keymap.c 32 KB

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  1. /* Copyright 2021 HellSingCoder
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. enum sofle_layers {
  18. /* _M_XYZ = Mac Os, _W_XYZ = Win/Linux */
  19. _QWERTY,
  20. _GAMING,
  21. _LOWER,
  22. _RAISE,
  23. _ADJUST,
  24. };
  25. enum custom_keycodes {
  26. KC_QWERTY = SAFE_RANGE,
  27. KC_GAMING,
  28. KC_LOWER,
  29. KC_RAISE,
  30. KC_ADJUST,
  31. KC_PRVWD,
  32. KC_NXTWD,
  33. KC_LSTRT,
  34. KC_LEND,
  35. KC_DLINE,
  36. KC_BSPC_DEL,
  37. KC_LAYER
  38. };
  39. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  40. /*
  41. * QWERTY
  42. * ,-----------------------------------------. ,-----------------------------------------.
  43. * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
  44. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  45. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
  46. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  47. * | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
  48. * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
  49. * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / | \ |
  50. * `-----------------------------------------/ / \ \-----------------------------------------'
  51. * | LGUI | LAlt | LAYER| LCTR | /Enter / \Space \ | [ | ] | - | = |
  52. * | | | | |/ / \ \ | | | | |
  53. * `----------------------------------' '------''---------------------------'
  54. */
  55. [_QWERTY] = LAYOUT(
  56. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL,
  57. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV,
  58. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  59. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GAMING, KC_QWERTY,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
  60. KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL
  61. ),
  62. /*
  63. * GAMING
  64. * ,-----------------------------------------. ,-----------------------------------------.
  65. * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
  66. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  67. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
  68. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  69. * | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | Up | ' |
  70. * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
  71. * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | Left | Down | Right|
  72. * `-----------------------------------------/ / \ \-----------------------------------------'
  73. * | LGUI | LAlt | LAYER| LCTR | /Space / \Enter \ | [ | ] | - | = |
  74. * | | | | |/ / \ \ | | | | |
  75. * `----------------------------------' '------''---------------------------'
  76. */
  77. [_GAMING] = LAYOUT(
  78. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL,
  79. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV,
  80. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_UP, KC_QUOT,
  81. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MPLY, KC_MUTE,KC_N, KC_M, KC_COMM, KC_LEFT, KC_DOWN, KC_RIGHT,
  82. KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_SPC, KC_ENT, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL
  83. ),
  84. /* LOWER
  85. * ,-----------------------------------------. ,-----------------------------------------.
  86. * | Esc | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  87. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  88. * | Tab | | Up | | RESET| | | PWrd | NWrd | Pscr |Scroll| Pause| F12 |
  89. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  90. * | Caps | Left | Down | Rigth| | |-------. ,-------| | | Ins | Home | PUp | |
  91. * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
  92. * | Shift| | | | | |-------| |-------| | Menu | Del | End | PDown| |
  93. * `-----------------------------------------/ / \ \-----------------------------------------'
  94. * |MACWIN| RAlt | LAYER| RCTR | /Enter / \Space \ | | | | |
  95. * | | | | |/ / \ \ | | | | |
  96. * `----------------------------------' '------''---------------------------'
  97. */
  98. [_LOWER] = LAYOUT(
  99. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  100. _______, XXXXXXX, KC_UP, XXXXXXX, RESET, XXXXXXX, KC_PRVWD, KC_NXTWD, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12,
  101. _______, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGUP, XXXXXXX,
  102. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, KC_APP, KC_DEL, KC_END, KC_PGDN, XXXXXXX,
  103. CG_TOGG, KC_RALT, _______, KC_RCTL, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  104. ),
  105. /* RAISE
  106. * ,----------------------------------------. ,-----------------------------------------.
