gothic50.h 1.1 KB

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  1. #pragma once
  2. #include "quantum.h"
  3. /* This a shortcut to help you visually see your layout.
  4. *
  5. * The first section contains all of the arguments representing the physical
  6. * layout of the board and position of the keys.
  7. *
  8. * The second converts the arguments into a two-dimensional array which
  9. * represents the switch matrix.
  10. */
  11. #define LAYOUT( \
  12. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \
  13. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1D, \
  14. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, \
  15. k30, k31, k32, k34, k35, k37, k39, k3A, k3B, k3C, k3D \
  16. ) \
  17. { \
  18. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D }, \
  19. { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, KC_NO, k1D }, \
  20. { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D }, \
  21. { k30, k31, k32, KC_NO, k34, k35, KC_NO, k37, KC_NO, k39, k3A, k3B, k3C, k3D } \
  22. }