2x3.h 158 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT_ortho_2x3( \
  4. K00, K01, K02, \
  5. K03, K04, K05 \
  6. ) { \
  7. { K00, K01, K02}, \
  8. { K03, K04, K05} \
  9. }