keymap.c 7.4 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "klackygears.h"
  3. //For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder.
  4. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  5. [_WINBASE] = LAYOUT_wrapper(
  6. _______________DVORAK_L1___________________, KC_ESC, KC_GAMER, _______________DVORAK_R1___________________,
  7. RGB_TOG, _______________DVORAK_L2___________________, _______, KC_GAMR1, _______________DVORAK_R2___________________, RGB_TOG,
  8. RGB_MOD, _______________WINDVK_L3___________________, _______, KC_GAMR2, _______________WINDVK_R3___________________, RGB_MOD,
  9. _______, _______, __________________WIN_THUMB_CLUSTER_V2______________ , _______, _______,
  10. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
  11. ),
  12. [_MACBASE] = LAYOUT_wrapper(
  13. _______________DVORAK_L1___________________, KC_ESC, _______, _______________DVORAK_R1___________________,
  14. RGB_TOG, _______________DVORAK_L2___________________, _______, _______, _______________DVORAK_R2___________________, RGB_TOG,
  15. RGB_MOD, _______________MACDVK_L3___________________, _______, _______, _______________MACDVK_R3___________________, RGB_MOD,
  16. _______, _______, __________________MAC_THUMB_CLUSTER_V2______________ , _______, _______,
  17. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
  18. ),
  19. [_QWERTY] = LAYOUT_wrapper(
  20. _________________QWERTY_L1_________________, KC_ESC, _______, _________________QWERTY_R1_________________,
  21. KC_CAPS, _________________QWERTY_L2_________________, _______, _______, _________________QWERTY_R2_________________, KC_ENT,
  22. KC_LSFT, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, KC_RSFT,
  23. KC_LCTL, KC_LALT, KC_LGUI, MO(_MNMB), MO(_SYMB), MO(_SYMB), MO(_MNMB), KC_RGUI, MO(_MDIA), MO(_FUNC),
  24. KC_LSFT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RSFT
  25. ),
  26. //Jedi - Fallen Order
  27. [_GAMER] = LAYOUT_wrapper(
  28. KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
  29. KC_TAB, KC_F, KC_A, KC_S, KC_D, KC_2, LSFT(KC_F2), KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
  30. KC_TAB, KC_TAB, KC_X, KC_Z, KC_C, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
  31. KC_LCTL, KC_LALT, KC_LCTL, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
  32. KC_NO, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
  33. ),
  34. //Borderlands
  35. [_GAMR1] = LAYOUT_wrapper(
  36. KC_R, KC_G, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
  37. KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, KC_L, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
  38. KC_T, KC_I, KC_F, KC_Q, KC_4, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
  39. KC_X, KC_K, KC_C, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
  40. KC_Z, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
  41. ),
  42. //Witcher
  43. [_GAMR2] = LAYOUT_wrapper(
  44. KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
  45. KC_TAB, KC_LALT, KC_A, KC_S, KC_D, KC_2, KC_J, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
  46. KC_X, KC_I, KC_F, KC_C, KC_V, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
  47. KC_LCTL, KC_V, KC_HOME, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
  48. KC_ENT, KC_LCTL, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
  49. ),
  50. [_SYMB] = LAYOUT_wrapper(
  51. _________________PUNC_L1_ALT_______________, _______, _______, _________________PUNC_R1___________________,
  52. _______, _________________PUNC_L3___________________, _______, _______, _________________PUNC_R2___________________, _______,
  53. RGB_MOD, _________________PUNC_L3_ALT_______________, _______, _______, _________________PUNC_R3___________________, _______,
  54. _______, _______, _______, _______, KC_DEL, KC_CAPS, _______, _______, _______, _______,
  55. _______, _______, KC_DEL, KC_CAPS, _______, _______
  56. ),
  57. [_FUNC] = LAYOUT_wrapper(
  58. _____________FUNC_L1_______________________, _______, _______, _______, _____________FUNC_1_______________,
  59. _______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _______, _______, _____________FUNC_2_______________, _______,
  60. RGB_MOD, _____________FUNC_L3_______________________, _______, _______, _______, _____________FUNC_3_______________, _______,
  61. _______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______,
  62. _______, _______, _______, KC_CAPS, _______, _______
  63. ),
  64. [_MNMB] = LAYOUT_wrapper(
  65. _________________MACNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
  66. _______, _________________MACNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
  67. RGB_MOD, _________________MACNAV_L3_________________, _______, _______, _________________NUMB_R3_MAC_______________, _______,
  68. _______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
  69. _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
  70. ),
  71. [_NUMB] = LAYOUT_wrapper(
  72. _________________WINNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
  73. _______, _________________WINNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
  74. RGB_MOD, _________________WINNAV_L3_________________, _______, _______, _________________NUMB_R3_WIN_______________, _______,
  75. _______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
  76. _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
  77. ),
  78. [_MDIA] = LAYOUT_wrapper(
  79. _________________LYOUT_____________________, _______, RGB_TOG, _________________RGB_1_____________________,
  80. _______, _________________KC_BLANK__________________, _______, _______, _________________RGB_2_____________________, _______,
  81. RGB_MOD, _________________KC_BLANK__________________, _______, _______, _________________MEDIA_____________________, _______,
  82. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  83. _______, _______, _______, _______, _______, _______
  84. )
  85. };