keymap.c 26 KB

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  1. /*
  2. Copyright 2020 Joel Elkins <joel@elkins.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "jdelkins.h"
  15. #include "print.h"
  16. // Idle handling
  17. #define IDLE_TIMEOUT 360
  18. #define _LAYERS _RPT
  19. uint16_t rgb_idle_seconds = 0;
  20. uint16_t rgb_timer;
  21. uint8_t save_layer;
  22. // Macro keycodes
  23. enum alt_keycodes {
  24. U_T_AUTO = USER_SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
  25. U_T_AGCR, //USB Toggle Automatic GCR control
  26. DBG_TOG, //DEBUG Toggle On / Off
  27. DBG_MTRX, //DEBUG Toggle Matrix Prints
  28. DBG_KBD, //DEBUG Toggle Keyboard Prints
  29. DBG_MOU, //DEBUG Toggle Mouse Prints
  30. };
  31. // Tap Dance
  32. int ctl_state = 0;
  33. void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
  34. ctl_state = cur_dance(state);
  35. switch(ctl_state) {
  36. case SINGLE_TAP: qk_leader_start(); break;
  37. case SINGLE_HOLD: register_code(KC_LCTL); break;
  38. case DOUBLE_TAP: tap_code(KC_RCTL); break;
  39. case DOUBLE_HOLD: register_code(KC_RCTL); break;
  40. case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break;
  41. case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break;
  42. }
  43. }
  44. void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
  45. switch(ctl_state) {
  46. case SINGLE_HOLD: unregister_code(KC_LCTL); break;
  47. case DOUBLE_HOLD:
  48. case TRIPLE_HOLD: unregister_code(KC_RCTL); break;
  49. }
  50. ctl_state = 0;
  51. }
  52. void g_finished(qk_tap_dance_state_t *state, void *user_data) {
  53. switch (cur_dance(state)) {
  54. case SINGLE_TAP:
  55. tap_code16(C(KC_END));
  56. break;
  57. case DOUBLE_TAP:
  58. tap_code16(C(KC_HOME));
  59. break;
  60. }
  61. }
  62. enum {
  63. TD_LDCTL,
  64. TD_GUI,
  65. TD_G,
  66. };
  67. qk_tap_dance_action_t tap_dance_actions[] = {
  68. [TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset),
  69. [TD_GUI] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_RGUI),
  70. [TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL),
  71. };
  72. // Layers
  73. const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = {
  74. [_QWERTY] = LAYOUT(
  75. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
  76. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME,
  77. MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
  78. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
  79. TD(TD_LDCTL), TD(TD_GUI), KC_LALT, MY_SPC, KC_RALT, MO(_ADJUST),KC_LEFT, KC_DOWN, KC_RGHT
  80. ),
  81. [_GAME] = LAYOUT(
  82. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  83. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  84. KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  85. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  86. _______, KC_NO, _______, KC_SPC, _______, _______, _______, _______, _______
  87. ),
  88. [_FUNC] = LAYOUT(
  89. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS,
  90. _______, _______, FW_WRD, KC_END, _______, _______, C(KC_INS),KC_PGUP, _______, _______, S(KC_INS),KC_SLCK, KC_PAUS, KC_CALC, KC_END,
  91. _______, KC_HOME, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
  92. _______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
  93. _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
  94. ),
  95. [_LAYERS] = LAYOUT(
  96. KC_NO, TO(_QWERTY),TO(_GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  97. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  98. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  99. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  100. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, KC_NO, KC_NO, KC_NO
  101. ),
  102. [_KP] = LAYOUT(
  103. _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______, _______,
  104. KC_NUMLOCK, KC_KP_7, KC_KP_8, KC_KP_9, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______, _______,
  105. _______, KC_KP_4, KC_KP_5, KC_KP_6, _______, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, _______,
  106. _______, KC_KP_1, KC_KP_2, KC_KP_3, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, _______, _______,
  107. _______, _______, _______, KC_KP_0, KC_KP_DOT, TG(_KP), _______, _______, _______
  108. ),
  109. [_SECRETS] = LAYOUT(
  110. KC_NO, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_SEC6, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  111. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  112. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  113. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  114. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, KC_NO, KC_NO, KC_NO
  115. ),
  116. [_ADJUST] = LAYOUT(
  117. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_INS,
  118. _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO,U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, KC_CALC, KC_END,
  119. _______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), OSL(_LAYERS), OSL(_SECRETS), _______, _______, KC_MPLY,
  120. _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, NK_TOGG, DBG_TOG, _______, _______, _______, _______, KC_VOLU, KC_MUTE,
  121. _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
  122. ),
  123. /*
  124. [X] = LAYOUT(
  125. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  126. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  127. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  128. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  129. _______, _______, _______, _______, _______, _______, _______, _______, _______
