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Updates Documentation from #1444

Jack Humbert 8 anni fa
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commit
0787d70e55
53 ha cambiato i file con 1426 aggiunte e 4116 eliminazioni
  1. 31 16
      book.json
  2. 25 0
      docs/README.md
  3. 41 28
      docs/_summary.md
  4. 13 4
      docs/adding_features_to_qmk.md
  5. 17 41
      docs/basic_how_keyboards_work.md
  6. 186 0
      docs/basic_keycodes.md
  7. 18 12
      docs/build_environment_setup.md
  8. 0 103
      docs/build_guide.md
  9. 0 187
      docs/build_old.md
  10. 133 0
      docs/config_options.md
  11. 96 43
      docs/custom_quantum_functions.md
  12. 0 352
      docs/cygwin_guide.md
  13. 0 7
      docs/differences_from_tmk.md
  14. 39 0
      docs/documentation_best_practices.md
  15. 3 1
      docs/eclipse.md
  16. 0 64
      docs/embedding.md
  17. 24 48
      docs/faq.md
  18. 6 57
      docs/faq_build.md
  19. 20 74
      docs/faq_keymap.md
  20. 2 31
      docs/home.md
  21. 0 7
      docs/git_subtree.md
  22. 29 0
      docs/glossary.md
  23. 38 28
      docs/hand_wire.md
  24. 0 5
      docs/hhkb_alt_controller.md
  25. 63 0
      docs/how_to_github.md
  26. 15 8
      docs/key_functions.md
  27. 4 215
      docs/keycodes.md
  28. 0 8
      docs/keymap_config_h_example.h
  29. 0 37
      docs/keymap_examples.md
  30. 0 21
      docs/keymap_makefile_example.mk
  31. 0 685
      docs/keymap_old.md
  32. 0 29
      docs/kiibohd.asciidoc
  33. 0 38
      docs/license_clarification.md
  34. 0 1272
      docs/license_clarification_details.md
  35. 5 3
      docs/macros.md
  36. 3 3
      docs/make_instructions.md
  37. 0 36
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  38. 0 21
      docs/memory_write_error,_use_debug_for_more_info.md
  39. 75 11
      docs/mouse_keys.md
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  42. 0 14
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  43. 349 0
      docs/quantum_keycodes.md
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+ 31 - 16
book.json

@@ -1,24 +1,39 @@
 {
     "structure": {
-        "readme": "home.md",
         "summary": "_summary.md"
     },
-    "plugins" : ["toolbar", "edit-link", "anchors"],
+    "plugins" : [
+      "anchors",
+      "edit-link",
+      "forkmegithub",
+      "git-author",
+      "hints",
+      "numbered-headings",
+      "page-toc",
+      "terminal",
+      "toolbar"
+    ],
     "pluginsConfig": {
-            "edit-link": {
-                "base": "https://github.com/qmk/qmk_firmware/edit/master/docs",
-                "label": "Suggest an edit"
-            },
-        "toolbar": {
-            "buttons":
-            [
-                {
-                    "label": "QMK Firmware",
-                    "icon": "fa fa-github",
-                    "url": "https://github.com/qmk/qmk_firmware"
-                }
-            ]
-        }
+      "edit-link": {
+        "base": "https://github.com/qmk/qmk_firmware/edit/master/docs",
+        "label": "Suggest an edit"
+      },
+      "forkmegithub": {
+        "color": "red",
+        "url": "https://github.com/qmk/qmk_firmware"
+      },
+      "page-toc": {
+        "selector": ".markdown-section h1, .markdown-section h2"
+      },
+      "toolbar": {
+        "buttons": [
+          {
+            "label": "QMK Firmware",
+            "icon": "fa fa-github",
+            "url": "https://github.com/qmk/qmk_firmware"
+          }
+        ]
+      }
     },
     "root": "./docs/"
 }

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+ 25 - 0
docs/README.md


+ 41 - 28
docs/_summary.md

@@ -1,32 +1,45 @@
+* [Getting started](README.md) 
+  * [QMK Overview](qmk_overview.md)
+  * [Build Environment Setup](build_environment_setup.md)
+    * [Vagrant Guide](vagrant_guide.md)
+  * [Make instructions](make_instructions.md)
+  * [FAQ: Creating a Keymap](faq_keymap.md)
+  * [FAQ: Compiling QMK](faq_build.md)
+  * [How to Github](how_to_github.md)
 
-### Getting started 
-* [Introduction](home.md)
-* [QMK Overview](qmk_overview.md)
-* [Build Environment Setup](build_environment_setup.md)
-* [Make instructions](make_instructions.md)
+* [Features](features/README.md)
+  * [Layer switching](key_functions.md)
+  * [Leader Key](leader_key.md)
+  * [Macros](macros.md)
+  * [Dynamic Macros](dynamic_macros.md)
+  * [Space Cadet](space_cadet_shift.md)
+  * [Tap Dance](tap_dance.md)
+  * [Mouse keys](mouse_keys.md)
+  * [Unicode](unicode.md)
 
-### Making a keymap
-* [Keymap overview](keymap.md)
-* [Custom Quantum Functions](custom_quantum_functions.md)
-* [Keycodes](keycodes.md)
-* [Layer switching](key_functions.md)
-* [Leader Key](leader_key.md)
-* [Macros](macros.md)
-* [Dynamic Macros](dynamic_macros.md)
-* [Space Cadet](space_cadet_shift.md)
-* [Tap Dance](tap_dance.md)
-* [Mouse keys](mouse_keys.md)
-* [FAQ: Creating a Keymap](faq_keymap.md)
-* [FAQ: Compiling QMK](faq_build.md)
+* Reference
+  * [Glossary](glossary.md)
+  * [Keymap overview](keymap.md)
+  * [Keycodes](keycodes.md)
+    * [Basic Keycodes](basic_keycodes.md)
+    * [Quantum Keycodes](quantum_keycodes.md)
+  * [The `config.h` File](config_options.md)
+  * [Customizing Functionality](custom_quantum_functions.md)
+  * [Documentation Best Practices](documentation_best_practices.md)
+  * [Unit Testing](unit_testing.md)
   
-### For hardware makers and modders
-* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
-* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
-* [Modding your keyboard](modding_your_keyboard.md)
-* [Adding features to QMK](adding_features_to_qmk.md)
-* [ISP flashing guide](isp_flashing_guide.md)
+* For Makers and Modders
+  * [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
+  * [Adding features to QMK](adding_features_to_qmk.md)
+  * [Hand Wiring Guide](hand_wiring.md)
+  * [ISP flashing guide](isp_flashing_guide.md)
+  * [Modding your keyboard](modding_your_keyboard.md)
+  * [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
+
+* For a Deeper Understanding
+  * [How Keyboards Work](basic_how_keyboards_work.md)
+  * [Understanding QMK](understanding_qmk.md)
   
-### Other topics
-* [General FAQ](faq.md)
-* [Differences from TMK](differences_from_tmk.md)
-* [Using Eclipse with QMK](eclipse.md)
+* Other Topics
+  * [General FAQ](faq.md)
+  * [Using Eclipse with QMK](eclipse.md)

+ 13 - 4
docs/adding_features_to_qmk.md

@@ -1,7 +1,16 @@
-If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK! These are generally done via [pull request](https://github.com/qmk/qmk_firmware/pulls) after forking, and here are some things to keep in mind when creating one:
+# How To Add Features To QMK
 
-* **Disable by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, [open an issue](https://github.com/qmk/qmk_firmware/issues) for everyone to discuss it!
+If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK! 
+
+Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
+
+* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
+* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
+
+Once you have implemented your new feature you will generally submit a [pull request](https://github.com/qmk/qmk_firmware/pulls). Here are some things to keep in mind when creating one:
+
+* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
 * **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
 * **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
-* **Explain your feature** - submitting a markdown write-up of what your feature does with your PR may be needed, and it will allow a collaborator to easily copy it into the wiki for documentation (after proofing and editing).
-* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).
+* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
+* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).

+ 17 - 41
docs/basic_how_keyboards_work.md

@@ -23,20 +23,14 @@ in the next sections.
 Whenever you press a key, the firmware of your keyboard can register this event.
 It can register when the key is pressed, held and released.
 
-This usually happens with a [periodic scan of key presses with a frequency around 100 hz](https://github.com/benblazak/ergodox-firmware/blob/master/references.md#typical-keyboard-information).
-This speed often is limited by the mechanical key response time, the protocol
-to transfer those key presses (here USB HID), and by the software it is used in.
+This usually happens with a periodic scan of key presses. This speed often is limited by the mechanical key response time, the protocol to transfer those key presses (here USB HID), and by the software it is used in.
 
 ## 2. What the Firmware Sends
 
-The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf)
-tells what a keyboard can actually send through USB to have a chance to be
-properly recognised. This includes a pre-defined list of keycodes which are
-simple numbers from `0x00` to `0xE7`. The firmware assigns a keycode to each
-key of the keyboard.
+The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
 
-The firmware does not send actually letters or characters, but only keycodes.
-Thus, by modifying the firmware, you only can modify what keycode is sent over
+The firmware does not send actually letters or characters, but only scancodes.
+Thus, by modifying the firmware, you only can modify what scancode is sent over
 USB for a given key.
 
 ## 3. What the Operating System Does
@@ -45,49 +39,31 @@ Once the keycode reaches the operating system, a piece of software has to have
 it match an actual character thanks to a keyboard layout. For example, if your
 layout is set to QWERTY, a sample of the matching table is as follow:
 
-``` text
 | keycode | character |
-|---------+-----------|
-|    0x04 | a/A       |
-|    0x05 | b/B       |
-|    0x06 | c/C       |
-|     ... | ...       |
-|    0x1C | y/Y       |
-|    0x1D | z/Z       |
-|     ... | ...       |
-|---------+-----------|
-```
+|---------|-----------|
+| 0x04 | a/A |
+| 0x05 | b/B |
+| 0x06 | c/C |
+| ... | ... |
+| 0x1C | y/Y |
+| 0x1D | z/Z |
+| ... | ... |
 
 ## Back to the firmware
 
-As the layout is generally fixed (unless you create your own), the firmware can
-actually call a keycode by its layout name directly to ease things for you.
-
-This is exactly what is done here with `KC_A` actually representing `0x04` in
-QWERTY. The full list can be found in `keycode.txt`.
+As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in `keycode.txt`.
 
 ## List of Characters You Can Send
 
-Putting aside shortcuts, having a limited set of keycodes mapped to a limited
-layout means that **the list of characters you can assign to a given key only
-is the ones present in the layout**.
+Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key only is the ones present in the layout**.
 
-For example, this means that if you have a QWERTY US layout, and you want to
-assign 1 key to produce `€` (euro currency symbol), you are unable to do so,
-because the QWERTY US layout does not have such mapping. You could fix that by
-using a QWERTY UK layout, or a QWERTY US International.
+For example, this means that if you have a QWERTY US layout, and you want to assign 1 key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
 
-You may wonder why a keyboard layout containing all of Unicode is not devised
-then? The limited number of keycode available through USB simply disallow such
-a thing.
+You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycode available through USB simply disallow such a thing.
 
 ## How to (Maybe) Enter Unicode Characters
 
-You can have the firmware send *sequences of keys* to use the [software Unicode
-Input
-Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of
-the target operating system, thus effectively entering characters independently
-of the layout defined in the OS.
+You can have the firmware send *sequences of keys* to use the [software Unicode Input Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of the target operating system, thus effectively entering characters independently of the layout defined in the OS.
 
 Yet, it does come with multiple disadvantages:
 

+ 186 - 0
docs/basic_keycodes.md

@@ -0,0 +1,186 @@
+# Basic keycodes
+
+## Letters and Numbers
+
+|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
+|----|----|----|----|----|----|----|----|
+|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6|
+|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14|
+|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22|
+|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F|
+|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N|
+|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V|
+|KC_W|KC_X|KC_Y|KC_Z|||||
+
+## Punctuation
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_ENTER|KC_ENT|`Return (ENTER)`|
+|KC_ESCAPE|KC_ESC|`ESCAPE`|
+|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`|
+|KC_TAB||`Tab`|
+|KC_SPACE|KC_SPC|Spacebar|
+|KC_MINUS|KC_MINS|`-` and `_`|
+|KC_EQUAL|KC_EQL|`=` and `+`|
+|KC_LBRACKET|KC_LBRC|`[` and `{`|
+|KC_RBRACKET|KC_RBRC|`]` and `}`|
+|KC_BSLASH|KC_BSLS|`\` and <code>&#124;</code> |
+|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`|
+|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>&#124;</code> |
+|KC_INT1|KC_RO|JIS `\` and <code>&#124;</code> |
+|KC_INT2|KC_KANA|International216|
+|KC_INT3|KC_JYEN|Yen Symbol (`¥`)|
+|KC_SCOLON|KC_SCLN|`;` and `:`|
+|KC_QUOTE|KC_QUOT|`‘` and `“`|
+|KC_GRAVE|KC_GRV|Grave Accent and Tilde|
+|KC_COMMA|KC_COMM|`,` and `<`|
+|KC_DOT||`.` and `>`|
+|KC_SLASH|KC_SLSH|`/` and `?`|
+|KC_CAPSLOCK|KC_CAPS|Caps Lock|
+
+## Modifiers
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_LCTRL|KC_LCTL|LeftControl|
+|KC_LSHIFT|KC_LSFT|LeftShift|
+|KC_LALT||LeftAlt|
+|KC_LGUI||Left GUI(Windows/Apple/Meta key)|
+|KC_RCTRL|KC_RCTL|RightControl|
+|KC_RSHIFT|KC_RSFT|RightShift|
+|KC_RALT||RightAlt|
+|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
+|KC_LOCKING_CAPS||Locking Caps Lock|
+|KC_LOCKING_NUM||Locking Num Lock|
+|KC_LOCKING_SCROLL||Locking Scroll Lock|
+|KC_INT4|KC_HENK|JIS Henken|
+|KC_INT5|KC_MHEN|JIS Muhenken|
+
+## Commands
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_PSCREEN|KC_PSCR|PrintScreen|
+|KC_SCROLLLOCK|KC_SLCK|Scroll Lock|
+|KC_PAUSE|KC_PAUS|Pause|
+|KC_INSERT|KC_INS|Insert|
+|KC_HOME||Home|
+|KC_PGUP||PageUp|
+|KC_DELETE|KC_DEL|Delete Forward|
+|KC_END||End|
+|KC_PGDOWN|KC_PGDN|PageDown|
+|KC_RIGHT|KC_RGHT|RightArrow|
+|KC_LEFT||LeftArrow|
+|KC_DOWN||DownArrow|
+|KC_UP||UpArrow|
+|KC_APPLICATION|KC_APP|Application|
+|KC_POWER||Power|
+|KC_EXECUTE||Execute|
+|KC_HELP||Help|
+|KC_MENU||Menu|
+|KC_SELECT||Select|
+|KC_AGAIN||Again|
+|KC_UNDO||Undo|
+|KC_CUT||Cut|
+|KC_COPY||Copy|
+|KC_PASTE||Paste|
+|KC_FIND||Find|
+|KC_ALT_ERASE||Alternate Erase|
+|KC_SYSREQ||SysReq/Attention|
+|KC_CANCEL||Cancel|
+|KC_CLEAR||Clear|
+|KC_PRIOR||Prior|
+|KC_RETURN||Return|
+|KC_SEPARATOR||Separator|
+|KC_OUT||Out|
+|KC_OPER||Oper|
+|KC_CLEAR_AGAIN||Clear/Again|
+|KC_CRSEL||CrSel/Props|
+|KC_EXSEL||ExSel|
+|KC_SYSTEM_POWER|KC_PWR|System Power Down|
+|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep|
+|KC_SYSTEM_WAKE|KC_WAKE|System Wake|
+|KC_MAIL|KC_MAIL||
+|KC_CALCULATOR|KC_CALC||
+|KC_MY_COMPUTER|KC_MYCM||
+|KC_WWW_SEARCH|KC_WSCH||
+|KC_WWW_HOME|KC_WHOM||
+|KC_WWW_BACK|KC_WBAK||
+|KC_WWW_FORWARD|KC_WFWD||
+|KC_WWW_STOP|KC_WSTP||
+|KC_WWW_REFRESH|KC_WREF||
+|KC_WWW_FAVORITES|KC_WFAV||
+
+## Media Keys
+
+Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS.
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_STOP||Stop|
+|KC__MUTE||Mute|
+|KC__VOLUP||Volume Up|
+|KC__VOLDOWN||Volume Down|
+|KC_AUDIO_MUTE|KC_MUTE||
+|KC_AUDIO_VOL_UP|KC_VOLU||
+|KC_AUDIO_VOL_DOWN|KC_VOLD||
+|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
+|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
+|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
+|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)|
+|KC_MEDIA_STOP|KC_MSTP||
+|KC_MEDIA_PLAY_PAUSE|KC_MPLY||
+|KC_MEDIA_SELECT|KC_MSEL||
+
+## Numpad
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear|
+|KC_KP_SLASH|KC_PSLS|Keypad /|
+|KC_KP_ASTERISK|KC_PAST|Keypad *|
+|KC_KP_MINUS|KC_PMNS|Keypad -|
+|KC_KP_PLUS|KC_PPLS|Keypad +|
+|KC_KP_ENTER|KC_PENT|Keypad ENTER|
+|KC_KP_1|KC_P1|Keypad 1 and End|
+|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
+|KC_KP_3|KC_P3|Keypad 3 and PageDn|
+|KC_KP_4|KC_P4|Keypad 4 and Left Arrow|
+|KC_KP_5|KC_P5|Keypad 5|
+|KC_KP_6|KC_P6|Keypad 6 and Right Arrow|
+|KC_KP_7|KC_P7|Keypad 7 and Home|
+|KC_KP_8|KC_P8|Keypad 8 and Up Arrow|
+|KC_KP_9|KC_P9|Keypad 9 and PageUp|
+|KC_KP_0|KC_P0|Keypad 0 and Insert|
+|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
+|KC_KP_EQUAL|KC_PEQL|Keypad =|
+|KC_KP_COMMA|KC_PCMM|Keypad Comma|
+|KC_KP_EQUAL_AS400||Keypad Equal Sign|
+
+## Special Keys
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_NO||Ignore this key. (NOOP) |
+
+## Mousekey
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
+|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
+|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
+|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
+|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
+|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
+|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
+|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
+|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
+|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
+|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
+|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
+|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
+|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
+|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
+|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|

