rev1.h 5.2 KB

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  1. #pragma once
  2. #include "helix.h"
  3. #ifdef USE_I2C
  4. #include <stddef.h>
  5. #ifdef __AVR__
  6. #include <avr/io.h>
  7. #include <avr/interrupt.h>
  8. #endif
  9. #endif
  10. #if MATRIX_ROWS == 6 // HELIX_ROWS == 3
  11. #ifndef FLIP_HALF
  12. // Standard Keymap
  13. // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  14. #define LAYOUT( \
  15. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  16. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  17. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25 \
  18. ) { \
  19. { L00, L01, L02, L03, L04, L05 }, \
  20. { L10, L11, L12, L13, L14, L15 }, \
  21. { L20, L21, L22, L23, L24, L25 }, \
  22. { R05, R04, R03, R02, R01, R00 }, \
  23. { R15, R14, R13, R12, R11, R10 }, \
  24. { R25, R24, R23, R22, R21, R20 } \
  25. }
  26. #else
  27. // Keymap with right side flipped
  28. // (TRRS jack on both halves are to the right)
  29. #define LAYOUT( \
  30. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  31. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  32. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25 \
  33. ) { \
  34. { L00, L01, L02, L03, L04, L05 }, \
  35. { L10, L11, L12, L13, L14, L15 }, \
  36. { L20, L21, L22, L23, L24, L25 }, \
  37. { R00, R01, R02, R03, R04, R05 }, \
  38. { R10, R11, R12, R13, R14, R15 }, \
  39. { R20, R21, R22, R23, R24, R25 } \
  40. }
  41. #endif
  42. #elif MATRIX_ROWS == 8 // HELIX_ROWS == 4
  43. #ifndef FLIP_HALF
  44. // Standard Keymap
  45. // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  46. #define LAYOUT( \
  47. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  48. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  49. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  50. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  51. ) { \
  52. { L00, L01, L02, L03, L04, L05 }, \
  53. { L10, L11, L12, L13, L14, L15 }, \
  54. { L20, L21, L22, L23, L24, L25 }, \
  55. { L30, L31, L32, L33, L34, L35 }, \
  56. { R05, R04, R03, R02, R01, R00 }, \
  57. { R15, R14, R13, R12, R11, R10 }, \
  58. { R25, R24, R23, R22, R21, R20 }, \
  59. { R35, R34, R33, R32, R31, R30 } \
  60. }
  61. #else
  62. // Keymap with right side flipped
  63. // (TRRS jack on both halves are to the right)
  64. #define LAYOUT( \
  65. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  66. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  67. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  68. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  69. ) { \
  70. { L00, L01, L02, L03, L04, L05 }, \
  71. { L10, L11, L12, L13, L14, L15 }, \
  72. { L20, L21, L22, L23, L24, L25 }, \
  73. { L30, L31, L32, L33, L34, L35 }, \
  74. { R00, R01, R02, R03, R04, R05 }, \
  75. { R10, R11, R12, R13, R14, R15 }, \
  76. { R20, R21, R22, R23, R24, R25 }, \
  77. { R30, R31, R32, R33, R34, R35 } \
  78. }
  79. #endif
  80. #elif MATRIX_ROWS == 10 // HELIX_ROWS == 5
  81. #ifndef FLIP_HALF
  82. // Standard Keymap
  83. // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  84. #define LAYOUT( \
  85. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  86. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  87. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  88. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
  89. L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
  90. ) { \
  91. { L00, L01, L02, L03, L04, L05 }, \
  92. { L10, L11, L12, L13, L14, L15 }, \
  93. { L20, L21, L22, L23, L24, L25 }, \
  94. { L30, L31, L32, L33, L34, L35 }, \
  95. { L40, L41, L42, L43, L44, L45 }, \
  96. { R05, R04, R03, R02, R01, R00 }, \
  97. { R15, R14, R13, R12, R11, R10 }, \
  98. { R25, R24, R23, R22, R21, R20 }, \
  99. { R35, R34, R33, R32, R31, R30 }, \
  100. { R45, R44, R43, R42, R41, R40 } \
  101. }
  102. #else
  103. // Keymap with right side flipped
  104. // (TRRS jack on both halves are to the right)
  105. #define LAYOUT( \
  106. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  107. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  108. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  109. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
  110. L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
  111. ) { \
  112. { L00, L01, L02, L03, L04, L05 }, \
  113. { L10, L11, L12, L13, L14, L15 }, \
  114. { L20, L21, L22, L23, L24, L25 }, \
  115. { L30, L31, L32, L33, L34, L35 }, \
  116. { L40, L41, L42, L43, L44, L45 }, \
  117. { R00, R01, R02, R03, R04, R05 }, \
  118. { R10, R11, R12, R13, R14, R15 }, \
  119. { R20, R21, R22, R23, R24, R25 }, \
  120. { R30, R31, R32, R33, R34, R35 }, \
  121. { R40, R41, R42, R43, R44, R45 } \
  122. }
  123. #endif
  124. #else
  125. #error "expected HELIX_ROWS 3 or 4 or 5"
  126. #endif