keymap.c 14 KB

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  1. /* Copyright 2021 @Ciutadellla
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. enum layer_names {
  18. _BASE,
  19. _LOWER,
  20. _RAISE,
  21. _MOVE,
  22. _ADJUST
  23. };
  24. //UNICODES
  25. #include "process_unicode.h"
  26. enum unicode_names {
  27. CKC_EUR,
  28. N_TILDE,
  29. COMB_ACUTE_ACCENT,
  30. GRINNING_FACE, // 😃
  31. BEAMING_FACE, // 😁
  32. GRINNING_FACE_WITH_SWEAT, // 😅
  33. ROLLING_LAUGHING, // 🤣
  34. FACE_TEARS_JOY, // 😂
  35. WINKING_FACE, // 😉
  36. SMILING_FACE_HALO, // 😇
  37. SMILING_FACE_HEARTS, // 🥰
  38. SMILING_FACE_HEART_EYES, // 😍
  39. FACE_BLOWING_KISS, // 😘
  40. FACE_SAVORING_FOOD, // 😋
  41. ZANY_FACE, // 🤪
  42. HUGGING_FACE, // 🤗
  43. SHUSHING_FACE, // 🤫
  44. THINKING_FACE, // 🤔
  45. FACE_RAISED_EYEBROW, // 🤨
  46. NEUTRAL_FACE, // 😐
  47. SMIRKING_FACE, // 😏
  48. FACE_ROLLING_EYES, // 🙄
  49. PENSIVE_FACE, // 😔
  50. FACE_VOMITING, // 🤮
  51. WOOZY_FACE, // 🥴
  52. PLEADING_FACE, // 🥺
  53. LOUDLY_CRYING_FACE, // 😭
  54. DISAPPOINTED_FACE, // 😞
  55. FACE_SYMBOLS_MOUTH, // 🤬
  56. SMILING_FACE_HORNS, // 😈
  57. SKULL, // 💀
  58. PILE_POO, // 💩
  59. GHOST, // 👻
  60. ALIEN_MONSTER, // 👾
  61. RED_HEART, // ❤
  62. BOMB, // 💣
  63. WAVING_HAND, // 👋
  64. OK_HAND, // 👌
  65. CLAPPING_HANDS, // 👏
  66. EYES, // 👀
  67. MAN_FACEPALMING, // 🤦
  68. TURTLE, // 🐢
  69. SNAKE, // 🐍
  70. SPOUTING_WHALE, // 🐳
  71. DRAGON, // 🐉
  72. TREX, // 🦖
  73. THUMBSDOWN, // 👍
  74. THUMBSUP, // 👎
  75. };
  76. //https://unicode-table.com/en/#00F1
  77. const uint32_t PROGMEM unicode_map[] = {
  78. [CKC_EUR] = 0x20AC, //€
  79. [N_TILDE] = 0x00F1, // ñ
  80. [COMB_ACUTE_ACCENT] = 0x0301, // ´
  81. [GRINNING_FACE] = 0x1F603,
  82. [BEAMING_FACE] = 0x1F601,
  83. [GRINNING_FACE_WITH_SWEAT] = 0x1F605,
  84. [ROLLING_LAUGHING] = 0x1F923,
  85. [FACE_TEARS_JOY] = 0x1F602,
  86. [WINKING_FACE] = 0x1F609,
  87. [SMILING_FACE_HALO] = 0x1F607,
  88. [SMILING_FACE_HEARTS] = 0x1F970,
  89. [SMILING_FACE_HEART_EYES] = 0x1F60D,
  90. [FACE_BLOWING_KISS] = 0x1F618,
  91. [FACE_SAVORING_FOOD] = 0x1F60B,
  92. [ZANY_FACE] = 0x1F92A,
  93. [HUGGING_FACE] = 0x1F917,
  94. [SHUSHING_FACE] = 0x1F92B,
  95. [THINKING_FACE] = 0x1F914,
  96. [FACE_RAISED_EYEBROW] = 0x1F928,
  97. [NEUTRAL_FACE] = 0x1F610,
  98. [SMIRKING_FACE] = 0x1F60F,
  99. [FACE_ROLLING_EYES] = 0x1F644,
  100. [PENSIVE_FACE] = 0x1F614,
  101. [FACE_VOMITING] = 0x1F92E,
  102. [WOOZY_FACE] = 0x1F974,
  103. [PLEADING_FACE] = 0x1F97A,
  104. [LOUDLY_CRYING_FACE] = 0x1F62D,