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docs/build_environment_setup.md


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+ 0 - 103
docs/build_guide.md


+ 0 - 187
docs/build_old.md

@@ -1,187 +0,0 @@
-Build Firmware and Program Controller
-=====================================
-
-## This guide may be out-dated - use [build_guide.md](build_guide.md) instead
-
-Download and Install
---------------------
-### 1. Install Tools
-
-1. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC (and avr-libc) with your favorite package manager or run the avr_setup.sh script in the root of this repository.
-
-2. **Programmer** On Windows install [Atmel FLIP][flip]. On Mac and Linux install [dfu-programmer][dfu-prog].
-
-3. **Driver** On Windows you start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. In case of `dfu-programmer` use its driver.
-
-If you use PJRC Teensy you don't need step 2 and 3 above, just get [Teensy loader][teensy-loader].
-
-
-### 2. Download source
-You can find firmware source at github:
-
-- <https://github.com/tmk/tmk_keyboard>
-
-If you are familiar with `Git` tools you are recommended to use it but you can also download zip archive from:
-
-- <https://github.com/tmk/tmk_keyboard/archive/master.zip>
-
-
-Build firmware
---------------
-### 1. Open terminal
-Open terminal window to get access to commands. Use Cygwin(or MingGW) `shell terminal` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in 'Run command' dialog showing up.
-
-### 2. Change directory
-Move to project directory in the firmware source.
-
-    cd tmk_keyboard/{'keyboard' or 'converter'}/<project>
-
-### 3. Make
-Build firmware using GNU `make` command. You'll see `<project>_<variant>.hex` file in that directory unless something unexpected occurs in build process.
-
-
-    make -f Makefile.<variant> clean
-    make -f Makefile.<variant>
-
-
-
-
-Program Controller
-------------------
-Now you have **hex** file to program on current directory. This **hex** is only needed to program your controller, other files are used for development and you may leave and forget them.
-
-### 1. Start bootloader
-How to program controller depends on controller chip and its board design. To program AVR USB chips you'll need to start it up in bootloader mode. Most of boards with the chip have a push button to let bootloader come up. Consult with your controller board manual.
-
-### 2. Program with DFU bootloader
-Stock AVR USB chip including ATmega32U4 has DFU bootloader by factory default. `FLIP` is a DFU programmer on Windows offered by Atmel. Open source command line tool `dfu-programmer` also supports AVR chips, it runs on Linux, Mac OSX and even Windows.
-
-To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
-If you have a proper program command in `Makefile` just type this.
-
-`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial below.
-To use command line tool run this command. Note that you need to set PATH variable properly.
-
-    $ make -f Makefile.<variant> flip
-
-Or to program with `dfu-programmer` run:
-
-    $ make -f Makefile.<variant> dfu
-
-#### FLIP GUI tutorial
-1. On menu bar click Device -> Select, then. `ATmega32u4`.
-2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
-At this point you'll see grey-outed widgets on the app get colored and ready.
-
-3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
-4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
-5. Re-plug USB cord or click 'Start Application' button to restart your controller.
-Done.
-
-See also these instructions if you need.
-
-- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
-- <http://www.atmel.com/Images/doc7769.pdf>
-
-
-### 3. Program with Teensy Loader
-If you have PJRC Teensy see instruction of `Teensy Loader`.
-
-- <http://www.pjrc.com/teensy/loader.html>
-
-Or use this command if you have command line version of Teensy Loader installed.
-
-    $ make -f Makefile.<variant> teensy
-
-
-### 4. Program with Other programmer
-You may want to use other programmer like `avrdude` with AVRISPmkII, Arduino or USBasp. In that case you can still use make target `program` for build with configuring `PROGRAM_CMD` in Makefile.
-
-    $ make -f Makefile.<variant> program
-
-
-[cygwin]:       https://www.cygwin.com/
-[mingw]:        http://www.mingw.org/
-[mhv]:          https://infernoembedded.com/products/avr-tools
-[winavr]:       http://winavr.sourceforge.net/
-[crosspack]:    http://www.obdev.at/products/crosspack/index.html
-[flip]:         http://www.atmel.com/tools/FLIP.aspx
-[dfu-prog]:     http://dfu-programmer.sourceforge.net/
-[teensy-loader]:http://www.pjrc.com/teensy/loader.html
-
-
-
-Makefile Options
-----------------
-### 1. MCU and Frequency.
-
-    MCU = atmega32u4       # Teensy 2.0
-    #MCU = at90usb1286      # Teensy++ 2.0
-    F_CPU = 16000000
-
-Set your MCU and its clock in Hz.
-
-    # Boot Section Size in *bytes*
-    #   Teensy halfKay   512
-    #   Atmel DFU loader 4096
-    #   LUFA bootloader  4096
-    OPT_DEFS += -DBOOTLOADER_SIZE=4096
-
-If you are using PJRC Teensy use `512` for `BOOTLOADER_SIZE`, otherwise use `4096` unless you are sure.
-
-### 2. Features
-Optional. Note that ***comment out*** with `#` to disable them.
-
-    BOOTMAGIC_ENABLE = yes      # Virtual DIP switch configuration(+1000)
-    MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
-    EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
-    CONSOLE_ENABLE = yes        # Console for debug(+400)
-    COMMAND_ENABLE = yes        # Commands for debug and configuration
-    SLEEP_LED_ENABLE = yes      # Breathing sleep LED during USB suspend
-    #NKRO_ENABLE = yes          # USB Nkey Rollover - not yet supported in LUFA
-    #BACKLIGHT_ENABLE = yes     # Enable keyboard backlight functionality
-
-### 3. Programmer
-Optional. Set proper command for your controller, bootloader and programmer. This command can be used with `make program`. Not needed if you use `FLIP`, `dfu-programmer` or `Teensy Loader`.
-
-    # avrdude with AVRISPmkII
-    PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
-
-    # avrdude with USBaspLoader
-    PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
-
-    # avrdude with arduino
-    PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
-
-
-
-Config.h Options
-----------------
-### 1. Magic command key combination
-
-    #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
-
-### 2. Mechanical Locking Support for CapsLock
-
-    /* Mechanical locking CapsLock support. Use KC_LCAP instead of KC_CAPS in keymap */
-    #define CAPSLOCK_LOCKING_ENABLE
-    /* Locking CapsLock re-synchronize hack */
-    #define CAPSLOCK_LOCKING_RESYNC_ENABLE
-
-### 3. Disable Debug and Print
-
-    /* disable debug print */
-    #define NO_DEBUG
-
-    /* disable print */
-    #define NO_PRINT
-
-### 4. Disable Action Features
-
-    #define NO_ACTION_LAYER
-    #define NO_ACTION_TAPPING
-    #define NO_ACTION_ONESHOT
-    #define NO_ACTION_MACRO
-    #define NO_ACTION_FUNCTION
-
-***TBD***

+ 133 - 0
docs/config_options.md

@@ -0,0 +1,133 @@
+# The `config.h` file
+
+This is a c header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere (namely keymaps). This file can exist at a couple different levels:
+
+## Keyboard
+
+```c
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+// config options
+
+#ifdef SUBPROJECT_<subproject>
+    #include "<subproject>/config.h"
+#endif
+
+#endif
+```
+
+This file contains config options that should apply to the whole keyboard, and won't change in subprojects, or most keymaps. The suproject block here only applies to keyboards with subprojects.
+
+## Subproject
+
+```c
+#ifndef <subproject>_CONFIG_H
+#define <subproject>_CONFIG_H
+
+#include "../config.h"
+
+// config options
+
+#endif
+```
+
+For keyboards that have subprojects, this file contains config options that should apply to only that subproject, and won't change in most keymaps.
+
+## Keymap
+
+```c
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// config options
+
+#endif
+```
+
+This file contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
+
+# Config Options
+
+```c
+#define VENDOR_ID 0x1234 // defines your VID, and for most DIY projects, can be whatever you want
+#define PRODUCT_ID 0x5678 // defines your PID, and for most DIY projects, can be whatever you want  
+#define DEVICE_VER 0 // defines the device version (often used for revisions)
+
+#define MANUFACTURER Me // generally who/whatever brand produced the board
+#define PRODUCT Board // the name of the keyboard
+#define DESCRIPTION a keyboard // a short description of what the keyboard is
+
+#define MATRIX_ROWS 5 // the number of rows in your keyboard's matrix
+#define MATRIX_COLS 15 // the number of columns in your keyboard's matrix
+
+#define MATRIX_ROW_PINS { D0, D5, B5, B6 } // pins of the rows, from top to bottom
+#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 } // pins of the columns, from left to right
+#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 } // pins unused by the keyboard for reference 
+#define MATRIX_HAS_GHOST // define is matrix has ghost (unlikely)
+#define DIODE_DIRECTION COL2ROW // COL2ROW or ROW2COL - how your matrix is configured
+// COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows
+
+#define AUDIO_VOICES // turns on the alternate audio voices (to cycle through)
+#define C6_AUDIO // enables audio on pin C6
+#define B5_AUDIO // enables audio on pin B5 (duophony is enable if both are enabled)
+
+#define BACKLIGHT_PIN B7 // pin of the backlight - B5, B6, B7 use PWM, others use softPWM
+#define BACKLIGHT_LEVELS 3 // number of levels your backlight will have (not including off)
+
+#define DEBOUNCING_DELAY 5 // the delay when reading the value of the pin (5 is default)
+
+#define LOCKING_SUPPORT_ENABLE // mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
+#define LOCKING_RESYNC_ENABLE // tries to keep switch state consistent with keyboard LED state
+
+#define IS_COMMAND() ( \ // key combination that allows the use of magic commands (useful for debugging)
+    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+// the following options can save on file size at the expense of that feature
+#define NO_DEBUG // disable debuging (saves on file size)
+#define NO_PRINT // disable printing (saves of file size)
+#define NO_ACTION_LAYER // no layers
+#define NO_ACTION_TAPPING // no tapping for layers/mods
+#define NO_ACTION_ONESHOT // no oneshot for layers/mods
+#define NO_ACTION_MACRO // no macros
+#define NO_ACTION_FUNCTION // no functions
+
+#define FORCE_NKRO // NKRO by default requires to be turned on, this forces it to be on always
+
+#define PREVENT_STUCK_MODIFIERS // when switching layers, this will release all mods
+
+#define TAPPING_TERM 200 // how long before a tap becomes a hold
+#define TAPPING_TOGGLE 2 // how many taps before triggering the toggle
+
+#define PERMISSIVE_HOLD // makes tap and hold keys work better for fast typers who don't want tapping term set above 500
+
+#define LEADER_TIMEOUT 300 // how long before the leader key times out
+
+#define ONESHOT_TIMEOUT 300 // how long before oneshot times out
+#define ONESHOT_TAP_TOGGLE 2 // how many taps before oneshot toggle is triggered
+
+#define IGNORE_MOD_TAP_INTERRUPT // makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
+
+// ws2812 options
+#define RGB_DI_PIN D7 // pin the DI on the ws2812 is hooked-up to
+#define RGBLIGHT_ANIMATIONS // run RGB animations
+#define RGBLED_NUM 15 // number of LEDs
+#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
+#define RGBLIGHT_SAT_STEP 25 // units to step when in/decresing saturation
+#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
+
+#define RGBW_BB_TWI // bit-bangs twi to EZ RGBW LEDs (only required for Ergodox EZ)
+
+// mousekey options (self-describing)
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 0
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 7
+#define MOUSEKEY_WHEEL_DELAY 0
+
+```

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+ 96 - 43
docs/custom_quantum_functions.md


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+ 0 - 352
docs/cygwin_guide.md


+ 0 - 7
docs/differences_from_tmk.md

@@ -1,7 +0,0 @@
-Understanding the essential changes made on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) should help you understand the QMK Firmware.
-
-| Firmware                     |TMK                    |QMK                      |
-|------------------------------|-----------------------|-------------------------|
-| Maintainer                   |hasu  (@tmk)           |Jack Humbert et al.      |
-| Build path customization     | `TMK_DIR = ...`       | `include .../Makefile`  |
-| `keymaps` array data | 3D array of `uint8_t`  holding **keycode**      | 3D array of `uint16_t` holding **keycode**  |

+ 39 - 0
docs/documentation_best_practices.md

@@ -0,0 +1,39 @@
+# Documentation Best Practices
+
+This page exists to document best practices when writing documentation for QMK. Following these guidelines will help to keep a consistent tone and style, which will in turn help other people more easily understand QMK.
+
+# Page Opening
+
+Your documentation page should generally start with an H1 heading, followed by a 1 paragrah description of what the user will find on this page. Keep in mind that this heading and paragraph will sit next to the Table of Contents, so keep the heading short and avoid long strings with no whitespace.
+
+Example:
+
+```
+# My Page Title
+
+This page covers my super cool feature. You can use this feature to make coffee, squeeze fresh oj, and have an egg mcmuffin and hashbrowns delivered from your local macca's by drone.
+```
+
+# Headings
+
+Your page should generally have multiple "H1" headings. Only H1 and H2 headings will included in the Table of Contents, so plan them out appropriately. Excess width should be avoided in H1 and H2 headings to prevent the Table of Contents from getting too wide.
+
+# Styled Hint Blocks
+
+You can have styled hint blocks drawn around text to draw attention to it.
+
+{% hint style='info' %}
+This uses `hint style='info'`
+{% endhint %}
+
+{% hint style='tip' %}
+This uses `hint style='tip'`
+{% endhint %}
+
+{% hint style='danger' %}
+This uses `hint style='danger'`
+{% endhint %}
+
+{% hint style='working' %}
+This uses `hint style='working'`
+{% endhint %}

+ 3 - 1
docs/eclipse.md

@@ -1,3 +1,5 @@
+# Setting Up Eclipse for QMK Development
+
 [Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
 
 Using an IDE such as Eclipse provides many advantages over a plain text editor, such as:
@@ -81,4 +83,4 @@ We will now configure a make target that cleans the project and builds the keyma
 6. Leave the other options checked and click <kbd>OK</kbd>. Your make target will now appear under the selected keyboard.
 7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target.
 8. Double-click the build target you created to trigger a build.
-9. Select the <kbd>Console</kbd> view at the bottom to view the running build.
+9. Select the <kbd>Console</kbd> view at the bottom to view the running build.

