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- #include QMK_KEYBOARD_H
- #ifdef PROTOCOL_LUFA
- #include "lufa.h"
- #include "split_util.h"
- #endif
- #ifdef SSD1306OLED
- #include "common/ssd1306.h"
- #endif
- extern keymap_config_t keymap_config;
- #ifdef RGBLIGHT_ENABLE
- //Following line allows macro to read current RGB settings
- extern rgblight_config_t rgblight_config;
- #endif
- extern uint8_t is_master;
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- enum layer_number {
- _QWERTY = 0,
- _MACROPAD,
- _FN,
- _ADJ
- };
- enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- MACROPAD,
- FN,
- ADJ,
- BACKLIT,
- RGBRST
- };
- enum macro_keycodes {
- KC_SAMPLEMACRO,
- };
- #define FN_ESC LT(_FN, KC_ESC)
- #define FN_CAPS LT(_FN, KC_CAPS)
- // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
- #define BASE_LAYOUT( \
- _00, _01, _02, _03, _04, \
- _10, _11, _12, _13, _14, \
- _20, _21, _22, _23, _24, \
- _30, _31, _32, _33, _34 \
- ) \
- LAYOUT_ortho_5x6( \
- KC_GESC, _00, _01, _02, _03, _04, \
- KC_TAB, _10, _11, _12, _13, _14, \
- FN_CAPS, _20, _21, _22, _23, _24, \
- KC_LSFT, _30, _31, _32, _33, _34, \
- KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC \
- )
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_QWERTY] = BASE_LAYOUT( \
- KC_1, KC_2, KC_3, KC_4, KC_5, \
- KC_Q, KC_W, KC_E, KC_R, KC_T, \
- KC_A, KC_S, KC_D, KC_F, KC_G, \
- KC_Z, KC_X, KC_C, KC_V, KC_B \
- ),
- [_MACROPAD] = BASE_LAYOUT( \
- KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, \
- KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, \
- KC_A, KC_S, KC_D, KC_F, KC_G, \
- KC_Z, KC_X, KC_C, KC_V, KC_B \
- ),
- [_FN] = LAYOUT_ortho_5x6( \
- KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, \
- _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, \
- _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, \
- _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, RGB_MOD, _______, _______ \
- ),
- [_ADJ] = LAYOUT_ortho_5x6( \
- KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, \
- _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, \
- _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, \
- _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, RGB_MOD, _______, _______ \
- )
- };
- // define variables for reactive RGB
- bool TOG_STATUS = false;
- int RGB_current_mode;
- // Setting ADJ layer RGB back to default
- void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
- #ifdef RGBLIGHT_ENABLE
- //rgblight_mode(RGB_current_mode);
- #endif
- layer_on(layer3);
- } else {
- layer_off(layer3);
- }
- }
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
- switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- break;
- case MACROPAD:
- if(record->event.pressed) {
- set_single_persistent_default_layer(_MACROPAD);
- }
- return false;
- break;
- case FN:
- if (record->event.pressed) {
- //not sure how to have keyboard check mode and set it to a variable, so my work around
- //uses another variable that would be set to true after the first time a reactive key is pressed.
- if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
- } else {
- TOG_STATUS = !TOG_STATUS;
- #ifdef RGBLIGHT_ENABLE
- //rgblight_mode(15);
- #endif
- }
- layer_on(_FN);
- } else {
- #ifdef RGBLIGHT_ENABLE
- //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
- #endif
- layer_off(_FN);
- TOG_STATUS = false;
- }
- return false;
- break;
- case ADJ:
- if (record->event.pressed) {
- layer_on(_ADJ);
- } else {
- layer_off(_ADJ);
- }
- return false;
- break;
- //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
- case RGBRST:
- #ifdef RGBLIGHT_ENABLE
- if (record->event.pressed) {
- eeconfig_update_rgblight_default();
- rgblight_enable();
- RGB_current_mode = rgblight_config.mode;
- }
- #endif
- break;
- }
- return true;
- }
- void matrix_init_user(void) {
- #ifdef RGBLIGHT_ENABLE
- RGB_current_mode = rgblight_config.mode;
- #endif
- //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
- #ifdef SSD1306OLED
- iota_gfx_init(!has_usb()); // turns on the display
- #endif
- }
- //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
- #ifdef SSD1306OLED
- // hook point for 'led_test' keymap
- // 'default' keymap's led_test_init() is empty function, do nothing
- // 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
- __attribute__ ((weak))
- void led_test_init(void) {}
- void matrix_scan_user(void) {
- led_test_init();
- iota_gfx_task(); // this is what updates the display continuously
- }
- void matrix_update(struct CharacterMatrix *dest,
- const struct CharacterMatrix *source) {
- if (memcmp(dest->display, source->display, sizeof(dest->display))) {
- memcpy(dest->display, source->display, sizeof(dest->display));
- dest->dirty = true;
- }
- }
- //assign the right code to your layers for OLED display
- #define L_BASE 0
- #define L_FN (1<<_FN)
- #define L_ADJ (1<<_ADJ)
- static void render_logo(struct CharacterMatrix *matrix) {
- static char logo[]={
- 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
- 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
- 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
- 0};
- matrix_write(matrix, logo);
- //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
- }
- void render_status(struct CharacterMatrix *matrix) {
- // Render to mode icon
- static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
- if(keymap_config.swap_lalt_lgui==false){
- matrix_write(matrix, logo[0][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write(matrix, logo[0][1]);
- }else{
- matrix_write(matrix, logo[1][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write(matrix, logo[1][1]);
- }
- // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
- char buf[40];
- snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
- matrix_write_P(matrix, PSTR("\nLayer: "));
- switch (layer_state) {
- case L_BASE:
- matrix_write_P(matrix, PSTR("Default"));
- break;
- case L_FN:
- matrix_write_P(matrix, PSTR("FN"));
- break;
- case L_ADJ:
- case L_ADJ_TRI:
- matrix_write_P(matrix, PSTR("ADJ"));
- break;
- default:
- matrix_write(matrix, buf);
- }
- // Host Keyboard LED Status
- char led[40];
- snprintf(led, sizeof(led), "\n%s %s %s",
- (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
- (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
- (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
- matrix_write(matrix, led);
- }
- void iota_gfx_task_user(void) {
- struct CharacterMatrix matrix;
- #if DEBUG_TO_SCREEN
- if (debug_enable) {
- return;
- }
- #endif
- matrix_clear(&matrix);
- if(is_master){
- render_status(&matrix);
- }else{
- render_logo(&matrix);
- }
- matrix_update(&display, &matrix);
- }
- #endif
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