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- /* Copyright 2019 Brandon Schlack
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
- #include "brandonschlack.h"
- // LEDs
- #define TOP_LED B1
- #define MIDDLE_LED B2
- #define BOTTOM_LED B3
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT( \
- KC_HOME, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
- KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
- KC_PGDN, HY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, PLY_FN1, \
- KC_LOPT, KC_LCMD, SPC_RAI, KC_LCTL, SPC_RAI, KC_RCMD, KC_ROPT \
- ),
- [_FN1] = LAYOUT( \
- KC_MUTE, QM_MAKE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MC_LHPD, MC_SLPD, \
- KC_VOLU, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_DELT, \
- KC_VOLD, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, _______, _______, KC_MPRV, KC_MNXT, KC_PGDN, KC_UP, KC_MPLY, \
- _______, RGB_LYR, RGB_THM, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, RGT_SFT, _______, \
- _______, _______, _______, _______, _______, _______, _______ \
- ),
- [_FN2] = LAYOUT( \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______ \
- ),
- [_ADJUST] = LAYOUT( \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______ \
- )
- /*
- [_BLANK] = LAYOUT( \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______ \
- )
- */
- };
- #ifdef STOPLIGHT_LED
- bool is_led_stoplight_active = false;
- uint8_t led_stoplight_index = 0;
- uint16_t led_stoplight_timer = 0;
- void matrix_scan_led_stoplight(void);
- void led_stoplight_start(void) {
- writePinHigh(TOP_LED);
- writePinHigh(MIDDLE_LED);
- writePinHigh(BOTTOM_LED);
- is_led_stoplight_active = true;
- led_stoplight_timer = timer_read();
- };
- void led_stoplight_set(pin_t pin) {
- writePinLow(pin);
- };
- void led_stoplight_end(void) {
- // Reset timer and status variables
- led_stoplight_index = 0;
- is_led_stoplight_active = false;
- led_stoplight_timer = 0;
- led_update_kb(host_keyboard_led_state());
- };
- void matrix_scan_led_stoplight(void) {
- if (is_led_stoplight_active) {
- if (timer_elapsed(led_stoplight_timer) > (1000 * (led_stoplight_index + 1))) {
- switch (led_stoplight_index){
- case 0:
- led_stoplight_set(TOP_LED);
- led_stoplight_index++;
- break;
- case 1:
- led_stoplight_set(MIDDLE_LED);
- led_stoplight_index++;
- break;
- case 2:
- led_stoplight_set(BOTTOM_LED);
- led_stoplight_index++;
- break;
- default:
- led_stoplight_index = 0;
- is_led_stoplight_active = false;
- led_stoplight_timer = 0;
- led_update_kb(host_keyboard_led_state());
- break;
- }
- }
- }
- };
- #endif
- void keyboard_post_init_keymap(void) {
- #ifdef STOPLIGHT_LED
- led_stoplight_start();
- #endif
- };
- void matrix_scan_keymap(void) {
- #ifdef STOPLIGHT_LED
- matrix_scan_led_stoplight();
- #endif
- };
- #ifdef USE_LEDS_FOR_LAYERS
- // example of how to use LEDs as layer indicators
- static uint8_t top = 0;
- static uint8_t middle = 0;
- layer_state_t layer_state_set_keymap(layer_state_t state) {
- top = middle = 0;
- state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
- switch (get_highest_layer(state)) {
- case _FN1:
- top = 1;
- break;
- case _FN2:
- middle = 1;
- break;
- case _ADJUST:
- top = 1;
- middle = 1;
- break;
- default: // for any other layers, or the default layer
- break;
- }
- return state;
- }
- // override kb level function
- bool led_update_user(led_t usb_led) {
- if (!is_led_stoplight_active) {
- writePin(TOP_LED, !top);
- writePin(MIDDLE_LED, !middle);
- writePin(BOTTOM_LED, !usb_led.caps_lock); // still use bottom for Caps Lock
- };
- return false; // we are using LEDs for something else override kb
- }
- #endif
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