+ 0 - 64
docs/embedding.md

@@ -1,64 +0,0 @@
-# WARNING: Until issue [#173](https://github.com/tmk/tmk_keyboard/issues/173) goes through, the [core][1] repository will not be up-to-date with the latest changes and fixes, but can still be used.
-
-If you want to use TMK for your own keyboard project, you've got three options for embedding the [core][1].  
-The recommended option is [subtrees](#1-git-subtree).
-
-After adding the embed you'll need to [modify the Makefile](#modifications-to-the-makefile) of your project to point to the core correctly.
-
-## 1. git subtree
-
-In order to set up the subtree in your project, first add the core repository as a remote:  
-```
-git remote add -f core https://github.com/tmk/tmk_core
-```
-
-Then add the core as a subtree (directory) in your local repository:  
-```
-git subtree add -P tmk_core core master --squash
-```
-
-And that's it!
-
-When you want to update the subtree in your repository to match the master on [tmk_core][1], do this:  
-```
-git subtree pull -P tmk_core core master --squash
-```
-
-## 2. git submodule
-
-In order to set up the submodule in your project, first add a new submodule:  
-```
-git submodule add https://github.com/tmk/tmk_core tmk_core
-```
-
-Then pull, sync and update the submodule:  
-```
-git pull
-git submodule sync --recursive
-git submodule update --init --recursive
-```
-
-And that's it!
-
-When you want to update the subtree in your repository to match the master on [tmk_core][1], follow the same steps as above.
-
-If you want to clone a repository from GitHub that has submodule(s) in it, pass <kbd>--recursive</kbd> when cloning, like so:  
-`git clone --recursive https://github.com/<username>/<repository>`
-
-## 3. Manually (without git)
-
-*Note: This is not recommended in any way, but it's still possible.*
-
-Download a zipped version of the [tmk_core][1] repository using this link:  
-<https://github.com/tmk/tmk_core/archive/master.zip>
-
-Extract the zip in your project's directory, then rename the folder to <kbd>tmk_core</kbd>.
-
-## Modifications to the *Makefile*
-
-The one thing you have to make sure to change in the *Makefile* (compared to [tmk_keyboard](https://github.com/tmk/tmk_keyboard) drivers' *[Makefile](https://github.com/tmk/tmk_keyboard/blob/master/keyboard/gh60/Makefile#L45)*) is the "TMK_DIR" variable, which needs to point to the embed directory:  
-```Makefile
-TMK_DIR = ./tmk_core
-```
-
-[1]: https://github.com/tmk/tmk_core

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+ 24 - 48
docs/faq.md


+ 6 - 57
docs/faq_build.md

@@ -1,5 +1,6 @@
-## READ FIRST
-- https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md
+# Frequently Asked Build Questions
+
+This page covers questions about building QMK. If you have not yet you should read the [Build Guide](https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md).
 
 In short,
 
@@ -8,12 +9,10 @@ In short,
     $ make [-f Makefile.<variant>] [KEYMAP=...] dfu
 
 
-## Can't program on Linux and Mac
+## Can't program on Linux
 You will need proper permission to operate a device. For Linux users see udev rules below.
 Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
 
-https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man8/sudo.8.html
-
 In short when your controller is ATMega32u4,
     
     $ sudo dfu-programmer atmega32u4 erase --force
@@ -26,63 +25,14 @@ or just
 
 But to run `make` with root privilege is not good idea. Use former method as possible.
 
-## Do 'make clean' before 'make'
-You'll need `make clean` after you edit **config.h** or change options like `KEYMAP`.
-
-Frist remove all files made in previous build,
-
-    $ make clean
-
-then build new firmware. 
-
-    $ make [KEYMAP=...]
-
-Also you can always try `make clean` when you get other strange result during build.
-
-
 ## WINAVR is obsolete
 It is no longer recommended and may cause some problem.
 See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
 
-## USB stack: LUFA or PJRC?
-Use **LUFA**.
-
-**PJRC** stack won't be supported actively anymore. There is no reason to hesitate to use LUFA except for binary size(about 1KB lager?). But **PJRC** is still very useful for debug and development purpose.
-See also [Issue #50](https://github.com/tmk/tmk_keyboard/issues/50) and [Issue #58](https://github.com/tmk/tmk_keyboard/issues/58).
-
-## Edit configuration but not change
-You will need followings after editing `CONSOLE_ENABLE`, `NKRO_ENABLE`, `EXTRAKEY_ENABLE` or `MOUSEKEY_ENABLE` option in **Makefile**.
-
-### 1. make clean
-This will be needed when you edit **config.h**.
-
-### 2. Remove Drivers from Device Manager(Windows)
-**Windows only.** Linux, OSX and other OS's doesn't require this. It looks like Windows keeps using driver installed when device was connected first time even after the device changes its configuration. To load proper drivers for new configuration you need to remove existent drivers from **Drvice Manager**.
-
-### 3. Build with different VID:PID
-**Windows only.** If method 2. does't work fou you try this. Change Vendor ID or Product ID in **config.h** and build firmware. Windows should recognize it as whole new device and start drivers install process.
-
-### 4. Just try other ports
-This will be useful and the easiest workaround for **Windows**.
-
-
-
 ## USB VID and PID
 You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product.
 
-For example TMK uses following numbers by default.
-```
-keyboard:
-hhkb: FEED:CAFE
-gh60: FEED:6060
-
-converter:
-x68k: FEED:6800
-ps2: FEED:6512
-adb: FEED:0ADB
-ibm4704: FEED:4704
-pc98: FEED:9898
-```
+Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
 
 Also see this.
 https://github.com/tmk/tmk_keyboard/issues/150
@@ -112,7 +62,6 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
 ```
 
 
-
 ## Cortex: cstddef: No such file or directory
 GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
 https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
@@ -148,4 +97,4 @@ Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong
 #   LUFA bootloader  4096         
 #   USBaspLoader     2048         
 OPT_DEFS += -DBOOTLOADER_SIZE=2048
-```
+```

+ 20 - 74
docs/faq_keymap.md

@@ -1,10 +1,13 @@
-## READ FIRST
-https://github.com/tmk/tmk_core/blob/master/doc/keymap.md
+# Frequently Asked Keymap Questions
 
-## How to get keycode
-See [Keycodes](Keycodes). Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
+This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.html) first.
 
-## Sysrq key
+## What Keycodes Can I Use?
+See [Basic Keycodes](keycodes.html) and [Quantum Keycodes](quantum_keycodes.html) for most of the keys you can define.
+
+Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
+
+## `KC_SYSREQ` isn't working
 Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
 
 See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
@@ -16,7 +19,7 @@ Use `KC_PWR` instead of `KC_POWER` or vice versa.
 - `KC_PWR` works with Windows and Linux, not with OSX.
 - `KC_POWER` works with OSX and Linux, not with Windows.
 
-http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
+More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
 
 ## Oneshot modifier
 Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'.  Oneshot Shift mitgates this for me.
@@ -32,15 +35,17 @@ For Modifier keys and layer actions you have to place `KC_TRANS` on same positio
 
 
 ## Mechanical Lock Switch Support
-https://github.com/tmk/tmk_keyboard#mechanical-locking-support
-
-This feature is for *mechanical lock switch* like this Alps one.
-http://deskthority.net/wiki/Alps_SKCL_Lock
 
-Using enabling this feature and using keycodes `LCAP`, `LNUM` or `LSCR` in keymap you can use physical locking CapsLock, NumLock or ScrollLock keys as you expected.
+This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
+ 
+```
+#define LOCKING_SUPPORT_ENABLE
+#define LOCKING_RESYNC_ENABLE
+```
 
-Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `CAPS`, `NLCK` and `SLCK`.***
+After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead.
 
+Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
 
 ## Input special charactors other than ASCII like Cédille 'Ç'
 NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
@@ -111,68 +116,12 @@ https://github.com/tekezo/Karabiner/issues/403
 
 ## Esc and `~ on a key
 
-You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`.
-https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
-
-```
-#include "keymap_common.h"
-
-
-/* Leopold FC660
- * https://elitekeyboards.com/products.php?sub=leopold,compact&pid=fc660c
- * Shift + Esc = ~
- * Fn    + Esc = `
- *
- * Votex Poker II
- * https://adprice.fedorapeople.org/poker2_manual.pdf
- * Fn         + Esc = `
- * Fn + Shift + Esc = ~
- */
-const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* 0: qwerty */
-    [0] = KEYMAP( \
-        ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, NUHS,BSPC, \
-        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
-        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,ENT,  \
-        FN0, NUBS,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,RSFT,ESC, \
-        LCTL,LGUI,LALT,          SPC,                     RALT,FN1, RGUI,RCTL),
-    [1] = KEYMAP( \
-        GRV, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
-    [2] = KEYMAP( \
-        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
-};
-
-const uint16_t PROGMEM fn_actions[] = {
-    // https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
-    [0] = ACTION_LAYER_MODS(1, MOD_LSFT),
-    [1] = ACTION_LAYER_MOMENTARY(2),
-};
-```
-
-Otherwise, you can write code, see this.
-https://github.com/p3lim/keyboard_firmware/commit/fd799c12b69a5ab5addd1d4c03380a1b8ef8e9dc
-
-
-## 32 Fn keys are not enough?
-### actionmap
-It uses 16 bit codes and has no limitation of 32 Fn at the expense of memory space. TMK keymap is actually is 8 bit codes as subset of the actionmap.
-https://github.com/tmk/tmk_keyboard/issues?utf8=%E2%9C%93&q=is%3Aissue+actionmap
-
-### extension for modified keys
-https://geekhack.org/index.php?topic=41989.msg1885526#msg1885526
-
+Use `GRAVE_ESC` or `KC_GESC` in your keymap.
 
 ## Arrow on Right Modifier keys with Dual-Role
 This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
 ```
+
 #include "keymap_common.h"
 
 
@@ -211,18 +160,16 @@ const uint16_t PROGMEM fn_actions[] = {
 
 ```
 
-
 Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
 
 
 ## Eject on Mac OSX
-`EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
+`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
 It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
 
 Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
 
 
-
 ## What's weak_mods and real_mods in action_util.c
 ___TO BE IMPROVED___
 
@@ -262,4 +209,3 @@ if (timer_elapsed(key_timer) < 100) {
 ```
 
 It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in.
-

File diff suppressed because it is too large
+ 2 - 31
docs/home.md


+ 0 - 7
docs/git_subtree.md

@@ -1,7 +0,0 @@
-## Update core branch procedure
-    git co master
-    git subtree split -P tmk_core -b <tmp_branch>
-    git co core
-    git merge <tmp_branch>
-    git co master
-    git subtree merge -P tmk_core --squash

+ 29 - 0
docs/glossary.md

@@ -0,0 +1,29 @@
+# Glossary of QMK terms
+
+## Dynamic Macro
+A macro which has been recorded on the keyboard and which will be lost when the keyboard is unplugged or the computer rebooted.
+
+## git
+Versioning software used at the commandline
+
+## Keycode
+A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](keycodes.html) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](quantum_keycodes.html).
+
+## Keymap
+An array of keycodes mapped to a physical keyboard layout, which are processed on key presses and releases
+
+## Matrix
+A wiring pattern of columns and rows (and usually diodes) that enables the MCU to detect keypresses with a fewer number of pins
+
+## Macro
+A feature that lets you send muiltple keypress events (hid reports) after having pressed only a single key.
+
+## Mousekeys
+A feature that lets you control your mouse cursor and click from your keyboard.
+
+* [Mousekeys Documentation](mouse_keys.html)
+
+## Tap Dance
+A feature that lets you assign muiltple keycodes to the same key based on how many times you press it.
+
+* [Tap Dance Documentation](tap_dance.html)

File diff suppressed because it is too large
+ 38 - 28
docs/hand_wire.md


+ 0 - 5
docs/hhkb_alt_controller.md

@@ -1,5 +0,0 @@
-# Alternative Controller for HHKB
-
-* [Geekhack.org thread](https://geekhack.org/index.php?topic=12047.0)
-
-* [Connector unmate](https://geekhack.org/index.php?topic=12047.msg1543860#msg1543860)

+ 63 - 0
docs/how_to_github.md

@@ -0,0 +1,63 @@
+# How to use Github with QMK
+
+Github can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK.
+
+{% hint style='info' %}
+This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
+{% endhint %}
+
+Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":
+
+![Fork on Github](http://i.imgur.com/8Toomz4.jpg)
+
+If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
+
+![Download from Github](http://i.imgur.com/N1NYcSz.jpg)
+
+And be sure to select "HTTPS", and select the link and copy it:
+
+![HTTPS link](http://i.imgur.com/eGO0ohO.jpg)
+
+From here, enter `git clone ` into the command line, and then paste your link:
+
+```
+**[terminal]
+**[prompt you@computer]**[path ~]**[delimiter  $ ]**[command git clone https://github.com/whoeveryouare/qmk_firmware.git]
+Cloning into 'qmk_firmware'...
+remote: Counting objects: 46625, done.
+remote: Compressing objects: 100% (2/2), done.
+remote: Total 46625 (delta 0), reused 0 (delta 0), pack-reused 46623
+Receiving objects: 100% (46625/46625), 84.47 MiB | 3.14 MiB/s, done.
+Resolving deltas: 100% (29362/29362), done.
+Checking out files: 100% (2799/2799), done.
+```
+
+You now have your QMK fork on your local machine, and you can add your keymap, compile it and flash it to your board. Once you're happy with your changes, you can add, commit, and push them to your fork like this:
+
+```
+**[terminal]
+**[prompt you@computer]**[path ~/qmk_firmware]**[delimiter  $ ]**[command git add .]
+**[prompt you@computer]**[path ~/qmk_firmware]**[delimiter  $ ]**[command git commit -m "adding my keymap"]
+[master cccb1608] adding my keymap
+ 1 file changed, 1 insertion(+)
+ create mode 100644 keyboards/planck/keymaps/mine/keymap.c
+**[prompt you@computer]**[path ~/qmk_firmware]**[delimiter  $ ]**[command git push]
+Counting objects: 1, done.
+Delta compression using up to 4 threads.
+Compressing objects: 100% (1/1), done.
+Writing objects: 100% (1/1), 1.64 KiB | 0 bytes/s, done.
+Total 1 (delta 1), reused 0 (delta 0)
+remote: Resolving deltas: 100% (1/1), completed with 1 local objects.
+To https://github.com/whoeveryouare/qmk_firmware.git
+ + 20043e64...7da94ac5 master -> master
+```
+
+Your changes now exist on your fork on Github - if you go back there (https://github.com/<whoeveryouare>/qmk_firmware), you can create a "New Pull Request" by clicking this button:
+
+![New Pull Request](http://i.imgur.com/DxMHpJ8.jpg)
+
+Here you'll be able to see exactly what you've committed - if it all looks good, you can finalize it by clicking "Create Pull Request":
+
+![Create Pull Request](http://i.imgur.com/Ojydlaj.jpg)
+
+After submitting, we may talk to you about your changes, ask that you make changes, and eventually accept it! Thanks for contributing to QMK :)

File diff suppressed because it is too large
+ 15 - 8
docs/key_functions.md


+ 4 - 215
docs/keycodes.md

@@ -4,225 +4,14 @@ When defining a [keymap](keymap.md) each key needs a valid key definition.
 
 This page documents the symbols that correspond to keycodes that are available to you in QMK.
 
-To customize your board, they can be used by themselves or as **action codes** in combination with one of the [many C macros](https://github.com/qmk/qmk_firmware/wiki#c-macros-for-action-code).
+## Basic keycodes (`0x00` - `0xFF`)
 
-The source of truth for these codes is [tmk_core/common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h) file in the qmk source code.
-
-# The Keycodes
-
-Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
+[Basic keycodes](basic_keycodes.md) in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
 
 * `KC_NO` = 0 for no action
 * `KC_TRNS` = 1 for layer transparency
 * internal special keycodes in the `0xA5-DF` range (tmk heritage).
 