  130. ),
  131. */
  132. };
  133. #ifdef _______
  134. #undef _______
  135. #endif
  136. #define RGB_NULL 254, 254, 254
  137. #define RGB_IS_NULL(rgb) ((rgb).r == 254 && (rgb).g == 254 && (rgb).b == 254)
  138. #define DEFAULT_HSV 255, 255, 128
  139. #define R(COL) { RGB_ ## COL }
  140. #define _______ R(NULL)
  141. #define xxxxxxx R(BLACK)
  142. struct layer_rgb PROGMEM rgbs[_LAYER_MAX] = {
  143. [_QWERTY] = LAYOUT_hsv(LED_FLAG_ALL, RGB_MATRIX_CYCLE_ALL, DEFAULT_HSV),
  144. [_GAME] = LAYOUT_hsv(LED_FLAG_KEYLIGHT, RGB_MATRIX_SOLID_COLOR, DEFAULT_HSV),
  145. [_FUNC] = LAYOUT_rgb(LED_FLAG_KEYLIGHT, RGB_LINK_TO_LAYER(_QWERTY),
  146. R(BLUE), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(BLUE),
  147. R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE),
  148. R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE),
  149. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  150. R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE),
  151. R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE),
  152. R(BLUE), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(BLUE)
  153. ),
  154. [_LAYERS] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR,
  155. R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN),
  156. R(CYAN), xxxxxxx, R(RED), R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN),
  157. R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN),
  158. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  159. R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN),
  160. R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN),
  161. R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN)
  162. ),
  163. [_KP] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR,
  164. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  165. xxxxxxx, R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(YELLOW),xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  166. xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), R(YELLOW), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  167. xxxxxxx, R(WHITE), R(WHITE), R(WHITE), xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), R(YELLOW), xxxxxxx, xxxxxxx, xxxxxxx,
  168. xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), R(YELLOW), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  169. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(YELLOW), R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  170. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx
  171. ),
  172. [_SECRETS] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR,
  173. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  174. xxxxxxx, xxxxxxx, R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  175. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  176. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  177. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  178. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  179. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx
  180. ),
  181. [_ADJUST] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR,
  182. R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN),
  183. R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN),
  184. R(GREEN), xxxxxxx, R(BLUE), R(YELLOW), R(BLUE), R(GREEN), R(ORANGE),xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN),
  185. xxxxxxx, R(MAGENTA),R(YELLOW), R(MAGENTA),R(GREEN),R(ORANGE),xxxxxxx, xxxxxxx, R(CORAL), R(CORAL), R(CORAL), xxxxxxx, xxxxxxx, xxxxxxx,
  186. R(GREEN), xxxxxxx, R(WHITE), R(CYAN), R(CYAN), R(CYAN), R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN),
  187. R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN),
  188. R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN)
  189. ),
  190. /*
  191. [X] = LAYOUT_rgb(
  192. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  193. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  194. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  195. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  196. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  197. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  198. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  199. ),
  200. */
  201. };
  202. #undef _______
  203. #define _______ KC_TRANS
  204. static void set_rgb_layer(int layer) {
  205. const struct layer_rgb *cur = &rgbs[layer];
  206. switch (cur->type) {
  207. case type_hsv:
  208. for (uint8_t i = 0; i < DRIVER_LED_TOTAL ; i++) {
  209. if (!(g_led_config.flags[i] & cur->flags))
  210. rgb_matrix_set_color(i, 0, 0, 0);
  211. }
  212. rgb_matrix_set_flags(cur->flags);
  213. if (cur->mode >= RGB_MATRIX_EFFECT_MAX)
  214. rgb_matrix_mode_noeeprom(rgbs[cur->mode - RGB_MATRIX_EFFECT_MAX].mode);
  215. else
  216. rgb_matrix_mode_noeeprom(cur->mode);
  217. rgb_matrix_sethsv_noeeprom(cur->hsv.h, cur->hsv.s, cur->hsv.v);
  218. break;
  219. case type_rgb:
  220. rgb_matrix_set_flags(cur->flags);
  221. if (cur->mode >= RGB_MATRIX_EFFECT_MAX)
  222. rgb_matrix_mode_noeeprom(rgbs[cur->mode - RGB_MATRIX_EFFECT_MAX].mode);
  223. else
  224. rgb_matrix_mode_noeeprom(cur->mode);
  225. for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
  226. const RGB *m = &cur->rgb[i];
  227. if (!RGB_IS_NULL(*m))
  228. rgb_matrix_set_color(i, m->r, m->g, m->b);
  229. }
  230. break;
  231. }
  232. }
  233. // Runs just one time when the keyboard initializes.
