keymap.c 9.3 KB

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  1. /* Copyright 2019 niltea
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #ifdef OLED_DRIVER_ENABLE
  18. #include <string.h>
  19. #include "lib/oled_helper.h"
  20. #endif
  21. enum custom_keycode {
  22. Mac_CS = SAFE_RANGE,
  23. Mac_PS,
  24. Win_CS,
  25. Win_PS,
  26. IOS_CS,
  27. };
  28. enum layerID {
  29. MAC_CS_1 = 0,
  30. MAC_CS_2,
  31. MAC_PS_1,
  32. MAC_PS_2,
  33. WIN_CS_1,
  34. WIN_CS_2,
  35. WIN_PS_1,
  36. WIN_PS_2,
  37. IOS_CS_1,
  38. IOS_CS_2,
  39. SETTING,
  40. };
  41. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  42. // Mac
  43. // Clip Studio
  44. [MAC_CS_1] = LAYOUT(
  45. KC_TAB, LGUI(KC_A), KC_E, KC_P, LGUI(KC_0),
  46. MO(MAC_CS_2), KC_M, KC_BSPC, KC_B, KC_HYPR,
  47. KC_LSFT, KC_LGUI, LGUI(KC_Z), KC_SPC
  48. ),
  49. [MAC_CS_2] = LAYOUT(
  50. MO(SETTING), KC_ESC, KC_G, KC_R, LGUI(KC_GRV),
  51. _______, LGUI(KC_D), KC_K, KC_F, LGUI(KC_S),
  52. KC_LALT, KC_I, SGUI(KC_Z), KC_H
  53. ),
  54. // Photoshop
  55. [MAC_PS_1] = LAYOUT(
  56. KC_TAB, LGUI(KC_A), KC_E, KC_B, LGUI(KC_1),
  57. MO(MAC_PS_2), KC_L, LGUI(KC_DEL), LGUI(KC_QUOT), KC_MEH,
  58. KC_LSFT, KC_LGUI, LGUI(KC_Z), KC_SPC
  59. ),
  60. [MAC_PS_2] = LAYOUT(
  61. MO(SETTING), KC_ESC, KC_G, KC_R, KC_ESC,
  62. _______, LGUI(KC_D), KC_V, LGUI(KC_T), LGUI(KC_S),
  63. KC_LALT, KC_I, SGUI(KC_Z), KC_H
  64. ),
  65. // Windows
  66. // Clip Studio
  67. [WIN_CS_1] = LAYOUT(
  68. KC_TAB, LCTL(KC_A), KC_E, KC_P, LCTL(KC_0),
  69. MO(WIN_CS_2), KC_M, KC_BSPC, KC_B, KC_HYPR,
  70. KC_LSFT, KC_LCTRL, LCTL(KC_Z), KC_SPC
  71. ),
  72. [WIN_CS_2] = LAYOUT(
  73. MO(SETTING), KC_ESC, KC_G, KC_R, LCTL(KC_GRV),
  74. _______, LCTL(KC_D), KC_K, KC_F, LCTL(KC_S),
  75. KC_LALT, KC_I, C(S(KC_Z)), KC_H
  76. ),
  77. // Photoshop
  78. [WIN_PS_1] = LAYOUT(
  79. KC_TAB, LCTL(KC_A), KC_E, KC_B, LCTL(KC_1),
  80. MO(WIN_PS_2), KC_L, LCTL(KC_DEL), LCTL(KC_QUOT), KC_MEH,
  81. KC_LSFT, KC_LCTRL, LCTL(KC_Z), KC_SPC
  82. ),
  83. [WIN_PS_2] = LAYOUT(
  84. MO(SETTING), KC_ESC, KC_G, KC_R, KC_ESC,
  85. _______, LCTL(KC_D), KC_V, LCTL(KC_T), LCTL(KC_S),
  86. KC_LALT, KC_I, C(S(KC_Z)), KC_H
  87. ),
  88. // iOS
  89. // Clip Studio
  90. [IOS_CS_1] = LAYOUT(
  91. KC_TAB, LGUI(KC_A), KC_E, KC_P, LGUI(KC_0),
  92. MO(IOS_CS_2), KC_M, KC_BSPC, KC_B, LGUI(KC_LALT),
  93. KC_LSFT, KC_LGUI, LGUI(KC_Z), KC_SPC
  94. ),
  95. [IOS_CS_2] = LAYOUT(
  96. MO(SETTING), KC_ESC, KC_G, KC_R, LGUI(KC_EQL),
  97. _______, LGUI(KC_D), KC_K, KC_F, LGUI(KC_S),
  98. KC_LALT, KC_I, SGUI(KC_Z), KC_H
  99. ),
  100. [SETTING] = LAYOUT(
  101. _______, IOS_CS, Win_CS, Mac_CS, KC_NO,
  102. _______, KC_NO, Win_PS, Mac_PS, KC_NO,
  103. KC_NO, KC_NO, KC_NO, KC_NO
  104. ),
  105. };
  106. bool encoder_update_user(uint8_t index, bool clockwise) {
