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- /*
- * License (GPL):
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- * © 2019,2020 by Jos Boersema
- *
- */
- // ------------------------------------- ⬇ --------------------------------------
- // Configuration:
- // ------------------------------------- ⬇ --------------------------------------
- // (For the non-coders:
- // “_Remove_” means to place ‛//’ in front of a line. The rest of the line becomes a comment.
- // Placing ‛//’ in front of a line, means whatever follows it will be ignored during compilation.
- // “_Activate_” means to *delete* the two ‛//’ in front. Now the rest of the line *will* be compiled
- // /* ... */ is another a way to turn “...” into being a comment which is ignored during compilation.
- // (The documentation here is geared toward people who have no understanding about programming.)
- /*
- --------------------------------------------------------------------------------------
- ----
- --
- -
- Table of Contents:
-
- -0- ➡ Compact configuration file ⬅
- -1- ➡ Letters / Numbers & Symbols layouts ⬅
- • Qwerty
- • Qwerty with Base arrows
- • Dvorak
- • Dvorak descramble mode
- • Colemak
- • Workman
- • Numpad
- -2- ➡ Eviscerations ( ① / ② ) ⬅
- • Single layout
- -3- ➡ Startup settings ⬅
- • Alternate Base
- • Leds on/off at startup.
- • Speed measuring
- • Text size counting ⬅
- -4- ➡ How many hardware keys 1st row ⬅
- -5- ⚠ ≠ Minivan ⬅
- -6- ➡ Defining the meaning of the additional hardware keys ⬅
- • Defining the additional key for 'South paw' (also called 'Command')
- • Defining 'Arrow' hardware layout additional keys
- -7- ➡ Arrows/Navigation cluster ⬅
- • Navigation cluster configuration
- • VI editor arrows
- -8- ➡ Number pad Configuration⬅
- -9- ➡ Speed measuring ⬅
- -10- ➡ Some alternative keys ⬅
- • Right Alt or hold(_RAR) on Base
- • GUI left/right
- • Alternate currency symbol
- • Check boxes or Pointers
- • Switch _ACC/_BON ⬅➡ *left* side _NSY/_DRA hold keys
- • Switch _PAD ⬅➡ _MOV on Left Shift toggle
- • Switch _FUN ⬅➡ _RAR on Right Shift toggle
- • “Switch spacebars”: ‛Space-bar’ ⬅➡ “‛Enter’ + ‛layer-hold _MOV’”
- -11- ➡ Eviscerations ( ② / ② ) ⬅
- • Removing the numbers pad _PAD layer
- • Removing one or more of the Unicode layers _ACC, _DRA or_BON
- • Removing groups of characters
- -12- ➡ Leds ⬅
- -
- --
- ----
- --------------------------------------------------------------------------------------
- */
- /* -0- ➡ Compact configuration file ⬅
- *
- * If you _activate_ this, this whole heavily documented configuration block below
- * gets skipped, and instead a bare bones configuration file with all these same options
- * gets read. There is no functional difference.
- *
- * (You can use the compact configuration if you like that better. It can make communicating
- * a configuration easier. The fully documented configuration is left in a state of default
- * when uploaded to QMK, so that it gives the most commonly used layout: Qwerty with Numpad,
- * basic 44 Minivan keys. The compact version its state is whatever it is.)
- */
- //#define MINIFAN_CONFIG_COMPACT // _Activate_ this, to load the configuration in ./minifan_config_compact.h (note: mini‛f’an).
- #ifndef MINIFAN_CONFIG_COMPACT // (don't alter this)
-
- /* -1- ➡ Letters / Numbers & Symbols layouts ⬅
- *
- * Here you can configure what letters layer (BASE layer), and number&symbols layer you
- * want. This is a dual layout system, so you can choose a second pair as well. You can
- * switch between them with a key on the _RAR layer. All the other layers are the same,
- * regardless of your choice in letter/number&symbol layers.
- *
- * The letters layer is the BASE layer, from which you also reach all other layers.
- * The letters it has is the alphabet in its simplest form: abcdefghijklmnopqrstuvwxyz.
- * The numbers & symbols layer has what you find on any regular keyboard: 123… !@#… []/…
- * The numbers & symbols layer is made to fit the Letters layer, due to small differences
- * between layouts like Qwerty and Dvorak (in this case the symbols ‛-’, ‛/’, ‛?’, and ‛_’).
- *
- * Example: A Qwerty letters layer, with a fitting numbers & symbols layer, as ‛Default’.
