kodachi50.h 840 B

1234567891011121314151617181920
  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. K00, K01, K02, K03, K04, K05, K06, K76, K75, K74, K73, K72, K71, K70, \
  5. K10, K11, K12, K13, K14, K15, K16, K66, K65, K64, K63, K62, K61, K60, \
  6. K20, K21, K22, K23, K24, K25, K35, K26, K56, K55, K54, K53, K52, K51, K50, \
  7. K30, K31, K32, K34, K36, K46, K44, K43, K42, K41, K40 \
  8. ) { \
  9. { K00, K01, K02, K03, K04, K05, K06 }, \
  10. { K10, K11, K12, K13, K14, K15, K16 }, \
  11. { K20, K21, K22, K23, K24, K25, K26 }, \
  12. { K30, K31, K32, KC_NO, K34, K35, K36 }, \
  13. { K40, K41, K42, K43, K44, KC_NO, K46 }, \
  14. { K50, K51, K52, K53, K54, K55, K56 }, \
  15. { K60, K61, K62, K63, K64, K65, K66 }, \
  16. { K70, K71, K72, K73, K74, K75, K76 } \
  17. }