  107. uint8_t currentDefault = get_highest_layer(default_layer_state);
  108. uint8_t currentLayer = get_highest_layer(layer_state);
  109. if (index == 0) { /* the upper encoder */
  110. switch (currentDefault) {
  111. case MAC_CS_1:
  112. if (currentLayer % 2 == 0) {
  113. // default layer
  114. // Zoom
  115. tap_code16(!clockwise ? G(KC_MINS) : G(KC_EQL));
  116. } else {
  117. // Fn Layer
  118. // rotate canvas
  119. tap_code(!clockwise ? KC_MINS : KC_QUOT);
  120. }
  121. break;
  122. case MAC_PS_1:
  123. if (currentLayer % 2 == 0) {
  124. // default layer
  125. // Zoom
  126. tap_code16(!clockwise ? G(KC_MINS) : G(KC_EQL));
  127. } else {
  128. // Fn Layer
  129. // undo / redo
  130. tap_code16(!clockwise ? G(KC_Z) : S(G(KC_Z)));
  131. }
  132. break;
  133. case WIN_CS_1:
  134. if (currentLayer % 2 == 0) {
  135. // default layer
  136. // Zoom
  137. tap_code16(!clockwise ? C(KC_MINS) : C(KC_EQL));
  138. } else {
  139. // Fn Layer
  140. // rotate canvas
  141. tap_code(!clockwise ? KC_MINS : KC_QUOT);
  142. }
  143. break;
  144. case WIN_PS_1:
  145. if (currentLayer % 2 == 0) {
  146. // default layer
  147. // Zoom
  148. tap_code16(!clockwise ? C(KC_MINS) : C(KC_SCLN));
  149. } else {
  150. // Fn Layer
  151. // undo / redo
  152. tap_code16(!clockwise ? C(KC_Z) : C(S(KC_Z)));
  153. }
  154. break;
  155. case IOS_CS_1:
  156. if (currentLayer % 2 == 0) {
  157. // default layer
  158. // Zoom
  159. tap_code16(!clockwise ? G(KC_MINS) : G(KC_SCLN));
  160. } else {
  161. // Fn Layer
  162. // rotate canvas
  163. tap_code(!clockwise ? KC_MINS : KC_EQL);
  164. }
  165. break;
  166. default:
  167. break;
  168. }
  169. } else if (index == 1) { /* the lower encoder */
  170. switch (currentDefault) {
  171. case MAC_CS_1:
  172. if (currentLayer % 2 == 0) {
  173. // default layer
  174. // size of brush
  175. tap_code(!clockwise ? KC_LBRC : KC_RBRC);
  176. } else {
  177. // Fn Layer
  178. // opacity of brush
  179. tap_code16(!clockwise ? G(KC_LBRC) : G(KC_RBRC));
  180. }
  181. break;
  182. case MAC_PS_1:
  183. if (currentLayer % 2 == 0) {
  184. // default layer
  185. // size of brush
  186. tap_code(!clockwise ? KC_LBRC : KC_RBRC);
  187. } else {
  188. // Fn Layer
  189. // opacity of brush
  190. tap_code16(!clockwise ? KC_LCBR : KC_RCBR);
  191. }
  192. break;
  193. case WIN_CS_1:
  194. if (currentLayer % 2 == 0) {
  195. // default layer
  196. // rotate canvas
  197. tap_code(!clockwise ? KC_LBRC : KC_RBRC);
  198. } else {
  199. // Fn Layer
  200. // opacity of brush
  201. tap_code16(!clockwise ? C(KC_LBRC) : C(KC_RBRC));
  202. }
  203. break;
  204. case WIN_PS_1:
  205. if (currentLayer % 2 == 0) {
  206. // default layer
  207. // rotate canvas
  208. tap_code(!clockwise ? KC_LBRC : KC_RBRC);
  209. } else {
  210. // Fn Layer
  211. // opacity of brush
