keymap.c 12 KB

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  1. // Can't Remember Sh*t Keymap for Planck
  2. // http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
  3. #include QMK_KEYBOARD_H
  4. extern keymap_config_t keymap_config;
  5. enum planck_layers {
  6. _QWERTY,
  7. _ARROW,
  8. _GAME,
  9. _LOWER,
  10. _RAISE,
  11. _PLOVER,
  12. _ADJUST
  13. };
  14. enum planck_keycodes {
  15. QWERTY = SAFE_RANGE,
  16. ARROW,
  17. GAME,
  18. LOWER,
  19. RAISE,
  20. BACKLIT,
  21. PLOVER,
  22. EXT_PLV
  23. };
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. /* Qwerty
  26. * ,-----------------------------------------------------------------------------------.
  27. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  28. * |------+------+------+------+------+-------------+------+------+------+------+------|
  29. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  30. * |------+------+------+------+------+------|------+------+------+------+------+------|
  31. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  32. * |------+------+------+------+------+------+------+------+------+------+------+------|
  33. * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] |
  34. * `-----------------------------------------------------------------------------------'
  35. */
  36. [_QWERTY] = LAYOUT_planck_grid(
  37. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  38. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  39. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) ,
  40. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC)
  41. ),
  42. /* Arrow
  43. * ,-----------------------------------------------------------------------------------.
  44. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  45. * |------+------+------+------+------+-------------+------+------+------+------+------|
  46. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  47. * |------+------+------+------+------+------|------+------+------+------+------+------|
  48. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  49. * |------+------+------+------+------+------+------+------+------+------+------+------|
  50. * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | Left | Down | Up | Right|
  51. * `-----------------------------------------------------------------------------------'
  52. */
  53. [_ARROW] = LAYOUT_planck_grid(
  54. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  55. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  56. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) ,
  57. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  58. ),
  59. /* Game
  60. * ,-----------------------------------------------------------------------------------.
  61. * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  62. * |------+------+------+------+------+-------------+------+------+------+------+------|
  63. * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
  64. * |------+------+------+------+------+------|------+------+------+------+------+------|
  65. * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
  68. * `-----------------------------------------------------------------------------------'
  69. */
  70. [_GAME] = LAYOUT_planck_grid(
  71. KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  72. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  73. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ ,
  74. KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  75. ),
  76. /* Lower (switched to # because KP# were weird in terminal emulators)
  77. * ,-----------------------------------------------------------------------------------.
  78. * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  79. * |------+------+------+------+------+-------------+------+------+------+------+------|
  80. * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  81. * |------+------+------+------+------+------+------+------+------+------+------+------|
  82. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | Esc | | | | | 0 | | | | KP_+ | |
  85. * `-----------------------------------------------------------------------------------'
  86. */
  87. [_LOWER] = LAYOUT_planck_grid(
  88. KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  89. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR,
  90. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______,
  91. KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______
  92. ),
  93. /* Raise
  94. * ,-----------------------------------------------------------------------------------.
  95. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  96. * |------+------+------+------+------+-------------+------+------+------+------+------|
  97. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  98. * |------+------+------+------+------+------|------+------+------+------+------+------|
  99. * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
  100. * |------+------+------+------+------+------+------+------+------+------+------+------|
  101. * | | App | | | | Ins | | Home | PGDN | PGUP | End |
  102. * `-----------------------------------------------------------------------------------'
  103. */
  104. [_RAISE] = LAYOUT_planck_grid(
  105. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
  106. KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV,
  107. _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______,
  108. _______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
  109. ),
  110. /* Plover layer (http://opensteno.org)
  111. * ,-----------------------------------------------------------------------------------.
