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- #pragma once
- #include "quantum.h"
- /* This a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
- #define LAYOUT_ortho_5x4( \
- K00, K01, K02, K03, \
- K10, K11, K12, K13, \
- K20, K21, K22, K23, \
- K30, K31, K32, K33, \
- K40, K41, K42, K43 \
- ) \
- { \
- { K00, K01, K02, K03 }, \
- { K10, K11, K12, K13 }, \
- { K20, K21, K22, K23 }, \
- { K30, K31, K32, K33 }, \
- { K40, K41, K42, K43 }, \
- }
- #define LAYOUT_numpad_5x4( \
- K00, K01, K02, K03, \
- K10, K11, K12, \
- K20, K21, K22, K13, \
- K30, K31, K32, \
- K40, K42, K33 \
- ) \
- { \
- { K00, K01, K02, K03 }, \
- { K10, K11, K12, K13 }, \
- { K20, K21, K22, KC_NO }, \
- { K30, K31, K32, K33 }, \
- { K40, KC_NO, K42, KC_NO }, \
- }
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