  234. void matrix_init_keymap(void) {
  235. // force numlock on upon startup
  236. if (!NUMLOCK_ON) {
  237. tap_code(KC_NUMLOCK);
  238. }
  239. };
  240. LEADER_EXTERNS();
  241. // Runs constantly in the background, in a loop.
  242. void matrix_scan_keymap(void) {
  243. if (rgb_matrix_get_flags() != LED_FLAG_NONE && timer_elapsed(rgb_timer) > 1000) {
  244. rgb_idle_seconds++;
  245. rgb_timer = timer_read();
  246. }
  247. if (rgb_idle_seconds > IDLE_TIMEOUT) {
  248. rgb_matrix_disable_noeeprom();
  249. rgb_idle_seconds = 0;
  250. }
  251. if (IS_LAYER_ON(_KP)) {
  252. if (NUMLOCK_ON)
  253. rgb_matrix_set_color(15, RGB_GOLD);
  254. else
  255. rgb_matrix_set_color(15, 0, 0, 0);
  256. }
  257. LEADER_DICTIONARY() {
  258. leading = false;
  259. leader_end();
  260. SEQ_ONE_KEY(KC_K) {
  261. layer_invert(_KP);
  262. }
  263. SEQ_ONE_KEY(KC_G) {
  264. layer_invert(_GAME);
  265. }
  266. SEQ_ONE_KEY(KC_KP_5) {
  267. layer_invert(_KP);
  268. }
  269. SEQ_TWO_KEYS(KC_SCLN, KC_1) {
  270. send_secret_string(0);
  271. }
  272. SEQ_TWO_KEYS(KC_SCLN, KC_2) {
  273. send_secret_string(1);
  274. }
  275. SEQ_TWO_KEYS(KC_SCLN, KC_3) {
  276. send_secret_string(2);
  277. }
  278. SEQ_TWO_KEYS(KC_SCLN, KC_4) {
  279. send_secret_string(3);
  280. }
  281. SEQ_TWO_KEYS(KC_SCLN, KC_5) {
  282. send_secret_string(4);
  283. }
  284. SEQ_TWO_KEYS(KC_SCLN, KC_6) {
  285. send_secret_string(5);
  286. }
  287. SEQ_TWO_KEYS(KC_SCLN, KC_M) {
  288. send_secret_string(0);
  289. }
  290. SEQ_TWO_KEYS(KC_SCLN, KC_COMM) {
  291. send_secret_string(1);
  292. }
  293. SEQ_TWO_KEYS(KC_SCLN, KC_DOT) {
  294. send_secret_string(2);
  295. }
  296. SEQ_TWO_KEYS(KC_SCLN, KC_J) {
  297. send_secret_string(3);
  298. }
  299. SEQ_TWO_KEYS(KC_SCLN, KC_K) {
  300. send_secret_string(4);
  301. }
  302. SEQ_TWO_KEYS(KC_SCLN, KC_L) {
  303. send_secret_string(5);
  304. }
  305. }
  306. };
  307. layer_state_t layer_state_set_keymap(layer_state_t state) {
  308. dprintf("layer: %d\n", get_highest_layer(state));
  309. set_rgb_layer(get_highest_layer(state));
  310. #ifdef AUTO_SHIFT_ENABLE
  311. autoshift_enable();
  312. #endif
  313. if (layer_state_cmp(state, _GAME)) {
  314. save_layer = _GAME;
  315. #ifdef AUTO_SHIFT_ENABLE
  316. autoshift_disable();
  317. #endif
  318. }
  319. else if (layer_state_cmp(state, _QWERTY))
  320. save_layer = _QWERTY;
  321. return state;
  322. }
  323. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  324. struct layer_rgb *rgb_base_layer = &rgbs[save_layer];
  325. rgb_idle_seconds = 0;
  326. rgb_matrix_enable_noeeprom();
  327. switch (keycode) {
  328. // custom handle KC_GESC to emulate auto shift on it
  329. case KC_GESC:
  330. #ifdef AUTO_SHIFT_ENABLE
  331. if (get_autoshift_state()) {
  332. static uint16_t gesc_timer;
  333. if (record->event.pressed)
  334. gesc_timer = timer_read();
  335. else {
  336. if (timer_elapsed(gesc_timer) > AUTO_SHIFT_TIMEOUT || MODS_SHIFT) {
  337. tap_code16(S(KC_GRV));
  338. } else if (MODS_GUI)
  339. tap_code(KC_GRV);
  340. else
  341. tap_code(KC_ESC);
  342. }
  343. return false;
  344. }
  345. #else // AUTO_SHIFT_ENABLE
  346. return true;
  347. #endif // AUTO_SHIFT_ENABLE
  348. break;
  349. case U_T_AUTO:
  350. if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
  351. TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
  352. }
  353. return false;
  354. case U_T_AGCR:
  355. if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
