keymap.c 14 KB

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  1. /*
  2. This is the c configuration file for the keymap
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2021 Franco Rosi <fraanrosi@gmail.com>
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. // Following line allows macro to read current RGB settings
  19. #ifdef RGBLIGHT_ENABLE
  20. uint8_t RGB_current_mode;
  21. HSV CURRENT_COLOR;
  22. bool caps_is_active = false;
  23. /*Here I set the first rgb mode*/
  24. void keyboard_post_init_user(void) {
  25. rgblight_enable(); // Enables RGB, without saving settings
  26. rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 3);
  27. RGB_current_mode = rgblight_get_mode();
  28. rgblight_sethsv(HSV_RED);
  29. CURRENT_COLOR = rgblight_get_hsv();
  30. }
  31. #endif
  32. extern uint8_t is_master;
  33. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  34. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  35. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  36. // entirely and just use numbers.
  37. enum layer_number {
  38. _QWERTY = 0,
  39. _LOWER,
  40. _RAISE
  41. };
  42. enum custom_keycodes {
  43. QWERTY = SAFE_RANGE,
  44. LOWER,
  45. RAISE,
  46. RGBRST,
  47. RGB_1,
  48. RGB_2,
  49. RGB_3,
  50. RGB_4,
  51. RGB_5,
  52. RGB_6,
  53. RGB_7,
  54. RGB_8,
  55. RGB_9
  56. };
  57. #define LOWER MO(1)
  58. #define RAISE MO(2)
  59. // HELIX_ROWS == 5
  60. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  61. /* Qwerty
  62. * ,-----------------------------------------. ,-----------------------------------------.
  63. * | | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  64. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  65. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  66. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  67. * | CAPS | A | S | D | F | G | | H | J | K | L | Ñ |Enter |
  68. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  69. * |Shift | Z | X | C | V | B | { | } | N | M | , | . | - |Shift |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | Ctrl | Esc | Win | Alt |Raise |Lower |Space |Space |Alt Gr| Left | Up | Down |Right | Ctrl |
  72. * `-------------------------------------------------------------------------------------------------'
  73. */
  74. [_QWERTY] = LAYOUT(\
  75. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  76. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  77. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
  78. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_QUOT, KC_NUHS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
  79. KC_LCTL, KC_ESC, KC_LGUI, KC_LALT, MO(2), MO(1), KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_RCTL \
  80. ),
  81. /*Lower
  82. * ,-----------------------------------------. ,-----------------------------------------.
  83. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
  84. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  85. * | | Mute | Play |Mouse1|Mouse2| | |Print | |Insert|' ? \ | ¿ ¡ | |
  86. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  87. * | |Shine+|Shine-| Vol -| Vol +| | | |Mouse↑| | ´ ¨ |+ * ~ | |
  88. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  89. * | | < > | | | | | | |Mouse←|Mouse↓|Mouse→| | | |
  90. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  91. * | | | | | | | | | | Home |PageUp|PageDn| End | |
  92. * `-------------------------------------------------------------------------------------------------'
  93. */
  94. [_LOWER] = LAYOUT(\
  95. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  96. KC_TRNS, KC_MUTE, KC_MPLY, KC_BTN1, KC_BTN2, KC_TRNS, KC_PSCR, KC_TRNS, KC_INS, KC_MINS, KC_EQL, KC_TRNS, \
  97. KC_NO, KC_BRID, KC_BRIU, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, \
  98. KC_TRNS, KC_NUBS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, \
  99. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_TRNS \
  100. ),
  101. /* Raise
  102. * ,-----------------------------------------. ,-----------------------------------------.
  103. * | | | | | | | | | | | | | |
  104. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  105. * | RGB1 | RGB2 | RGB3 | RGB4 |RGB ON| | | | MODE+| MODE-| | | |
  106. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  107. * | RGB5 | RGB6 | RGB7 | RGB8 | RGB9 | | | | HUE+ | HUE- | | | |
  108. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  109. * | | MODE+| MODE-| HUE+ | HUE- | | Reset| | | | | | | |
  110. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  111. * | | | | | | | | | | | | | | |
  112. * `-------------------------------------------------------------------------------------------------'
  113. */
  114. [_RAISE] = LAYOUT(\
  115. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
  116. RGB_1, RGB_2, RGB_3, RGB_4, RGB_TOG, KC_NO, KC_NO, RGB_MOD, RGB_RMOD,KC_NO, KC_NO, KC_NO, \
  117. RGB_5, RGB_6, RGB_7, RGB_8, RGB_9, KC_NO, KC_NO, RGB_HUI, RGB_HUD, KC_NO, KC_NO, KC_NO, \
  118. KC_NO, RGB_MOD, RGB_RMOD,RGB_HUI, RGB_HUD, KC_NO, RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
  119. KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO \
  120. )
  121. };
  122. // define variables for reactive RGB
  123. bool TOG_STATUS = false;
  124. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  125. switch (keycode) {
  126. case LOWER:
  127. if (record->event.pressed) {
  128. // not sure how to have keyboard check mode and set it to a variable, so my work around
  129. // uses another variable that would be set to true after the first time a reactive key is pressed.
