config.h 5.9 KB

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  1. /*
  2. Copyright 2020 marksard
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0xFEED
  18. #define PRODUCT_ID 0xDFA1
  19. #define DEVICE_VER 0x0020
  20. #define MANUFACTURER marksard
  21. #define PRODUCT Rhymestone
  22. /* key matrix size */
  23. #define MATRIX_ROWS 8
  24. #define MATRIX_COLS 5
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. *
  34. */
  35. #define MATRIX_ROW_PINS { F4, F5, F6, F7 }
  36. #define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
  37. #define UNUSED_PINS
  38. /* COL2ROW, ROW2COL*/
  39. #define DIODE_DIRECTION COL2ROW
  40. /*
  41. * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
  42. */
  43. #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
  44. // #define BACKLIGHT_PIN B7
  45. // #define BACKLIGHT_BREATHING
  46. // #define BACKLIGHT_LEVELS 3
  47. #define RGB_DI_PIN D3
  48. #ifdef RGBLIGHT_ENABLE
  49. // #ifdef RGB_DI_PIN
  50. #define RGBLED_NUM 40
  51. #define RGBLED_SPLIT {20, 20}
  52. #define RGBLIGHT_HUE_STEP 8
  53. #define RGBLIGHT_SAT_STEP 8
  54. #define RGBLIGHT_VAL_STEP 8
  55. #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
  56. #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  57. /*== all animations enable ==*/
  58. // #define RGBLIGHT_ANIMATIONS
  59. /*== or choose animations ==*/
  60. // #define RGBLIGHT_EFFECT_BREATHING
  61. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  62. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  63. // #define RGBLIGHT_EFFECT_SNAKE
  64. #define RGBLIGHT_EFFECT_KNIGHT
  65. // #define RGBLIGHT_EFFECT_CHRISTMAS
  66. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  67. // #define RGBLIGHT_EFFECT_RGB_TEST
  68. // #define RGBLIGHT_EFFECT_ALTERNATING
  69. /*== customize breathing effect ==*/
  70. /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  71. #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
  72. /*==== use exp() and sin() ====*/
  73. #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
  74. #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
  75. #endif
  76. #ifdef RGB_MATRIX_ENABLE
  77. #define RGBLED_NUM 40 // Number of LEDs
  78. #define DRIVER_LED_TOTAL RGBLED_NUM
  79. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  80. // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  81. // #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  82. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  83. // #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  84. // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  85. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
  86. #define RGB_MATRIX_HUE_STEP 8
  87. #define RGB_MATRIX_SAT_STEP 8
  88. #define RGB_MATRIX_VAL_STEP 8
  89. #define RGB_MATRIX_SPD_STEP 10
  90. // #define DISABLE_RGB_MATRIX_ALPHAS_MODS
  91. // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  92. // #define DISABLE_RGB_MATRIX_BREATHING
  93. // #define DISABLE_RGB_MATRIX_BAND_SAT
  94. // #define DISABLE_RGB_MATRIX_BAND_VAL
  95. // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  96. // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  97. // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  98. // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  99. // #define DISABLE_RGB_MATRIX_CYCLE_ALL
  100. // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  101. // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
  102. // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
  103. // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  104. // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  105. // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
  106. // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
  107. // #define DISABLE_RGB_MATRIX_DUAL_BEACON
  108. // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
  109. // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  110. // #define DISABLE_RGB_MATRIX_RAINDROPS
  111. // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  112. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  113. // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
  114. // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
  115. // #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  116. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  117. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
  118. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  119. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  120. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  121. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  122. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  123. // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  124. // #define DISABLE_RGB_MATRIX_SPLASH
  125. // #define DISABLE_RGB_MATRIX_MULTISPLASH
  126. // #define DISABLE_RGB_MATRIX_SOLID_SPLASH
  127. // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
  128. #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
  129. #endif
  130. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  131. #define DEBOUNCE 5