  356. TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
  357. }
  358. return false;
  359. case DBG_TOG:
  360. if (record->event.pressed) {
  361. TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
  362. }
  363. return false;
  364. case DBG_MTRX:
  365. if (record->event.pressed) {
  366. TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
  367. }
  368. return false;
  369. case DBG_KBD:
  370. if (record->event.pressed) {
  371. TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
  372. }
  373. return false;
  374. case DBG_MOU:
  375. if (record->event.pressed) {
  376. TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
  377. }
  378. return false;
  379. case RGB_MOD:
  380. if (record->event.pressed) {
  381. if (++rgb_base_layer->mode >= RGB_MATRIX_EFFECT_MAX)
  382. rgb_base_layer->mode = RGB_MATRIX_NONE;
  383. set_rgb_layer(save_layer);
  384. }
  385. return false;
  386. case RGB_RMOD:
  387. if (record->event.pressed) {
  388. if (--rgb_base_layer->mode <= RGB_MATRIX_NONE)
  389. rgb_base_layer->mode = RGB_MATRIX_EFFECT_MAX - 1;
  390. set_rgb_layer(save_layer);
  391. }
  392. return false;
  393. case RGB_HUI:
  394. if (rgb_base_layer->type == type_hsv && record->event.pressed) {
  395. if (rgb_base_layer->hsv.h > 235)
  396. rgb_base_layer->hsv.h = 255;
  397. else
  398. rgb_base_layer->hsv.h += 20;
  399. }
  400. set_rgb_layer(save_layer);
  401. return false;
  402. case RGB_HUD:
  403. if (rgb_base_layer->type == type_hsv && record->event.pressed) {
  404. if (rgb_base_layer->hsv.h < 20)
  405. rgb_base_layer->hsv.h = 0;
  406. else
  407. rgb_base_layer->hsv.h -= 20;
  408. }
  409. set_rgb_layer(save_layer);
  410. return false;
  411. case RGB_SAI:
  412. if (rgb_base_layer->type == type_hsv && record->event.pressed) {
  413. if (rgb_base_layer->hsv.s > 235)
  414. rgb_base_layer->hsv.s = 255;
  415. else
  416. rgb_base_layer->hsv.s += 20;
  417. }
  418. set_rgb_layer(save_layer);
  419. return false;
  420. case RGB_SAD:
  421. if (rgb_base_layer->type == type_hsv && record->event.pressed) {
  422. if (rgb_base_layer->hsv.s < 20)
  423. rgb_base_layer->hsv.s = 0;
  424. else
  425. rgb_base_layer->hsv.s -= 20;
  426. }
  427. set_rgb_layer(save_layer);
  428. return false;
  429. case RGB_VAI:
  430. if (rgb_base_layer->type == type_hsv && record->event.pressed) {
  431. if (rgb_base_layer->hsv.v > 235)
  432. rgb_base_layer->hsv.v = 255;
  433. else
  434. rgb_base_layer->hsv.v += 20;
  435. }
  436. set_rgb_layer(save_layer);
  437. return false;
  438. case RGB_VAD:
  439. if (rgb_base_layer->type == type_hsv && record->event.pressed) {
  440. if (rgb_base_layer->hsv.v < 20)
  441. rgb_base_layer->hsv.v = 0;
  442. else
  443. rgb_base_layer->hsv.v -= 20;
  444. }
  445. set_rgb_layer(save_layer);
  446. return false;
  447. case RGB_TOG:
  448. if (record->event.pressed) {
  449. switch (rgb_base_layer->flags) {
  450. case LED_FLAG_ALL:
  451. rgb_base_layer->flags = LED_FLAG_KEYLIGHT;
  452. break;
  453. case LED_FLAG_KEYLIGHT:
  454. rgb_base_layer->flags = LED_FLAG_UNDERGLOW;
  455. break;
  456. case LED_FLAG_UNDERGLOW:
  457. rgb_base_layer->flags = LED_FLAG_NONE;
  458. break;
  459. default:
  460. rgb_base_layer->flags = LED_FLAG_ALL;
  461. break;
  462. }
  463. }
  464. set_rgb_layer(save_layer);
  465. return false;
  466. default:
  467. return true; //Process all other keycodes normally
  468. }
  469. return true;
  470. }