keymap.c 5.4 KB

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  1. /* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
  2. This program is free software: you can redistribute it and/or modify
  3. it under the terms of the GNU General Public License as published by
  4. the Free Software Foundation, either version 2 of the License, or
  5. (at your option) any later version.
  6. This program is distributed in the hope that it will be useful,
  7. but WITHOUT ANY WARRANTY; without even the implied warranty of
  8. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  9. GNU General Public License for more details.
  10. You should have received a copy of the GNU General Public License
  11. along with this program. If not, see <http://www.gnu.org/licenses/>.
  12. */
  13. #include QMK_KEYBOARD_H
  14. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  15. // ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
  16. // ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
  17. // Tab Q W E R T Y U I O P [ ] \ PgUp
  18. // Caps A S D F G H J K L ; " Enter PgDn
  19. // Sh_L Z X C V B N M , . ? Sh_R Up End
  20. // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
  21. [0] = LAYOUT(
  22. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
  23. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
  24. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
  25. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
  26. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
  27. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
  28. ),
  29. [1] = LAYOUT(
  30. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  31. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  32. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
  33. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  34. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  35. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  36. ),
  37. [2] = LAYOUT(
  38. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  39. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  40. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  41. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  42. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  43. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  44. ),
  45. [3] = LAYOUT(
  46. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  47. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  48. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  49. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  51. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  52. ),
  53. };
  54. bool encoder_update_user(uint8_t index, bool clockwise) {
  55. if (clockwise) {
  56. tap_code(KC_VOLU);
  57. } else {
  58. tap_code(KC_VOLD);
  59. }
  60. return true;
  61. }