  212. tap_code16(!clockwise ? KC_LCBR : KC_RCBR);
  213. }
  214. break;
  215. case IOS_CS_1:
  216. if (currentLayer % 2 == 0) {
  217. // default layer
  218. // size of brush
  219. tap_code(!clockwise ? KC_RBRC : KC_BSLS);
  220. } else {
  221. // Fn Layer
  222. // opacity of brush
  223. tap_code16(!clockwise ? G(KC_RBRC) : G(KC_BSLS));
  224. }
  225. break;
  226. default:
  227. break;
  228. }
  229. }
  230. return true;
  231. }
  232. // custom keycode
  233. // switch default layer
  234. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  235. switch (keycode) {
  236. case Mac_CS:
  237. if (record->event.pressed) {
  238. set_single_persistent_default_layer(MAC_CS_1);
  239. }
  240. return false;
  241. break;
  242. case Mac_PS:
  243. if (record->event.pressed) {
  244. set_single_persistent_default_layer(MAC_PS_1);
  245. }
  246. return false;
  247. break;
  248. case Win_CS:
  249. if (record->event.pressed) {
  250. set_single_persistent_default_layer(WIN_CS_1);
  251. }
  252. return false;
  253. break;
  254. case Win_PS:
  255. if (record->event.pressed) {
  256. set_single_persistent_default_layer(WIN_PS_1);
  257. }
  258. return false;
  259. break;
  260. case IOS_CS:
  261. if (record->event.pressed) {
  262. set_single_persistent_default_layer(IOS_CS_1);
  263. }
  264. return false;
  265. break;
  266. }
  267. return true;
  268. }
  269. // OLED Display
  270. #ifdef OLED_DRIVER_ENABLE
  271. void oled_task_user(void) {
  272. // get layer Number
  273. uint8_t currentDefault = get_highest_layer(default_layer_state);
  274. uint8_t currentLayer = get_highest_layer(layer_state);
  275. // write OS mode / 1st line of the logo
  276. switch (currentDefault) {
  277. case MAC_CS_1:
  278. case MAC_PS_1:
  279. render_row(0, "Mac ");
  280. break;
  281. case WIN_CS_1:
  282. case WIN_PS_1:
  283. render_row(0, "Win ");
  284. break;
  285. case IOS_CS_1:
  286. render_row(0, "iOS ");
  287. break;
  288. default:
  289. render_row(0, " ");
  290. }
  291. // write Application mode / 2nd line of the logo
  292. switch (currentDefault) {
  293. case MAC_CS_1:
  294. case WIN_CS_1:
  295. case IOS_CS_1:
  296. render_row(1, "A:CS");
  297. break;
  298. case MAC_PS_1:
  299. case WIN_PS_1:
  300. render_row(1, "A:Ps");
  301. break;
  302. default:
  303. render_row(1, " ");
  304. }
  305. if (currentLayer == SETTING) {
  306. // 3rd & 4th line of the logo
  307. render_row(2, "****");
  308. render_row(3, "LSEL");
  309. } else {
  310. // Layer Status / 3rd line of the logo
  311. if (currentLayer % 2 == 0) {
  312. // default layer
  313. render_row(2, "L:DF");
  314. } else {
  315. // Fn Layer
  316. render_row(2, "L:Fn");
  317. }
  318. // pressed key / 4th line of the logo
  319. render_row(3, " ");
  320. }
  321. }
  322. #endif // #ifdef OLED_DRIVER_ENABLE