keymap.c 7.2 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _QWERTY 0
  8. #define _COLEMAK 1
  9. #define _DVORAK 2
  10. #define _LOWER 3
  11. #define _RAISE 4
  12. #define _PLOVER 5
  13. #define _ADJUST 16
  14. enum planck_keycodes {
  15. QWERTY = SAFE_RANGE,
  16. COLEMAK,
  17. DVORAK,
  18. PLOVER,
  19. LOWER,
  20. RAISE,
  21. BACKLIT,
  22. EXT_PLV
  23. };
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. [_QWERTY] = LAYOUT_planck_grid(
  26. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_DEL, KC_Y, KC_U, KC_I, KC_O, KC_P ,
  27. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
  28. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
  29. KC_LGUI, _______, _______, KC_LALT, LOWER, MT(MOD_LSFT, KC_SPC), KC_ENT, KC_SPC, RAISE, KC_RALT, _______, KC_RGUI
  30. ),
  31. [_COLEMAK] = LAYOUT_planck_grid(
  32. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  33. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  34. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
  35. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  36. ),
  37. [_DVORAK] = LAYOUT_planck_grid(
  38. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
  39. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
  40. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
  41. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  42. ),
  43. [_LOWER] = LAYOUT_planck_grid(
  44. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0,
  45. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END ,
  46. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_F12, KC_PLUS, KC_PIPE, KC_LCBR, KC_RCBR,
  47. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  48. ),
  49. [_RAISE] = LAYOUT_planck_grid(
  50. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,
  51. _______, _______, _______, KC_QUOT, KC_MINS, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
  52. _______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, _______, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR,
  53. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MS_BTN3
  54. ),
  55. [_PLOVER] = LAYOUT_planck_grid(
  56. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
  57. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  58. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  59. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
  60. ),
  61. [_ADJUST] = LAYOUT_planck_grid(
  62. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
  63. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
  64. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______,
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  66. )
  67. };
  68. #ifdef AUDIO_ENABLE
  69. float tone_startup[][2] = SONG(STARTUP_SOUND);
  70. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  71. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  72. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  73. float tone_plover[][2] = SONG(PLOVER_SOUND);
  74. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  75. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  76. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  77. #endif
  78. void persistent_default_layer_set(uint16_t default_layer) {
  79. eeconfig_update_default_layer(default_layer);
  80. default_layer_set(default_layer);
  81. }
  82. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  83. switch (keycode) {
  84. case QWERTY:
  85. if (record->event.pressed) {
  86. #ifdef AUDIO_ENABLE
  87. PLAY_SONG(tone_qwerty);
  88. #endif
  89. persistent_default_layer_set(1UL<<_QWERTY);
  90. }
  91. return false;
  92. break;
  93. case COLEMAK:
  94. if (record->event.pressed) {
  95. #ifdef AUDIO_ENABLE
  96. PLAY_SONG(tone_colemak);
  97. #endif
  98. persistent_default_layer_set(1UL<<_COLEMAK);
  99. }
  100. return false;
  101. break;
  102. case DVORAK:
  103. if (record->event.pressed) {
  104. #ifdef AUDIO_ENABLE
  105. PLAY_SONG(tone_dvorak);
  106. #endif
  107. persistent_default_layer_set(1UL<<_DVORAK);
  108. }
  109. return false;
  110. break;
  111. case LOWER:
  112. if (record->event.pressed) {
  113. layer_on(_LOWER);
  114. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  115. } else {
  116. layer_off(_LOWER);
  117. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  118. }
  119. return false;
  120. break;
  121. case RAISE:
  122. if (record->event.pressed) {
  123. layer_on(_RAISE);
  124. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  125. } else {
  126. layer_off(_RAISE);
  127. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  128. }
  129. return false;
  130. break;
  131. case BACKLIT:
  132. if (record->event.pressed) {
  133. register_code(KC_RSFT);
  134. #ifdef BACKLIGHT_ENABLE
  135. backlight_step();
  136. #endif
  137. } else {
  138. unregister_code(KC_RSFT);
  139. }
  140. return false;
  141. break;
  142. case PLOVER:
  143. if (record->event.pressed) {
  144. #ifdef AUDIO_ENABLE
  145. stop_all_notes();
  146. PLAY_SONG(tone_plover);
  147. #endif
  148. layer_off(_RAISE);
  149. layer_off(_LOWER);
  150. layer_off(_ADJUST);
  151. layer_on(_PLOVER);
  152. if (!eeconfig_is_enabled()) {
  153. eeconfig_init();
  154. }
  155. keymap_config.raw = eeconfig_read_keymap();
  156. keymap_config.nkro = 1;
  157. eeconfig_update_keymap(keymap_config.raw);
  158. }
  159. return false;
  160. break;
  161. case EXT_PLV:
  162. if (record->event.pressed) {
  163. #ifdef AUDIO_ENABLE
  164. PLAY_SONG(tone_plover_gb);
  165. #endif
  166. layer_off(_PLOVER);
  167. }
  168. return false;
  169. break;
  170. }
  171. return true;
  172. }
  173. void matrix_init_user(void) {
  174. #ifdef AUDIO_ENABLE
  175. startup_user();
  176. #endif
  177. }
  178. #ifdef AUDIO_ENABLE
  179. void startup_user()
  180. {
  181. _delay_ms(20); // gets rid of tick
  182. PLAY_SONG(tone_startup);
  183. }
  184. void shutdown_user()
  185. {
  186. PLAY_SONG(tone_goodbye);
  187. _delay_ms(150);
  188. stop_all_notes();
  189. }
  190. void music_on_user(void)
  191. {
  192. music_scale_user();
  193. }
  194. void music_scale_user(void)
  195. {
  196. PLAY_SONG(music_scale);
  197. }
  198. #endif