lighting_map.h 7.9 KB

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  1. // Copyright 2026 QMK
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. /*******************************************************************************
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  23. *******************************************************************************/
  24. #pragma once
  25. // clang-format off
  26. enum { ENABLED_RGBLIGHT_EFFECTS = 0
  27. | (1ULL << 0x00)
  28. #ifdef RGBLIGHT_EFFECT_BREATHING
  29. | (1ULL << 0x01)
  30. #endif
  31. #ifdef RGBLIGHT_EFFECT_BREATHING
  32. | (1ULL << 0x02)
  33. #endif
  34. #ifdef RGBLIGHT_EFFECT_BREATHING
  35. | (1ULL << 0x03)
  36. #endif
  37. #ifdef RGBLIGHT_EFFECT_BREATHING
  38. | (1ULL << 0x04)
  39. #endif
  40. #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  41. | (1ULL << 0x05)
  42. #endif
  43. #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  44. | (1ULL << 0x06)
  45. #endif
  46. #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  47. | (1ULL << 0x07)
  48. #endif
  49. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  50. | (1ULL << 0x08)
  51. #endif
  52. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  53. | (1ULL << 0x09)
  54. #endif
  55. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  56. | (1ULL << 0x0A)
  57. #endif
  58. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  59. | (1ULL << 0x0B)
  60. #endif
  61. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  62. | (1ULL << 0x0C)
  63. #endif
  64. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  65. | (1ULL << 0x0D)
  66. #endif
  67. #ifdef RGBLIGHT_EFFECT_SNAKE
  68. | (1ULL << 0x0E)
  69. #endif
  70. #ifdef RGBLIGHT_EFFECT_SNAKE
  71. | (1ULL << 0x0F)
  72. #endif
  73. #ifdef RGBLIGHT_EFFECT_SNAKE
  74. | (1ULL << 0x10)
  75. #endif
  76. #ifdef RGBLIGHT_EFFECT_SNAKE
  77. | (1ULL << 0x11)
  78. #endif
  79. #ifdef RGBLIGHT_EFFECT_SNAKE
  80. | (1ULL << 0x12)
  81. #endif
  82. #ifdef RGBLIGHT_EFFECT_SNAKE
  83. | (1ULL << 0x13)
  84. #endif
  85. #ifdef RGBLIGHT_EFFECT_KNIGHT
  86. | (1ULL << 0x14)
  87. #endif
  88. #ifdef RGBLIGHT_EFFECT_KNIGHT
  89. | (1ULL << 0x15)
  90. #endif
  91. #ifdef RGBLIGHT_EFFECT_KNIGHT
  92. | (1ULL << 0x16)
  93. #endif
  94. #ifdef RGBLIGHT_EFFECT_CHRISTMAS
  95. | (1ULL << 0x17)
  96. #endif
  97. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  98. | (1ULL << 0x18)
  99. #endif
  100. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  101. | (1ULL << 0x19)
  102. #endif
  103. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  104. | (1ULL << 0x1A)
  105. #endif
  106. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  107. | (1ULL << 0x1B)
  108. #endif
  109. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  110. | (1ULL << 0x1C)
  111. #endif
  112. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  113. | (1ULL << 0x1D)
  114. #endif
  115. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  116. | (1ULL << 0x1E)
