keymap.c 13 KB

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  1. /* Copyright 2020 Takeshi Nishio
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "keymap_jp.h"
  18. // Defines names for use in layer keycodes and the keymap
  19. enum layer_number {
  20. _MAC = 0,
  21. _WIN,
  22. _NUM,
  23. _LOWER,
  24. _RAISE,
  25. _NUM_RAISE,
  26. _ADJUST
  27. };
  28. // Tap Dance
  29. enum tap_dances{
  30. TD_LSFT_CAPS = 0,
  31. TD_ESC_NUM,
  32. };
  33. // Tap Dance state
  34. enum {
  35. SINGLE_TAP = 1,
  36. DOUBLE_TAP,
  37. TRIPLE_TAP,
  38. TAP_HOLD,
  39. };
  40. // Declare the functions to be used with your tap dance key(s)
  41. // Function associated with all tap dances
  42. uint8_t cur_dance(qk_tap_dance_state_t *state);
  43. // Functions associated with individual tap dances
  44. void ql_finished(qk_tap_dance_state_t *state, void *user_data);
  45. void ql_reset(qk_tap_dance_state_t *state, void *user_data);
  46. // Tap Dance definitions
  47. qk_tap_dance_action_t tap_dance_actions[] = {
  48. [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
  49. [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
  50. };
  51. // Defines the keycodes used by our macros in process_record_user
  52. enum custom_keycodes {
  53. MAC = SAFE_RANGE,
  54. WIN,
  55. };
  56. // Key Macro
  57. #define ESC_NUM TD(TD_ESC_NUM)
  58. #define S_CAP TD(TD_LSFT_CAPS)
  59. #define SP_RAI LT(_RAISE, KC_SPC)
  60. #define SP_NRAI LT(_NUM_RAISE, KC_SPC)
  61. #define SP_SFT MT(MOD_LSFT, KC_SPC)
  62. #define S_BSLS RSFT_T(JP_BSLS)
  63. #define C_SLSH RCTL_T(JP_SLSH)
  64. #define CT_E LCTL(KC_E)
  65. #define CT_A LCTL(KC_A)
  66. #define ALT_GRV LALT(KC_GRV)
  67. #define LOWER MO(_LOWER)
  68. #define NUM TG(_NUM)
  69. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  70. [_MAC] = LAYOUT_jp(
  71. ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
  72. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
  73. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
  74. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
  75. KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
  76. ),
  77. [_WIN] = LAYOUT_jp(
  78. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  79. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  80. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  81. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  82. _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
  83. ),
  84. [_NUM] = LAYOUT_jp(
  85. _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
  86. _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
  87. _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
  88. _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
  89. _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
  90. ),
  91. [_LOWER] = LAYOUT_jp(
  92. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  93. KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
  94. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
  95. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
  96. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  97. ),
  98. [_RAISE] = LAYOUT_jp(
  99. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  100. KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
  101. _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
  102. _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
  103. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  104. ),
  105. [_NUM_RAISE] = LAYOUT_jp(
  106. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
  107. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
  108. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
  109. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
  110. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  111. ),
  112. [_ADJUST] = LAYOUT_jp(
  113. _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  114. _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
  115. _______, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
  116. _______, _______,_______,_______,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
  117. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  118. )
  119. };
  120. #if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
  121. const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp(
  122. 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
  123. 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
  124. 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
  125. 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
  126. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
  127. );
  128. #endif
  129. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  130. switch (keycode) {
  131. case MAC: // Change default ayer --> Write to EEPROM
  132. if (record->event.pressed) {
  133. set_single_persistent_default_layer(_MAC);
  134. }
  135. return false;
  136. break;
  137. case WIN: // Change default ayer --> Write to EEPROM
  138. if (record->event.pressed) {
  139. set_single_persistent_default_layer(_WIN);
  140. }
  141. return false;
  142. break;
  143. default:
  144. break;
  145. }
  146. return true;
  147. }