  107. * | | | | | | | | | | | | | |
  108. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  109. * | Esc | Ins | Pscr | Menu | | | | | PWrd | Up | NWrd | DLine| Bspc |
  110. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  111. * | Tab | LAt | LCtl |LShift| | Caps |-------. ,-------| | Left | Down | Rigth| Del | Bspc |
  112. * |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------|
  113. * |Shift | Undo | Cut | Copy | Paste| |-------| |-------| | LStr | | LEnd | | Shift|
  114. * `-----------------------------------------/ / \ \-----------------------------------------'
  115. * | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI |
  116. * | | | | |/ / \ \ | | | | |
  117. * `----------------------------------' '------''---------------------------'
  118. */
  119. [_RAISE] = LAYOUT(
  120. _______, _______ , _______ , _______ , _______ , _______, _______, _______ , _______, _______ , _______ ,_______,
  121. _______, KC_INS, KC_PSCR, KC_APP, XXXXXXX, XXXXXXX, KC_PGUP, KC_PRVWD, KC_UP, KC_NXTWD,KC_DLINE, KC_BSPC,
  122. _______, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_CAPS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_BSPC,
  123. _______,KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, XXXXXXX, _______, _______, XXXXXXX, KC_LSTRT, XXXXXXX, KC_LEND, _______, _______,
  124. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  125. ),
  126. /* ADJUST
  127. * ,-----------------------------------------. ,-----------------------------------------.
  128. * | | | | | | | | | | | | | |
  129. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  130. * | RESET| |QWERTY| | | | | | | | | | |
  131. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  132. * | | |MACWIN| | | |-------. ,-------| | VOLDO| MUTE | VOLUP| | |
  133. * |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------|
  134. * | | | | | | |-------| |-------| | PREV | PLAY | NEXT | | |
  135. * `-----------------------------------------/ / \ \-----------------------------------------'
  136. * | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI |
  137. * | | | | |/ / \ \ | | | | |
  138. * `----------------------------------' '------''---------------------------'
  139. */
  140. [_ADJUST] = LAYOUT(
  141. XXXXXXX , XXXXXXX, XXXXXXX , XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  142. RESET , XXXXXXX,KC_QWERTY,XXXXXXX,CG_TOGG,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  143. XXXXXXX , XXXXXXX,CG_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU, XXXXXXX, XXXXXXX,
  144. XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX,
  145. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  146. )
  147. };
  148. #ifdef OLED_DRIVER_ENABLE
  149. /* 32 * 32 logo */
  150. static void render_logo(void) {
  151. static const char PROGMEM hell_logo[] = {
  152. 0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80,
  153. 0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00,
  154. 0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f,
  155. 0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01,
  156. 0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80,
  157. 0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38,
  158. 0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b,
  159. 0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  160. };
  161. oled_write_raw_P(hell_logo, sizeof(hell_logo));
  162. }
  163. /* 32 * 14 os logos */
  164. static const char PROGMEM windows_logo[] = {
  165. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00,
  166. 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  167. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00,
  168. 0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  169. };
  170. static const char PROGMEM mac_logo[] = {
  171. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8,
  172. 0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  173. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f,
  174. 0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  175. };
  176. /* Smart Backspace Delete */
  177. bool shift_held = false;
  178. static uint16_t held_shift = 0;
  179. /* KEYBOARD PET START */
  180. /* settings */
  181. #define MIN_WALK_SPEED 10
  182. #define MIN_RUN_SPEED 40
  183. /* advanced settings */
  184. #define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
  185. #define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
  186. /* timers */
  187. uint32_t anim_timer = 0;
  188. uint32_t anim_sleep = 0;
  189. /* current frame */
  190. uint8_t current_frame = 0;
  191. /* status variables */
  192. int current_wpm = 0;
  193. led_t led_usb_state;
  194. bool isSneaking = false;
  195. bool isJumping = false;
  196. bool showedJump = true;
  197. /* logic */
  198. static void render_luna(int LUNA_X, int LUNA_Y) {
  199. /* Sit */
  200. static const char PROGMEM sit[2][ANIM_SIZE] = {
  201. /* 'sit1', 32x22px */
  202. {