-## Letters and Numbers
-
-|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
-|----|----|----|----|----|----|----|----|
-|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6|
-|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14|
-|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22|
-|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F|
-|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N|
-|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V|
-|KC_W|KC_X|KC_Y|KC_Z|||||
-
-## Punctuation
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_ENTER|KC_ENT|`Return (ENTER)`|
-|KC_ESCAPE|KC_ESC|`ESCAPE`|
-|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`|
-|KC_TAB||`Tab`|
-|KC_SPACE|KC_SPC|Spacebar|
-|KC_MINUS|KC_MINS|`-` and `_`|
-|KC_EQUAL|KC_EQL|`=` and `+`|
-|KC_LBRACKET|KC_LBRC|`[` and `{`|
-|KC_RBRACKET|KC_RBRC|`]` and `}`|
-|KC_BSLASH|KC_BSLS|`\` and <code>&#124;</code> |
-|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`|
-|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>&#124;</code> |
-|KC_INT1|KC_RO|JIS `\` and <code>&#124;</code> |
-|KC_INT2|KC_KANA|International216|
-|KC_INT3|KC_JYEN|Yen Symbol (`¥`)|
-|KC_SCOLON|KC_SCLN|`;` and `:`|
-|KC_QUOTE|KC_QUOT|`‘` and `“`|
-|KC_GRAVE|KC_GRV|Grave Accent and Tilde|
-|KC_COMMA|KC_COMM|`,` and `<`|
-|KC_DOT||`.` and `>`|
-|KC_SLASH|KC_SLSH|`/` and `?`|
-|KC_CAPSLOCK|KC_CAPS|Caps Lock|
-
-## Modifiers
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_LCTRL|KC_LCTL|LeftControl|
-|KC_LSHIFT|KC_LSFT|LeftShift|
-|KC_LALT||LeftAlt|
-|KC_LGUI||Left GUI(Windows/Apple/Meta key)|
-|KC_RCTRL|KC_RCTL|RightControl|
-|KC_RSHIFT|KC_RSFT|RightShift|
-|KC_RALT||RightAlt|
-|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
-|KC_LOCKING_CAPS||Locking Caps Lock|
-|KC_LOCKING_NUM||Locking Num Lock|
-|KC_LOCKING_SCROLL||Locking Scroll Lock|
-|KC_INT4|KC_HENK|JIS Henken|
-|KC_INT5|KC_MHEN|JIS Muhenken|
-
-## Commands
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_PSCREEN|KC_PSCR|PrintScreen|
-|KC_SCROLLLOCK|KC_SLCK|Scroll Lock|
-|KC_PAUSE|KC_PAUS|Pause|
-|KC_INSERT|KC_INS|Insert|
-|KC_HOME||Home|
-|KC_PGUP||PageUp|
-|KC_DELETE|KC_DEL|Delete Forward|
-|KC_END||End|
-|KC_PGDOWN|KC_PGDN|PageDown|
-|KC_RIGHT|KC_RGHT|RightArrow|
-|KC_LEFT||LeftArrow|
-|KC_DOWN||DownArrow|
-|KC_UP||UpArrow|
-|KC_APPLICATION|KC_APP|Application|
-|KC_POWER||Power|
-|KC_EXECUTE||Execute|
-|KC_HELP||Help|
-|KC_MENU||Menu|
-|KC_SELECT||Select|
-|KC_AGAIN||Again|
-|KC_UNDO||Undo|
-|KC_CUT||Cut|
-|KC_COPY||Copy|
-|KC_PASTE||Paste|
-|KC_FIND||Find|
-|KC_ALT_ERASE||Alternate Erase|
-|KC_SYSREQ||SysReq/Attention|
-|KC_CANCEL||Cancel|
-|KC_CLEAR||Clear|
-|KC_PRIOR||Prior|
-|KC_RETURN||Return|
-|KC_SEPARATOR||Separator|
-|KC_OUT||Out|
-|KC_OPER||Oper|
-|KC_CLEAR_AGAIN||Clear/Again|
-|KC_CRSEL||CrSel/Props|
-|KC_EXSEL||ExSel|
-|KC_SYSTEM_POWER|KC_PWR|System Power Down|
-|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep|
-|KC_SYSTEM_WAKE|KC_WAKE|System Wake|
-|KC_MAIL|KC_MAIL||
-|KC_CALCULATOR|KC_CALC||
-|KC_MY_COMPUTER|KC_MYCM||
-|KC_WWW_SEARCH|KC_WSCH||
-|KC_WWW_HOME|KC_WHOM||
-|KC_WWW_BACK|KC_WBAK||
-|KC_WWW_FORWARD|KC_WFWD||
-|KC_WWW_STOP|KC_WSTP||
-|KC_WWW_REFRESH|KC_WREF||
-|KC_WWW_FAVORITES|KC_WFAV||
-
-## Media Keys
-
-Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS.
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_STOP||Stop|
-|KC__MUTE||Mute|
-|KC__VOLUP||Volume Up|
-|KC__VOLDOWN||Volume Down|
-|KC_AUDIO_MUTE|KC_MUTE||
-|KC_AUDIO_VOL_UP|KC_VOLU||
-|KC_AUDIO_VOL_DOWN|KC_VOLD||
-|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
-|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
-|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
-|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)|
-|KC_MEDIA_STOP|KC_MSTP||
-|KC_MEDIA_PLAY_PAUSE|KC_MPLY||
-|KC_MEDIA_SELECT|KC_MSEL||
-
-## Numpad
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear|
-|KC_KP_SLASH|KC_PSLS|Keypad /|
-|KC_KP_ASTERISK|KC_PAST|Keypad *|
-|KC_KP_MINUS|KC_PMNS|Keypad -|
-|KC_KP_PLUS|KC_PPLS|Keypad +|
-|KC_KP_ENTER|KC_PENT|Keypad ENTER|
-|KC_KP_1|KC_P1|Keypad 1 and End|
-|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
-|KC_KP_3|KC_P3|Keypad 3 and PageDn|
-|KC_KP_4|KC_P4|Keypad 4 and Left Arrow|
-|KC_KP_5|KC_P5|Keypad 5|
-|KC_KP_6|KC_P6|Keypad 6 and Right Arrow|
-|KC_KP_7|KC_P7|Keypad 7 and Home|
-|KC_KP_8|KC_P8|Keypad 8 and Up Arrow|
-|KC_KP_9|KC_P9|Keypad 9 and PageUp|
-|KC_KP_0|KC_P0|Keypad 0 and Insert|
-|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
-|KC_KP_EQUAL|KC_PEQL|Keypad =|
-|KC_KP_COMMA|KC_PCMM|Keypad Comma|
-|KC_KP_EQUAL_AS400||Keypad Equal Sign|
-
-## Special Keys
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_NO||Ignore this key. (NOOP) |
-
-## Mousekey
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
-|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
-|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
-|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
-|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
-|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
-|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
-|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
-|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
-|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
-|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
-|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
-|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
-|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
-|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
-|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
-
-## Magic Keys
-
-The following keys can be used to turn on and off various "Magic" features. These include Boot Magic (holding certain keys down while plugging the keyboard in) and the Magic Key.
+## Quantum keycodes (`0x0100` - `0xFFFF`)
 
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|MAGIC_SWAP_CONTROL_CAPSLOCK||Swap Capslock and Control|
-|MAGIC_CAPSLOCK_TO_CONTROL||Change Capslock to Control|
-|MAGIC_SWAP_ALT_GUI||Swap ALT and GUI|
-|MAGIC_SWAP_LALT_LGUI||Swap LALT and LGUI|
-|MAGIC_SWAP_RALT_RGUI||Swap RALT and RGUI|
-|MAGIC_NO_GUI||Disable off the GUI key|
-|MAGIC_SWAP_GRAVE_ESC||Swap the GRAVE (~ `) and Esc keys|
-|MAGIC_SWAP_BACKSLASH_BACKSPACE||Swap Backslash and Backspace|
-|MAGIC_UNSWAP_CONTROL_CAPSLOCK||Disable the Control/Caps Swap|
-|MAGIC_UNCAPSLOCK_TO_CONTROL||Turn Capslock back into Capslock|
-|MAGIC_UNSWAP_ALT_GUI||Turn the ALT/GUI swap off|
-|MAGIC_UNSWAP_LALT_LGUI||Turn the LALT/LGUI swap off|
-|MAGIC_UNSWAP_RALT_RGUI||Turn the RALT/RGUI swap off|
-|MAGIC_UNNO_GUI||Enable the GUI key|
-|MAGIC_UNSWAP_GRAVE_ESC||Turn the GRAVE/ESC swap off|
-|MAGIC_UNSWAP_BACKSLASH_BACKSPACE||Turn the Backslash/Backspace swap off|
-|MAGIC_HOST_NKRO||Turn NKRO on|
-|MAGIC_UNHOST_NKRO||Turn NKRO off|
-|MAGIC_TOGGLE_NKRO||Toggle NKRO on or off|
+[Quantum keycodes](quantum_keycodes.md) allow for easier customisation of your keymap than the basic ones provide, without having to define custom actions.

+ 0 - 8
docs/keymap_config_h_example.h

@@ -1,8 +0,0 @@
-#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
-
-#include "../../config.h"
-
-// place overrides here
-
-#endif

+ 0 - 37
docs/keymap_examples.md

@@ -1,37 +0,0 @@
-# Share your keymap idea here!
-https://github.com/tmk/tmk_keyboard/issues/265
-
----
-
-## Reverse-shifted for numbers
-With pressing Shift and '1' key you get **1** while with just '1' key you get **!**.
-- https://geekhack.org/index.php?topic=41989.msg1959718#msg1959718
-
-
-## KBT Pure layout
-Keymap code on Alps64
-https://github.com/thisisshi/tmk_keyboard/blob/15fe63e8d181a8a95988dcc71929f0024df55caa/keyboard/alps64/keymap_pure.c
-
-and guide.
-https://github.com/thisisshi/tmk_keyboard/blob/77ac0805ade565fb23657e3644c920ada71edccf/keyboard/alps64/Guide.md
-
-## Prevent stuck modifiers
-
-Consider the following scenario:
-
-1. Layer 0 has a key defined as Shift.
-2. The same key is defined on layer 1 as the letter A.
-3. User presses Shift.
-4. User switches to layer 1 for whatever reason.
-5. User releases Shift, or rather the letter A.
-6. User switches back to layer 0.
-
-Shift was actually never released and is still considered pressed.
-
-If such situation bothers you add this to your `config.h`:
-
-    #define PREVENT_STUCK_MODIFIERS
-
-This option uses 5 bytes of memory per every 8 keys on the keyboard
-rounded up (5 bits per key). For example on Planck (48 keys) it uses
-(48/8)\*5 = 30 bytes.

+ 0 - 21
docs/keymap_makefile_example.mk

@@ -1,21 +0,0 @@
-# Build Options
-#   change to "no" to disable the options, or define them in the Makefile in 
-#   the appropriate keymap folder that will get included automatically
-#
-BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
-CONSOLE_ENABLE = no         # Console for debug(+400)
-COMMAND_ENABLE = yes        # Commands for debug and configuration
-NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
-MIDI_ENABLE = no            # MIDI controls
-AUDIO_ENABLE = no           # Audio output on port C6
-UNICODE_ENABLE = no         # Unicode
-BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
-SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
-
-ifndef QUANTUM_DIR
-	include ../../../../Makefile
-endif