  148. //------------------------------------------------------------------------------
  149. // RGB Light settings
  150. #ifdef RGBLIGHT_LAYERS
  151. // for Default layer (= Base layer)
  152. const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  153. {0, 1, HSV_WHITE}
  154. );
  155. const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  156. {0, 1, HSV_BLUE}
  157. );
  158. const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  159. {0, 1, HSV_YELLOW}
  160. );
  161. // for temporal layer
  162. const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  163. {1, 1, HSV_MAGENTA}
  164. );
  165. const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  166. {1, 1, HSV_GREEN}
  167. );
  168. const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  169. {1, 1, HSV_CYAN}
  170. );
  171. const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  172. {1, 1, HSV_GOLD}
  173. );
  174. const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  175. {1, 1, HSV_RED}
  176. );
  177. // Define the array of layers. Later layers take precedence
  178. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  179. my_mac_layer,
  180. my_win_layer,
  181. my_num_layer,
  182. my_caps_layer,
  183. my_lower_layer,
  184. my_raise_layer,
  185. my_num_raise_layer,
  186. my_adjust_layer
  187. );
  188. void keyboard_post_init_user(void) {
  189. // Enable the LED layers
  190. rgblight_layers = my_rgb_layers;
  191. }
  192. // Enabling and disabling lighting layers
  193. layer_state_t layer_state_set_user(layer_state_t state) {
  194. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  195. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  196. rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
  197. rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
  198. rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
  199. rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
  200. return state;
  201. }
  202. // Enabling and disabling lighting layers for default layer
  203. layer_state_t default_layer_state_set_user(layer_state_t state) {
  204. rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
  205. rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
  206. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  207. return state;
  208. }
  209. bool led_update_user(led_t led_state) {
  210. rgblight_set_layer_state(3, led_state.caps_lock);
  211. return true;
  212. }
  213. #endif
  214. //------------------------------------------------------------------------------
  215. // Rotary Encoder
  216. bool encoder_update_user(uint8_t index, bool clockwise) {
  217. if (index == 0) { /* First encoder, Right side */
  218. if (clockwise) {
  219. tap_code(KC_VOLD);
  220. } else {
  221. tap_code(KC_VOLU);
  222. }
  223. }
  224. if (index == 1) { /* Second encoder, Left side */
  225. if (clockwise) {
  226. tap_code(KC_VOLD);
  227. } else {
  228. tap_code(KC_VOLU);
  229. }
  230. }
  231. return true;
  232. }
  233. //------------------------------------------------------------------------------
  234. // Tap Dance function
  235. typedef struct {
  236. bool is_press_action;
  237. uint8_t state;
  238. } tap;
  239. // Determine the current tap dance state
  240. uint8_t cur_dance(qk_tap_dance_state_t *state) {
  241. if (state->count == 1) {
  242. if (!state->pressed) {
  243. return SINGLE_TAP;
  244. } else {
  245. return TAP_HOLD;
  246. }
  247. } else if (state->count == 2) {
  248. if (!state->pressed) {
  249. return DOUBLE_TAP;
  250. } else {
  251. return TAP_HOLD;
  252. }
  253. } else if (state->count == 3) {
  254. if (!state->pressed) {
  255. return TRIPLE_TAP;
  256. } else {
  257. return TAP_HOLD;
  258. }
  259. } else {
  260. return 8; // Magic number. At some point this method will expand to work for more presses
  261. }
  262. }
  263. // Initialize tap structure associated with example tap dance key
  264. static tap ql_tap_state = {
  265. .is_press_action = true,
  266. .state = 0
  267. };
  268. // Functions that control what our tap dance key does
  269. void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
  270. ql_tap_state.state = cur_dance(state);
  271. switch(state->keycode) {
  272. case TD(TD_ESC_NUM): // ESC key action
  273. switch (ql_tap_state.state) {
  274. case SINGLE_TAP:
  275. case DOUBLE_TAP:
  276. // ESC
  277. tap_code(KC_ESC);
  278. break;
  279. case TAP_HOLD:
  280. // temporal layer change
  281. layer_on(_NUM);
  282. break;
  283. case TRIPLE_TAP:
  284. // toggle layer
  285. // Check to see if the layer is already set
  286. if (layer_state_is(_NUM)) {
  287. // If already set, then switch it off
  288. layer_off(_NUM);
  289. } else {
  290. // If not already set, then switch the layer on
  291. layer_on(_NUM);
  292. }
  293. break;
  294. }
  295. break;
  296. }
  297. }
  298. void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
  299. switch(state->keycode) {
  300. case TD(TD_ESC_NUM):
  301. // If the key was held down and now is released then switch off the layer
  302. if (ql_tap_state.state == TAP_HOLD) {
  303. layer_off(_NUM);
  304. }
  305. ql_tap_state.state = 0;
  306. break;
  307. }
  308. }