- * A Dvorak letters layer, with a fitting numbers & symbols layer, as ‛Alternate’.
- *
- * You will be asked to configure one layout as ‛Default’ and another as ‛Alternate’.
- *
- * A bases layout may have locally re-defined one or more of the common layers. If you
- * choose two bases layouts who re-define the same common layer locally, you will need
- * to choose either one by commenting out the other.
- */
- //
- // • Qwerty
- // (a regular Qwerty layout)
- // _Activate_ one of these two, _remove_ the other.
- #define BASE_QWERTY__DEF_BASE // _Activate_ if you want Qwerty on the ‛Default’ spot
- //#define BASE_QWERTY__ALT_BASE // _Activate_ if you want Qwerty on the ‛Alternate’ spot
- // Note: you still need to set if you have the additional ‛arrow’ hardware key. You
- // can ignore what it should be defined as, because it will be a plain arrow on Base.
- //
- // • Qwerty with Base arrows
- // (provides direct access to arrows)
- // _Activate_ one of these two, _remove_ the other.
- //#define BASE_QWERTY_BASEARROW__DEF_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Default’ spot
- //#define BASE_QWERTY_BASEARROW__ALT_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Alternate’ spot
- //
- // • Dvorak
- // (a regular Dvorak layout)
- // _Activate_ one of these two, _remove_ the other.
- //#define BASE_DVORAK__DEF_BASE // _Activate_ if you want Dvorak on the ‛Default’ spot
- //#define BASE_DVORAK__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot
- //
- // • Dvorak descramble mode
- // (Dvorak for a computer already remapping to Dvorak)
- // This layout is only available on ‛Alternate’, because of the special _HALF_ descramble mode.
- //#define BASE_DVORAK_DESCRAMBLE__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot
- //
- // • Colemak
- // (a regular Colemak layout)
- // _Activate_ one of these two, _remove_ the other.
- //#define BASE_COLEMAK__DEF_BASE // _Activate_ if you want Colemak on the ‛Default’ spot
- //#define BASE_COLEMAK__ALT_BASE // _Activate_ if you want Colemak on the ‛Alternate’ spot
- //
- // • Workman
- // (a regular Workman layout)
- // _Activate_ one of these two, _remove_ the other.
- //#define BASE_WORKMAN__DEF_BASE // _Activate_ if you want Workman on the ‛Default’ spot
- //#define BASE_WORKMAN__ALT_BASE // _Activate_ if you want Workman on the ‛Alternate’ spot
- //
- // • Numpad
- // (a numerical keypad, one for left hand and one for right hand)
- // _Activate_ to get Numpad on Alternate. There is no option for Numpad on ‛Default’ base.
- #define BASE_NUMPAD__ALT_BASE // _Activate_ if you want Numpad on the ‛Alternate’ spot
- // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_numpad.c
- //
- /* -2- ➡ Eviscerations ( ① / ② ) ⬅
- */
- /* • Single layout
- *
- * Removes the ‛Alternate’ base layers, and removes the switch key on _RAR.
- * ⚠ You have to not define a ‛Alternate’ base layer pair. Define only a ‛Default’ pair.
- */
- //#define MINIFAN_SINGLE_LAYOUT // _Activate_ to only have the ‛Default’ base layers, _remove_ to also have ‛Alternate’.
- /* -3- ➡ Startup settings ⬅
- */
- /* • Alternate Base
- *
- * You can define which of the two BASE layers is on when powering up the keyboard.
- */
- //#define STARTUP_ALTERNATE // Example: For BASES_QWERTY_DVORAK defined: _remove_ is startup in Qwerty, _active_ is
- // startup in Dvorak
- /* • Leds on/off at startup.
- */
- //#define STARTUP_SIDE_LEDS_OFF // _Activate_ to have side leds be off at keyboard startup (when you plug it in / computer powers on).
- //#define STARTUP_MID_LED_OFF // _Activate_ to have middle led be off at keyboard startup.
- //
- /* • Speed measuring
- */
- //#define STARTUP_SPEED // _Activate_ for default speed measuring on, _remove_ to set off at startup.
- //
- /* • Text size counting ⬅
- */
- //#define STARTUP_COUNT // _Activate_ for default character/word counting on, _remove_ to set off at startup.
- /* -4- ➡ How many hardware keys 1st row ⬅
- *
- * Define how many keys your keyboard has.