  203. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
  204. 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  205. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
  206. 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  207. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
  208. 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  209. },
  210. /* 'sit2', 32x22px */
  211. {
  212. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
  213. 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  214. 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
  215. 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  216. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
  217. 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  218. }
  219. };
  220. /* Walk */
  221. static const char PROGMEM walk[2][ANIM_SIZE] = {
  222. /* 'walk1', 32x22px */
  223. {
  224. 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80,
  225. 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00,
  226. 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
  227. 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00,
  228. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03,
  229. 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  230. },
  231. /* 'walk2', 32x22px */
  232. {
  233. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
  234. 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
  235. 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
  236. 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00,
  237. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e,
  238. 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  239. }
  240. };
  241. /* Run */
  242. static const char PROGMEM run[2][ANIM_SIZE] = {
  243. /* 'run1', 32x22px */
  244. {
  245. 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
  246. 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00,
  247. 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
  248. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00,
  249. 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01,
  250. 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
  251. },
  252. /* 'run2', 32x22px */
  253. {
  254. 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
  255. 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
  256. 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00,
  257. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00,
  258. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37,
  259. 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  260. }
  261. };
  262. /* Bark */
  263. static const char PROGMEM bark[2][ANIM_SIZE] = {
  264. /* 'bark1', 32x22px */
  265. {
  266. 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
  267. 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
  268. 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
  269. 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
  270. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
  271. 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  272. },
  273. /* 'bark2', 32x22px */
  274. {
  275. 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
  276. 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
  277. 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
  278. 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10,
  279. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
  280. 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  281. }
  282. };
  283. /* Sneak */
  284. static const char PROGMEM sneak[2][ANIM_SIZE] = {
  285. /* 'sneak1', 32x22px */
  286. {
  287. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
  288. 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  289. 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04,
  290. 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00,
  291. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06,
  292. 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
  293. },
  294. /* 'sneak2', 32x22px */
  295. {
  296. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
  297. 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
  298. 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04,
  299. 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00,
  300. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04,
  301. 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
  302. }
  303. };
  304. /* animation */
  305. void animate_luna(void) {
  306. /* jump */
  307. if (isJumping || !showedJump) {
  308. /* clear */
  309. oled_set_cursor(LUNA_X,LUNA_Y +2);
  310. oled_write(" ", false);
  311. oled_set_cursor(LUNA_X,LUNA_Y -1);
  312. showedJump = true;
  313. } else {
  314. /* clear */
  315. oled_set_cursor(LUNA_X,LUNA_Y -1);
  316. oled_write(" ", false);
  317. oled_set_cursor(LUNA_X,LUNA_Y);
  318. }
  319. /* switch frame */
  320. current_frame = (current_frame + 1) % 2;
  321. /* current status */
