rart67.h 1.3 KB

12345678910111213141516171819202122232425262728
  1. #pragma once
  2. #include "quantum.h"
  3. /* This a shortcut to help you visually see your layout.
  4. *
  5. * The first section contains all of the arguments representing the physical
  6. * layout of the board and position of the keys.
  7. *
  8. * The second converts the arguments into a two-dimensional array which
  9. * represents the switch matrix.
  10. */
  11. #define LAYOUT_all( \
  12. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, \
  13. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1E, K1F, \
  14. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2E, K2F, \
  15. K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E, K3F, \
  16. K40, K41, K42, K45, K49, K4A, K4B, K4E, K4F \
  17. ) \
  18. { \
  19. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F }, \
  20. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, KC_NO, K1E, K1F }, \
  21. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, KC_NO, KC_NO, K2E, K2F }, \
  22. { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, KC_NO, K3E, K3F }, \
  23. { K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, K49, K4A, K4B, KC_NO, KC_NO, K4E, K4F }, \
  24. }