- */
- // Default (12x12x12x8 keys)
- //'Command' (12x12x12x9 keys) + key on the left
- //'Arrow' (12x12x12x9 keys) + key on the right
- //'South paw' + 'Arrow' (12x12x12x10 keys)
- //#define MORE_KEY__COMMAND // Additional key 1st row on the left. This hardware layout is called 'Command' or 'South paw'.
- //#define MORE_KEY__ARROW // Additional key 1st row (counting from row with space-bar) on the right, called 'Arrow' layout.
- //
- // See below for how to define your additional key(s).
- /* -5- ⚠ ≠ Minivan ⬅
- *
- * This section is for when you want to flash this keymap unto a board with more
- * keys than the Minivan has.
- *
- * Trans-Minivan keymap: 12x12x12x11, 12x12x12x12, 12x12x12x13 keys
- * Example board: Planck (12x12x12x12)
- *
- * It is assumed that you enabled MORE_KEY__ARROW and
- * MORE_KEY__COMMAND, to get to 12x12x12x10 keys. With this you
- * can get to one, two or three more keys on row 1, without manually
- * editing all layers. You could first edit the definition on layers that you have
- * a specific meaning for these keys, and let the rest be patched with the definitions
- * here.
- *
- * It can help to inspect the preprocessing with > gcc -E keymap.c | less
- *
- * Planck keyboard
- *
- * The identifier TRANSMINIVAN_MIDLEFT could help compile the layout on a Planck keyboard,
- * if it has a two unit large spacebar. You compile without TRANSMINIVAN_LEFTSIDE in that case.
- * All keys on the left, row 1 (closest to the user) shift one unit to the left, with TRANS_MIDLEFT
- * inserted on what would be the left key of the two unit spacebar (assuming that is a key).
- *
- * Other keyboards formats
- *
- * It is always possible to just padd the rows somewhere, if you have even more keys. On the other
- * hand, to try to cut this layout down to fewer keys than it has at minimum (12x12x12x8), is likely
- * going to reduce its functionality, and will require some puzzling to keep a well organized BASE
- * layer, and have “hold key” layer switching work correctly.
- *
- * FIXME: not been compiled or tested for any boards.
- */
- //#define TRANSMINIVAN_LAYOUT ....... // Set this to something with the needed amount of keycodes.
- // Your values are inserted here: [ _LTR ] = LAYOUT_redefined (
- // ^^^^^^^^^^^^^^^^ (throughout all layers)
- //#define TRANSMINIVAN_LEFTSIDE // _Activate_ to get yet one more key on the left side row 1
- #define TRANS_LEFT XXXXXXX // Define what the TRANSMINIVAN_LEFTSIDE key should be, where it is not otherwise defined.
- // (Ignored if TRANSMINIVAN_LEFTSIDE is _removed_).
- //
- //#define TRANSMINIVAN_MIDLEFT // _Activate_ to get yet one more key on the first key from center, row 1.
- #define TRANS_MIDLEFT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be on all layers at once.
- // (Ignored if TRANSMINIVAN_MIDLEFT is _removed_).
- //
- //#define TRANSMINIVAN_RIGHTSIDE // _Activate_ to get yet one more key on the right side row 1
- #define TRANS_RIGHT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be, where it is not otherwise defined.
- // (Ignored if TRANSMINIVAN_RIGHTSIDE is _removed_).
- /* -6- ➡ Defining the meaning of the additional hardware keys ⬅
- *
- * Some possibilities you might like:
- *
- * ① Number-pad and F-keys layers are only on a toggle. If you want them accessible on a hold key, you can use
- * these additional hardware keys. Make sure to use a transparent key on that location on those layers.
- *
- * ② You can use the right side additional key for quick access to an arrow/navigation cluster (see below).
- *
- * ③ Other uses, such as a delete key and/or a special interface key your system needs.
- */
- /* • Defining the additional key for 'South paw' (also called 'Command')
- *
- * Left side additional key. This is ignored if MORE_KEY__COMMAND is not defined.
- */
- // Configure here what this key is on the BASE layers (excluding Base Numpad compile option).
- //#define MORE_key1_BASE TG ( _RAR ) // _Activate_ this to get a toggle to layer _RAR. MO(_RAR) does not follow a BASE switch by ‛Other Base’.
- //#define MORE_key1_BASE KC_DEL // Could be useful if you like to toggle to certain layers and stay there for a while.
