keymap.c 3.3 KB

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  1. /*
  2. Copyright 2020 Seth Bonner <fl3tching101@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include QMK_KEYBOARD_H
  15. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  16. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  17. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  18. // entirely and just use numbers.
  19. #define _BASE 0
  20. // Use the following format to create custom key codes to make macros out of and such
  21. /*
  22. enum custom_keycodes {
  23. FOO = SAFE_RANGE,
  24. };
  25. */
  26. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  27. [_BASE] = LAYOUT_default(
  28. RGB_MODE_FORWARD, KC_NUMLOCK,
  29. KC_KP_7, KC_KP_8, KC_KP_9, KC_DELETE,
  30. KC_KP_4, KC_KP_5, KC_KP_6, KC_END,
  31. KC_KP_1, KC_KP_2, KC_KP_3, KC_AUDIO_VOL_UP,
  32. KC_KP_0, RGB_TOG, KC_AUDIO_MUTE, KC_AUDIO_VOL_DOWN
  33. )
  34. };
  35. bool encoder_update_user(uint8_t index, bool clockwise){
  36. if(index == 0) { // first encoder
  37. if(clockwise){
  38. tap_code(KC_AUDIO_VOL_UP);
  39. }else{
  40. tap_code(KC_AUDIO_VOL_DOWN);
  41. }
  42. }else if(index == 1){ // second encoder
  43. if(clockwise){
  44. rgblight_increase_val();
  45. }else{
  46. rgblight_decrease_val();
  47. }
  48. }
  49. return true;
  50. }
  51. #ifdef OLED_DRIVER_ENABLE
  52. static void render_logo(void) {
  53. static const char PROGMEM qmk_logo[] = {
  54. 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94,
  55. 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4,
  56. 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00
  57. };
  58. oled_write(qmk_logo, false);
  59. }
  60. oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; }
  61. void oled_task_user(void) {
  62. uint8_t light_level = rgblight_get_val();
  63. light_level = (uint8_t)(100.0 * ((float)light_level/(float)RGBLIGHT_LIMIT_VAL)); // Convert to %
  64. char c_light_level[3];
  65. itoa(light_level, c_light_level, 10);
  66. render_logo(); // Render the QMK logo
  67. oled_write_ln(PSTR(""), false); // Add a newline
  68. // Host Keyboard LED Status
  69. led_t led_state = host_keyboard_led_state();
  70. oled_write(led_state.num_lock ? PSTR(" |NUM|") : PSTR(" | |"), false);
  71. oled_write(led_state.caps_lock ? PSTR("|CAP|") : PSTR("| |"), false);
  72. oled_write(led_state.scroll_lock ? PSTR("|SCR| ") : PSTR("| | "), false);
  73. oled_write_ln(PSTR(""), false); // Add a newline
  74. oled_write(PSTR(" BKLT: "), false);
  75. oled_write(c_light_level, false);
  76. oled_write_ln(PSTR("% "), false);
  77. }
  78. #endif