keymap.c 12 KB

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  1. /* Copyright 2017-2021 M Juma
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "muse.h"
  18. enum planck_layers {
  19. _QWERTY,
  20. _LOWER,
  21. _RAISE,
  22. _GAMING,
  23. _ADJUST,
  24. _FN,
  25. _SPACE_FN
  26. };
  27. enum planck_keycodes {
  28. QWERTY = SAFE_RANGE,
  29. GAMING
  30. };
  31. enum taps {
  32. TD_SHIFT_CAPS = 0
  33. };
  34. qk_tap_dance_action_t tap_dance_actions[] = {
  35. [TD_SHIFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
  36. };
  37. // Fillers to make layering more clear
  38. #define LOWER MO(_LOWER)
  39. #define RAISE MO(_RAISE)
  40. #define FN MO(_FN)
  41. #define SPACE_FN LT(_SPACE_FN, KC_SPC)
  42. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  43. /* Qwerty
  44. * ,-----------------------------------------------------------------------------------.
  45. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  46. * |------+------+------+------+------+-------------+------+------+------+------+------|
  47. * | GEsc | A | S | D | F | G | H | J | K | L | ; | " |
  48. * |------+------+------+------+------+------|------+------+------+------+------+------|
  49. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  50. * |------+------+------+------+------+------+------+------+------+------+------+------|
  51. * | Ctrl | FN | GUI | Alt |Lower | Space FN |Raise | Left | Down | Up |Right |
  52. * `-----------------------------------------------------------------------------------'
  53. */
  54. [_QWERTY] = LAYOUT_planck_grid(
  55. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  56. KC_GESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  57. TD(TD_SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
  58. KC_LCTL, FN, KC_LALT, KC_LGUI, LOWER, SPACE_FN, SPACE_FN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  59. ),
  60. /* Raise
  61. * ,-----------------------------------------------------------------------------------.
  62. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  63. * |------+------+------+------+------+-------------+------+------+------+------+------|
  64. * | | | | | | | * | 4 | 5 | 6 | - | \ |
  65. * |------+------+------+------+------+------|------+------+------+------+------+------|
  66. * | | | | | | | / | 1 | 2 | 3 | + |Enter |
  67. * |------+------+------+------+------+------+------+------+------+------+------+------|
  68. * | | | | | | Space | | 0 | . | = | |
  69. * `-----------------------------------------------------------------------------------'
  70. */
  71. [_RAISE] = LAYOUT_planck_grid(
  72. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  73. _______, _______, _______, _______, _______, _______, KC_PAST, KC_4, KC_5, KC_6, KC_PMNS, KC_BSLS,
  74. _______, _______, _______, _______, _______, _______, KC_PSLS, KC_1, KC_2, KC_3, KC_PPLS, MT(MOD_LSFT, KC_ENT),
  75. _______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, KC_0, KC_PDOT, KC_PEQL, _______
  76. ),
  77. /* Lower
  78. * ,-----------------------------------------------------------------------------------.
  79. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  80. * |------+------+------+------+------+-------------+------+------+------+------+------|
  81. * | | | | / | { | [ | ] | } | \ | - | = | | |
  82. * |------+------+------+------+------+------|------+------+------+------+------+------|
  83. * | | | | | | | | | | _ | + |Enter |
  84. * |------+------+------+------+------+------+------+------+------+------+------+------|
  85. * | | | | | | Space | | Home | PgDn | PgUp | End |
  86. * `-----------------------------------------------------------------------------------'
  87. */
  88. [_LOWER] = LAYOUT_planck_grid(
  89. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  90. _______, _______, _______, KC_SLSH, KC_LCBR, KC_LBRC, KC_RBRC, KC_RCBR, KC_BSLS, KC_MINS, KC_EQL, KC_PIPE,
  91. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, MT(MOD_LSFT, KC_ENT),
  92. _______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
  93. ),
  94. /* fn
  95. * ,-----------------------------------------------------------------------------------.
  96. * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
  97. * |------+------+------+------+------+-------------+------+------+------+------+------|
  98. * | | F11 | F12 | F13 | F14 | F15 | |INSERT| Home | PgUp | | |
  99. * |------+------+------+------+------+------|------+------+------+------+------+------|
  100. * | | | | | | | |DELETE| End | PgDn | | Enter|
  101. * |------+------+------+------+------+------+------+------+------+------+------+------|
  102. * | | | | | | Space | | | | | |
  103. * `-----------------------------------------------------------------------------------'
  104. */
  105. [_FN] = LAYOUT_planck_grid(
  106. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
  107. _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______, KC_INS, KC_HOME, KC_PGUP, _______, _______,
  108. _______, _______, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, MT(MOD_LSFT, KC_ENT),
  109. _______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______
  110. ),
  111. /* Space fn
  112. * ,------------------------------------------------------------------------------------.
