| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- /*
- QMK Firmware Massdrop CTRL M-AS Keymap
- Copyright (C) 2020 matthewrobo
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // !!! DO NOT ADD #pragma once !!! //
- // Step 1.
- // Declare custom effects using the RGB_MATRIX_EFFECT macro
- // (note the lack of semicolon after the macro!)
- RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE2)
- RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE2)
- RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS2)
- RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS2)
- // Step 2.
- // Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
- #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
- static HSV SOLID_REACTIVE_WIDE_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
- uint16_t effect = tick - dist > 255 || dist > 32 ? 255 : tick - dist;
- hsv.v = qadd8(hsv.v, 255 - effect);
- return hsv;
- }
- static HSV SOLID_REACTIVE_NEXUS_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
- uint16_t effect = tick - dist > 255 || ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) ? 255 : tick - dist;
- hsv.v = qadd8(hsv.v, 255 - effect);
- hsv.h = rgb_matrix_config.hsv.h + dy / 4;
- return hsv;
- }
- bool SOLID_REACTIVE_WIDE2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math2); }
- bool SOLID_REACTIVE_MULTIWIDE2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math2); }
- bool SOLID_REACTIVE_NEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math2); }
- bool SOLID_REACTIVE_MULTINEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math2); }
- #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|