- #define MORE_key1_BASE KC__XGUI // (Default) (Using KC__XGUI makes sure it is the *other* GUI, relative to KC__YGUI.)
- //
- // Configure here what this key is on all other layers
- //#define MORE_key1 KC_DEL // Configure here what this key is on all other layers (and Base Numpad).
- #define MORE_key1 KC__XGUI // (Default)
- //
- //
- /* • Defining 'Arrow' hardware layout additional keys
- *
- * You can create an arrow-cluster with your additional MORE_key2 hardware key on the _MOV layer.
- * Either way: this new key can toggle to _MOV layer, with the key that on the _MOV layer becomes the down-arrow,
- * in the middle of an arrow cluster. To do that, uncomment MOREKEY2_ARROW_CLUSTER.
- * The keys that are by default defined on those keys on _MOV layer, will now be overwritten (they are not typically
- * that much used there).
- *
- * Arrow cluster for 'arrow' layout: _activate_ MOREKEY2_ARROW_CLUSTER and _activate_ #define MORE_key2 _MOV_UP
- * No arrow cluster for 'arrow' layout: _remove_ MOREKEY2_ARROW_CLUSTER, and set MORE_key2 to whatever you want.
- */
- #define MOREKEY2_ARROW_CLUSTER // Arrow cluster on _MOV layer. This is ignored if MORE_KEY__ARROW is not defined.
- // This will cost you 'Right Alt' and 'GUI' on the _MOV layer.
- //#define MOREKEY2_ADD_NAVIGATION // Additional navigation keys around arrow cluster MOREKEY2_ARROW_CLUSTER. Ignored if MOREKEY2_ARROW_CLUSTER is not defined.
- // Note: this will cause mouse buttons 'BTN4' and 'BTN5' on the _MOV layer to be moved.
- /*
- * Define the key you want on the additional key. Leave it to _MOV_UP if you want an arrow cluster, easily
- * accessed with this key.
- *
- * If you want to be able to type all arrow cluster keys with both GUI keys, than you cannot have this additional
- * arrow cluster around the ‛arrow’ additional hardware key, because it eats away the GUI just to the left of
- * that additional hardware key.
- *
- * For typing both GUIs with the navigation cluster, you also need the left side additional hardware key. In this
- * case, you can still set the optional hardware key on the right to _MOV_UP, but that is marginally useful
- * as you already have that on Left Shift.
- *
- * When aiming to type all normally available keys on a 100% keyboard with all modifiers including GUIs, you
- * could use the right hand side optional hardware key (‛arrow’), because it causes the right side GUI to be
- * available there. (This kind of stuff affects rare or even never used keyboard shortcuts.)
- */
- #define MORE_key2 _MOV_UP // Right side additional key. This is ignored if MORE_KEY__ARROW is not defined.
- //#define MORE_key2 KC_DEL // More or less a random suggestion. Harmonizes well with “.DEL” on Numbers Pad.
- // It is convenient to have an uncluttered Delete key on the Base layer.
- //#define MORE_key2 <...your choice...> // Right side additional key.
- //
- /* -7- ➡ Arrows/Navigation cluster ⬅
- */
- /* • Navigation cluster configuration
- *
- * _Activate_ below line to use a "WASD" type layout (on the spot where WASD is in Qwerty).
- * _Remove_ if you prefer a flat type layout, with arrows in a row, on the right hand.
- */
- #define ARROWS_TRIANGLE // Implies mouse is also similarly in a triangle.
- /*
- * • VI editor arrows
- *
- * Vi is a famous editor, with its own peculiar text cursor movement arrangement (arrows).
- * This option modifies the flat arrows layout on the right hand, to be like the “HJKL”
- * arrows in the editor vi(1). “HJKL” meaning: the 7th to 10th key on the 3rd row.
- * The arrows on the additional MOREKEY2_ARROW_CLUSTER also get harmonized to be like vi.
- */
- //#define VI_SWITCHERYDOO // You have to _remove_ ARROWS_TRIANGLE, or this gets ignored.
- /* -8- ➡ Number pad Configuration⬅
- *
- * This concerns the Numbers Pad layer, which is part of the common layers (not the Bse
- * layer, which also has a Numbers Pad option).
- *
- * There are two compile versions for the number pad layer ‛_PAD’, in the common layers.
- *
- * _Activate_ the below to have the numbers pad _PAD layer resemble the squared layout of
- * a numerical keyboard, allowing to type all numbers with the right hand.
