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- /*
- Copyright 2020 Barabas Raffai
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
- extern uint8_t is_master;
- enum layer_number {
- _QWERTY = 0,
- _GAME,
- _LOWER,
- _RAISE,
- _ADJUST,
- };
- /* clang-format off */
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* QWERTY
- * ,-----------------------------------------. ,-----------------------------------------.
- * | ESC | | | | | | | | | | | | ` |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * |LCTRL | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
- * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
- * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift|
- * `-----------------------------------------/ / \ \-----------------------------------------'
- * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
- * | | | |/ / \ \ | | | |
- * `----------------------------' '------''--------------------'
- */
- [_QWERTY] = LAYOUT(
- KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
- KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
- KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_ENT, MO(_RAISE), KC_BSPC, KC_RGUI
- ),
- /* game layer adds the number row back */
- [_GAME] = LAYOUT(
- _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______
- ),
- /* LOWER
- * ,-----------------------------------------. ,-----------------------------------------.
- * | | | | | | | | | | | | | |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | ` | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - |
- * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
- * | | | | | | |-------| |-------| | _ | + | { | } | | |
- * `-----------------------------------------/ / \ \-----------------------------------------'
- * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
- * | | | |/ / \ \ | | | |
- * `----------------------------' '------''--------------------'
- */
- [_LOWER] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
- KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD,
- _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
- _______, _______, _______, _______, _______, _______, _______, _______
- ),
- /* RAISE
- * ,-----------------------------------------. ,-----------------------------------------.
- * | | | | | | | | | | | | | GAME |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | | | | | | |-------. ,-------| Left | Down | Up |Right | | |
- * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
- * | | | | | | |-------| |-------| + | - | = | [ | ] | \ |
- * `-----------------------------------------/ / \ \-----------------------------------------'
- * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
- * | | | |/ / \ \ | | | |
- * `----------------------------' '------''--------------------'
- */
- [_RAISE] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAME),
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
- _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_ADJUST] = LAYOUT( \
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- _______, _______, _______, _______, _______, _______, _______, _______
- )
- };
- /* clang-format on */
- // Setting ADJUST layer RGB back to default
- void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
- layer_on(layer3);
- } else {
- layer_off(layer3);
- }
- }
- // SSD1306 OLED update loop, make sure to enable OLED_DRIVER_ENABLE=yes in rules.mk
- #ifdef OLED_DRIVER_ENABLE
- oled_rotation_t oled_init_user(oled_rotation_t rotation) {
- if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 degrees if offhand
- return rotation;
- }
- const char *read_logo(void);
- void set_keylog(uint16_t keycode, keyrecord_t *record);
- const char *read_keylog(void);
- const char *read_keylogs(void);
- # define RAISE_MASK (1 << _RAISE)
- # define LOWER_MASK (1 << _LOWER)
- # define GAME_MASK (1 << _GAME)
- void write_layer_state(void) {
- switch (layer_state & (~GAME_MASK)) {
- case (RAISE_MASK | LOWER_MASK):
- oled_write_P(PSTR("Adjust"), false);
- break;
- case RAISE_MASK:
- oled_write_P(PSTR("Raise"), false);
- break;
- case LOWER_MASK:
- oled_write_P(PSTR("Lower"), false);
- break;
- case 0:
- oled_write_P(PSTR("Default"), false);
- break;
- default:
- oled_write_P(PSTR("Undef-"), false);
- {
- char s[3];
- itoa(layer_state, s, 16);
- oled_write(s, false);
- }
- break;
- }
- if (layer_state & GAME_MASK) {
- oled_write_P(PSTR(" + Game"), false);
- }
- oled_advance_page(true);
- }
- void oled_task_user(void) {
- if (is_keyboard_master()) {
- write_layer_state();
- oled_write_ln(read_keylog(), false);
- oled_write_ln(read_keylogs(), false);
- } else {
- oled_write(read_logo(), false);
- }
- }
- #endif // OLED_DRIVER_ENABLE
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- if (record->event.pressed) {
- #ifdef OLED_DRIVER_ENABLE
- set_keylog(keycode, record);
- #endif
- }
- return true;
- }
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