+ 0 - 685
docs/keymap_old.md

@@ -1,685 +0,0 @@
-Keymap framework - how to define your keymap
-============================================
-***NOTE: This is updated for QMK but this is still work in progress.  This may still be inconsistent with the source code.***
-
-QMK is based on TMK.   Understanding the essential changes made should help you understand variable names etc.
-
-## TMK vs. QMK
-
-| Firmware                  |TMK                    |QMK                      |
-|---------------------------|-----------------------|-------------------------|
-| Maintainer                |hasu                   |Jack Humbert et al.      |
-| Build path customization  | `TMK_DIR = ...`       | `include .../Makefile`  |
-| `keymaps` data            | 3D array of `uint8_t` holding **keycode**      | 3D array of `uint16_t` holding **action code**  |
-| `fn_actions` data         | 1D array of `uint16_t` holding **action code** | 1D array of `uint16_t` holding **action code**  |
-
-Since QMK is based on TMK and uses major portion of TMK code as is, understanding the essential changes made should help you understand the code.
-
-## 0. Keymap and layers
-In QMK,  **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
-
-For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
-
-Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
-
-    Keymap: 32 Layers                   Layer: action code matrix
-    -----------------                   ---------------------
-    stack of layers                     array_of_action_code[row][column]
-           ____________ precedence               _______________________
-          /           / | high                  / ESC / F1  / F2  / F3   ....
-      31 /___________// |                      /-----/-----/-----/-----
-      30 /___________// |                     / TAB /  Q  /  W  /  E   ....
-      29 /___________/  |                    /-----/-----/-----/-----
-       :   _:_:_:_:_:__ |               :   /LCtrl/  A  /  S  /  D   ....
-       :  / : : : : : / |               :  /  :     :     :     :
-       2 /___________// |               2 `--------------------------
-       1 /___________// |               1 `--------------------------
-       0 /___________/  V low           0 `--------------------------
-
-
-Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
-
-### 0.1 Keymap layer status
-Keymap layer has its state in two 32 bit parameters:
-
-* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
-* **`layer_state`** () has current on/off status of the layer on its each bit.
-
-Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
-Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
-To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
-
-    Initial state of Keymap          Change base layout              
-    -----------------------          ------------------              
-
-      31                               31
-      30                               30
-      29                               29
-       :                                :
-       :                                :   ____________
-       2   ____________                 2  /           /
-       1  /           /              ,->1 /___________/
-    ,->0 /___________/               |  0
-    |                                |
-    `--- default_layer = 0           `--- default_layer = 1
-         layer_state   = 0x00000001       layer_state   = 0x00000002
-
-On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
-
-    Overlay feature layer
-    ---------------------      bit|status
-           ____________        ---+------
-      31  /           /        31 |   0
-      30 /___________// -----> 30 |   1
-      29 /___________/  -----> 29 |   1
-       :                        : |   :
-       :   ____________         : |   :
-       2  /           /         2 |   0
-    ,->1 /___________/  ----->  1 |   1
-    |  0                        0 |   0
-    |                                 +
-    `--- default_layer = 1            |
-         layer_state   = 0x60000002 <-'
-
-
-
-### 0.2 Layer Precedence and Transparency
-Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
-
-You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
-Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
-See example below.
-
-
-### 0.3 Keymap Example
-Keymap in this QMK is **`static const uint16_t PROGMEM keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.  It holds the 16 bit quantum keycode (action code).
-
-> Please note that keymap in the TMK, which QMK was forked from, is **`static const uint8_t PROGMEM keymaps[]`** C array which holds the 8 bit keycode (~USB HID usage code).
-
-This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
-This example has three layers, 'QWERTY' as base layer, 'FN' and  'MOUSE'.
-
-In this example,
-
- `MO(layer)` is a **momentary layer switching** key.
-
-You can find other keymap definitions in file `keymap.c` located on project directories.
-```
-/*
- * dbroqua HHKB Layout
- */
-#include "hhkb.h"
-
-#define BASE 0
-#define FN 1
-#define MOUSE 2
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* BASE Level: Default Layer
-     * ,-----------------------------------------------------------------------------------------.
-     * | Esc |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |  -  |  =  |  \  |  `  |
-     * |-----------------------------------------------------------------------------------------+
-     * | Tab    |  Q  |  W  |  E  |  R  |  T  |  Y  |  U  |  I  |  O  |  P  |  [  |  ]  |  Bksp  |
-     * |-----------------------------------------------------------------------------------------+
-     * | Ctrl    |  A  |  S  |  D  |  F  |  G  |  H  |  J  |  K  |  L  |  ;  |  '  |    Enter    |
-     * |-----------------------------------------------------------------------------------------+
-     * | Shift     |  Z  |  X  |  C  |  V  |  B  |  N  |  M  |  ,  |  .  |  /  | Shift     | fn  |
-     * +-----------------------------------------------------------------------------------------+
-     *         | Gui |  Alt   |               Space               | AltGr |Mouse|
-     *         `----------------------------------------------------------------´
-     */
-    [BASE] = KEYMAP(
-        KC_ESC,   KC_1,  KC_2,  KC_3,  KC_4,  KC_5,  KC_6,  KC_7,  KC_8,     KC_9,    KC_0,     KC_MINS,  KC_EQL,    KC_BSLS,  KC_GRV, \
-        KC_TAB,   KC_Q,  KC_W,  KC_E,  KC_R,  KC_T,  KC_Y,  KC_U,  KC_I,     KC_O,    KC_P,     KC_LBRC,  KC_RBRC,   KC_BSPC,          \
-        KC_LCTL,  KC_A,  KC_S,  KC_D,  KC_F,  KC_G,  KC_H,  KC_J,  KC_K,     KC_L,    KC_SCLN,  KC_QUOT,  KC_ENT,                      \
-        KC_LSFT,  KC_Z,  KC_X,  KC_C,  KC_V,  KC_B,  KC_N,  KC_M,  KC_COMM,  KC_DOT,  KC_SLSH,  KC_RSFT,  MO(FN),                    \
-                        KC_LGUI, KC_LALT,  /*        */ KC_SPC, KC_RALT, MO(MOUSE)
-    ),
-
-    /* FN Layer
-     * ,-----------------------------------------------------------------------------------------.
-     * | Pwr |  F1  | F2  | F3  | F4  | F5  | F6  | F7  | F8  | F9  | F0  | F11 | F12 | Ins | Del|
-     * |-----------------------------------------------------------------------------------------+
-     * | Caps   |     |     |     |     |     |     |     |PrtSc| Slck| Paus|  Up |     |        |
-     * |-----------------------------------------------------------------------------------------+
-     * |         | Vol-| Vol+| Mute|     |     | *   | /   | Home| PgUp| Left |Right|            |
-     * |-----------------------------------------------------------------------------------------+
-     * |           | Prev| Play| Next|     |     | +   | -   | End |PgDwn| Down|           |     |
-     * +-----------------------------------------------------------------------------------------+
-     *         |     |        |                                   | Stop  |     |
-     *         `----------------------------------------------------------------´
-     */
-    [FN] = KEYMAP(
-        KC_PWR,   KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,    KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,   KC_F12,   KC_INS,   KC_DEL, \
-        KC_CAPS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_PSCR,  KC_SLCK,  KC_PAUS,  KC_UP,    KC_TRNS,  KC_TRNS,          \
-        KC_TRNS,  KC_VOLD,  KC_VOLU,  KC_MUTE,  KC_TRNS,  KC_TRNS,  KC_PAST,  KC_PSLS,  KC_HOME,  KC_PGUP,  KC_LEFT,  KC_RGHT,  KC_TRNS,                    \
-        KC_TRNS,  KC_MPRV,  KC_MPLY,  KC_MNXT,  KC_TRNS,  KC_TRNS,  KC_PPLS,  KC_PMNS,  KC_END,   KC_PGDN,  KC_DOWN,  KC_TRNS,  KC_TRNS,                    \
-                        KC_TRNS, KC_TRNS,           KC_TRNS,                KC_MSTP, KC_TRNS
-    ),
-
-    /* MOUSE Layer
-     * ,-----------------------------------------------------------------------------------------.
-     * |     |      |     |     |     |     |     |     |     |     |     |     |     |     |    |
-     * |-----------------------------------------------------------------------------------------+
-     * |        |     | WUp |     |     |     |     |     |     |     | Btn1|  Up | Btn2|        |
-     * |-----------------------------------------------------------------------------------------+
-     * |         | WLt | WDn | WRt |     |     |     |     |     |     | Left |Right|            |
-     * |-----------------------------------------------------------------------------------------+
-     * |           |     |     |     |     |     |     |     |     | Btn3| Down|           |     |
-     * +-----------------------------------------------------------------------------------------+
-     *         |     |        |                                   |       |     |
-     *         `----------------------------------------------------------------´
-     */
-    [MOUSE] = KEYMAP(
-        KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS, \
-        KC_TRNS,  KC_TRNS,  KC_WH_U,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_BTN1,  KC_MS_U,  KC_BTN2,  KC_TRNS,          \
-        KC_TRNS,  KC_WH_L,  KC_WH_D,  KC_WH_R,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_MS_L,  KC_MS_R,  KC_TRNS,                    \
-        KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_BTN3,  KC_MS_D,  KC_TRNS,  KC_TRNS,                    \
-                        KC_TRNS, KC_TRNS,           KC_TRNS,                KC_TRNS, KC_TRNS
-    )
-};
-
-const uint16_t PROGMEM fn_actions[] = {
-
-};
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
-  // MACRODOWN only works in this function
-      switch(id) {
-        case 0:
-          if (record->event.pressed) {
-            register_code(KC_RSFT);
-          } else {
-            unregister_code(KC_RSFT);
-          }
-        break;
-      }
-    return MACRO_NONE;
-};
-```
-
-
-## 1. Keycode
-See [`tmk_core/common/keycode.h`](../tmk_core/common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap.  Keycodes are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) plus special codes in the `0xA5-DF` range.
-
-Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
-
-keymaps[]
-
-In `KEYMAP()` macro, TMK recommends you to keep prefix part `KC_` of keycode to keep keymap compact. For example, just use `A` instead you place `KC_A` in `KEYMAP()`.  But this doesn't apply for QMK. 
-
-The `KEYMAP()` macro defines correspondence between the physical key location to the electrical key connection.
-
-Some keycodes has 7-letter **short name** such as `KC_COMM` in addition to descriptive name `KC_COMMA`, you'll prefer short one in `KEYMAP()`.
-
-### 1.0 Other key
-- `KC_NO` for no action
-- `KC_TRNS` for layer transparency (See above)
-
-### 1.1 Normal key
-- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
-- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
-- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
-- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
-- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
-- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
-
-### 1.2 Modifier
-There are 8 modifiers which has discrimination between left and right. 
-
-- `KC_LCTL` and `KC_RCTL` for Control
-- `KC_LSFT` and `KC_RSFT` for Shift
-- `KC_LALT` and `KC_RALT` for Alt
-- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
-
-### 1.3 Mousekey
-- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
-- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
-- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
-
-### 1.4 System & Media key
-- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
-- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
-- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
-- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
-- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
-
-### 1.5 Fn key
-You don't need to use this functionality under QMK since this is a backward compatibility functionality.  Unlike TMK, you can write action code itself directly in  **`static const uint16_t PROGMEM keymaps[]`** C array using `MO(layer)`, etc.
-
-`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***Only 32 `Fn` keys can be defined at most.***
-
-
-### 1.6 Keycode Table
- See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
-
- In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
-[HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
-
-
-
-## 2. Action
-See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
-
-Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
-
-***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
-
-
-### 2.1 Key Action
-This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
-
-#### Parameters
-+ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
-              ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
-+ **key**: keycode
-
-
-#### 2.1.1 Normal key and Modifier
-***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
-
-You can define these actions on *'A'* key and *'left shift'* modifier with:
-
-    ACTION_KEY(KC_A)
-    ACTION_KEY(KC_LSFT)
-
-#### 2.1.2 Modified key
-This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
-
-Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
-
-    ACTION_MODS_KEY(MOD_LSFT, KC_1)
-    ACTION_MODS_KEY(MOD_LALT, KC_TAB)
-
-Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
-
-    ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
-
-#### 2.1.3 Multiple Modifiers
-Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
-
-    ACTION_MODS(MOD_ALT | MOD_LSFT)
-
-#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
-Works as a modifier key while holding, but registers a key on tap(press and release quickly).
-
-
-    ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
-
-
-
-### 2.2 Layer Action
-These actions operate layers of keymap.
-
-#### Parameters
-You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
-
-
-+ **layer**: `0`-`31`
-+ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
-+ **bits**: 4-bit value and 1-bit mask bit
-
-
-#### 2.2.1 Default Layer
-Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
-
-This sets Default Layer to given parameter `layer` and activate it.
-
-    ACTION_DEFAULT_LAYER_SET(layer)
-
-
-#### 2.2.2 Momentary 
-Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
-
-    ACTION_LAYER_MOMENTARY(layer)
-
-
-#### 2.2.3 Toggle Switch
-Turns on `layer` with first type(press and release) and turns off with next.
-
-    ACTION_LAYER_TOGGLE(layer)
-
-
-#### 2.2.4 Momentary Switch with tap key
-Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
-
-    ACTION_LAYER_TAP_KEY(layer, key)
-
-
-#### 2.2.5 Momentary Switch with tap toggle
-Turns on `layer` momentary while holding and toggles it with serial taps.
-
-    ACTION_LAYER_TAP_TOGGLE(layer)
-
-
-#### 2.2.6 Invert state of layer
-Inverts current state of `layer`. If the layer is on it becomes off with this action.
-
-    ACTION_LAYER_INVERT(layer, on)
-
-
-#### 2.2.7 Turn On layer
-Turns on layer state.
-
-    ACTION_LAYER_ON(layer, on)
-
-Turns on layer state on press and turns off on release.
-
-    ACTION_LAYER_ON_OFF(layer)
-
-
-#### 2.2.8 Turn Off layer
-Turns off layer state.
-
-    ACTION_LAYER_OFF(layer, on)
-
-Turns off layer state on press and activates on release.
-
-    ACTION_LAYER_OFF_ON(layer)
-
-
-#### 2.2.9 Set layer
-Turn on layer only.
-`layer_state = (1<<layer) [layer: 0-31]`
-
-    ACTION_LAYER_SET(layer, on)
-
-Turns on layer only and clear all layer on release..
-
-    ACTION_LAYER_SET_CLEAR(layer)
-
-
-#### 2.2.10 Bitwise operation
-
-**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
-
-    ACTION_LAYER_BIT_AND(part, bits, on)
-    ACTION_LAYER_BIT_OR(part, bits, on)
-    ACTION_LAYER_BIT_XOR(part, bits, on)
-    ACTION_LAYER_BIT_SET(part, bits, on)
-
-These actions works with parameters as following code.
-
-    uint8_t shift = part*4;
-    uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
-    uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
-
-
-Default Layer also has bitwise operations, they are executed when key is released.
-
-    ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
-    ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
-    ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
-    ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
-
-
-
-### 2.3 Macro action
-***TBD***
-
-`Macro` action indicates complex key strokes.
- 
-    MACRO( D(LSHIFT), D(D), END )
-    MACRO( U(D), U(LSHIFT), END )
-    MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
-
-#### 2.3.1 Macro Commands
-- **I()**   change interval of stroke.
-- **D()**   press key
-- **U()**   release key
-- **T()**   type key(press and release)
-- **W()**   wait
-- **END**   end mark
-
-#### 2.3.2 Examples
-
-***TODO: sample implementation***
-See `keyboards/hhkb/keymap.c` for sample.
-
-
-
-### 2.4 Function action
-***TBD***
-
-There are two type of action, normal `Function` and tappable `Function`.
-These actions call user defined function with `id`, `opt`, and key event information as arguments.
-
-#### 2.4.1 Function
-To define normal `Function` action in keymap use this.
-
-    ACTION_FUNCTION(id, opt)
-
-#### 2.4.2 Function with tap
-To define tappable `Function` action in keymap use this.
-
-    ACTION_FUNCTION_TAP(id, opt)
-
-#### 2.4.3 Implement user function
-`Function` actions can be defined freely with C by user in callback function:
-
-    void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
-
-This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
-
- `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
-
-    typedef struct {
-        keyevent_t  event;
-        uint8_t     tap_count;
-    } keyrecord_t;
-
-    typedef struct {
-        key_t    key;
-        bool     pressed;
-        uint16_t time;
-    } keyevent_t;
-
-    typedef struct {
-        uint8_t col;
-        uint8_t row;
-    } key_t;
-
-***TODO: sample implementation***
-See `keyboards/hhkb/keymap.c` for sample.
-
-
-
-### 2.5 Backlight Action
-These actions control the backlight.
-
-#### 2.5.1 Change backlight level
-Increase backlight level.
-
-    ACTION_BACKLIGHT_INCREASE()
-
-Decrease backlight level.
-
-    ACTION_BACKLIGHT_DECREASE()
-
-Step through backlight levels.
-
-    ACTION_BACKLIGHT_STEP()
-
-Turn a specific backlight level on or off.
-
-    ACTION_BACKLIGHT_LEVEL(1)
-
-#### 2.5.2 Turn on / off backlight
-Turn the backlight on and off without changing level.
-
-    ACTION_BACKLIGHT_TOGGLE()
-
-
-
-### 2.6 Swap-Hands Action
-The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
-
-### 2.6.1 Configuration
-The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
-
-```
-const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
-  {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
-  {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
-  {{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
-  {{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
-};
-```
-
-Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
-
-### 2.6.2 Advanced Swap Commands
-- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
-- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
-- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
-- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
-- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
-- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
-- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
-- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
-
-
-
-## 3. Layer switching Example
-There are some ways to switch layer with 'Layer' actions.
-
-### 3.1 Momentary switching
-Momentary switching changes layer only while holding Fn key.
-
-This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
-
-    ACTION_LAYER_MOMENTARY(1)
-
-
-Note that after switching on press the actions on destination layer(Layer 1) are performed.
-***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
-
-
-### 3.2 Toggle switching
-Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
-
-This performs toggle switching action of 'Layer 2'.
-
-    ACTION_LAYER_TOGGLE(2)
-
-
-
-### 3.3 Momentary switching with Tap key
-These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
-
-    ACTION_LAYER_TAP_KEY(2, KC_SCLN)
-
-With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
-
-
-
-### 3.4 Momentary switching with Tap Toggle
-This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
-
-    ACTION_LAYER_TAP_TOGGLE(1)
-
-Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
-
-
-
-### 3.5 Momentary switching with Modifiers
-This registers modifier key(s) simultaneously with layer switching.
-
-    ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
-
-
-
-## 4. Tapping
-Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
-
-### 4.1 Tap Key
-This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
-
-Modifier with tap key:
-
-    ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
-
-Layer switching with tap key:
-
-    ACTION_LAYER_TAP_KEY(2, KC_SCLN)
-
-[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
-
-When user hold a key after tap, it repeat the tapped key rather to hold a modifier key.
-If you prefer to hold a modifier instead, define `TAPPING_FORCE_HOLD` in `config.h`.
-See https://github.com/qmk/qmk_firmware/issues/889 for the detail.
-
-### 4.2 Tap Toggle
-This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
-
-    ACTION_LAYER_TAP_TOGGLE(1)
-
-
-### 4.3 Oneshot Modifier
-This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping. The behavior of oneshot modifiers is similar to the [sticky keys](https://en.wikipedia.org/wiki/StickyKeys) functionality found in most operating systems.
-
-    ACTION_MODS_ONESHOT(MOD_LSFT)
-
-Oneshot layer key:
-
-    ACTION_LAYER_ONESHOT(MY_LAYER)
-
-Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
-
-Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
-
-Most implementations of sticky keys allow you to lock a modifier by double tapping the modifier. The layer then remains locked untill the modifier is tapped again. To enable this behaviour for oneshot modifiers set `ONESHOT_TAP_TOGGLE` to the number taps required. The feature is disabled if `ONESHOT_TAP_TOGGLE<2` or not defined.
-
-
-### 4.4 Tap Toggle Mods
-Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
-
-    ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
-
-
-
-
-## 5. Legacy Keymap
-In QMK, `tmk_core/common/keymap.c` is missing and its replacement `quantum/keymap_common.c` lacks Legacy Keymap support.
-
-Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
-
-In the following legacy keymap setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
-
-    static const uint8_t PROGMEM fn_layer[] = {
-        1,              // Fn0
-        2,              // Fn1
-        2,              // Fn2
-    };
-
-    static const uint8_t PROGMEM fn_keycode[] = {
-        KC_NO,          // Fn0
-        KC_NO,          // Fn1
-        KC_SPC,         // Fn2
-    };
-
-Under QMK, these can be realized using action code ACTION_LAYER_TAP_KEY(1, KC_NO), ACTION_LAYER_TAP_KEY(2, KC_NO), and ACTION_LAYER_TAP_KEY(2, KC_SPC) in the `keymaps` directly.
-
-## 6. Terminology
-***TBD***
-### keymap
-is comprised of multiple layers.
-### layer
-is matrix of keycodes.
-### key
-is physical button on keyboard or logical switch on software.
-### keycode
-is codes used on firmware.
-### action
-is a function assigned on a key.
-### layer transparency
-Using transparent keycode one layer can refer key definition on other lower layer.
-### layer precedence
-Top layer has higher precedence than lower layers.
-### tapping
-is to press and release a key quickly.
-### Fn key
-is key which executes a special action like layer switching, mouse key, macro or etc.
-### dual role key
-<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>

+ 0 - 29
docs/kiibohd.asciidoc

@@ -1,29 +0,0 @@
-== KLL vs TMK
-1. **Shift** = Memontary
-1. Latch = One shot
-1. Lock  = Toggle
-
-## KLL terminology
-### Fall-through
-When a key is undefined on a particular layer, the key
-definition on the previously stacked layer will be used. Eventually
-the key definition will be set to using the default layer. If the None
-keyword is used, then the fall-through will stop and no action will
-take place.
-###Latch
-When referring to keyboards, a key function that is only enabled
-until the release of the next keypress.
-###Lock
-When referring to keyboards, a key function that is enabled until
-that key is pressed again (e.g. Caps Lock).
-### NKRO
-N-Key Rollover is the capability to press N number of keys at the
-same time on a keyboard and have them all register on the OS simultaneously.
-### Scan Code
-Row x Column code or native protocol code used by the keyboard.
-### Shift
-When referring to keyboards, a key function that is enabled while
-that key is held.
-### USB Code
-Keyboard Press/Release codes as defined by the USB HID
-Spec.

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+ 0 - 38
docs/license_clarification.md


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+ 0 - 1272
docs/license_clarification_details.md


+ 5 - 3
docs/macros.md

@@ -1,8 +1,10 @@
-# Macros - Send multiple keystrokes when pressing just one key
+# Macros
 
-QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code. 
+Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code. 
 
+{% hint style='danger' %}
 **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor.
+{% endhint %}
 
 # Macro Definitions
 
@@ -141,7 +143,7 @@ This will clear all mods currently pressed.
 
 This will clear all keys besides the mods currently pressed.
 
-# Advanced Example: Single-key copy/paste (hold to copy, tap to paste)
+# Advanced Example: Single-key copy/paste
 
 This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released. 
 

+ 3 - 3
docs/make_instructions.md

@@ -48,7 +48,7 @@ Here are some examples commands
 * `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
 * `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
 
-## The `Makefile`
+# The `Makefile`
 
 There are 5 different `make` and `Makefile` locations:
 
@@ -62,7 +62,7 @@ The root contains the code used to automatically figure out which keymap or keym
 
 For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
 
-### Makefile options
+## Makefile options
 
 Set these variables to `no` to disable them, and `yes` to enable them.
 
@@ -158,7 +158,7 @@ This enables using the Quantum SYSEX API to send strings (somewhere?)
 
 This consumes about 5390 bytes.
 
-### Customizing Makefile options on a per-keymap basis
+## Customizing Makefile options on a per-keymap basis
 
 If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.
 