- * _Remove_ the below to have the numbers in this layer follow the layout of the _NSY layer,
- * with the numbers on a line from left to right on the home row, across both hands.
- */
- //#define NUMPAD_COMMON_SQUARE // _Activate_ to resemble a one handed numerical keyboard.
- /* -9- ➡ Speed measuring ⬅
- */
- /*
- * Led color configuration. You can see the speed you have configured below directly on the keyboard,
- * after you compiled and flashed it.
- * Set speed measuring to <off>.
- * Hold the 'Report' key for one second, then release. The keyboard prints a number, which is the
- * amount of characters per second for which that color is then being shown. Hold it again for
- * a second, and it increments. Toggle speed measuring on/off to restart.
- * You can play with the below settings until you like the result.
- *
- * The default values (8, 160 respectively) are starting at blue, avoiding confusion with default
- * cyan for BASE layer, going to purple and further avoiding confusion with text size counting.
- * Very fast typers could reach red, and then it goes further to yellow, etc.
- */
- #define SPEED_COUNTDOWN 25 // After how many keypresses to update the effect(s).
- #define SPEED_HUE_STEP 8 // For each key/sec faster, the hue value of HSV goes this step further.
- #define SPEED_HUE_START 160 // The starting hue for 0 k/s (0 = 255 = red).
- /*
- * Speed report in words-per-minute (wpm) rather than keystrokes-per-second (k/s). wpm = k/s * ⁶⁰/₅ = k/s * 12
- */
- #define WORDS_PER_MINUTE // _Activate_ to get speed report in words-per-minute, _remove_ to get it in keystrokes-per-second (k/s).
- /* -10- ➡ Some alternative keys ⬅
- */
- /*
- * • Right Alt or hold(_RAR) on Base
- *
- * _Activate_ below line to get Right-Alt or Alt-Gr (same thing) on Base.
- * A short tap results in RAlt briefly pressed, plus Right-Arrow.
- * When pressed with another key, however short, results only in RAlt, and no Right-Arrow.
- * Held a little longer than tapping it, results in only RAlt being pressed, no Right-Arrow.
- *
- * _Remove_ to have a layer hold key to the _RAR layer there, instead of RAlt, together with tapped Right-Arrow.
- */
- //#define BASE_RIGHT_ALT // _Activate_ to get Right-Alt instead of _RAR on Base layer.
- /*
- * • GUI left/right
- *
- * _Activate_ below line to have LGUI (also called OS or Win key, etc) where RGUI is,
- * and RGUI where LGUI is.
- */
- //#define SWITCH_GUIS // _Activate_ this if you want LGUI on the BASE layer rather than RGUI, despite that spot being on the right.
- /*
- * • Alternate currency symbol
- *
- * _Activate_ the below to get a Euro symbol, where ƒ (Dutch Guilder) is on the default map (_DRA layer).
- */
- #define UNICODE_CURRENCY 0x20ac // Hex number, euro symbol €. The unicode hex number for position ƒ in the default keymap.
- /*
- * • Check boxes or Pointers
- *
- * You can have these symbols (checkboxes): ☐ ☒ ☑ 🗹
- * or these (pointers): ⮘ ⮙ ⮚ ⮛
- */
- //#define POINT_ON_CHECKBOXES // _Activate_ to get arrows, _remove_ to get checkboxes on _DRA layer.
- /*
- * • Switch _ACC/_BON and *left* side _NSY/_DRA hold keys
- *
- * If you type a lot of _ACC layer (accented keys), and not much _DRA layer, you might like to
- * switch the _ACC hold key, and the left side _NSY key, if you find it awkward to reach to the
- * left with your thumb. These two keys are next to each other. Only the Base layer is affected.
- */
- //#define SWITCH_HOLD_ACC_NSY // _Activate_ to switch the *left* _NSY and _ACC layer hold keys, on Base layer.
- /*
- * • Switch _PAD and _MOV on Left Shift toggle
- *
- * Recommended if you use _MOV more than _PAD
- */
- //#define SWITCH_LSHIFT_PAD_MOV // _Activate_ to make _MOV layer be on the fast tap, and _PAD on a short hold toggle
- /*
- * • Switch _FUN and _RAR on Right Shift toggle
- *
- * Recommended if you use _RAR more than _FUN
- */
- //#define SWITCH_RSHIFT_FUN_RAR // _Activate_ to make _RAR layer be on the fast tap, and _FUN on a short hold toggle
- /*
- * • “Switch spacebars”: ‛Space-bar’ ⬅➡ “‛Enter’ + ‛layer-hold _MOV’”
- *
- * Recommended if you usually type ‛Space-bar’ with your left hand.
