keymap.c 4.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576
  1. /*
  2. Copyright 2020 worldspawn00
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include QMK_KEYBOARD_H
  15. // Defines names for use in layer keycodes and the keymap
  16. enum layer_names {
  17. _BASE,
  18. _FN,
  19. _MEDIA };
  20. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  21. [_BASE] = LAYOUT(
  22. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PSCR,
  23. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_INS,
  24. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_DEL,
  25. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_MEDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
  26. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_BSPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
  27. ),
  28. [_FN] = LAYOUT(
  29. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PAUS,
  30. _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  31. _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  32. _______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP,
  33. _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
  34. ),
  35. [_MEDIA] = LAYOUT(
  36. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
  37. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  38. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______,
  39. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
  40. _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
  41. ),
  42. [3] = LAYOUT(
  43. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  44. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  45. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  46. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  47. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  48. )
  49. };
  50. void matrix_init_user(void) {
  51. // set CapsLock LED to output and off (active high)
  52. setPinOutput(F5);
  53. // set NumLock LED to output and off (active high)
  54. setPinOutput(F6);
  55. // set ScrollLock LED to output and off (active high)
  56. setPinOutput(F7);
  57. }
  58. // write to above indicators in a binary fashion based on current layer
  59. layer_state_t layer_state_set_user(layer_state_t state)
  60. {
  61. writePin(F5, (state & 0x1));
  62. writePin(F6, (state & 0x2));
  63. writePin(F7, (state & 0x4));
  64. return state;
  65. }