  117. #endif
  118. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  119. | (1ULL << 0x1F)
  120. #endif
  121. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  122. | (1ULL << 0x20)
  123. #endif
  124. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  125. | (1ULL << 0x21)
  126. #endif
  127. #ifdef RGBLIGHT_EFFECT_RGB_TEST
  128. | (1ULL << 0x22)
  129. #endif
  130. #ifdef RGBLIGHT_EFFECT_ALTERNATING
  131. | (1ULL << 0x23)
  132. #endif
  133. #ifdef RGBLIGHT_EFFECT_TWINKLE
  134. | (1ULL << 0x24)
  135. #endif
  136. #ifdef RGBLIGHT_EFFECT_TWINKLE
  137. | (1ULL << 0x25)
  138. #endif
  139. #ifdef RGBLIGHT_EFFECT_TWINKLE
  140. | (1ULL << 0x26)
  141. #endif
  142. #ifdef RGBLIGHT_EFFECT_TWINKLE
  143. | (1ULL << 0x27)
  144. #endif
  145. #ifdef RGBLIGHT_EFFECT_TWINKLE
  146. | (1ULL << 0x28)
  147. #endif
  148. #ifdef RGBLIGHT_EFFECT_TWINKLE
  149. | (1ULL << 0x29)
  150. #endif
  151. };
  152. static const uint8_t rgblight_effect_map[][2] PROGMEM = {
  153. { 0x00, RGBLIGHT_MODE_STATIC_LIGHT},
  154. #ifdef RGBLIGHT_EFFECT_BREATHING
  155. { 0x01, RGBLIGHT_MODE_BREATHING},
  156. #endif
  157. #ifdef RGBLIGHT_EFFECT_BREATHING
  158. { 0x02, RGBLIGHT_MODE_BREATHING + 1},
  159. #endif
  160. #ifdef RGBLIGHT_EFFECT_BREATHING
  161. { 0x03, RGBLIGHT_MODE_BREATHING + 2},
  162. #endif
  163. #ifdef RGBLIGHT_EFFECT_BREATHING
  164. { 0x04, RGBLIGHT_MODE_BREATHING + 3},
  165. #endif
  166. #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  167. { 0x05, RGBLIGHT_MODE_RAINBOW_MOOD},
  168. #endif
  169. #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  170. { 0x06, RGBLIGHT_MODE_RAINBOW_MOOD + 1},
  171. #endif
  172. #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  173. { 0x07, RGBLIGHT_MODE_RAINBOW_MOOD + 2},
  174. #endif
  175. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  176. { 0x08, RGBLIGHT_MODE_RAINBOW_SWIRL},
  177. #endif
  178. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  179. { 0x09, RGBLIGHT_MODE_RAINBOW_SWIRL + 1},
  180. #endif
  181. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  182. { 0x0A, RGBLIGHT_MODE_RAINBOW_SWIRL + 2},
  183. #endif
  184. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  185. { 0x0B, RGBLIGHT_MODE_RAINBOW_SWIRL + 3},
  186. #endif
  187. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  188. { 0x0C, RGBLIGHT_MODE_RAINBOW_SWIRL + 4},
  189. #endif
  190. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  191. { 0x0D, RGBLIGHT_MODE_RAINBOW_SWIRL + 5},
  192. #endif
  193. #ifdef RGBLIGHT_EFFECT_SNAKE
  194. { 0x0E, RGBLIGHT_MODE_SNAKE},
  195. #endif
  196. #ifdef RGBLIGHT_EFFECT_SNAKE
  197. { 0x0F, RGBLIGHT_MODE_SNAKE + 1},
  198. #endif
  199. #ifdef RGBLIGHT_EFFECT_SNAKE
  200. { 0x10, RGBLIGHT_MODE_SNAKE + 2},
  201. #endif
  202. #ifdef RGBLIGHT_EFFECT_SNAKE
  203. { 0x11, RGBLIGHT_MODE_SNAKE + 3},
  204. #endif
  205. #ifdef RGBLIGHT_EFFECT_SNAKE
  206. { 0x12, RGBLIGHT_MODE_SNAKE + 4},
  207. #endif
