keymap.c 14 KB

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  1. /* Copyright 2020 Takeshi Nishio
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. // Defines names for use in layer keycodes and the keymap
  18. enum layer_number {
  19. _MAC = 0,
  20. _WIN,
  21. _NUM,
  22. _LOWER,
  23. _RAISE,
  24. _NUM_RAISE,
  25. _ADJUST
  26. };
  27. // Tap Dance
  28. enum tap_dances{
  29. TD_LSFT_CAPS = 0,
  30. TD_ESC_NUM,
  31. };
  32. // Tap Dance state
  33. enum {
  34. SINGLE_TAP = 1,
  35. DOUBLE_TAP,
  36. TRIPLE_TAP,
  37. TAP_HOLD,
  38. };
  39. // Declare the functions to be used with your tap dance key(s)
  40. // Function associated with all tap dances
  41. uint8_t cur_dance(qk_tap_dance_state_t *state);
  42. // Functions associated with individual tap dances
  43. void ql_finished(qk_tap_dance_state_t *state, void *user_data);
  44. void ql_reset(qk_tap_dance_state_t *state, void *user_data);
  45. // Tap Dance definitions
  46. qk_tap_dance_action_t tap_dance_actions[] = {
  47. [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
  48. [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
  49. };
  50. // Defines the keycodes used by our macros in process_record_user
  51. enum custom_keycodes {
  52. MAC = SAFE_RANGE,
  53. WIN,
  54. };
  55. // Key Macro
  56. #define ESC_NUM TD(TD_ESC_NUM)
  57. #define S_CAP TD(TD_LSFT_CAPS)
  58. #define SP_RAI LT(_RAISE, KC_SPC)
  59. #define SP_NRAI LT(_NUM_RAISE, KC_SPC)
  60. #define SP_SFT MT(MOD_LSFT, KC_SPC)
  61. #define C_SLSH RCTL_T(KC_SLSH)
  62. #define CT_E LCTL(KC_E)
  63. #define CT_A LCTL(KC_A)
  64. #define ALT_GRV LALT(KC_GRV)
  65. #define LOWER MO(_LOWER)
  66. #define NUM TG(_NUM)
  67. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  68. [_MAC] = LAYOUT_ansi(
  69. ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
  70. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
  71. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT, KC_QUOT,
  72. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, LOWER,
  73. KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI, SP_SFT, SP_RAI, KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT
  74. ),
  75. [_WIN] = LAYOUT_ansi(
  76. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  77. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  78. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
  79. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  80. _______,ALT_GRV,KC_LGUI,KC_LALT, _______, _______, KC_RALT,KC_APP, ALT_GRV,_______,_______,_______
  81. ),
  82. [_NUM] = LAYOUT_ansi(
  83. _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
  84. _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______, _______,_______,
  85. _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,
  86. _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
  87. _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
  88. ),
  89. [_LOWER] = LAYOUT_ansi(
  90. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  91. KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU,
  92. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, KC_VOLD,
  93. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
  94. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  95. ),
  96. [_RAISE] = LAYOUT_ansi(
  97. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  98. KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,_______,
  99. _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,
  100. _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
  101. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  102. ),
  103. [_NUM_RAISE] = LAYOUT_ansi(
  104. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
  105. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
  106. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_QUOT,
  107. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, _______,
  108. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  109. ),
  110. [_ADJUST] = LAYOUT_ansi(
  111. _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  112. _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD,_______, _______,_______,
  113. _______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,
  114. _______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
  115. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  116. )
  117. };
  118. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  119. switch (keycode) {
  120. case MAC: // Change default ayer --> Write to EEPROM
  121. if (record->event.pressed) {
  122. set_single_persistent_default_layer(_MAC);
  123. }
  124. return false;
  125. break;
  126. case WIN: // Change default ayer --> Write to EEPROM
  127. if (record->event.pressed) {
  128. set_single_persistent_default_layer(_WIN);
  129. }
  130. return false;
  131. break;
  132. default:
  133. break;
  134. }
  135. return true;
  136. }
  137. //------------------------------------------------------------------------------
  138. // RGB Light settings
  139. #ifdef RGBLIGHT_LAYERS
  140. // Indicator LED settings
  141. #define JONES_LED_INDICATOR_INDEX 12 // where to start indicator
  142. #define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator
  143. #define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer
  144. #define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
  145. // for Default layer (= Base layer)
  146. const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  147. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
  148. );
  149. const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  150. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
