keymap.c 8.2 KB

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  1. #include QMK_KEYBOARD_H
  2. #ifdef PROTOCOL_LUFA
  3. #include "lufa.h"
  4. #include "split_util.h"
  5. #endif
  6. #ifdef SSD1306OLED
  7. #include "common/ssd1306.h"
  8. #endif
  9. extern keymap_config_t keymap_config;
  10. #ifdef RGBLIGHT_ENABLE
  11. //Following line allows macro to read current RGB settings
  12. extern rgblight_config_t rgblight_config;
  13. #endif
  14. extern uint8_t is_master;
  15. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  16. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  17. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  18. // entirely and just use numbers.
  19. enum layer_number {
  20. _QWERTY = 0,
  21. _MACROPAD,
  22. _FN,
  23. _ADJ
  24. };
  25. enum custom_keycodes {
  26. QWERTY = SAFE_RANGE,
  27. MACROPAD,
  28. FN,
  29. ADJ,
  30. BACKLIT,
  31. RGBRST
  32. };
  33. enum macro_keycodes {
  34. KC_SAMPLEMACRO,
  35. };
  36. #define FN_ESC LT(_FN, KC_ESC)
  37. #define FN_CAPS LT(_FN, KC_CAPS)
  38. // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
  39. #define BASE_LAYOUT( \
  40. _00, _01, _02, _03, _04, \
  41. _10, _11, _12, _13, _14, \
  42. _20, _21, _22, _23, _24, \
  43. _30, _31, _32, _33, _34 \
  44. ) \
  45. LAYOUT_ortho_5x6( \
  46. KC_GESC, _00, _01, _02, _03, _04, \
  47. KC_TAB, _10, _11, _12, _13, _14, \
  48. FN_CAPS, _20, _21, _22, _23, _24, \
  49. KC_LSFT, _30, _31, _32, _33, _34, \
  50. KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC \
  51. )
  52. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  53. [_QWERTY] = BASE_LAYOUT( \
  54. KC_1, KC_2, KC_3, KC_4, KC_5, \
  55. KC_Q, KC_W, KC_E, KC_R, KC_T, \
  56. KC_A, KC_S, KC_D, KC_F, KC_G, \
  57. KC_Z, KC_X, KC_C, KC_V, KC_B \
  58. ),
  59. [_MACROPAD] = BASE_LAYOUT( \
  60. KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, \
  61. KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, \
  62. KC_A, KC_S, KC_D, KC_F, KC_G, \
  63. KC_Z, KC_X, KC_C, KC_V, KC_B \
  64. ),
  65. [_FN] = LAYOUT_ortho_5x6( \
  66. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, \
  67. _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, \
  68. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, \
  69. _______, _______, _______, _______, _______, _______, \
  70. _______, _______, _______, RGB_MOD, _______, _______ \
  71. ),
  72. [_ADJ] = LAYOUT_ortho_5x6( \
  73. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, \
  74. _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, \
  75. _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, \
  76. _______, _______, _______, _______, _______, _______, \
  77. _______, _______, _______, RGB_MOD, _______, _______ \
  78. )
  79. };
  80. // define variables for reactive RGB
  81. bool TOG_STATUS = false;
  82. int RGB_current_mode;
  83. // Setting ADJ layer RGB back to default
  84. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  85. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  86. #ifdef RGBLIGHT_ENABLE
  87. //rgblight_mode(RGB_current_mode);
  88. #endif
  89. layer_on(layer3);
  90. } else {
  91. layer_off(layer3);
  92. }
  93. }
  94. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  95. //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  96. switch (keycode) {
  97. case QWERTY:
  98. if (record->event.pressed) {
  99. set_single_persistent_default_layer(_QWERTY);
  100. }
  101. return false;
  102. break;
  103. case MACROPAD:
  104. if(record->event.pressed) {
  105. set_single_persistent_default_layer(_MACROPAD);
  106. }
  107. return false;
  108. break;
  109. case FN:
  110. if (record->event.pressed) {
  111. //not sure how to have keyboard check mode and set it to a variable, so my work around
  112. //uses another variable that would be set to true after the first time a reactive key is pressed.