  105. [DISAPPOINTED_FACE] = 0x1F61E,
  106. [FACE_SYMBOLS_MOUTH] = 0x1F92C,
  107. [SMILING_FACE_HORNS] = 0x1F608,
  108. [SKULL] = 0x1F480,
  109. [PILE_POO] = 0x1F4A9,
  110. [GHOST] = 0x1F47B,
  111. [ALIEN_MONSTER] = 0x1F47E,
  112. [RED_HEART] = 0x2764,
  113. [BOMB] = 0x1F4A3,
  114. [WAVING_HAND] = 0x1F44B,
  115. [OK_HAND] = 0x1F44C,
  116. [CLAPPING_HANDS] = 0x1F44F,
  117. [EYES] = 0x1F440,
  118. [MAN_FACEPALMING] = 0x1F926,
  119. [TURTLE] = 0x1F422,
  120. [SNAKE] = 0x1F40D,
  121. [SPOUTING_WHALE] = 0x1F433,
  122. [DRAGON] = 0x1F409,
  123. [TREX] = 0x1F996,
  124. [THUMBSDOWN] = 0x1F44E,
  125. [THUMBSUP] = 0x1F44D,
  126. };
  127. void matrix_init_user(){
  128. set_unicode_input_mode(UC_MAC);
  129. }
  130. // Shortcut to make keymap more readable
  131. #define KC_OSX_EJECT 0x66
  132. #define LOCK_OSX LSFT(LCTL(KC_OSX_EJECT))
  133. #define SLEEP_OSX LALT(LGUI(KC_OSX_EJECT))
  134. #define KC_C_LF RCTL(KC_LEFT) // control + left
  135. #define KC_C_RT RCTL(KC_RGHT) // control + right
  136. // tap dance declarations
  137. enum {
  138. _TD_TAB_ESC = 0,
  139. _TD_BSPC_WDEL,
  140. _TD_SFT_CAPS,
  141. _TD_SPC_ENT,
  142. _TD_N_NTILDE,
  143. _TD_CTRL_LANG,
  144. _TD_SCLN_NTILDE
  145. };
  146. #define TD_TAB_ESC TD(_TD_TAB_ESC)
  147. #define TD_BSPC_WDEL TD(_TD_BSPC_WDEL)
  148. #define TD_SFT_CAPS TD(_TD_SFT_CAPS)
  149. #define TD_SPC_ENT TD(_TD_SPC_ENT)
  150. #define TD_N_NTILDE TD(_TD_N_NTILDE)
  151. #define TD_CTRL_LANG TD(_TD_CTRL_LANG)
  152. #define TD_SCLN_NTILDE TD(_TD_SCLN_NTILDE) //TP with costum keycodes has to be a funtion
  153. void td_scln_ntilde(qk_tap_dance_state_t *state, void *user_data) {
  154. if (state->count == 1) {
  155. register_code(KC_SCLN);
  156. unregister_code(KC_SCLN);
  157. } else {
  158. send_unicode_string("ñ");
  159. }
  160. reset_tap_dance(state);
  161. }
  162. // Tap Dance Definitions
  163. qk_tap_dance_action_t tap_dance_actions[] = {
  164. [_TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
  165. [_TD_BSPC_WDEL] = ACTION_TAP_DANCE_DOUBLE(KC_BSPC, LALT(KC_BSPC)),
  166. [_TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
  167. [_TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
  168. [_TD_CTRL_LANG] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, LCTL(LSFT(KC_SPACE))),
  169. [_TD_SCLN_NTILDE] = ACTION_TAP_DANCE_FN(td_scln_ntilde),
  170. };
  171. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  172. /* Qwerty 0
  173. * ,-----------------------------------------+ +-----------------------------------------.