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+ 0 - 36
docs/mbed_cortex_porting.md


+ 0 - 21
docs/memory_write_error,_use_debug_for_more_info.md

@@ -1,21 +0,0 @@
-In rare circumstances, your keyboard/device can become unwritable, and `dfu-programmer` will give you an error like this:  
-
-    Erasing flash...  Success
-    Checking memory from 0x0 to 0x6FFF...  Empty.
-    Checking memory from 0x0 to 0x607F...  Empty.
-    0%                            100%  Programming 0x6080 bytes...
-    [ X  ERROR
-    Memory write error, use debug for more info.
-
-Currently the only way to solve this is to [reprogram the chip via ISP](https://www.reddit.com/r/olkb/comments/4rjzen/flashing_error_on_mac_os_x/d52rj8o/). This requires another device to be hooked up to a couple of exposed pins on the PCB. __[We now have a guide on ISP flashing](isp_flashing_guide.md)__ and [this is where things are on the Planck PCB](http://imgur.com/lvbxbHt).
-
-An example command to flash the board once things are hooked up is:
-
-    avrdude -c usbtiny -p m32u4 -U flash:w:planck_default_rev4.hex
-
-Research is still being done on why this happens, but here are some cases:
-
-* [`make -f Makefile.rn42 dfu` and not the dfu-programmer commands worked for @tybenz](https://github.com/tmk/tmk_keyboard/issues/316) - also see [the hhkb keyboard on tmk](https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb)
-* [Doing a force erase works here](https://geekhack.org/index.php?topic=12047.msg1520147#msg1520147)
-* [`dfu-programmer atmega32u4 erase --force` works here as well](https://forum.fhem.de/index.php?topic=29777.0) [DE]
-* [Unresolved, but some data dumps](https://github.com/dfu-programmer/dfu-programmer/issues/29)

+ 75 - 11
docs/mouse_keys.md

@@ -1,17 +1,81 @@
-# Can I increase the speed of the mouse keys?
+# Mousekeys
 
-**Q:** The default speed for controlling the mouse with the keyboard is slow. I've tried increasing the mouse's sensitivity at work using xset m and it worked, although sometimes it changes by itself for some reason. At home, on Arch Linux, this does not change it. I've looked through the forums and resolved to use libinput using xinput but using that I only manage to change the speed of the mouse using the actual mouse. The speed of the mouse using the keyboard controls remained unchanged.
-Is there perhaps something I can input in the keymap.c to change the sensitivity? Or some other surefire way of increasing the speed?
-Thanks!
 
-**A:**  In your keymap's config.h:
+Mousekeys is a feature that allows you to emulate a mouse using your keyboard. You can move the pointer around, click up to 5 buttons, and even scroll in all 4 directions. QMK uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
+
+## Adding Mousekeys To a Keymap
+
+There are two steps to adding Mousekeys support to your keyboard. You must enable support in the Makefile and you must map mouse actions to keys on your keyboard.
+
+### Adding Mousekeys support in the `Makefile`
+
+To add support for Mousekeys you simply need to add a single line to your keymap's `Makefile`:
+
+```
+MOUSEKEY_ENABLE = yes
+```
+
+You can see an example here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/mouse_keys/Makefile
+
+### Mapping Mouse Actions To Keyboard Keys
+
+You can use these keycodes within your keymap to map button presses to mouse actions:
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
+|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
+|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
+|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
+|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
+|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
+|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
+|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
+|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
+|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
+|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
+|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
+|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
+|KC_MS_ACCEL0|KC_ACL0|Set Mouse Acceleration Speed to 0|
+|KC_MS_ACCEL1|KC_ACL1|Set Mouse Acceleration Speed to 1|
+|KC_MS_ACCEL2|KC_ACL2|Set Mouse Acceleration Speed to 2|
+
+You can see an example in the `_ML` here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/mouse_keys/keymap.c#L46
+
+## Configuring the behavior of Mousekeys
+
+The default speed for controlling the mouse with the keyboard is intentionaly slow. You can adjust these parameters by adding these settings to your keymap's `config.h` file. All times are specified in miliseconds (ms).
 
 ```
-#define MOUSEKEY_INTERVAL       20
-#define MOUSEKEY_DELAY          0
-#define MOUSEKEY_TIME_TO_MAX    60
-#define MOUSEKEY_MAX_SPEED      7
-#define MOUSEKEY_WHEEL_DELAY 0
+#define MOUSEKEY_DELAY             300
+#define MOUSEKEY_INTERVAL          50
+#define MOUSEKEY_MAX_SPEED         10
+#define MOUSEKEY_TIME_TO_MAX       20
+#define MOUSEKEY_WHEEL_MAX_SPEED   8
+#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
 ```
 
-Tweak away. A lower interval or higher max speed will effectively make the mouse move faster. Time-to-max controls acceleration. (See [this Reddit thread for the original discussion](https://www.reddit.com/r/ErgoDoxEZ/comments/61fwr2/a_reliable_way_to_increase_the_speed_of_the_mouse/)).
+
+### `MOUSEKEY_DELAY`
+
+When one of the mouse movement buttons is pressed this setting is used to define the delay between that button press and the mouse cursor moving. Some people find that small movements are impossible if this setting is too low, while settings that are too high feel sluggish.
+
+### `MOUSEKEY_INTERVAL`
+
+When a movement key is held down this specifies how long to wait between each movement report. Lower settings will translate into an effectively higher mouse speed.
+
+### `MOUSEKEY_MAX_SPEED`
+
+As a movement key is held down the speed of the mouse cursor will increase until it reaches `MOUSEKEY_MAX_SPEED`.
+
+### `MOUSEKEY_TIME_TO_MAX`
+
+How long you want to hold down a movement key for until `MOUSEKEY_MAX_SPEED` is reached. This controls how quickly your cursor will accelerate.
+
+### `MOUSEKEY_WHEEL_MAX_SPEED`
+
+The top speed for scrolling movements.
+
+### `MOUSEKEY_WHEEL_TIME_TO_MAX`
+
+How long you want to hold down a scroll key for until `MOUSEKEY_WHEEL_MAX_SPEED` is reached. This controls how quickling your scrolling will accelerate.

+ 0 - 62
docs/other_projects.md

@@ -1,62 +0,0 @@
-Other Keyboard Firmware Projects
-================================
-## PJRC USB Keyboard/Mouse Example[USB][PJRC][Teensy][AVR]
-- <http://www.pjrc.com/teensy/usb_keyboard.html>
-- <http://www.pjrc.com/teensy/usb_mouse.html>
-
-## kbupgrade[USB][V-USB][AVR]
-- <http://github.com/rhomann/kbupgrade>
-- <http://geekhack.org/showwiki.php?title=Island:8406>
-
-## c64key[USB][V-USB][AVR]
-- <http://symlink.dk/projects/c64key/>
-
-## rump[USB][V-USB][AVR]
-- <http://mg8.org/rump/>
-- <http://github.com/clee/rump>
-
-## dulcimer[USB][V-USB][AVR]
-- <http://www.schatenseite.de/dulcimer.html>
-
-## humblehacker-keyboard[USB][LUFA][AVR][Ergo]
-- <http://github.com/humblehacker>
-- <http://www.humblehacker.com/keyboard/>
-- <http://geekhack.org/showwiki.php?title=Island:6292>
-
-## ps2avr[PS/2][AVR]
-- <http://sourceforge.net/projects/ps2avr/>
-
-## ErgoDox[Ergo][Split][USB][AVR]
-- <http://geekhack.org/index.php?topic=22780.0>
-- <https://github.com/benblazak/ergodox-firmware>
-- <https://github.com/cub-uanic/tmk_keyboard>
-
-## Suka's keyboard collection[Ergo][Split][3DPrinting][USB][AVR]
-- <http://deskthority.net/workshop-f7/my-diy-keyboard-collection-or-how-i-became-a-kb-geek-t2534.html>
-- <https://github.com/frobiac/adnw>
-
-## bpiphany's AVR-Keyboard[PJRC][AVR][USB]
-- <https://github.com/BathroomEpiphanies/AVR-Keyboard>
-- <http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions>
-- <http://deskthority.net/wiki/Phantom>
-
-## USB-USB keyboard remapper[converter][USB-USB][AVR][Arduino]
-- <http://forum.colemak.com/viewtopic.php?pid=10837>
-- <https://github.com/darkytoothpaste/keymapper>
-
-## USB-USB converter threads[converter][USB-USB]
-- <http://deskthority.net/workshop-f7/is-remapping-a-usb-keyboard-using-teensy-possible-t2841-30.html>
-- <http://geekhack.org/index.php?topic=19458.0>
-
-## kbdbabel.org[converter][vintage][protocol][8051]
-Great resource of vintage keyboard protocol information and code
-
-- <http://www.kbdbabel.org/>
-
-## Haata's kiibohd Controller[converter][vintage][protocol][AVR][PJRC][Cortex]
-A lots of vintage keyboard protocol supports
-
-- <http://gitorious.org/kiibohd-controller>
-
-## Kinesis ergonomic keyboard firmware replacement[V-USB][LUFA][Ergo]
-- <https://github.com/chrisandreae/kinesis-firmware>

+ 0 - 151
docs/pcb_guide.md

@@ -1,151 +0,0 @@
-# Planck Firmware Guide
-
-## Setting up the environment
-
-### Windows
-1. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
-2. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
-3. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
-4. Right-click on the 1-setup-path-win batch script, select "Run as administrator", and accept the User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
-5. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
-
-
-### Mac
-
-If you're using homebrew, you can use the following commands:
-
-    brew tap osx-cross/avr
-    brew install avr-libc
-    brew install dfu-programmer
-
-Otherwise, these instructions will work:
-
-1. Install Xcode from the App Store.
-2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
-3. Install [DFU-Programmer][dfu-prog].
-
-### Linux
-1. Install AVR GCC with your favorite package manager.
-2. Install [DFU-Programmer][dfu-prog].
-
-Note that, since it will be directly accessing USB hardware, the
-`dfu-programmer` program needs to be run as root.
-
-## Verify Your Installation
-1. Clone the following repository: https://github.com/qmk/qmk_firmware
-2. Open a Terminal and `cd` into `qmk_firmware/keyboards/planck`
-3. Run `make`. This should output a lot of information about the build process.
-
-## Using the built-in functions
-
-Here is a list of some of the functions available from the command line:
-
-* `make clean`: clean the environment - may be required in-between builds
-* `make`: compile the code
-* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps/extended_keymap_<keymap>.c`
-* `make dfu`: build and flash the layout to the PCB
-* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash)
-
-Generally, the instructions to flash the PCB are as follows:
-
-1. Make changes to the appropriate keymap file
-2. Save the file
-3. `make clean`
-4. Press the reset button on the PCB/press the key with the `RESET` keycode
-5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
-
-## Troubleshooting
-If you see something like this
-
-          0 [main] sh 13384 sync_with_child: child 9716(0x178) died before initialization with status code 0xC0000142
-        440 [main] sh 13384 sync_with_child: *** child state waiting for longjmp
-    /usr/bin/sh: fork: Resource temporarily unavailable
-
-after running 'make' on Windows than you are encountering a very popular issue with WinAVR on Windows 8.1 and 10.
-You can easily fix this problem by replacing msys-1.0.dll in WinAVR/utils/bin with [this one](http://www.madwizard.org/download/electronics/msys-1.0-vista64.zip).
-Restart your system and everything should work fine!
-
-
-If you see this
-
-    dfu-programmer atmega32u4 erase
-    process_begin: CreateProcess(NULL, dfu-programmer atmega32u4 erase, ...) failed.
-    make (e=2): The system cannot find the file specified.
-    make: *** [dfu] Error 2
-
-when trying to 'make dfu' on Windows you need to copy the dfu-programmer.exe to qmk_firmware/keyboards/planck.
-
-
-## Quantum MK Firmware
-
-### Keymap
-
-Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/qmk/qmk_firmware/blob/master/quantum/keymap_common.h).
-
-You can use modifiers with keycodes like this:
-
-    LCTL(KC_C)
-    
-Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
-
-    LCTL(LALT(KC_C))
-    
-That will generate Ctrl+Alt+c. The entire list of these functions is here:
-
-* `LCTL()`: Left control
-* `LSFT()` / `S()`: Left shift
-* `LALT()`: Left alt/opt
-* `LGUI()`: Left win/cmd
-* `RCTL()`: Right control
-* `RSFT()`: Right shift
-* `RALT()`: Right alt/opt
-* `RGUI()`: Right win/cmd
-
-`S(KC_1)`-like entries are useful in writing keymaps for the Planck.
-
-### Other keycodes
-
-A number of other keycodes have been added that you may find useful:
-
-* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`)
-* `RESET`: jump to bootloader for flashing (same as press the reset button)
-* `BL_STEP`: step through the backlight brightnesses
-* `BL_<0-15>`: set backlight brightness to 0-15
-* `BL_DEC`: lower the backlight brightness
-* `BL_INC`: raise the backlight brightness
-* `BL_TOGG`: toggle the backlight on/off
-
-### Function layers
-
-The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
-
-The function actions are unchanged, and you can see the full list of them [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_code.h). They are explained in detail [here](keymap.md#2-action).
-
-### Macros
-
-Macros have been setup in the `keymaps/keymap_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`):
-
-    switch(id) {
-      case 0:
-        return MACRODOWN(TYPE(KC_A), END);
-        break;
-      case 1:
-        return MACRODOWN(TYPE(KC_B), END);
-        break;
-      case 2:
-        return MACRODOWN(TYPE(KC_C), END);
-        break;
-      case 3:
-        return MACRODOWN(TYPE(KC_D), END);
-        break;
-    } 
-    return MACRO_NONE;
-
-`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.
-
-[cygwin]:       https://www.cygwin.com/
-[mingw]:        http://www.mingw.org/
-[mhv]:          https://infernoembedded.com/products/avr-tools
-[winavr]:       http://winavr.sourceforge.net/
-[crosspack]:    http://www.obdev.at/products/crosspack/index.html
-[dfu-prog]:     http://dfu-programmer.sourceforge.net/

+ 0 - 14
docs/previously_asked_questions.asciidoc

@@ -1,14 +0,0 @@
-= Previously Asked Questions
-:toc:
-:toc-placement: preamble
-
-toc::[]
-
-= Question thread
-http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html
-
-= Questions
-== Columns beyond 16(uint16_t) cannot be read
-* https://github.com/tmk/tmk_keyboard/wiki/FAQ#cant-read-comlumn-of-matrix-beyond-16
-* http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html#p247051
-* http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279

