keymap.c 10 KB

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  1. #include QMK_KEYBOARD_H
  2. #ifdef PROTOCOL_LUFA
  3. #include "lufa.h"
  4. #include "split_util.h"
  5. #endif
  6. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  7. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  8. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  9. // entirely and just use numbers.
  10. enum layer_number {
  11. _QWERTY = 0,
  12. _COLEMAK,
  13. _FN,
  14. _ADJ
  15. };
  16. enum custom_keycodes {
  17. QWERTY = SAFE_RANGE,
  18. COLEMAK,
  19. FN,
  20. ADJ,
  21. RGBRST
  22. };
  23. #define FN_CAPS LT(_FN, KC_CAPS)
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. /* / QWERTY \
  26. * /-----------------------------------------\ /-----------------------------------------\
  27. * | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
  28. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  29. * | Tab | Q | W | E | R | T | | Y | U | O | P | \ | \ |
  30. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  31. * |FNCAPS| A | S | D | F | G | | H | J | K | L | ; | ' |
  32. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  33. * |Shift | Z | X | C | V | B | | N | M | , | . | / |Shift |
  34. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  35. * | Ctrl | Win | Alt | RGB | ADJ | Space| | Space| FN | Left | Down | Up |Right |
  36. * \------+------+------+------+------+------/ \------+------+------+------+------+------/
  37. */
  38. [_QWERTY] = LAYOUT_ortho_5x12( \
  39. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  40. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
  41. FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  42. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
  43. KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT \
  44. ),
  45. /* / Colemak \
  46. * /-----------------------------------------\ /-----------------------------------------\
  47. * | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
  48. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  49. * | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ |
  50. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  51. * |FNCAPS| A | R | S | T | G | | K | N | E | I | O | ' |
  52. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  53. * |Shift | Z | X | C | D | V | | M | H | , | . | / |Enter |
  54. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  55. * | Ctrl | Win | Alt | RGB | ADJ | Space| | Space| FN | Left | Down | Up |Right |
  56. * \------+------+------+------+------+------/ \------+------+------+------+------+------/
  57. */
  58. [_COLEMAK] = LAYOUT_ortho_5x12( \
  59. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  60. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
  61. FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  62. KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
  63. KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT \
  64. ),
  65. /* / FN \
  66. * /-----------------------------------------\ /-----------------------------------------\
  67. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
  68. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  69. * | | PGDN | UP | PGUP | | | | | PGDN | UP | PGUP | PRINT| HOME |
  70. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  71. * | | LEFT | DOWN | RIGHT| | | | | LEFT | DOWN | RIGHT|INSERT| END |
  72. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  73. * | | | | | | | | | | | | | |
  74. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  75. * | | | |RGBMOD| | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
  76. * \------+------+------+------+------+------/ \------+------+------+------+------+------/
  77. */
  78. [_FN] = LAYOUT_ortho_5x12( \
  79. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  80. _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
  81. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
  82. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  83. _______, _______, _______, RGB_MOD, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU \
  84. ),
  85. /* / ADJ \
  86. * /-----------------------------------------\ /-----------------------------------------\
  87. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
  88. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  89. * | | SAD | VAI | SAI | RESET| | | | | | | | |
  90. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  91. * | | HUD | VAD | HUI |RGBRST| | | |QWERTY|COLEMK| | | |
  92. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  93. * | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
  94. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  95. * | | | |RGBNXT| | | | | |RGBPRV| HUD | SAD | VAD |
  96. * \------+------+------+------+------+------/ \------+------+------+------+------+------/
  97. */
  98. [_ADJ] = LAYOUT_ortho_5x12( \
  99. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  100. _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, \
  101. _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
  102. _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  103. _______, _______, _______, RGB_MOD, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD \
  104. )
  105. };
  106. bool encoder_update_user(uint8_t index, bool clockwise) {
  107. if (index == 0) { /* First encoder */
  108. if (clockwise) {
  109. tap_code(KC_PGDN);
  110. } else {
  111. tap_code(KC_PGUP);
  112. }
  113. } else if (index == 1) { /* Second encoder from slave */
  114. if (clockwise) {
  115. tap_code(KC_UP);
  116. } else {
  117. tap_code(KC_DOWN);
  118. }
  119. }
  120. return true;
  121. }
  122. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  123. switch (keycode) {
  124. case QWERTY:
  125. if (record->event.pressed) {
  126. set_single_persistent_default_layer(_QWERTY);
  127. }
  128. return false;
  129. case COLEMAK:
  130. if(record->event.pressed) {
  131. set_single_persistent_default_layer(_COLEMAK);
  132. }
  133. return false;
  134. case FN:
  135. if (record->event.pressed) {
  136. layer_on(_FN);
  137. } else {
  138. layer_off(_FN);
  139. }
  140. return false;
  141. case ADJ:
  142. if (record->event.pressed) {
  143. layer_on(_ADJ);
  144. } else {
  145. layer_off(_ADJ);
  146. }
  147. return false;
  148. case RGBRST:
  149. #ifdef RGBLIGHT_ENABLE
  150. if (record->event.pressed) {
  151. eeconfig_update_rgblight_default();
  152. rgblight_enable();
  153. }
  154. #endif
  155. break;
  156. }
  157. return true;
  158. }
  159. // SSD1306 OLED driver logic
  160. #ifdef OLED_DRIVER_ENABLE
  161. static void render_logo(void) {
  162. static const char PROGMEM rgbkb_logo[] = {
  163. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  164. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  165. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
  166. oled_write_P(rgbkb_logo, false);
  167. }
  168. static void render_status(void) {
  169. // Render to mode icon
  170. static const char PROGMEM mode_logo[4][4] = {
  171. {0x95,0x96,0},
  172. {0xb5,0xb6,0},
  173. {0x97,0x98,0},
  174. {0xb7,0xb8,0} };
  175. if (keymap_config.swap_lalt_lgui != false) {
  176. oled_write_ln_P(mode_logo[0], false);
  177. oled_write_ln_P(mode_logo[1], false);
  178. } else {
  179. oled_write_ln_P(mode_logo[2], false);
  180. oled_write_ln_P(mode_logo[3], false);
  181. }
  182. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  183. oled_write_P(PSTR("Layer: "), false);
  184. switch (biton32(layer_state)) {
  185. case _QWERTY:
  186. oled_write_ln_P(PSTR("QWERTY"), false);
  187. break;
  188. case _COLEMAK:
  189. oled_write_ln_P(PSTR("Colemak"), false);
  190. break;
  191. case _FN:
  192. oled_write_ln_P(PSTR("Function"), false);
  193. break;
  194. case _ADJ:
  195. oled_write_ln_P(PSTR("Adjust"), false);
  196. break;
  197. default:
  198. oled_write_ln_P(PSTR("Undefined"), false);
  199. }
  200. // Host Keyboard LED Status
  201. uint8_t led_usb_state = host_keyboard_leds();
  202. oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
  203. oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
  204. oled_write_ln_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
  205. }
  206. void oled_task_user(void) {
  207. if (is_keyboard_master()) {
  208. render_status();
  209. } else {
  210. render_logo();
  211. oled_scroll_left();
  212. }
  213. }
  214. #endif