  113. * |PRNT SC| | UP | | | | | | | | | |
  114. * |-------+------+------+------+------+-------------+------+------+------+------+------|
  115. * | | LEFT | DOWN | RIGHT| | | LEFT | DOWN | UP | RIGHT| | |
  116. * |-------+------+------+------+------+------|------+------+------+------+------+------|
  117. * | |ALT+1 |ALT+2 |ALT+3 |ALT+4 |ALT+5 |ALT+6 |ALT+7 |ALT+8 |ALT+9 |ALT+10| |
  118. * |-------+------+------+------+------+------+------+------+------+------+------+------|
  119. * | | | | |VOLDWN| |VOL UP| PREV | MUTE |PLY/PS| NEXT |
  120. * `------------------------------------------------------------------------------------'
  121. */
  122. [_SPACE_FN] = LAYOUT_planck_grid(
  123. KC_PSCR, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  124. _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______,
  125. _______, LALT(KC_1), LALT(KC_2), LALT(KC_3), LALT(KC_4), LALT(KC_5), LALT(KC_6), LALT(KC_7), LALT(KC_8), LALT(KC_9), LALT(KC_0), _______,
  126. _______, _______, _______, _______, KC_VOLD, _______, _______, KC_VOLU, KC_MPRV, KC_MUTE, KC_MPLY, KC_MNXT
  127. ),
  128. /* Gaming Layer
  129. * ,-----------------------------------------------------------------------------------.
  130. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  131. * |------+------+------+------+------+-------------+------+------+------+------+------|
  132. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  133. * |------+------+------+------+------+------|------+------+------+------+------+------|
  134. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  135. * |------+------+------+------+------+------+------+------+------+------+------+------|
  136. * | Ctrl | FN | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
  137. * `-----------------------------------------------------------------------------------'
  138. */
  139. [_GAMING] = LAYOUT_planck_grid(
  140. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  141. KC_GESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  142. TD(TD_SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
  143. KC_LCTL, FN, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  144. ),
  145. /* Adjust (Lower + Raise)
  146. * ,-----------------------------------------------------------------------------------.
  147. * | |RESET |DEBUG | | | | |DMREC1|DMREC2| | | |
  148. * |------+------+------+------+------+-------------+------+------+------+------+------|
  149. * | |GAMING| | | | | |DMPLY1|DMPLY2|Audoff|Aud on| |
  150. * |------+------+------+------+------+------|------+------+------+------+------+------|
  151. * | | | | | | | |DMRSTP| |Musoff|Mus on|MusMod|
  152. * |------+------+------+------+------+------+------+------+------+------+------+------|
  153. * | | | |AG_TOG| | | | |Voice-|Voice+| |
  154. * `-----------------------------------------------------------------------------------'
  155. */
  156. [_ADJUST] = LAYOUT_planck_grid(
  157. _______, RESET, DEBUG, _______, _______, _______, _______, DM_REC1, DM_REC2, _______, _______, _______,
  158. _______, TG(_GAMING), ___, _______, _______, _______, _______, DM_PLY1, DM_PLY2, AU_OFF, AU_ON, _______,
  159. _______, _______, _______, _______, _______, _______, _______, DM_RSTP, _______, MU_OFF, MU_ON, MU_MOD,
  160. _______, _______, _______, AG_TOGG, _______, _______, _______, _______, _______, MUV_DE, MUV_IN, _______
  161. )
  162. };
  163. /* Layer Change Code
  164. * Runs everytime the layer gets changed
  165. */
  166. layer_state_t layer_state_set_user(layer_state_t state) {
  167. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  168. }
  169. bool muse_mode = false;
  170. uint8_t last_muse_note = 0;
  171. uint16_t muse_counter = 0;
  172. uint8_t muse_offset = 70;
  173. uint16_t muse_tempo = 50;
  174. void dip_switch_update_user(uint8_t index, bool active) {
  175. switch (index) {
  176. case 1:
  177. if (active) {
  178. muse_mode = true;
  179. } else {
  180. muse_mode = false;
  181. }
  182. }
  183. }
  184. void matrix_scan_user(void) {
  185. #ifdef AUDIO_ENABLE
  186. if (muse_mode) {
  187. if (muse_counter == 0) {
  188. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  189. if (muse_note != last_muse_note) {
  190. stop_note(compute_freq_for_midi_note(last_muse_note));
  191. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  192. last_muse_note = muse_note;
  193. }
  194. }
  195. muse_counter = (muse_counter + 1) % muse_tempo;
  196. }
  197. #endif
  198. }
  199. /* Controls which keycodes are processed when in music mode
  200. * Return: false if key should be honored in music mode
  201. */
  202. bool music_mask_user(uint16_t keycode) {
  203. switch (keycode) {
  204. case RAISE:
  205. case LOWER:
  206. return false;
  207. default:
  208. return true;
  209. }
  210. }