- * These keys also switch on _MOV (movement) layer. Page-Up goes one spot to the left.
- */
- //#define SPACE_LEFT__ENTER_RIGHT // _Activate_ for ‛Space bar’ left, ‛Enter’ and ‛_MOV hold’ right hand.
- /* -11- ➡ Eviscerations ( ② / ② ) ⬅
- */
- /* • Removing the numbers pad _PAD layer
- *
- * You may have no use for this common layer, if you have a numerical keypad on the Alternate Base already.
- *
- * ⚠ Note: ./base_numpad.h can overrides this setting, if compiled with that ‛Base layers’.
- */
- //#define REMOVE_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
- //
- /* • Removing one or more of the Unicode layers _ACC, _DRA or_BON
- */
- /* Removes the _ACC layer, optionally redirect its key. This can save some 750 bytes.
- */
- //#define REMOVE_ACC // _Activate_ to strip out the _ACC layer, _remove_ to have the _ACC layer.
- /* Unless REMOVE_ACC is _active_, the next defines which redirect the _ACC key(s) are ignored. */
- //#define _ACC_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead.
- //#define _ACC_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _ACC, go to _DRA instead.
- /*
- *
- * Removes the _DRA layer, optionally redirect its key. Also saves some 750 bytes.
- */
- //#define REMOVE_DRA // _Activate_ to strip out the _DRA layer, _remove_ to have the _DRA layer.
- /* Unless REMOVE_DRA is _active_, the next defines which redirect the _DRA key(s) are ignored. */
- //#define _DRA_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _ACC, go to _ACC instead.
- //#define _DRA_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead.
- /*
- *
- * Removes the _BON layer, optionally redirect its key. Also saves some 750 bytes.
- */
- //#define REMOVE_BON // _Activate_ to strip out the _BON layer, _remove_ to have the _BON layer.
- /* Unless REMOVE_BON is _active_, the next defines which redirect the _BON key(s) are ignored. */
- //#define _BON_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _BON, go to _ACC instead.
- //#define _BON_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _BON, go to _DRA instead.
- /*
- *
- * • Removing groups of characters
- */
- /*
- * The below cut out an amount of symbols on a given layer, to simplify and/or reduce firmware size a little.
- */
- //#define ALL_DRA_BON_EVISCERATIONS // _Activate_ this to _remove_ the below all at once. (Seems to save only ±114 bytes)
- //
- #define BOX_DRAWINGS // _Activate_ to get box drawings on _BON. Horizontal lines (━─┄┅) on _DRA are not affected.
- // Affected on rows 2 and 3: ┣┫┏┗┃┇┛┓
- // Full, 3rd row, boxdr.: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ —
- // Full, 2nd row, boxdr.: LSht ‹ › ÷ ☞ ┗ ≠ ┛ ✗ ┣ ✓ ┫ ⚠ « » RSht
- //
- // 3rd row, no boxdrawing: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⓪ ∞ —
- // 2nd row, no boxdrawing: LSht ‹ › ÷ ☞ ≠ ✗ ✓ ⚠ « » RSht
- //
- #define SUB_SCRIPT_NUMS // _Activate_ to get subscript numbers (₁₂₃…₀) on _DRA.
- // Affected on row 3: ₁₂₃₄₅₆₇₈₉₀
- // Thinned out 3rd row: xxx ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁰ xxx
- // Full 3rd row: xxx ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ xxx
- //
- #define FULL_DRA_2NDROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 2nd row.
- // Affected: 「 」 〇 § · 🗹 《 》
- // Full 2nd row: LSht 「━ 」─ °〇 •§ …· ☐ ☒ ☑ 🗹 ¿¡ 《┄ 》┅ Rsht
- // Thinned out 2nd row: LSht ━ ─ ° • … ☐ ☑ ☑ ¿¡ ┄ ┅ RSht
- //
- #define FULL_DRA_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 4th row.
- // Affected 4th row: „ ≤ ≥ ∅ ¢ ƒ ❦ 🙂 🙁 👍 👎 ⁽ ₍ ⁾ ₎
- // Full 4th row: BASE “„ ”≤ £≥ ∅ ¢ ±ƒ ❦ ♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bkspc
- // Thinned out 4th row: BASE “ ” £ ± ♥ Bkspc
- //
- #define FULL_BON_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _BON, 4th row.