  130. if (TOG_STATUS) { // TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  131. } else {
  132. TOG_STATUS = !TOG_STATUS;
  133. #ifdef RGBLIGHT_ENABLE
  134. if (!caps_is_active) {
  135. RGB_current_mode = rgblight_get_mode();
  136. CURRENT_COLOR = rgblight_get_hsv();
  137. }
  138. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  139. rgblight_sethsv(HSV_BLUE);
  140. #endif
  141. }
  142. layer_on(_LOWER);
  143. } else {
  144. #ifdef RGBLIGHT_ENABLE
  145. if (!caps_is_active) {
  146. rgblight_mode(RGB_current_mode);
  147. rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
  148. } else {
  149. rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
  150. rgblight_sethsv(HSV_WHITE);
  151. }
  152. #endif
  153. TOG_STATUS = false;
  154. layer_off(_LOWER);
  155. }
  156. return false;
  157. break;
  158. case RAISE:
  159. if (record->event.pressed) {
  160. // not sure how to have keyboard check mode and set it to a variable, so my work around
  161. // uses another variable that would be set to true after the first time a reactive key is pressed.
  162. if (TOG_STATUS) { // TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  163. } else {
  164. TOG_STATUS = !TOG_STATUS;
  165. #ifdef RGBLIGHT_ENABLE
  166. if (!caps_is_active) {
  167. RGB_current_mode = rgblight_get_mode();
  168. CURRENT_COLOR = rgblight_get_hsv();
  169. }
  170. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  171. rgblight_sethsv(HSV_RED);
  172. #endif
  173. }
  174. layer_on(_RAISE);
  175. } else {
  176. #ifdef RGBLIGHT_ENABLE
  177. if (!caps_is_active) {
  178. rgblight_mode(RGB_current_mode);
  179. rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
  180. } else {
  181. rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
  182. rgblight_sethsv(HSV_WHITE);
  183. }
  184. #endif
  185. layer_off(_RAISE);
  186. TOG_STATUS = false;
  187. }
  188. return false;
  189. break;
  190. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  191. case RGB_1 ... RGB_9:
  192. if (record->event.pressed) {
  193. rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
  194. //this to have each custom mode separately, but sharing logic
  195. switch(keycode){
  196. case RGB_1:
  197. rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD + 1);
  198. break;
  199. case RGB_2:
  200. rgblight_mode(RGBLIGHT_MODE_KNIGHT);
  201. break;
  202. case RGB_3:
  203. rgblight_mode(RGBLIGHT_MODE_SNAKE);
  204. break;
  205. case RGB_4:
  206. rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 3);
  207. break;
  208. case RGB_5:
  209. rgblight_mode(RGBLIGHT_MODE_TWINKLE + 5);
  210. break;
  211. case RGB_6:
  212. rgblight_mode(RGBLIGHT_MODE_BREATHING + 3);
  213. break;
  214. case RGB_7:
  215. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  216. break;
  217. case RGB_8:
  218. rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT + 5);
  219. break;
  220. case RGB_9:
  221. rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
  222. break;
  223. }
  224. RGB_current_mode = rgblight_get_mode();
  225. CURRENT_COLOR = rgblight_get_hsv();
  226. }
  227. return false;
  228. break;
  229. case RGB_TOG ... RGB_HUD:
  230. if (record->event.pressed) {
  231. rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
  232. rgblight_mode(RGB_current_mode);
  233. process_rgb(keycode, record);
  234. RGB_current_mode = rgblight_get_mode();
  235. CURRENT_COLOR = rgblight_get_hsv();
  236. }
  237. return false;
  238. break;
  239. case KC_CAPS:
  240. if (record->event.pressed) {
  241. register_code(KC_CAPS);
  242. caps_is_active = !caps_is_active;
  243. if (caps_is_active) {
  244. CURRENT_COLOR = rgblight_get_hsv();
  245. rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
  246. rgblight_sethsv(HSV_WHITE);
  247. } else if (!caps_is_active) {
  248. unregister_code(KC_CAPS);
  249. rgblight_mode(RGB_current_mode);
  250. rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
  251. }
  252. }
  253. return false;
  254. break;
  255. case RGBRST:
  256. #ifdef RGBLIGHT_ENABLE
  257. if (record->event.pressed) {
  258. eeconfig_update_rgblight_default();
  259. rgblight_enable();
  260. RGB_current_mode = rgblight_get_mode();
  261. }
  262. #endif
  263. break;
  264. }
  265. return true;
  266. }
  267. void matrix_init_user(void) {
  268. #ifdef RGBLIGHT_ENABLE
  269. RGB_current_mode = rgblight_get_mode();
  270. CURRENT_COLOR = rgblight_get_hsv();
  271. #endif
  272. }