keymap.c 9.9 KB

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  1. /*
  2. Copyright 2020 Barabas Raffai
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include QMK_KEYBOARD_H
  15. extern uint8_t is_master;
  16. enum layer_number {
  17. _QWERTY = 0,
  18. _GAME,
  19. _LOWER,
  20. _RAISE,
  21. _ADJUST,
  22. };
  23. /* clang-format off */
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. /* QWERTY
  26. * ,-----------------------------------------. ,-----------------------------------------.
  27. * | ESC | | | | | | | | | | | | ` |
  28. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  29. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
  30. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  31. * |LCTRL | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
  32. * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
  33. * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift|
  34. * `-----------------------------------------/ / \ \-----------------------------------------'
  35. * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
  36. * | | | |/ / \ \ | | | |
  37. * `----------------------------' '------''--------------------'
  38. */
  39. [_QWERTY] = LAYOUT(
  40. KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,
  41. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
  42. KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  43. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  44. KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_ENT, MO(_RAISE), KC_BSPC, KC_RGUI
  45. ),
  46. /* game layer adds the number row back */
  47. [_GAME] = LAYOUT(
  48. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  49. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  51. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  52. _______, _______, _______, _______, _______, _______, _______, _______
  53. ),
  54. /* LOWER
  55. * ,-----------------------------------------. ,-----------------------------------------.
  56. * | | | | | | | | | | | | | |
  57. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  58. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
  59. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  60. * | ` | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - |
  61. * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
  62. * | | | | | | |-------| |-------| | _ | + | { | } | | |
  63. * `-----------------------------------------/ / \ \-----------------------------------------'
  64. * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
  65. * | | | |/ / \ \ | | | |
  66. * `----------------------------' '------''--------------------'
  67. */
  68. [_LOWER] = LAYOUT(
  69. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  70. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  71. KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD,
  72. _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  73. _______, _______, _______, _______, _______, _______, _______, _______
  74. ),
  75. /* RAISE
  76. * ,-----------------------------------------. ,-----------------------------------------.
  77. * | | | | | | | | | | | | | GAME |
  78. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  79. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
  80. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  81. * | | | | | | |-------. ,-------| Left | Down | Up |Right | | |
  82. * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
  83. * | | | | | | |-------| |-------| + | - | = | [ | ] | \ |
  84. * `-----------------------------------------/ / \ \-----------------------------------------'
  85. * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
  86. * | | | |/ / \ \ | | | |
  87. * `----------------------------' '------''--------------------'
  88. */
  89. [_RAISE] = LAYOUT(
  90. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAME),
  91. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  92. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
  93. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  94. _______, _______, _______, _______, _______, _______, _______, _______
  95. ),
  96. [_ADJUST] = LAYOUT( \
  97. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  98. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  99. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  100. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  101. _______, _______, _______, _______, _______, _______, _______, _______
  102. )
  103. };
  104. /* clang-format on */
  105. // Setting ADJUST layer RGB back to default
  106. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  107. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  108. layer_on(layer3);
  109. } else {
  110. layer_off(layer3);
  111. }
  112. }
  113. // SSD1306 OLED update loop, make sure to enable OLED_DRIVER_ENABLE=yes in rules.mk
  114. #ifdef OLED_DRIVER_ENABLE
  115. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  116. if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 degrees if offhand
  117. return rotation;
  118. }
  119. const char *read_logo(void);
  120. void set_keylog(uint16_t keycode, keyrecord_t *record);
  121. const char *read_keylog(void);
  122. const char *read_keylogs(void);
  123. # define RAISE_MASK (1 << _RAISE)
  124. # define LOWER_MASK (1 << _LOWER)
  125. # define GAME_MASK (1 << _GAME)
  126. void write_layer_state(void) {
  127. switch (layer_state & (~GAME_MASK)) {
  128. case (RAISE_MASK | LOWER_MASK):
  129. oled_write_P(PSTR("Adjust"), false);
  130. break;
  131. case RAISE_MASK:
  132. oled_write_P(PSTR("Raise"), false);
  133. break;
  134. case LOWER_MASK:
  135. oled_write_P(PSTR("Lower"), false);
  136. break;
  137. case 0:
  138. oled_write_P(PSTR("Default"), false);
  139. break;
  140. default:
  141. oled_write_P(PSTR("Undef-"), false);
  142. {
  143. char s[3];
  144. itoa(layer_state, s, 16);
  145. oled_write(s, false);
  146. }
  147. break;
  148. }
  149. if (layer_state & GAME_MASK) {
  150. oled_write_P(PSTR(" + Game"), false);
  151. }
  152. oled_advance_page(true);
  153. }
  154. void oled_task_user(void) {
  155. if (is_keyboard_master()) {
  156. write_layer_state();
  157. oled_write_ln(read_keylog(), false);
  158. oled_write_ln(read_keylogs(), false);
  159. } else {
  160. oled_write(read_logo(), false);
  161. }
  162. }
  163. #endif // OLED_DRIVER_ENABLE
  164. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  165. if (record->event.pressed) {
  166. #ifdef OLED_DRIVER_ENABLE
  167. set_keylog(keycode, record);
  168. #endif
  169. }
  170. return true;
  171. }