  112. * | # | # | # | # | # | # | # | # | # | # | # | # |
  113. * |------+------+------+------+------+-------------+------+------+------+------+------|
  114. * | | S | T | P | H | * | * | F | P | L | T | D |
  115. * |------+------+------+------+------+------|------+------+------+------+------+------|
  116. * | | S | K | W | R | * | * | R | B | G | S | Z |
  117. * |------+------+------+------+------+------+------+------+------+------+------+------|
  118. * | Exit | | | A | O | | E | U | | | |
  119. * `-----------------------------------------------------------------------------------'
  120. */
  121. [_PLOVER] = LAYOUT_planck_grid(
  122. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
  123. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  124. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  125. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
  126. ),
  127. /* Adjust (Lower + Raise)
  128. * ,-----------------------------------------------------------------------------------.
  129. * | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D |
  130. * |------+------+------+------+------+-------------+------+------+------+------+------|
  131. * | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| |
  132. * |------+------+------+------+------+------|------+------+------+------+------+------|
  133. * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
  134. * |------+------+------+------+------+------+------+------+------+------+------+------|
  135. * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
  136. * `-----------------------------------------------------------------------------------'
  137. */
  138. [_ADJUST] = LAYOUT_planck_grid(
  139. LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL)),
  140. KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______,
  141. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
  142. BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP
  143. )
  144. };
  145. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  146. {
  147. switch(id) {
  148. case 0: // this would trigger when you hit a key mapped as M(0)
  149. if (record->event.pressed) {
  150. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  151. }
  152. break;
  153. }
  154. return MACRO_NONE;
  155. };
  156. #ifdef AUDIO_ENABLE
  157. float plover_song[][2] = SONG(PLOVER_SOUND);
  158. float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
  159. #endif
  160. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  161. switch (keycode) {
  162. case QWERTY:
  163. if (record->event.pressed) {
  164. print("mode just switched to qwerty and this is a huge string\n");
  165. set_single_persistent_default_layer(_QWERTY);
  166. }
  167. return false;
  168. break;
  169. case ARROW:
  170. if (record->event.pressed) {
  171. set_single_persistent_default_layer(_ARROW);
  172. }
  173. return false;
  174. break;
  175. case GAME:
  176. if (record->event.pressed) {
  177. set_single_persistent_default_layer(_GAME);
  178. }
  179. return false;
  180. break;
  181. case LOWER:
  182. if (record->event.pressed) {
  183. layer_on(_LOWER);
  184. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  185. } else {
  186. layer_off(_LOWER);
  187. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  188. }
  189. return false;
  190. break;
  191. case RAISE:
  192. if (record->event.pressed) {
  193. layer_on(_RAISE);
  194. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  195. } else {
  196. layer_off(_RAISE);
  197. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  198. }
  199. return false;
  200. break;
  201. case BACKLIT:
  202. if (record->event.pressed) {
  203. register_code(KC_RSFT);
  204. #ifdef BACKLIGHT_ENABLE
  205. backlight_step();
  206. #endif
  207. } else {
  208. unregister_code(KC_RSFT);
  209. }
  210. return false;
  211. break;
  212. case PLOVER:
  213. if (record->event.pressed) {
  214. #ifdef AUDIO_ENABLE
  215. stop_all_notes();
  216. PLAY_SONG(plover_song);
  217. #endif
  218. layer_off(_RAISE);
  219. layer_off(_LOWER);
  220. layer_off(_ADJUST);
  221. layer_on(_PLOVER);
  222. if (!eeconfig_is_enabled()) {
  223. eeconfig_init();
  224. }
  225. keymap_config.raw = eeconfig_read_keymap();
  226. keymap_config.nkro = 1;
  227. eeconfig_update_keymap(keymap_config.raw);
  228. }
  229. return false;
  230. break;
  231. case EXT_PLV:
  232. if (record->event.pressed) {
  233. #ifdef AUDIO_ENABLE
  234. PLAY_SONG(plover_gb_song);
  235. #endif
  236. layer_off(_PLOVER);
  237. }
  238. return false;
  239. break;
  240. }
  241. return true;
  242. }