  174. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  175. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  176. * |CtlLNG| A | S | D | F | G | | H | J | K | L | ; | " |
  177. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  178. * | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift|
  179. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  180. * | GUI | Lower| Space | Raise| Alt |
  181. * +-------------/ \--------------+
  182. */
  183. [_BASE] = LAYOUT_reviung41(TD_TAB_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BSPC_WDEL, TD_CTRL_LANG, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_SCLN_NTILDE, KC_QUOT, TD_SFT_CAPS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT), KC_LGUI, MO(1), TD_SPC_ENT, MO(2), LT(4,KC_NO)),
  184. /* LOWER 1
  185. * ,-----------------------------------------+ +-----------------------------------------.
  186. * | Tab | ! | @ | # | $ | % | | ^ | & | * | () | ) | Del |
  187. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  188. * | Ctl | _ | + | {} | } | | | | LEFT | DOWN | UP | RIGHT| ´ | " |
  189. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  190. * | Shift| Esc | Gui | Alt | = | "" | | HOME | END | PGUP | PDOWN| / | Shft |
  191. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  192. * | GUI | Lower| Space | Raise| Alt |
  193. * +-------------/ \--------------+
  194. */
  195. [_LOWER] = LAYOUT_reviung41(KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_ESC, KC_LGUI, KC_LALT, KC_LCTL, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_PSCR, MT(MOD_LSFT | MOD_RSFT,KC_SPC), KC_TRNS, KC_TRNS, KC_ENT, MO(3), KC_TRNS),
  196. /* Raise 2
  197. * ,-----------------------------------------+ +-----------------------------------------.
  198. * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | DEL |
  199. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  200. * | | MINS | EQL | LBRC | RBRC | BSLS | | F1 | F2 | F3 | F4 | F5 | F6 |
  201. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  202. * | | | | | | QUOT | | F7 | F8 | F9 | F10 | F11 | F12 |
  203. * |------+------+------+------+------+------+ +------+------+------+------+------+------|
  204. * | ____ | MO(3)| BSPC | ____ | ____ |
  205. * +-------------/ \--------------+
  206. */
  207. // [_RAISE] = LAYOUT_reviung41(
  208. // KC_TRNS, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_DEL,
  209. // KC_TRNS, KC_LPRN, KC_RPRN, KC_LT, KC_GT, KC_AMPR, KC_PMNS, KC_PPLS, KC_HASH, KC_PERC, KC_COLN, KC_PEQL,
  210. // KC_TRNS, KC_LCBR, KC_RCBR, KC_SLSH, KC_RO, KC_PIPE, KC_PSLS, KC_PAST, KC_PCMM, KC_PDOT, KC_HASH, KC_PENT,
  211. // KC_TRNS, MO(3), KC_BSPC, KC_TRNS, KC_TRNS
  212. // ),
  213. [_RAISE] = LAYOUT_reviung41(
  214. KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_P7, KC_P8, KC_P9, KC_P0, KC_PPLS, KC_PMNS,
  215. KC_COLN, KC_DQUO, KC_LCBR, KC_RCBR, KC_LT, KC_GT, KC_P4, KC_P5, KC_P6, KC_PERC, KC_PAST, KC_PSLS,
  216. KC_AMPR, KC_PIPE, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_P1, KC_P2, KC_P3, KC_PCMM, KC_PDOT, KC_PEQL,
  217. KC_TRNS, MO(3), KC_PENT, KC_TRNS, KC_TRNS
  218. ),
  219. /* _MOVE 3
  220. * ,---------------------------------------------------+ +------------------------------------------.
  221. * | | | | | | | | | WHD | WHU | | | LOCK |
  222. * |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
  223. * | | | | | | | | M_L | M_D | M_I | M_R | | SLEEP |
  224. * |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
  225. * | | | | | SCRLFT| SCRRGHT | | M_B1 | M_B2| M0 | M2 | | RESET |
  226. * |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
  227. * | ____ | ____ | BSPC | ____ | ____ |
  228. * +-------------/ \--------------+
  229. */
  230. [_MOVE] = LAYOUT_reviung41(KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_ACL2, LOCK_OSX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_ACL0, SLEEP_OSX, KC_F13, KC_F14, KC_F15, KC_F16, KC_C_LF, KC_C_RT, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
  231. /* _ADJUST 4
  232. * ,----------------------------------------+ +---------------------------------------------------.