+ 349 - 0
docs/quantum_keycodes.md

@@ -0,0 +1,349 @@
+# Quantum Keycodes
+
+All keycodes within quantum are numbers between `0x0000` and `0xFFFF`. Within your `keymap.c` it may look like you have functions and other special cases, but ultimately the C preprocessor will translate those into a single 4 byte integer. QMK has reserved `0x0000` through `0x00FF` for standard keycodes. These are keycodes such as `KC_A`, `KC_1`, and `KC_LCTL`, which are basic keys defined in the USB HID specification. 
+
+On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well. Keycodes above `0x00FF` may not be used with any of the mod/layer-tap keys listed 
+
+## QMK keycodes
+
+|Name|Description|
+|----|-----------|
+|`RESET`|Put the keyboard into DFU mode for flashing|
+|`DEBUG`|Toggles debug mode|
+|`KC_GESC`/`GRAVE_ESC`|Acts as escape when pressed normally but when pressed with Shift or GUI will send a `~`|
+|`KC_LSPO`|Left shift when held, open paranthesis when tapped|
+|`KC_RSPC`|Right shift when held, close paranthesis when tapped|
+|`KC_LEAD`|The [leader key](leader_key.md)|
+|`FUNC(n)`/`F(n)`|Call `fn_action(n)`|
+|`M(n)`|to call macro n|
+|`MACROTAP(n)`|to macro-tap n idk FIXME|
+
+## Bootmagic Keycodes
+
+Shortcuts for bootmagic options (these work even when bootmagic is off.)
+
+|Name|Description|
+|----|-----------|
+|`MAGIC_SWAP_CONTROL_CAPSLOCK`|Swap Capslock and Left Control|
+|`MAGIC_CAPSLOCK_TO_CONTROL`|Treat Capslock like a Control Key|
+|`MAGIC_SWAP_LALT_LGUI`|Swap the left Alt and GUI keys|
+|`MAGIC_SWAP_RALT_RGUI`|Swap the right Alt and GUI keys|
+|`MAGIC_NO_GUI`|Disable the GUI key|
+|`MAGIC_SWAP_GRAVE_ESC`|Swap the Grave and Esc key.|
+|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslack and backspace|
+|`MAGIC_HOST_NKRO`|Force NKRO on|
+|`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`|Swap Alt and Gui on both sides|
+|`MAGIC_UNSWAP_CONTROL_CAPSLOCK`|Disable the Control/Capslock swap|
+|`MAGIC_UNCAPSLOCK_TO_CONTROL`|Disable treating Capslock like Control |
+|`MAGIC_UNSWAP_LALT_LGUI`|Disable Left Alt and GUI switching|
+|`MAGIC_UNSWAP_RALT_RGUI`|Disable Right Alt and GUI switching|
+|`MAGIC_UNNO_GUI`|Enable the GUI key |
+|`MAGIC_UNSWAP_GRAVE_ESC`|Disable the Grave/Esc swap |
+|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Disable the backslash/backspace swap|
+|`MAGIC_UNHOST_NKRO`|Force NKRO off|
+|`MAGIC_UNSWAP_ALT_GUI`/`AG_NORM`|Disable the Alt/GUI switching|
+|`MAGIC_TOGGLE_NKRO`|Turn NKRO on or off|
+
+## Audio
+
+```c
+#ifdef AUDIO_ENABLE
+    AU_ON,
+    AU_OFF,
+    AU_TOG,
+
+    #ifdef FAUXCLICKY_ENABLE
+        FC_ON,
+        FC_OFF,
+        FC_TOG,
+    #endif
+
+    // Music mode on/off/toggle
+    MU_ON,
+    MU_OFF,
+    MU_TOG,
+
+    // Music voice iterate
+    MUV_IN,
+    MUV_DE,
+#endif
+```
+
+### Midi
+
+#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
+    MI_ON,  // send midi notes when music mode is enabled
+    MI_OFF, // don't send midi notes when music mode is enabled
+#endif
+
+MIDI_TONE_MIN,
+MIDI_TONE_MAX
+
+MI_C = MIDI_TONE_MIN,
+MI_Cs,
+MI_Db = MI_Cs,
+MI_D,
+MI_Ds,
+MI_Eb = MI_Ds,
+MI_E,
+MI_F,
+MI_Fs,
+MI_Gb = MI_Fs,
+MI_G,
+MI_Gs,
+MI_Ab = MI_Gs,
+MI_A,
+MI_As,
+MI_Bb = MI_As,
+MI_B,
+
+MIDI_TONE_KEYCODE_OCTAVES > 1
+
+where x = 1-5:
+MI_C_x,
+MI_Cs_x,
+MI_Db_x = MI_Cs_x,
+MI_D_x,
+MI_Ds_x,
+MI_Eb_x = MI_Ds_x,
+MI_E_x,
+MI_F_x,
+MI_Fs_x,
+MI_Gb_x = MI_Fs_x,
+MI_G_x,
+MI_Gs_x,
+MI_Ab_x = MI_Gs_x,
+MI_A_x,
+MI_As_x,
+MI_Bb_x = MI_As_x,
+MI_B_x,
+
+MI_OCT_Nx 1-2
+MI_OCT_x 0-7
+MIDI_OCTAVE_MIN = MI_OCT_N2,
+MIDI_OCTAVE_MAX = MI_OCT_7,
+MI_OCTD, // octave down
+MI_OCTU, // octave up
+
+MI_TRNS_Nx 1-6
+MI_TRNS_x 0-6
+MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
+MIDI_TRANSPOSE_MAX = MI_TRNS_6,
+MI_TRNSD, // transpose down
+MI_TRNSU, // transpose up
+
+MI_VEL_x 1-10
+MIDI_VELOCITY_MIN = MI_VEL_1,
+MIDI_VELOCITY_MAX = MI_VEL_9,
+MI_VELD, // velocity down
+MI_VELU, // velocity up
+
+MI_CHx 1-16
+MIDI_CHANNEL_MIN = MI_CH1
+MIDI_CHANNEL_MAX = MI_CH16,
+MI_CHD, // previous channel
+MI_CHU, // next channel
+
+MI_ALLOFF, // all notes off
+
+MI_SUS, // sustain
+MI_PORT, // portamento
+MI_SOST, // sostenuto
+MI_SOFT, // soft pedal
+MI_LEG,  // legato
+
+MI_MOD, // modulation
+MI_MODSD, // decrease modulation speed
+MI_MODSU, // increase modulation speed
+#endif // MIDI_ADVANCED
+
+## Backlight
+
+These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
+
+|Name|Description|
+|----|-----------|
+|`BL_x`|Set a specific backlight level between 0-9|
+|`BL_ON`|An alias for `BL_9`|
+|`BL_OFF`|An alias for `BL_0`|
+|`BL_DEC`|Turn the backlight level down by 1|
+|`BL_INC`|Turn the backlight level up by 1|
+|`BL_TOGG`|Toggle the backlight on or off|
+|`BL_STEP`|Step through backlight levels, wrapping around to 0 when you reach the top.|
+
+## RGBLIGHT WS2818 LEDs
+
+This controls the `RGBLIGHT` functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
+
+|Name|Description|
+|----|-----------|
+|`RGB_TOG`|toggle on/off|
+|`RGB_MOD`|cycle through modes|
+|`RGB_HUI`|hue increase|
+|`RGB_HUD`|hue decrease|
+|`RGB_SAI`|saturation increase|
+|`RGB_SAD`|saturation decrease|
+|`RGB_VAI`|value increase|
+|`RGB_VAD`|value decrease|
+
+## Thermal Printer (experimental)
+
+|Name|Description|
+|----|-----------|
+|`PRINT_ON`|Start printing everything the user types|
+|`PRINT_OFF`|Stop printing everything the user types|
+
+## Keyboard output selection
+
+This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
+
+|Name|Description|
+|----|-----------|
+|`OUT_AUTO`|auto mode|
+|`OUT_USB`|usb only|
+|`OUT_BT`|bluetooth (when `BLUETOOTH_ENABLE`)|
+
+## Modifiers
+
+These are special keycodes that simulate pressing several modifiers at once.
+
+|Name|Description|
+|----|-----------|
+|`KC_HYPR`|Hold down LCTL + LSFT + LALT + LGUI|
+|`KC_MEH`|Hold down LCTL + LSFT + LALT|
+
+/* FIXME: Should we have these in QMK too?
+ * |`KC_LCAG`|`LCTL` + `LALT` + `LGUI`|
+ * |`KC_ALTG`|`RCTL` + `RALT`|
+ * |`KC_SCMD`/`KC_SWIN`|`LGUI` + `LSFT`|
+ * |`KC_LCA`|`LCTL` + `LALT`|
+ */
+
+### Modifiers with keys
+
+|Name|Description|
+|----|-----------|
+|`LCTL(kc)`|`LCTL` + `kc`|
+|`LSFT(kc)`/`S(kc)`|`LSFT` + `kc`|
+|`LALT(kc)`|`LALT` + `kc`|
+|`LGUI(kc)`|`LGUI` + `kc`|
+|`RCTL(kc)`|`RCTL` + `kc`|
+|`RSFT(kc)`|`RSFT` + `kc`|
+|`RALT(kc)`|`RALT` + `kc`|
+|`RGUI(kc)`|`RGUI` + `kc`|
+|`HYPR(kc)`|`LCTL` + `LSFT` + `LALT` + `LGUI` + `kc`|
+|`MEH(kc)`|`LCTL` + `LSFT` + `LALT` + `kc`|
+|`LCAG(kc)`|`LCTL` + `LALT` + `LGUI` + `kc`|
+|`ALTG(kc)`|`RCTL` + `RALT` + `kc`|
+|`SCMD(kc)`/`SWIN(kc)`|`LGUI` + `LSFT` + `kc`|
+|`LCA(kc)`|`LCTL` + `LALT` + `kc`|
+
+### One Shot Keys
+
+Most modifiers work by being held down while you push another key. You can use `OSM()` to setup a "One Shot" modifier. When you tap a one shot mod it will remain is a pressed state until you press another key. 
+
+To specify a your modifier you need to pass the `MOD` form of the key. For example, if you want to setup a One Shot Control you would use `OSM(MOD_LCTL)`.
+
+|Name|Description|
+|----|-----------|
+|`OSM(mod)`|use mod for one keypress|
+|`OSL(layer)`|switch to layer for one keypress|
+
+### Mod-tap keys
+
+These keycodes will press the mod(s) when held, and the key when tapped. They only work with [basic keycodes](basic_keycodes.md). 
+
+|Name|Description|
+|----|-----------|
+|`CTL_T(kc)`/`LCTL_T(kc)`|`LCTL` when held, `kc` when tapped|
+|`RCTL_T(kc)`|`RCTL` when held, `kc` when tapped|
+|`SFT_T(kc)`/`LSFT_T(kc)`|`LSFT` when held, `kc` when tapped|
+|`RSFT_T(kc)`|`RSFT` when held, `kc` when tapped|
+|`ALT_T(kc)`/`LALT_T(kc)`|`LALT` when held, `kc` when tapped|
+|`RALT_T(kc)`/`ALGR_T(kc)`|`RALT` when held, `kc` when tapped|
+|`GUI_T(kc)`/`LGUI_T(kc)`|`LGUI` when held, `kc` when tapped|
+|`RGUI_T(kc)`|`RGUI` when held, `kc` when tapped|
+|`C_S_T(kc)`|`LCTL` + `LSFT` when held, `kc` when tapped|
+|`MEH_T(kc)`|`LCTL` + `LSFT` + `LALT` when held, `kc` when tapped|
+|`LCAG_T(kc)`|`LCTL` + `LALT` + `LGUI` when held, `kc` when tapped|
+|`RCAG_T(kc)`|`RCTL` + `RALT` + `RGUI` when held, `kc` when tapped|
+|`ALL_T(kc)`|`LCTL` + `LSFT` + `LALT` + `LGUI` when held, `kc` when tapped [more info](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
+|`SCMD_T(kc)`/`SWIN_T(kc)`|`LGUI` + `LSFT` when held, `kc` when tapped|
+|`LCA_T(kc)`|`LCTL` + `LALT` when held, `kc` when tapped|
+
+## US ANSI Shifted symbols
+
+These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboards. They do not have dedicated keycodes but are instead typed by holding down shift and then sending a keycode. 
+
+It's important to remember that all of these keycodes send a left shift - this may cause unintended actions if unaccounted for. The short code is preferred in most situations.
+
+|Short Name|Long Name|Description|
+|----------|---------|-----------|
+|`KC_TILD`|`KC_TILDE`|tilde `~`|
+|`KC_EXLM`|`KC_EXCLAIM`|exclamation mark `!`|
+|`KC_AT`||at sign `@`|
+|`KC_HASH`||hash sign `#`|
+|`KC_DLR`|`KC_DOLLAR`|dollar sign `$`|
+|`KC_PERC`|`KC_PERCENT`|percent sign `%`|
+|`KC_CIRC`|`KC_CIRCUMFLEX`|circumflex `^`|
+|`KC_AMPR`|`KC_AMPERSAND`|ampersand `&`|
+|`KC_ASTR`|`KC_ASTERISK`|asterisk `*`|
+|`KC_LPRN`|`KC_LEFT_PAREN`|left parenthesis `(`|
+|`KC_RPRN`|`KC_RIGHT_PAREN`|right parenthesis `)`|
+|`KC_UNDS`|`KC_UNDERSCORE`|underscore `_`|
+|`KC_PLUS`||plus sign `+`|
+|`KC_LCBR`|`KC_LEFT_CURLY_BRACE`|left curly brace `{`|
+|`KC_RCBR`|`KC_RIGHT_CURLY_BRACE`|right curly brace `}`|
+|`KC_LT`/`KC_LABK`|`KC_LEFT_ANGLE_BRACKET`|left angle bracket `<`|
+|`KC_GT`/`KC_RABK`|`KC_RIGHT_ANGLE_BRACKET`|right angle bracket `>`|
+|`KC_COLN`|`KC_COLON`|colon `:`|
+|`KC_PIPE`||pipe `\|`|
+|`KC_QUES`|`KC_QUESTION`|question mark `?`|
+|`KC_DQT`/`KC_DQUO`|`KC_DOUBLE_QUOTE`|double quote `"`|
+
+## Layer Changes
+
+These are keycodes that can be used to change the current layer.
+
+|Name|Description|
+|----|-----------|
+|`LT(layer, kc)`|turn on layer (0-15) when held, kc ([basic keycodes](basic_keycodes.md)) when tapped|
+|`TO(layer)`|turn on layer when depressed|
+|`MO(layer)`|momentarily turn on layer when depressed (requires `KC_TRNS` on destination layer)|
+|`DF(layer)`|sets the base (default) layer|
+|`TG(layer)`|toggle layer on/off|
+|`TT(layer)`|tap toggle? idk FIXME|
+|`OSL(layer)`|switch to layer for one keycode|
+
+## Unicode
+
+These keycodes can be used in conjuction with the [Unicode](unicode_and_additional_language_support.md) support.
+
+|`UNICODE(n)`/`UC(n)`|if `UNICODE_ENABLE`, this will send characters up to `0x7FFF`|
+|`X(n)`|if `UNICODEMAP_ENABLE`, also sends unicode via a different method|
+
+# `SAFE_RANGE`, or safely defining custom keycodes
+
+Sometimes you want to define your own custom keycodes to make your keymap easier to read. QMK provides `SAFE_RANGE` to help you do that. `SAFE_RANGE` is the first available keycode in the `0x0000`-`0xFFFF` range and you can use it when creating your own custom keycode enum:
+
+```
+enum my_keycodes {
+  FOO = SAFE_RANGE,
+  BAR
+};
+```
+
+You can then use `process_record_user()` to do something with your keycode:
+
+```
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+  switch (keycode) {
+    case FOO:
+      // Do something here
+      break;
+    case BAR:
+      // Do something here
+      break;
+  }
+}
+```

+ 0 - 1
docs/report_descriptor.md

@@ -1 +0,0 @@
-# Get Report Descriptor with lsusb

+ 7 - 1
docs/tap_dance.md

@@ -1,5 +1,7 @@
 # Tap Dance: A single key can do 3, 5, or 100 different things
 
+<!-- FIXME: Break this up into multiple sections -->
+
 Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature:
 
 With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
@@ -34,7 +36,9 @@ Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-danc
 
 For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
 
-### Examples
+# Examples
+
+## Simple Example
 
 Here's a simple example for a single definition:
 
@@ -59,6 +63,8 @@ qk_tap_dance_action_t tap_dance_actions[] = {
 TD(TD_ESC_CAPS)
 ```
 
+## Complex Example
+
 Here's a more complex example involving custom actions:
 
 ```c

+ 0 - 17
docs/test_for_asciidoc.asciidoc

@@ -1,17 +0,0 @@
-
-
-
-.Makefile
-[source,Makefile]
-----
-# Build Options
-#   comment out to disable the options.
-#
-BOOTMAGIC_ENABLE = yes  # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes   # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes   # Audio control and System control(+450)
-CONSOLE_ENABLE = yes    # Console for debug(+400)
-COMMAND_ENABLE = yes    # Commands for debug and configuration
-#SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
-NKRO_ENABLE = yes       # USB Nkey Rollover - not yet supported in LUFA
-----

+ 0 - 34
docs/tmk_based_projects.md

@@ -1,34 +0,0 @@
-## TMK based projects
-Add your project here!
-See https://github.com/tmk/tmk_keyboard/issues/173
-
-### keyboards
-**S60-X**: [DIY 60% keyboard](https://www.massdrop.com/buy/sentraq-60-diy-keyboard-kit?mode=guest_open) designed by [VinnyCordeiro](https://github.com/VinnyCordeiro) for Sentraq:
-- https://github.com/VinnyCordeiro/tmk_keyboard
-
-**Octagon V1**: Korean custom keyboard designed by Duck.
-- https://github.com/xauser/tmk_keyboard/tree/xauser
-
-**Compact L3**: Custom keyboard designed by LifeZone and LeeKu.
-- https://github.com/xauser/tmk_keyboard/tree/xauser
-
-**KMAC, 1,2 and Happy**: Custom keyboard designed by kbdmania.
-- https://github.com/ageaenes/tmk_keyboard
-
-**P60**: [DIY wired 60% keyboard](https://imgur.com/a/zwsDN) by [p3lim](https://github.com/p3lim).
-- https://github.com/p3lim/keyboard_firmware
-
-**Nerd, Kitten Paw, Lightsaber, Phantom, Lightpad, Ergodox** on [xauser](https://github.com/xauser)'s repository
-- https://github.com/xauser/tmk_keyboard/tree/xauser
-
-**ErgoDox** on [cub-unanic](https://github.com/cub-uanic)'s repository
-- https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
-
-**Atreus** by [technomancy](https://atreus.technomancy.us)
-- https://github.com/technomancy/tmk_keyboard/tree/atreus/keyboard/atreus
-
-**[mcdox](https://github.com/DavidMcEwan/mcdox)**
-- https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
-
-
-### converters