  151. );
  152. const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  153. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
  154. );
  155. // for temporal layer
  156. const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  157. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
  158. );
  159. const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  160. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
  161. );
  162. const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  163. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
  164. );
  165. const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  166. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
  167. );
  168. const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  169. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
  170. );
  171. // Define the array of layers. Later layers take precedence
  172. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  173. my_mac_layer,
  174. my_win_layer,
  175. my_num_layer,
  176. my_caps_layer,
  177. my_lower_layer,
  178. my_raise_layer,
  179. my_num_raise_layer,
  180. my_adjust_layer
  181. );
  182. void keyboard_post_init_user(void) {
  183. // Enable the LED layers
  184. rgblight_layers = my_rgb_layers;
  185. }
  186. // Enabling and disabling lighting layers
  187. layer_state_t layer_state_set_user(layer_state_t state) {
  188. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  189. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  190. rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
  191. rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
  192. rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
  193. rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
  194. return state;
  195. }
  196. // Enabling and disabling lighting layers for default layer
  197. layer_state_t default_layer_state_set_user(layer_state_t state) {
  198. rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
  199. rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
  200. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  201. return state;
  202. }
  203. bool led_update_user(led_t led_state) {
  204. rgblight_set_layer_state(3, led_state.caps_lock);
  205. return true;
  206. }
  207. #endif
  208. //------------------------------------------------------------------------------
  209. // Rotary Encoder
  210. bool encoder_update_user(uint8_t index, bool clockwise) {
  211. if (index == 0) { /* First encoder, Right side */
  212. if (clockwise) {
  213. tap_code(KC_VOLD);
  214. } else {
  215. tap_code(KC_VOLU);
  216. }
  217. }
  218. if (index == 1) { /* Second encoder, Left side */
  219. switch(biton32(layer_state)) {
  220. case _LOWER:
  221. if (clockwise) {
  222. rgblight_decrease_hue();
  223. } else {
  224. rgblight_increase_hue();
  225. }
  226. break;
  227. case _RAISE:
  228. if (clockwise) {
  229. rgblight_decrease_val();
  230. } else {
  231. rgblight_increase_val();
  232. }
  233. break;
  234. case _ADJUST:
  235. if (clockwise) {
  236. rgblight_step_reverse();
  237. } else {
  238. rgblight_step();
  239. }
  240. break;
  241. default:
  242. if (clockwise) {
  243. tap_code(KC_VOLD);
  244. } else {
  245. tap_code(KC_VOLU);
  246. }
  247. break;
  248. }
  249. }
  250. return true;
  251. }
  252. //------------------------------------------------------------------------------
  253. // Tap Dance function
  254. typedef struct {
  255. bool is_press_action;
  256. uint8_t state;
  257. } tap;
  258. // Determine the current tap dance state
  259. uint8_t cur_dance(qk_tap_dance_state_t *state) {
  260. if (state->count == 1) {
  261. if (!state->pressed) {
  262. return SINGLE_TAP;
  263. } else {
  264. return TAP_HOLD;
  265. }
  266. } else if (state->count == 2) {
  267. if (!state->pressed) {
  268. return DOUBLE_TAP;
  269. } else {
  270. return TAP_HOLD;
  271. }
  272. } else if (state->count == 3) {
  273. if (!state->pressed) {
  274. return TRIPLE_TAP;
  275. } else {
  276. return TAP_HOLD;
  277. }
  278. } else {
  279. return 8; // Magic number. At some point this method will expand to work for more presses
  280. }
  281. }
  282. // Initialize tap structure associated with example tap dance key
  283. static tap ql_tap_state = {
  284. .is_press_action = true,
  285. .state = 0
  286. };
  287. // Functions that control what our tap dance key does
  288. void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
  289. ql_tap_state.state = cur_dance(state);
  290. switch(state->keycode) {
  291. case TD(TD_ESC_NUM): // ESC key action
  292. switch (ql_tap_state.state) {
  293. case SINGLE_TAP:
  294. case DOUBLE_TAP:
  295. // ESC
  296. tap_code(KC_ESC);
  297. break;
  298. case TAP_HOLD:
  299. // temporal layer change
  300. layer_on(_NUM);
  301. break;
  302. case TRIPLE_TAP:
  303. // toggle layer
  304. // Check to see if the layer is already set
  305. if (layer_state_is(_NUM)) {
  306. // If already set, then switch it off
  307. layer_off(_NUM);
  308. } else {
  309. // If not already set, then switch the layer on
  310. layer_on(_NUM);
  311. }
  312. break;
  313. }
  314. break;
  315. }
  316. }
  317. void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
  318. switch(state->keycode) {
  319. case TD(TD_ESC_NUM):
  320. // If the key was held down and now is released then switch off the layer
  321. if (ql_tap_state.state == TAP_HOLD) {
  322. layer_off(_NUM);
  323. }
  324. ql_tap_state.state = 0;
  325. break;
  326. }
  327. }