  113. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  114. } else {
  115. TOG_STATUS = !TOG_STATUS;
  116. #ifdef RGBLIGHT_ENABLE
  117. //rgblight_mode(15);
  118. #endif
  119. }
  120. layer_on(_FN);
  121. } else {
  122. #ifdef RGBLIGHT_ENABLE
  123. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  124. #endif
  125. layer_off(_FN);
  126. TOG_STATUS = false;
  127. }
  128. return false;
  129. break;
  130. case ADJ:
  131. if (record->event.pressed) {
  132. layer_on(_ADJ);
  133. } else {
  134. layer_off(_ADJ);
  135. }
  136. return false;
  137. break;
  138. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  139. case RGBRST:
  140. #ifdef RGBLIGHT_ENABLE
  141. if (record->event.pressed) {
  142. eeconfig_update_rgblight_default();
  143. rgblight_enable();
  144. RGB_current_mode = rgblight_config.mode;
  145. }
  146. #endif
  147. break;
  148. }
  149. return true;
  150. }
  151. void matrix_init_user(void) {
  152. #ifdef RGBLIGHT_ENABLE
  153. RGB_current_mode = rgblight_config.mode;
  154. #endif
  155. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  156. #ifdef SSD1306OLED
  157. iota_gfx_init(!has_usb()); // turns on the display
  158. #endif
  159. }
  160. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  161. #ifdef SSD1306OLED
  162. // hook point for 'led_test' keymap
  163. // 'default' keymap's led_test_init() is empty function, do nothing
  164. // 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
  165. __attribute__ ((weak))
  166. void led_test_init(void) {}
  167. void matrix_scan_user(void) {
  168. led_test_init();
  169. iota_gfx_task(); // this is what updates the display continuously
  170. }
  171. void matrix_update(struct CharacterMatrix *dest,
  172. const struct CharacterMatrix *source) {
  173. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  174. memcpy(dest->display, source->display, sizeof(dest->display));
  175. dest->dirty = true;
  176. }
  177. }
  178. //assign the right code to your layers for OLED display
  179. #define L_BASE 0
  180. #define L_FN (1<<_FN)
  181. #define L_ADJ (1<<_ADJ)
  182. static void render_logo(struct CharacterMatrix *matrix) {
  183. static char logo[]={
  184. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  185. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  186. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  187. 0};
  188. matrix_write(matrix, logo);
  189. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  190. }
  191. void render_status(struct CharacterMatrix *matrix) {
  192. // Render to mode icon
  193. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  194. if(keymap_config.swap_lalt_lgui==false){
  195. matrix_write(matrix, logo[0][0]);
  196. matrix_write_P(matrix, PSTR("\n"));
  197. matrix_write(matrix, logo[0][1]);
  198. }else{
  199. matrix_write(matrix, logo[1][0]);
  200. matrix_write_P(matrix, PSTR("\n"));
  201. matrix_write(matrix, logo[1][1]);
  202. }
  203. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  204. char buf[40];
  205. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  206. matrix_write_P(matrix, PSTR("\nLayer: "));
  207. switch (layer_state) {
  208. case L_BASE:
  209. matrix_write_P(matrix, PSTR("Default"));
  210. break;
  211. case L_FN:
  212. matrix_write_P(matrix, PSTR("FN"));
  213. break;
  214. case L_ADJ:
  215. case L_ADJ_TRI:
  216. matrix_write_P(matrix, PSTR("ADJ"));
  217. break;
  218. default:
  219. matrix_write(matrix, buf);
  220. }
  221. // Host Keyboard LED Status
  222. char led[40];
  223. snprintf(led, sizeof(led), "\n%s %s %s",
  224. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  225. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  226. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  227. matrix_write(matrix, led);
  228. }
  229. void iota_gfx_task_user(void) {
  230. struct CharacterMatrix matrix;
  231. #if DEBUG_TO_SCREEN
  232. if (debug_enable) {
  233. return;
  234. }
  235. #endif
  236. matrix_clear(&matrix);
  237. if(is_master){
  238. render_status(&matrix);
  239. }else{
  240. render_logo(&matrix);
  241. }
  242. matrix_update(&display, &matrix);
  243. }
  244. #endif