+ 0 - 69
docs/tmk_own_projects.md

@@ -1,69 +0,0 @@
-## TMK own projects by hasu
-Located in [tmk_keyboard](https://github.com/tmk/tmk_keyboard/tree/master/) repository.
-
-### converter                                                                                                                                                                                          
-* [ps2_usb]         - [PS/2 keyboard to USB][GH_ps2]
-* [adb_usb]         - [ADB keyboard to USB][GH_adb]
-* [m0110_usb]       - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
-* [terminal_usb]    - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
-* [news_usb]        - [Sony NEWS keyboard to USB][GH_news]
-* [x68k_usb]        - [Sharp X68000 keyboard to USB][GH_x68k]
-* [sun_usb]         - [Sun] to USB(type4, 5 and 3?)
-* [pc98_usb]        - [PC98] to USB
-* [usb_usb]         - USB to USB(experimental)
-* [ascii_usb]       - ASCII(Serial console terminal) to USB
-* [ibm4704_usb]     - [IBM 4704 keyboard Converter][GH_ibm4704]
-                   
-### keyboard 
-* [hhkb]            - [Happy Hacking Keyboard pro][GH_hhkb]
-* [gh60]            - [GH60][GH60_diy] DIY 60% keyboard [prototype][GH60_proto]
-* [hbkb]            - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
-* [hid_liber]       - [HID liberation][HID_liber] controller (by alaricljs)
-* [phantom]         - [Phantom] keyboard (by Tranquilite)
-* [IIgs_Standard]   - Apple [IIGS] keyboard mod(by JeffreySung)
-* [macway]          - [Compact keyboard mod][GH_macway] [retired]
-* [KMAC]            - Korean custom keyboard
-* [Lightsaber]      - Korean custom keyboard
-             
-[ps2_usb]:              https://github.com/tmk/tmk_keyboard/tree/master/converter/ps2_usb/
-[adb_usb]:              https://github.com/tmk/tmk_keyboard/tree/master/converter/adb_usb/
-[m0110_usb]:            https://github.com/tmk/tmk_keyboard/tree/master/converter/m0110_usb
-[terminal_usb]:         https://github.com/tmk/tmk_keyboard/tree/master/converter/terminal_usb/
-[news_usb]:             https://github.com/tmk/tmk_keyboard/tree/master/converter/news_usb/
-[x68k_usb]:             https://github.com/tmk/tmk_keyboard/tree/master/converter/x68k_usb/
-[sun_usb]:              https://github.com/tmk/tmk_keyboard/tree/master/converter/sun_usb/
-[pc98_usb]:             https://github.com/tmk/tmk_keyboard/tree/master/converter/pc98_usb/
-[usb_usb]:              https://github.com/tmk/tmk_keyboard/tree/master/converter/usb_usb/
-[ascii_usb]:            https://github.com/tmk/tmk_keyboard/tree/master/converter/ascii_usb/
-[ibm4704_usb]:          https://github.com/tmk/tmk_keyboard/tree/master/converter/ibm4704_usb
-[hhkb]:                 https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb/
-[gh60]:                 https://github.com/tmk/tmk_keyboard/tree/master/keyboard/gh60/
-[hbkb]:                 https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hbkb/
-[hid_liber]:            https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hid_liber/
-[phantom]:              https://github.com/tmk/tmk_keyboard/tree/master/keyboard/phantom/
-[IIgs_Standard]:        https://github.com/tmk/tmk_keyboard/tree/master/keyboard/IIgs/
-[macway]:               https://github.com/tmk/tmk_keyboard/tree/master/keyboard/macway/
-[KMAC]:                 https://github.com/tmk/tmk_keyboard/tree/master/keyboard/kmac/
-[Lightsaber]:           https://github.com/tmk/tmk_keyboard/tree/master/keyboard/lightsaber/
-             
-[GH_macway]:    http://geekhack.org/showwiki.php?title=Island:11930
-[GH_hhkb]:      http://geekhack.org/showwiki.php?title=Island:12047
-[GH_ps2]:       http://geekhack.org/showwiki.php?title=Island:14618
-[GH_adb]:       http://geekhack.org/showwiki.php?title=Island:14290
-[GH_hhkb_bt]:   http://geekhack.org/showwiki.php?title=Island:20851
-[GH_m0110]:     http://geekhack.org/showwiki.php?title=Island:24965
-[GH_news]:      http://geekhack.org/showwiki.php?title=Island:25759
-[GH_terminal]:  http://geekhack.org/showwiki.php?title=Island:27272
-[GH_x68k]:      http://geekhack.org/showwiki.php?title=Island:29060
-[GH_hbkb]:      http://geekhack.org/showwiki.php?title=Island:29483
-[GH_ibm4704]:   http://geekhack.org/index.php?topic=54706.0
-[HID_liber]:    http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
-[Phantom]:      http://geekhack.org/index.php?topic=26742
-[GH60_diy]:     http://geekhack.org/index.php?topic=34959
-[GH60_proto]:   http://geekhack.org/index.php?topic=37570.0
-[PC98]:         http://en.wikipedia.org/wiki/NEC_PC-9801
-[Sun]:          http://en.wikipedia.org/wiki/Sun-3
-[IIGS]:         http://en.wikipedia.org/wiki/Apple_IIGS
-
-
-See other [[TMK Based Projects]]

+ 0 - 243
docs/tmk_readme.md

@@ -1,243 +0,0 @@
-# TMK Documenation
-
-Features
---------
-These features can be used in your keyboard.
-
-* Multi-layer Keymap  - Multiple keyboard layouts with layer switching
-* Mouse key           - Mouse control with keyboard
-* System Control Key  - Power Down, Sleep, Wake Up and USB Remote Wake up
-* Media Control Key   - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
-* USB NKRO            - 120 keys(+ 8 modifiers) simultaneously
-* PS/2 mouse support  - PS/2 mouse(TrackPoint) as composite device
-* Keyboard protocols  - PS/2, ADB, M0110, Sun and other old keyboard protocols
-* User Function       - Customizable function of key with writing code
-* Macro               - Very primitive at this time
-* Keyboard Tricks     - Oneshot modifier and modifier with tapping feature
-* Debug Console       - Messages for debug and interaction with firmware
-* Virtual DIP Switch  - Configurations stored EEPROM(Boot Magic)
-* Locking CapsLock    - Mechanical switch support for CapsLock
-* Breathing Sleep LED - Sleep indicator with charm during USB suspend
-* Backlight           - Control backlight levels
-
-
-
-Projects
---------
-You can find some keyboard specific projects under `converter` and `keyboard` directory.
-
-## Main projects
-
-### OLKB products
-* [planck](keyboards/planck/)                - [Planck] Ortholinear 40% keyboard
-* [preonic](keyboards/preonic/)              - [Preonic] Ortholinear 50% keyboard
-* [atomic](keyboards/atomic/)                - [Atomic] Ortholinear 60% keyboard
-
-### Ergodox EZ
-* [ergodox_ez](keyboards/ergodox/ez)         - [Ergodox_EZ] Assembled split keyboard
-
-## Other projects
-
-### converter
-* [ps2_usb](converter/ps2_usb/)             - [PS/2 keyboard to USB][GH_ps2]
-* [adb_usb](converter/adb_usb/)             - [ADB keyboard to USB][GH_adb]
-* [m0110_usb](converter/m0110_usb)          - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
-* [terminal_usb](converter/terminal_usb/)   - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
-* [news_usb](converter/news_usb/)           - [Sony NEWS keyboard to USB][GH_news]
-* [x68k_usb](converter/x68k_usb/)           - [Sharp X68000 keyboard to USB][GH_x68k]
-* [sun_usb](converter/sun_usb/)             - [Sun] to USB(type4, 5 and 3?)
-* [pc98_usb](converter/pc98_usb/)           - [PC98] to USB
-* [usb_usb](converter/usb_usb/)             - USB to USB(experimental)
-* [ascii_usb](converter/ascii_usb/)         - ASCII(Serial console terminal) to USB
-* [ibm4704_usb](converter/ibm4704_usb)      - [IBM 4704 keyboard Converter][GH_ibm4704]
-
-### keyboard
-* [hhkb](keyboards/hhkb/)                    - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board
-* [gh60](keyboards/gh60/)                    - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board
-* [hbkb](keyboards/hbkb/)                    - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
-* [hid_liber](keyboards/hid_liber/)          - [HID liberation][HID_liber] controller (by alaricljs)
-* [phantom](keyboards/phantom/)              - [Phantom] keyboard (by Tranquilite)
-* [IIgs_Standard](keyboards/IIgs/)           - Apple [IIGS] keyboard mod(by JeffreySung)
-* [macway](keyboards/macway/)                - [Compact keyboard mod][GH_macway] [retired]
-* [KMAC](keyboards/kmac/)                    - Korean custom keyboard
-* [Lightsaber](keyboards/lightsaber/)        - Korean custom keyboard
-* [Infinity](keyboards/infinity/)            - Massdrop [Infinity keyboard][Infinity]
-* [NerD](keyboards/nerd/)                    - Korean custom keyboard
-* [KittenPaw](keyboards/kitten_paw)          - Custom Majestouch controller
-* [Lightpad](keyboards/lightpad)             - Korean custom keypad
-* [ghost_squid](keyboards/ghost_squid/)      - [The Ghost Squid][ghost_squid] controller for [Cooler Master QuickFire XT][cmxt]
-
-### Extenal projects using tmk_keyboard
-* [ErgoDox_cub-uanic][cub-uanic]            - Split Ergonomic Keyboard [ErgoDox][ergodox_org]
-* [mcdox][mcdox_tmk]                        - [mcdox][mcdox]
-
-
-[GH_macway]:    http://geekhack.org/showwiki.php?title=Island:11930
-[GH_hhkb]:      http://geekhack.org/showwiki.php?title=Island:12047
-[GH_ps2]:       http://geekhack.org/showwiki.php?title=Island:14618
-[GH_adb]:       http://geekhack.org/showwiki.php?title=Island:14290
-[GH_hhkb_bt]:   http://geekhack.org/showwiki.php?title=Island:20851
-[GH_m0110]:     http://geekhack.org/showwiki.php?title=Island:24965
-[GH_news]:      http://geekhack.org/showwiki.php?title=Island:25759
-[GH_terminal]:  http://geekhack.org/showwiki.php?title=Island:27272
-[GH_x68k]:      http://geekhack.org/showwiki.php?title=Island:29060
-[GH_hbkb]:      http://geekhack.org/showwiki.php?title=Island:29483
-[GH_ibm4704]:   http://geekhack.org/index.php?topic=54706.0
-[HID_liber]:    http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
-[Phantom]:      http://geekhack.org/index.php?topic=26742
-[GH60]:         http://geekhack.org/index.php?topic=34959
-[GH60_proto]:   http://geekhack.org/index.php?topic=37570.0
-[PC98]:         http://en.wikipedia.org/wiki/NEC_PC-9801
-[Sun]:          http://en.wikipedia.org/wiki/Sun-3
-[IIGS]:         http://en.wikipedia.org/wiki/Apple_IIGS
-[Infinity]:     https://www.massdrop.com/buy/infinity-keyboard-kit
-[ghost_squid]:  http://deskthority.net/wiki/Costar_replacement_controllers#The_Ghost_Squid
-[cmxt]:         http://gaming.coolermaster.com/en/products/keyboard/quickfirext/
-[ergodox_org]:  http://ergodox.org/
-[cub-uanic]:    https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
-[mcdox]:        https://github.com/DavidMcEwan/mcdox
-[mcdox_tmk]:    https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
-[Planck]:       http://olkb.co/planck
-[Preonic]:      http://olkb.co/preonic
-[Atomic]:       http://olkb.co/atomic
-[Ergodox_EZ]:   https://www.indiegogo.com/projects/ergodox-ez-an-incredible-mechanical-keyboard
-
-
-License
--------
-**GPLv2** or later. Some protocol files are under **Modified BSD License**.
-
-Third party libraries like LUFA, PJRC and V-USB have their own license respectively.
-
-
-
-Build Firmware and Program Controller
--------------------------------------
-See [build environment setup](build_environment_setup.md), or the readme in the particular keyboards/* folder.
-
-
-
-Change your keymap
-------------------
-See [keymap.md](keymap.md).
-
-
-
-Magic Commands
---------------
-To see help press `Magic` + `H`.
-
-`Magic` key combination is `LShift` + `RShift` in many project, but `Power` key on ADB converter. 
-`Magic` keybind can be vary on each project, check `config.h` in project directory.
-
-Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
-
-    ----- Command Help -----
-    c:      enter console mode
-    d:      toggle debug enable
-    x:      toggle matrix debug
-    k:      toggle keyboard debug
-    m:      toggle mouse debug
-    v:      print device version & info
-    t:      print timer count
-    s:      print status
-    e:	    print eeprom config
-    n:	    toggle NKRO
-    0/F10:  switch to Layer0
-    1/F1:   switch to Layer1
-    2/F2:   switch to Layer2
-    3/F3:   switch to Layer3
-    4/F4:   switch to Layer4
-    PScr:   power down/remote wake-up
-    Caps:   Lock Keyboard(Child Proof)
-    Paus:   jump to bootloader
-
-
-
-Boot Magic Configuration - Virtual DIP Switch
----------------------------------------------
-Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
-Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
-
-To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](/tmk_core/common/bootmagic.h).
-
-#### General
-- Skip reading EEPROM to start with default configuration(`ESC`)
-- Clear configuration stored in EEPROM to reset configuration(`Backspace`)
-
-#### Bootloader
-- Kick up Bootloader(`B`)
-
-#### Debug
-- Debug enable(`D`)
-- Debug matrix enable(`D`+`X`)
-- Debug keyboard enable(`D`+`K`)
-- Debug mouse enable(`D`+`M`)
-
-#### Keymap
-- Swap Control and CapsLock(`Left Control`)
-- Change CapsLock to Control(`Caps Lock`)
-- Swap LeftAlt and Gui(`Left Alt`)
-- Swap RightAlt and Gui(`Right Alt`)
-- Disable Gui(`Left Gui`)
-- Swap Grave and Escape(`Grave`)
-- Swap BackSlash and BackSpace(`Back Slash`)
-- Enable NKRO on boot(`N`)
-
-#### Default Layer
-- Set Default Layer to 0(`0`)
-- Set Default Layer to 1(`1`)
-- Set Default Layer to 2(`2`)
-- Set Default Layer to 3(`3`)
-- Set Default Layer to 4(`4`)
-- Set Default Layer to 5(`5`)
-- Set Default Layer to 6(`6`)
-- Set Default Layer to 7(`7`)
-
-
-
-Mechanical Locking support
---------------------------
-This feature makes it possible for you to use mechanical locking switch for `CapsLock`, `NumLock` 
-or `ScrollLock`. To enable this feature define these macros in `config.h` and use `KC_LCAP`, `KC_LN
-UM` or `KC_LSCR` in keymap for locking key instead of normal `KC_CAPS`, `KC_NLCK` or `KC_SLCK`. Res
-ync option tries to keep switch state consistent with keyboard LED state.
- 
-    #define LOCKING_SUPPORT_ENABLE
-    #define LOCKING_RESYNC_ENABLE
-
-
-
-Start Your Own Project
------------------------
-**TBD**
-
-
-
-Debugging
---------
-Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
-
-You can use xprintf() to display debug info on `hid_listen`, see `tmk_core/common/xprintf.h`.
-
-
-
-Files and Directories
--------------------
-### Top
-* tmk_core/     - core library
-* keyboards/     - keyboard projects
-* converter/    - protocol converter projects
-* doc/          - documents
-
-
-
-Coding Style
--------------
-- Doesn't use Tab to indent, use 4-spaces instead.
-
-
-
-Other Keyboard Firmware Projects
-------------------
-You can learn a lot about keyboard firmware from these. See [docs/other_projects.md](other_projects.md).

File diff suppressed because it is too large
+ 172 - 0
docs/understanding_qmk.md


+ 6 - 6
docs/unicode_and_additional_language_support.md

@@ -1,20 +1,20 @@
-## Unicode support
+# Unicode support
 
 There are three Unicode keymap definition method available in QMK:
 
-### UNICODE_ENABLE
+## UNICODE_ENABLE
 
 Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
 keymap file, where *n* is a 4 digit hexadecimal.
 
-### UNICODEMAP_ENABLE
+## UNICODEMAP_ENABLE
 
 Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
 table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
 The keycode function is `X(n)` where *n* is the array index of the mapping
 table.
 
-### UCIS_ENABLE
+## UCIS_ENABLE
 
 TBD
 
@@ -28,11 +28,11 @@ This is the current list of Unicode input method in QMK:
 * UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
 * UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
 
-## Additional language support
+# Additional language support
 
 In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
 
-## International Characters on Windows
+# International Characters on Windows
 
 [AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
 

+ 0 - 11
docs/usb_hid.md

@@ -1,11 +0,0 @@
-# Getting Report Descriptor
-```
-  $ cd /sys/bus/usb/drivers/usbhid
-  $ ls
-  1-1.3.4:1.0  1-1.3.4:1.2  bind    new_id     uevent
-  1-1.3.4:1.1  1-1.3.4:1.3  module  remove_id  unbind
-  $ echo -n 1-1.4\:1.0 | sudo tee unbind
-  $ sudo lsusb -vvv -d 046d:c01d
-  $ echo -n 1-1.4\:1.0 | sudo tee bind
-```
-

+ 6 - 12
docs/vagrant_guide.md

@@ -1,4 +1,4 @@
-# Quick Start Directions
+# Vagrant Quick Start
 
 This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
 
@@ -8,20 +8,14 @@ Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://w
 
 *COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest`
 
-
 Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
 
-Build Firmware and Program Controller
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-See [build_guide.md](build_guide.md), or the readme in the particular keyboards/* folder.
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-Change your keymap
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-See [keymap.md](keymap.md).
+# Flashing the firmware
 
-## Flashing the firmware
+The "easy" way to flash the firmware is using a tool from your host OS:
 
-The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](/keyboards/ergodox/readme.md) gives a great example.
+* [QMK Flasher](https://github.com/qmk/qmk_flasher)
+* [Teensy Loader](https://www.pjrc.com/teensy/loader.html)
+* [Atmel FLIP](http://www.atmel.com/tools/flip.aspx)
 
 If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.
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