config.h 1.9 KB

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  1. /*
  2. Copyright 2017 Danny Nguyen <danny@hexwire.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. /* USB Device descriptor parameter */
  16. #define VENDOR_ID 0xFEED
  17. #define PRODUCT_ID 0x3060
  18. #define DEVICE_VER 0x0001
  19. #define MANUFACTURER Legonut
  20. #define PRODUCT Project Zen
  21. /* key matrix size */
  22. // Rows are doubled-up
  23. #define MATRIX_ROWS 10
  24. #define MATRIX_COLS 7
  25. // wiring of each half
  26. #define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
  27. #define MATRIX_COL_PINS { B2, B3, B1, F7, F6, D4, B6 }
  28. /* COL2ROW or ROW2COL */
  29. #define DIODE_DIRECTION COL2ROW
  30. #define SOFT_SERIAL_PIN D0
  31. /* define if matrix has ghost */
  32. //#define MATRIX_HAS_GHOST
  33. /* Set 0 if debouncing isn't needed */
  34. #define DEBOUNCE 5
  35. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  36. #define LOCKING_SUPPORT_ENABLE
  37. /* Locking resynchronize hack */
  38. #define LOCKING_RESYNC_ENABLE
  39. /* ws2812 RGB LED */
  40. #define RGB_DI_PIN D1
  41. #define RGBLED_NUM 16 // Number of LEDs
  42. /*
  43. * Feature disable options
  44. * These options are also useful to firmware size reduction.
  45. */
  46. /* disable debug print */
  47. // #define NO_DEBUG
  48. /* disable print */
  49. // #define NO_PRINT
  50. /* disable action features */
  51. //#define NO_ACTION_LAYER
  52. //#define NO_ACTION_TAPPING
  53. //#define NO_ACTION_ONESHOT
  54. //#define NO_ACTION_MACRO
  55. //#define NO_ACTION_FUNCTION