  208. #ifdef RGBLIGHT_EFFECT_SNAKE
  209. { 0x13, RGBLIGHT_MODE_SNAKE + 5},
  210. #endif
  211. #ifdef RGBLIGHT_EFFECT_KNIGHT
  212. { 0x14, RGBLIGHT_MODE_KNIGHT},
  213. #endif
  214. #ifdef RGBLIGHT_EFFECT_KNIGHT
  215. { 0x15, RGBLIGHT_MODE_KNIGHT + 1},
  216. #endif
  217. #ifdef RGBLIGHT_EFFECT_KNIGHT
  218. { 0x16, RGBLIGHT_MODE_KNIGHT + 2},
  219. #endif
  220. #ifdef RGBLIGHT_EFFECT_CHRISTMAS
  221. { 0x17, RGBLIGHT_MODE_CHRISTMAS},
  222. #endif
  223. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  224. { 0x18, RGBLIGHT_MODE_STATIC_GRADIENT},
  225. #endif
  226. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  227. { 0x19, RGBLIGHT_MODE_STATIC_GRADIENT + 1},
  228. #endif
  229. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  230. { 0x1A, RGBLIGHT_MODE_STATIC_GRADIENT + 2},
  231. #endif
  232. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  233. { 0x1B, RGBLIGHT_MODE_STATIC_GRADIENT + 3},
  234. #endif
  235. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  236. { 0x1C, RGBLIGHT_MODE_STATIC_GRADIENT + 4},
  237. #endif
  238. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  239. { 0x1D, RGBLIGHT_MODE_STATIC_GRADIENT + 5},
  240. #endif
  241. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  242. { 0x1E, RGBLIGHT_MODE_STATIC_GRADIENT + 6},
  243. #endif
  244. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  245. { 0x1F, RGBLIGHT_MODE_STATIC_GRADIENT + 7},
  246. #endif
  247. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  248. { 0x20, RGBLIGHT_MODE_STATIC_GRADIENT + 8},
  249. #endif
  250. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  251. { 0x21, RGBLIGHT_MODE_STATIC_GRADIENT + 9},
  252. #endif
  253. #ifdef RGBLIGHT_EFFECT_RGB_TEST
  254. { 0x22, RGBLIGHT_MODE_RGB_TEST},
  255. #endif
  256. #ifdef RGBLIGHT_EFFECT_ALTERNATING
  257. { 0x23, RGBLIGHT_MODE_ALTERNATING},
  258. #endif
  259. #ifdef RGBLIGHT_EFFECT_TWINKLE
  260. { 0x24, RGBLIGHT_MODE_TWINKLE},
  261. #endif
  262. #ifdef RGBLIGHT_EFFECT_TWINKLE
  263. { 0x25, RGBLIGHT_MODE_TWINKLE + 1},
  264. #endif
  265. #ifdef RGBLIGHT_EFFECT_TWINKLE
  266. { 0x26, RGBLIGHT_MODE_TWINKLE + 2},
  267. #endif
  268. #ifdef RGBLIGHT_EFFECT_TWINKLE
  269. { 0x27, RGBLIGHT_MODE_TWINKLE + 3},
  270. #endif
  271. #ifdef RGBLIGHT_EFFECT_TWINKLE
  272. { 0x28, RGBLIGHT_MODE_TWINKLE + 4},
  273. #endif
  274. #ifdef RGBLIGHT_EFFECT_TWINKLE
  275. { 0x29, RGBLIGHT_MODE_TWINKLE + 5},
  276. #endif
  277. };
  278. uint8_t rgblight_effect_to_id(uint8_t val) {
  279. for(uint8_t i = 0; i < ARRAY_SIZE(rgblight_effect_map); i++) {
  280. if (pgm_read_byte(&rgblight_effect_map[i][1]) == val)
  281. return pgm_read_byte(&rgblight_effect_map[i][0]);
  282. }
  283. return 0xFF;
  284. }
  285. uint8_t rgblight_id_to_effect(uint8_t val) {
  286. for(uint8_t i = 0; i < ARRAY_SIZE(rgblight_effect_map); i++) {
  287. if (pgm_read_byte(&rgblight_effect_map[i][0]) == val)
  288. return pgm_read_byte(&rgblight_effect_map[i][1]);
  289. }
  290. return 0xFF;
  291. }