config.h 6.5 KB

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  1. #pragma once
  2. #include "config_common.h"
  3. /* USB Device descriptor parameter */
  4. #define VENDOR_ID 0xFEED
  5. #define PRODUCT_ID 0x112D
  6. #define DEVICE_VER 0x0001
  7. #define MANUFACTURER yohewi
  8. #define PRODUCT UraNuma
  9. /* key matrix size */
  10. #define MATRIX_ROWS 5
  11. #define MATRIX_COLS 10
  12. /*
  13. * Keyboard Matrix Assignments
  14. *
  15. * Change this to how you wired your keyboard
  16. * COLS: AVR pins used for columns, left to right
  17. * ROWS: AVR pins used for rows, top to bottom
  18. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  19. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  20. *
  21. */
  22. #define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
  23. #define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, D2, D4 }
  24. #define UNUSED_PINS
  25. /* COL2ROW, ROW2COL*/
  26. #define DIODE_DIRECTION COL2ROW
  27. /*
  28. * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
  29. */
  30. #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
  31. // #define BACKLIGHT_PIN B7
  32. // #define BACKLIGHT_BREATHING
  33. // #define BACKLIGHT_LEVELS 3
  34. // #define RGB_DI_PIN E2
  35. // #ifdef RGB_DI_PIN
  36. // #define RGBLED_NUM 16
  37. // #define RGBLIGHT_HUE_STEP 8
  38. // #define RGBLIGHT_SAT_STEP 8
  39. // #define RGBLIGHT_VAL_STEP 8
  40. // #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  41. // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  42. // /*== all animations enable ==*/
  43. // #define RGBLIGHT_ANIMATIONS
  44. // /*== or choose animations ==*/
  45. // #define RGBLIGHT_EFFECT_BREATHING
  46. // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  47. // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  48. // #define RGBLIGHT_EFFECT_SNAKE
  49. // #define RGBLIGHT_EFFECT_KNIGHT
  50. // #define RGBLIGHT_EFFECT_CHRISTMAS
  51. // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  52. // #define RGBLIGHT_EFFECT_RGB_TEST
  53. // #define RGBLIGHT_EFFECT_ALTERNATING
  54. // /*== customize breathing effect ==*/
  55. // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  56. // #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
  57. // /*==== use exp() and sin() ====*/
  58. // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
  59. // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
  60. // #endif
  61. // fix iPhone and iPad power adapter issue
  62. // iOS device need lessthan 100
  63. #define USB_MAX_POWER_CONSUMPTION 100
  64. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  65. #define DEBOUNCE 5
  66. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  67. //#define MATRIX_HAS_GHOST
  68. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  69. #define LOCKING_SUPPORT_ENABLE
  70. /* Locking resynchronize hack */
  71. #define LOCKING_RESYNC_ENABLE
  72. /* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
  73. * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
  74. */
  75. // #define GRAVE_ESC_CTRL_OVERRIDE
  76. /*
  77. * Force NKRO
  78. *
  79. * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
  80. * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
  81. * makefile for this to work.)
  82. *
  83. * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
  84. * until the next keyboard reset.
  85. *
  86. * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
  87. * fully operational during normal computer usage.
  88. *
  89. * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
  90. * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
  91. * bootmagic, NKRO mode will always be enabled until it is toggled again during a
  92. * power-up.
  93. *
  94. */
  95. //#define FORCE_NKRO
  96. /*
  97. * Magic Key Options
  98. *
  99. * Magic keys are hotkey commands that allow control over firmware functions of
  100. * the keyboard. They are best used in combination with the HID Listen program,
  101. * found here: https://www.pjrc.com/teensy/hid_listen.html
  102. *
  103. * The options below allow the magic key functionality to be changed. This is
  104. * useful if your keyboard/keypad is missing keys and you want magic key support.
  105. *
  106. */
  107. /* key combination for magic key command */
  108. /* defined by default; to change, uncomment and set to the combination you want */
  109. // #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
  110. /* control how magic key switches layers */
  111. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
  112. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
  113. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
  114. /* override magic key keymap */
  115. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
  116. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
  117. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
  118. //#define MAGIC_KEY_HELP H
  119. //#define MAGIC_KEY_HELP_ALT SLASH
  120. //#define MAGIC_KEY_DEBUG D
  121. //#define MAGIC_KEY_DEBUG_MATRIX X
  122. //#define MAGIC_KEY_DEBUG_KBD K
  123. //#define MAGIC_KEY_DEBUG_MOUSE M
  124. //#define MAGIC_KEY_VERSION V
  125. //#define MAGIC_KEY_STATUS S
  126. //#define MAGIC_KEY_CONSOLE C
  127. //#define MAGIC_KEY_LAYER0 0
  128. //#define MAGIC_KEY_LAYER0_ALT GRAVE
  129. //#define MAGIC_KEY_LAYER1 1
  130. //#define MAGIC_KEY_LAYER2 2
  131. //#define MAGIC_KEY_LAYER3 3
  132. //#define MAGIC_KEY_LAYER4 4
  133. //#define MAGIC_KEY_LAYER5 5
  134. //#define MAGIC_KEY_LAYER6 6
  135. //#define MAGIC_KEY_LAYER7 7
  136. //#define MAGIC_KEY_LAYER8 8
  137. //#define MAGIC_KEY_LAYER9 9
  138. //#define MAGIC_KEY_BOOTLOADER B
  139. //#define MAGIC_KEY_BOOTLOADER_ALT ESC
  140. //#define MAGIC_KEY_LOCK CAPS
  141. //#define MAGIC_KEY_EEPROM E
  142. //#define MAGIC_KEY_EEPROM_CLEAR BSPACE
  143. //#define MAGIC_KEY_NKRO N
  144. //#define MAGIC_KEY_SLEEP_LED Z
  145. /*
  146. * Feature disable options
  147. * These options are also useful to firmware size reduction.
  148. */
  149. /* disable debug print */
  150. //#define NO_DEBUG
  151. /* disable print */
  152. //#define NO_PRINT
  153. /* disable action features */
  154. //#define NO_ACTION_LAYER
  155. //#define NO_ACTION_TAPPING
  156. //#define NO_ACTION_ONESHOT
  157. //#define NO_ACTION_MACRO
  158. //#define NO_ACTION_FUNCTION
  159. /*
  160. * MIDI options
  161. */
  162. /* enable basic MIDI features:
  163. - MIDI notes can be sent when in Music mode is on
  164. */
  165. //#define MIDI_BASIC
  166. /* enable advanced MIDI features:
  167. - MIDI notes can be added to the keymap
  168. - Octave shift and transpose
  169. - Virtual sustain, portamento, and modulation wheel
  170. - etc.
  171. */
  172. //#define MIDI_ADVANCED
  173. /* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
  174. //#define MIDI_TONE_KEYCODE_OCTAVES 1
  175. /* Bootmagic Lite key configuration */
  176. // #define BOOTMAGIC_LITE_ROW 0
  177. // #define BOOTMAGIC_LITE_COLUMN 0