wonderland.h 1.8 KB

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  1. #pragma once
  2. #include "quantum.h"
  3. // readability
  4. #define XXX KC_NO
  5. #define LAYOUT_alice_split_bs( \
  6. k10, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
  7. k20, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
  8. k30, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2e, \
  9. k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
  10. k41, k43, k45, k46, k48, k4a, k4e \
  11. ) \
  12. { \
  13. {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
  14. {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
  15. {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, XXX, k2e}, \
  16. {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
  17. {XXX, k41, XXX, k43, XXX, k45, k46, XXX, k48, XXX, k4a, XXX, XXX, XXX, k4e} \
  18. }
  19. #define LAYOUT_alice( \
  20. k10, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
  21. k20, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
  22. k30, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2e, \
  23. k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
  24. k41, k43, k45, k46, k48, k4a, k4e \
  25. ) \
  26. { \
  27. {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, XXX, k0e}, \
  28. {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
  29. {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, XXX, k2e}, \
  30. {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
  31. {XXX, k41, XXX, k43, XXX, k45, k46, XXX, k48, XXX, k4a, XXX, XXX, XXX, k4e} \
  32. }
  33. #define LAYOUT LAYOUT_alice_split_bs
  34. void matrix_init_user(void);
  35. void matrix_scan_user(void);