  322. if(led_usb_state.caps_lock) {
  323. oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
  324. } else if(isSneaking) {
  325. oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
  326. } else if(current_wpm <= MIN_WALK_SPEED) {
  327. oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
  328. } else if(current_wpm <= MIN_RUN_SPEED) {
  329. oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
  330. } else {
  331. oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
  332. }
  333. }
  334. /* animation timer */
  335. if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
  336. anim_timer = timer_read32();
  337. animate_luna();
  338. }
  339. /* this fixes the screen on and off bug */
  340. if (current_wpm > 0) {
  341. oled_on();
  342. anim_sleep = timer_read32();
  343. } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
  344. oled_off();
  345. }
  346. }
  347. /* KEYBOARD PET END */
  348. static void print_logo_narrow(void) {
  349. render_logo();
  350. /* wpm counter */
  351. uint8_t n = get_current_wpm();
  352. char wpm_str[4];
  353. oled_set_cursor(0,14);
  354. wpm_str[3] = '\0';
  355. wpm_str[2] = '0' + n % 10;
  356. wpm_str[1] = '0' + ( n /= 10) % 10;
  357. wpm_str[0] = '0' + n / 10;
  358. oled_write(wpm_str, false);
  359. oled_set_cursor(0,15);
  360. oled_write(" wpm", false);
  361. }
  362. static void print_status_narrow(void) {
  363. /* Print current mode */
  364. oled_set_cursor(0,0);
  365. if (keymap_config.swap_lctl_lgui) {
  366. oled_write_raw_P(mac_logo, sizeof(mac_logo));
  367. } else {
  368. oled_write_raw_P(windows_logo, sizeof(windows_logo));
  369. }
  370. oled_set_cursor(0,3);
  371. switch (get_highest_layer(default_layer_state)) {
  372. case _QWERTY:
  373. oled_write("QWRTY", false);
  374. break;
  375. case _GAMING:
  376. oled_write("GAMES", false);
  377. break;
  378. default:
  379. oled_write("UNDEF", false);
  380. }
  381. oled_set_cursor(0,5);
  382. /* Print current layer */
  383. oled_write("LAYER", false);
  384. oled_set_cursor(0,6);
  385. switch (get_highest_layer(layer_state)) {
  386. case _QWERTY:
  387. oled_write("Base ", false);
  388. break;
  389. case _GAMING:
  390. oled_write("Games", false);
  391. break;
  392. case _RAISE:
  393. oled_write("Raise", false);
  394. break;
  395. case _LOWER:
  396. oled_write("Lower", false);
  397. break;
  398. case _ADJUST:
  399. oled_write("Adj ", false);
  400. break;
  401. default:
  402. oled_write("Undef", false);
  403. }
  404. /* caps lock */
  405. oled_set_cursor(0,8);
  406. oled_write("CPSLK", led_usb_state.caps_lock);
  407. /* KEYBOARD PET RENDER START */
  408. render_luna(0,13);
  409. /* KEYBOARD PET RENDER END */
  410. }
  411. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  412. return OLED_ROTATION_270;
  413. }
  414. void oled_task_user(void) {
  415. /* KEYBOARD PET VARIABLES START */
  416. current_wpm = get_current_wpm();
  417. led_usb_state = host_keyboard_led_state();
  418. /* KEYBOARD PET VARIABLES END */
  419. if (is_keyboard_master()) {
  420. print_status_narrow();
  421. } else {
  422. print_logo_narrow();
  423. }
  424. }
  425. #endif
  426. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  427. switch (keycode) {
  428. case KC_QWERTY:
  429. if (record->event.pressed) {
  430. set_single_persistent_default_layer(_QWERTY);
  431. }
  432. return false;
  433. case KC_GAMING:
  434. if (record->event.pressed) {
  435. set_single_persistent_default_layer(_GAMING);
  436. }
  437. return false;
  438. case KC_LOWER:
  439. if (record->event.pressed) {
  440. layer_on(_LOWER);
  441. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  442. } else {
  443. layer_off(_LOWER);
  444. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  445. }
  446. return false;
  447. case KC_RAISE:
  448. if (record->event.pressed) {
  449. layer_on(_RAISE);
  450. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  451. } else {
  452. layer_off(_RAISE);
  453. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  454. }
  455. return false;
  456. case KC_ADJUST:
  457. if (record->event.pressed) {
  458. layer_on(_ADJUST);
  459. } else {
  460. layer_off(_ADJUST);
  461. }
  462. return false;
  463. case KC_PRVWD:
  464. if (record->event.pressed) {
  465. if (keymap_config.swap_lctl_lgui) {
  466. register_mods(mod_config(MOD_LALT));
  467. register_code(KC_LEFT);
  468. } else {
  469. register_mods(mod_config(MOD_LCTL));
  470. register_code(KC_LEFT);
  471. }
  472. } else {
  473. if (keymap_config.swap_lctl_lgui) {
  474. unregister_mods(mod_config(MOD_LALT));
  475. unregister_code(KC_LEFT);
  476. } else {
  477. unregister_mods(mod_config(MOD_LCTL));
  478. unregister_code(KC_LEFT);
  479. }
  480. }
  481. break;
  482. case KC_NXTWD:
  483. if (record->event.pressed) {
  484. if (keymap_config.swap_lctl_lgui) {
  485. register_mods(mod_config(MOD_LALT));
  486. register_code(KC_RIGHT);
