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Add songs to Clueboard 66% Hotswap

skullY 8 лет назад
Родитель
Сommit
0dda5b8541
1 измененных файлов с 85 добавлено и 1 удалено
  1. 85 1
      keyboards/clueboard/66_hotswap/keymaps/default/keymap.c

+ 85 - 1
keyboards/clueboard/66_hotswap/keymaps/default/keymap.c

@@ -6,6 +6,30 @@
 #define _FL 1
 #define _FL 1
 #define _CL 2
 #define _CL 2
 
 
+enum custom_keycodes {
+    S_BSKTC = SAFE_RANGE,
+    S_ODEJY,
+    S_RCKBY,
+    S_DOEDR,
+    S_SCALE,
+    S_ONEUP,
+    S_COIN,
+    S_SONIC,
+    S_ZELDA
+};
+
+#ifdef AUDIO_ENABLE
+  float song_basketcase[][2] = SONG(BASKET_CASE);
+  float song_ode_to_joy[][2]  = SONG(ODE_TO_JOY);
+  float song_rock_a_bye_baby[][2]  = SONG(ROCK_A_BYE_BABY);
+  float song_doe_a_deer[][2]  = SONG(DOE_A_DEER);
+  float song_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
+  float song_coin[][2]  = SONG(COIN_SOUND);
+  float song_one_up[][2]  = SONG(ONE_UP_SOUND);
+  float song_sonic_ring[][2]  = SONG(SONIC_RING);
+  float song_zelda_puzzle[][2]  = SONG(ZELDA_PUZZLE);
+#endif
+
 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   /* Keymap _BL: Base Layer (Default Layer)
   /* Keymap _BL: Base Layer (Default Layer)
    */
    */
@@ -30,7 +54,67 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 [_CL] = LAYOUT(
 [_CL] = LAYOUT(
   BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   RGB_TOG,           RGB_VAI, \
   BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   RGB_TOG,           RGB_VAI, \
   _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                RGB_VAD, \
   _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                RGB_VAD, \
-  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,_______,MO(_CL),_______,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,    S_ZELDA,                             \
   _______,MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,MO(_FL),_______,        RGB_SAI,         \
   _______,MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,MO(_FL),_______,        RGB_SAI,         \
   _______,_______,_______,                RGB_MOD,RGB_MOD,                        _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
   _______,_______,_______,                RGB_MOD,RGB_MOD,                        _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
 };
 };
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+        case S_BSKTC:
+            if (record->event.pressed) {
+                stop_all_notes();
+                PLAY_SONG(song_basketcase);
+            }
+            return false;
+        case S_ODEJY:
+            if (record->event.pressed) {
+                stop_all_notes();
+                PLAY_SONG(song_ode_to_joy);
+            }
+            return false;
+        case S_RCKBY:
+            if (record->event.pressed) {
+                stop_all_notes();
+                PLAY_SONG(song_rock_a_bye_baby);
+            }
+            return false;
+        case S_DOEDR:
+            if (record->event.pressed) {
+                stop_all_notes();
+                PLAY_SONG(song_doe_a_deer);
+            }
+            return false;
+        case S_SCALE:
+            if (record->event.pressed) {
+                stop_all_notes();
+                PLAY_SONG(song_scale);
+            }
+            return false;
+        case S_ONEUP:
+            if (record->event.pressed) {
+                stop_all_notes();
+                PLAY_SONG(song_one_up);
+            }
+            return false;
+        case S_COIN:
+            if (record->event.pressed) {
+                stop_all_notes();
+                PLAY_SONG(song_coin);
+            }
+            return false;
+        case S_SONIC:
+            if (record->event.pressed) {
+                stop_all_notes();
+                PLAY_SONG(song_sonic_ring);
+            }
+            return false;
+        case S_ZELDA:
+            if (record->event.pressed) {
+                stop_all_notes();
+                PLAY_SONG(song_zelda_puzzle);
+            }
+            return false;
+    }
+    return true;
+}