- // Affected 4th row: 🛠 ¤ ∑ ‱ ٭ 😊 ⍨ ⃰ ⁻ ⁺ 🄯 ©
- // Full 4th row: BASE ‛🛠 ’⬆ ¤ 🄯 ∑ © ‰‱ ★٭ 😊⍨ × ⃰ √ ⁻⁺ Bkspc
- // Thinned out 4th row: BASE ‛ ’⬆ ‰ ★ × Bkspc
- //
- /* -12- ➡ Leds ⬅
- *
- * Leds off for the Default or Alternative Base Layer.
- * Implies: no indication on Default Base for: Caps-lock, typing speed,
- * typing amount done of a limit.
- * Speed / typing amount indicated by led will be visible by going to another layer.
- */
- //#define LEDS_OFF_BASE_DEF // _Activate_ to make leds dark when in ‛Default Base’ layer.
- //
- //#define LEDS_OFF_BASE_ALT // _Activate_ to make leds dark when in ‛Alternative Base’ layer.
- // ------------------------------------- ⬆ --------------------------------------
- // Below here no more comfortable configuration options.....
- // There may be configuration options in the layout ./bases_....h file you chose.
- // ------------------------------------- ⬆ --------------------------------------
- #else // (ignore this)
- # include "./minifan_config_compact.h"
- #endif // MINIFAN_CONFIG_COMPACT
- // ------------------------------------- ⬇ --------------------------------------
- // Base layer headers
- // ------------------------------------- ⬇ --------------------------------------
- // * Numpad *
- # if defined(BASE_NUMPAD__ALT_BASE)
- # include "./base_numpad.h" // Numbers pad header
- # endif
- // * Qwerty Base Arrow *
- # if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
- # include "./base_qwerty_basearrow.h" // Your Keymap header/configuration file.
- # endif
- // // ⬇ insert your ./base_YOUR_KEYMAP.h #include here:
- // * YOUR KEYMAP *
- // # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
- // # include "./base_YOUR_KEYMAP.h" // Your Keymap header/configuration file.
- // # endif
- // // ⬆
- // ------------------------------------- ⬆ --------------------------------------
- // Base layer headers are best #included here, so the preprocessor statements
- // following the user configuration block can pick up on anything that was set.
- //
- // Example: base_numpad.h _activate_ ‛REMOVE_PAD’. Based upon that, the preprocessor
- // constant ‛_PAD’ is changed into ‛_FUN’ in the below statements.
- // ------------------------------------- ⬆ --------------------------------------
- // The below sets some things up based on the above #defines.
- // This is sort of a hack. It re-defines _ALT_BASE and _ALT_NSY to point to the same
- // layer as _DEF_BASE and _DEF_NSY, because there are quite a few references to the
- // former and putting #if then around each one complicated the code even more. If needed,
- // it can be changed later. This option already reduces firmware size, so we should be
- // well below the maximum.
- # ifdef MINIFAN_SINGLE_LAYOUT
- # define _ALT_BASE _DEF_BASE
- # define _ALT_NSY _DEF_NSY
- # endif
- // This triggers the compilation of Dvorak descramble mode.
- # ifdef BASE_DVORAK_DESCRAMBLE__ALT_BASE
- # define DVORAK_DESCRAMBLE
- # endif
- // Prevent likely erroneous configuration. If no 'Arrow' hardware layout, then not patching in an arrow cluster.
- # if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ARROW_CLUSTER)
- # undef MOREKEY2_ARROW_CLUSTER
- # endif
- # if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ADD_NAVIGATION)
- # undef MOREKEY2_ADD_NAVIGATION
- # endif
- # if !defined(MOREKEY2_ARROW_CLUSTER) && defined(MOREKEY2_ADD_NAVIGATION)
- # undef MOREKEY2_ADD_NAVIGATION // Only navigation keys, when the are arrows defined.
- # endif
- // When choosing 'triangle' arrows, then they go left. Not 'triangle' arrows, than right.
- # ifdef ARROWS_TRIANGLE
- /* _Activate_ below line to put the arrows on the left, comment out to have arrows right. */
- # define ARROWS_LEFT // Implies mouse is right
- # endif
- // Set up user GUI choice:
- # ifndef SWITCH_GUIS
- # define KC__XGUI KC_LGUI // Name logic is alphabetic order left to right …X (…) …Y in layout definitions..