  487. } else {
  488. register_mods(mod_config(MOD_LCTL));
  489. register_code(KC_RIGHT);
  490. }
  491. } else {
  492. if (keymap_config.swap_lctl_lgui) {
  493. unregister_mods(mod_config(MOD_LALT));
  494. unregister_code(KC_RIGHT);
  495. } else {
  496. unregister_mods(mod_config(MOD_LCTL));
  497. unregister_code(KC_RIGHT);
  498. }
  499. }
  500. break;
  501. case KC_LSTRT:
  502. if (record->event.pressed) {
  503. if (keymap_config.swap_lctl_lgui) {
  504. /* CMD-arrow on Mac, but we have CTL and GUI swapped */
  505. register_mods(mod_config(MOD_LCTL));
  506. register_code(KC_LEFT);
  507. } else {
  508. register_code(KC_HOME);
  509. }
  510. } else {
  511. if (keymap_config.swap_lctl_lgui) {
  512. unregister_mods(mod_config(MOD_LCTL));
  513. unregister_code(KC_LEFT);
  514. } else {
  515. unregister_code(KC_HOME);
  516. }
  517. }
  518. break;
  519. case KC_LEND:
  520. if (record->event.pressed) {
  521. if (keymap_config.swap_lctl_lgui) {
  522. /* CMD-arrow on Mac, but we have CTL and GUI swapped */
  523. register_mods(mod_config(MOD_LCTL));
  524. register_code(KC_RIGHT);
  525. } else {
  526. register_code(KC_END);
  527. }
  528. } else {
  529. if (keymap_config.swap_lctl_lgui) {
  530. unregister_mods(mod_config(MOD_LCTL));
  531. unregister_code(KC_RIGHT);
  532. } else {
  533. unregister_code(KC_END);
  534. }
  535. }
  536. break;
  537. case KC_DLINE:
  538. if (record->event.pressed) {
  539. register_mods(mod_config(MOD_LCTL));
  540. register_code(KC_BSPC);
  541. } else {
  542. unregister_mods(mod_config(MOD_LCTL));
  543. unregister_code(KC_BSPC);
  544. }
  545. break;
  546. case KC_COPY:
  547. if (record->event.pressed) {
  548. register_mods(mod_config(MOD_LCTL));
  549. register_code(KC_C);
  550. } else {
  551. unregister_mods(mod_config(MOD_LCTL));
  552. unregister_code(KC_C);
  553. }
  554. return false;
  555. case KC_PASTE:
  556. if (record->event.pressed) {
  557. register_mods(mod_config(MOD_LCTL));
  558. register_code(KC_V);
  559. } else {
  560. unregister_mods(mod_config(MOD_LCTL));
  561. unregister_code(KC_V);
  562. }
  563. return false;
  564. case KC_CUT:
  565. if (record->event.pressed) {
  566. register_mods(mod_config(MOD_LCTL));
  567. register_code(KC_X);
  568. } else {
  569. unregister_mods(mod_config(MOD_LCTL));
  570. unregister_code(KC_X);
  571. }
  572. return false;
  573. break;
  574. case KC_UNDO:
  575. if (record->event.pressed) {
  576. register_mods(mod_config(MOD_LCTL));
  577. register_code(KC_Z);
  578. } else {
  579. unregister_mods(mod_config(MOD_LCTL));
  580. unregister_code(KC_Z);
  581. }
  582. return false;
  583. /* Smart Backspace Delete */
  584. case KC_RSFT:
  585. case KC_LSFT:
  586. shift_held = record->event.pressed;
  587. held_shift = keycode;
  588. break;
  589. case KC_BSPC_DEL:
  590. if (record->event.pressed) {
  591. if (shift_held) {
  592. unregister_code(held_shift);
  593. register_code(KC_DEL);
  594. } else {
  595. register_code(KC_BSPC);
  596. }
  597. } else {
  598. unregister_code(KC_DEL);
  599. unregister_code(KC_BSPC);
  600. if (shift_held) {
  601. register_code(held_shift);
  602. }
  603. }
  604. return false;
  605. /* LAYER */
  606. case KC_LAYER:
  607. if (record->event.pressed) {
  608. if (shift_held) {
  609. if (record->event.pressed) {
  610. if (get_highest_layer(default_layer_state) == _QWERTY) {
  611. set_single_persistent_default_layer(_GAMING);
  612. } else if(get_highest_layer(default_layer_state) == _GAMING) {
  613. set_single_persistent_default_layer(_QWERTY);
  614. }
  615. }
  616. } else {
  617. layer_on(_LOWER);
  618. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  619. }
  620. } else {
  621. layer_off(_LOWER);
  622. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  623. }
  624. return false;
  625. /* KEYBOARD PET STATUS START */
  626. case KC_LCTL:
  627. case KC_RCTL:
  628. if (record->event.pressed) {
  629. isSneaking = true;
  630. } else {
  631. isSneaking = false;
  632. }
  633. break;
  634. case KC_SPC:
  635. if (record->event.pressed) {
  636. isJumping = true;
  637. showedJump = false;
  638. } else {
  639. isJumping = false;
  640. }
  641. break;
  642. /* KEYBOARD PET STATUS END */
  643. }
  644. return true;
  645. }
  646. #ifdef ENCODER_ENABLE
  647. void encoder_update_user(uint8_t index, bool clockwise) {
  648. if (index == 0) {
  649. if (clockwise) {
  650. if(shift_held) {
  651. tap_code(KC_MNXT);
  652. } else {
  653. tap_code(KC_RIGHT);
  654. }
  655. } else {
  656. if(shift_held) {
  657. tap_code(KC_MPRV);
  658. } else {
  659. tap_code(KC_LEFT);
  660. }
  661. }
  662. } else if (index == 1) {
  663. if (clockwise) {
  664. if(shift_held) {
  665. tap_code(KC_VOLU);
  666. } else {
  667. tap_code(KC_DOWN);
  668. }
  669. } else {
  670. if(shift_held) {
  671. tap_code(KC_VOLD);
  672. } else {
  673. tap_code(KC_UP);
  674. }
  675. }
  676. }
  677. }
  678. #endif