  233. * | 😃 | 😅 | 🤣 | 😉 | 😇 | 🥰 | | RGBUP | HUEUP | RGB_MOD | BRIU | PLAY | VOLU |
  234. * |------+-----+------+------+------+------+ +-------+--------+----------+-------+-------+------|
  235. * | 😍 | 😘 | 🙄 | 😔 | 😭 | 💩 | | RGBDWN| HUEDWN | RGB_TOG | BRID | STOP | VOLD |
  236. * |------+-----+------+------+------+------+ +-------+--------+----------+--------+------+------|
  237. * | 👍 | 👎 | 👏 | 👀 | 🤦 | 👻 | | RGB_TG| | | | | MUTE |
  238. * |------+------+------+------+------+------+ +-------+--------+----------+--------+------+------|
  239. * | GUI | Lower| BSPC | Raise| Alt |
  240. * +-------------/ \--------------+
  241. */
  242. [_ADJUST] = LAYOUT_reviung41(X(GRINNING_FACE), X(GRINNING_FACE_WITH_SWEAT), X(ROLLING_LAUGHING), X(WINKING_FACE), X(SMILING_FACE_HALO), X(SMILING_FACE_HEARTS), RGB_VAI, RGB_HUI, RGB_MOD, KC_BRIU, KC_MPLY, KC_VOLU, X(SMILING_FACE_HEART_EYES), X(FACE_BLOWING_KISS), X(FACE_ROLLING_EYES), X(PENSIVE_FACE), X(LOUDLY_CRYING_FACE), X(PILE_POO), RGB_VAD, RGB_HUD, RGB_RMOD, KC_BRID, KC_MSTP, KC_VOLD, X(THUMBSUP), X(THUMBSDOWN), X(CLAPPING_HANDS), X(EYES), X(MAN_FACEPALMING), X(GHOST), RGB_TOG, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
  243. };
  244. #ifdef RGBLIGHT_ENABLE
  245. // RGB LED Indicators
  246. const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  247. {0, 11, HSV_RED} // Light 1 LED, starting with LED 0
  248. );
  249. // RGB LED Indicators
  250. const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  251. {0, 11, HSV_CYAN} // Light 1 LED, starting with LED 0
  252. );
  253. const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  254. {0, 11, HSV_GREEN} // Light 1 LED, starting with LED 1
  255. );
  256. // RGB LED Indicators
  257. const rgblight_segment_t PROGMEM my_rise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  258. {0, 11, HSV_MAGENTA} // Light 1 LED, starting with LED 0
  259. );
  260. // RGB LED Indicators
  261. const rgblight_segment_t PROGMEM my_MOVE_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  262. {0, 11, HSV_YELLOW} // Light 1 LED, starting with LED 0
  263. );
  264. // RGB LED Indicators
  265. const rgblight_segment_t PROGMEM my_ADJUST_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  266. {0, 11, HSV_AZURE} // Light 1 LED, starting with LED 0
  267. );
  268. // Now define the array of layers. Later layers take precedence
  269. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  270. my_base_layer, // 0
  271. my_lower_layer, // 1
  272. my_rise_layer, // 2
  273. my_MOVE_layer, // 3
  274. my_ADJUST_layer, // 4
  275. my_capslock_layer // 5
  276. );
  277. // Enable the LED layers
  278. void keyboard_post_init_user(void) {
  279. rgblight_layers = my_rgb_layers;
  280. }
  281. layer_state_t layer_state_set_user(layer_state_t state) {
  282. rgblight_set_layer_state(1, layer_state_cmp(state, _LOWER));
  283. rgblight_set_layer_state(2, layer_state_cmp(state, _RAISE));
  284. rgblight_set_layer_state(3, layer_state_cmp(state, _MOVE));
  285. rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST));
  286. return state;
  287. }
  288. bool led_update_user(led_t led_state) {
  289. rgblight_set_layer_state(5, led_state.caps_lock);
  290. return true;
  291. }
  292. #endif