- # define KC__YGUI KC_RGUI // .. meaning KC__XGUI is left on the keymap, KC__YGUI is right.
- # else
- # define KC__XGUI KC_RGUI
- # define KC__YGUI KC_LGUI
- # endif
- // Switch “spacebars”:
- # ifndef SPACE_LEFT__ENTER_RIGHT // standard
- # define LEFTCENTER_THUMB LT__MOV__KC_ENT
- # define RIGHTCENTER_THUMB KC_SPC
- # else
- # define LEFTCENTER_THUMB KC_SPC // reversed
- # define RIGHTCENTER_THUMB LT__MOV__KC_ENT
- # endif
- // Define the layout macro for the amount of hardware keys.
- // These for Minivan are defined up in the code tree.
- # if !defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW)
- # define LAYOUT_redefined LAYOUT // Default (8 keys on 1st row)
- # endif
- # if !defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW)
- # define LAYOUT_redefined LAYOUT_arrow // Additional key 1st row on the right. 'Arrow'
- # endif
- # if defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW)
- # define LAYOUT_redefined LAYOUT_command // Additional key 1st row on the left. 'Command'
- # endif
- # if defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW)
- # define LAYOUT_redefined LAYOUT_arrow_command // Additional keys 1st row both left and right. 'Arrow' + 'Command'
- # endif
- # ifdef TRANSMINIVAN_LAYOUT
- # undef LAYOUT_redefined
- # define LAYOUT_redefined TRANSMINIVAN_LAYOUT
- # endif
- // Process user config setting for speed measuring
- # ifdef STARTUP_SPEED
- # define SPEED_INIT_VALUE TRUE
- # else
- # define SPEED_INIT_VALUE FALSE
- # endif
- // Process user config setting for text size measuring
- # ifdef STARTUP_COUNT
- # define COUNT_INIT_VALUE TRUE
- # else
- # define COUNT_INIT_VALUE FALSE
- # endif
- // Get all key reductions at once
- # ifdef ALL_DRA_BON_EVISCERATIONS
- # ifdef BOX_DRAWINGS
- # undef BOX_DRAWINGS
- # endif
- # ifdef SUB_SCRIPT_NUMS
- # undef SUB_SCRIPT_NUMS
- # endif
- # ifdef FULL_DRA_2NDROW
- # undef FULL_DRA_2NDROW
- # endif
- # ifdef FULL_DRA_4THROW
- # undef FULL_DRA_4THROW
- # endif
- # ifdef FULL_BON_4THROW
- # undef FULL_BON_4THROW
- # endif
- # endif
- // This resolves compiling “TO (_BON)” on the _FUN layer.
- # ifdef REMOVE_BON
- # undef _BON
- # ifdef _BON_KEY_ALT_LAYER
- # define _BON _BON_KEY_ALT_LAYER // To what user wants
- # else
- # define _BON _FUN // void behavior
- # endif
- # endif
- // This resolves compiling “TO (_PAD)” on the _FUN layer.
- # ifdef REMOVE_PAD
- # undef _PAD
- # define _PAD _FUN // void behavior
- # endif
- // If the _ACC layer hold key has no function anymore because the layers _ACC and _BON to which it
- // switches have been removed, and no alternative use been set, that key reverts to being KC_DEL,
- // and the whole macro CHOLTAP_ACCE it normally activates gets cut.
- # if defined(REMOVE_ACC) \
- && !defined(_ACC_KEY_ALT_LAYER) \
- && defined(REMOVE_BON) \
- && !defined(_BON_KEY_ALT_LAYER)
- # define CHOLTAP_ACCE KC_DEL // replaces in the keymap
- # define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros
- # endif
- // Here all Unicode layers _ACC, _DRA and _BON have been removed, and none of their key(s) has
- // been re-assigned to a useful purpose. That makes that whole system redundant, so it is simplified.
- # if defined(REMOVE_ACC) \
- && !defined(_ACC_KEY_ALT_LAYER) \
- && defined(REMOVE_DRA) \
- && !defined(_DRA_KEY_ALT_LAYER) \
- && defined(REMOVE_BON) \
- && !defined(_BON_KEY_ALT_LAYER)
- # define CHOLTAP_ACCE KC_DEL // replaces in the keymap
- # define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros
- # define DUO_HOLD_BASIC // cuts out the long DUO_HOLD macro, replaces it with a simple 'descramble'-aware hold(_NSY/_DDN)
- # endif
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