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5 tahun lalu | |
|---|---|---|
| .. | ||
| keymaps | f7cffcbcd4 Increment EVE Vendor ID to be unique. | 5 tahun lalu |
| config.h | 790f94533c Refactor to use led config - Part 6 (#12115) | 5 tahun lalu |
| info.json | 3e5e4f7427 Update keyboards/eve/meteor/info.json | 5 tahun lalu |
| meteor.c | 790f94533c Refactor to use led config - Part 6 (#12115) | 5 tahun lalu |
| meteor.h | caab1d0303 [Keyboard] New Keyboard: EVE Meteor (#6565) | 7 tahun lalu |
| readme.md | 451e600476 [Keyboard] update boot-mode method for EVE Meteor docs (#10453) | 5 tahun lalu |
| rules.mk | ce842f912e Remove `DEBUG_LEVEL` from V-USB rules.mk (#9117) | 6 tahun lalu |
60% PCB with Function Row
Make example for this keyboard (after setting up your build environment):
make eve/meteor:default
Flashing example for this keyboard (after setting up the bootloadHID flashing environment)
make eve/meteor:default:flash
Reset Key: Short the two holes labeled FW_JP underneath the PCB, beside the Tab key while plugging in the keyboard.
Do not confuse this with the LED holes of the switch in the Tab position. FW_JP is not reachable from the top as the plate blocks access to it.
If your PCB does not have this circuit exposed, you must hold down the key corresponding to pins A0 and B0 on the MCU. On at least the red EVE PCB, this is the +/= key (second row, 13th column).
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.