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+#include "ergodox_ez.h"
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+#include "debug.h"
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+#include "action_layer.h"
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+
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+/*
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+ * Keyboard: Ergodox
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+ * Keymap: replicaJunction
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+ * Version: 1.0
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+ *
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+ * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
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+ * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
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+ * have both keyboards, so I've designed these layouts in an effort to make switching between the
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+ * two as easy as possible.
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+ *
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+ * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
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+ * here: https://colemakmods.github.io/mod-dh/
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+ */
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+
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+#define BASE 0 // default layer
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+#define CODH 1 // Colemak
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+#define QWRT 2 // QWERTY layer
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+#define SYMB 3 // symbols
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+#define MDIA 4 // media keys
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+#define UTIL 5 // keyboard utilities
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+#define NUMP 6 // numpad
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+#define GAME 7 // mouse overlay for gamins
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+
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+#define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at
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+
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+/*
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+ * Keymap: Colemak-ModDH
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+ *
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+ * ,--------------------------------------------------. ,--------------------------------------------------.
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+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | ' |
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+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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+ * | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | = |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | - |
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+ * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
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+ * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
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+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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+ * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
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+ * `----------------------------------' `----------------------------------'
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+ * ,-------------. ,-------------.
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+ * | LCtrl| LAlt | | MDIA | RAlt |
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+ * ,------|------|------| |------+------+------.
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+ * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
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+ * | BkSp | Del |------| |------| Enter| Space|
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+ * | | | NUMP | | PgDn | | |
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+ * `--------------------' `--------------------'
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+ */
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+
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+[CODH] = KEYMAP(
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+ // left hand
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+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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+ KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
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+ KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
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+ KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
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+ KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
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+
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+ KC_LCTL, KC_LALT,
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+ KC_HOME,
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+ CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
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+ // right hand
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+ TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_QUOT,
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+ KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_EQL,
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+ KC_M, KC_N, KC_E, KC_I, KC_O, KC_MINS,
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+ KC_BSLS, KC_K, KC_H, KC_DOT, KC_COMM,KC_SLSH,KC_RSFT,
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+ KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
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+
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+ MO(MDIA), KC_RALT,
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+ KC_PGUP,
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+ KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
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+ ),
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+
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+ /*
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+ * Keymap: Dvorak layout
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+ *
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+ * The right index backspace is a nod to my TypeMatrix keyboard, which has
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+ * Backspace in the center.
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+ *
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+ * ,--------------------------------------------------. ,--------------------------------------------------.
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+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | / |
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+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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+ * | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - |
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+ * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
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+ * | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft |
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+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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+ * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
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+ * `----------------------------------' `----------------------------------'
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+ * ,-------------. ,-------------.
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+ * | LCtrl| LAlt | | MDIA | RAlt |
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+ * ,------|------|------| |------+------+------.
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+ * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
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+ * | BkSp | Del |------| |------| Enter| Space|
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+ * | | | NUMP | | PgDn | | |
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+ * `--------------------' `--------------------'
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+ */
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+
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+// BASE
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+[BASE] = KEYMAP(
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+ // left hand
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+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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+ KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME,
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+ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I,
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+ KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
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+ KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
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+
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+ KC_LCTL, KC_LALT,
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+ KC_HOME,
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+ CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
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+ // right hand
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+ TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
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+ KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
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+ KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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+ KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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+ KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
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+
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+ MO(MDIA), KC_RALT,
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+ KC_PGUP,
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+ KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
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+ ),
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+
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+ /*
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+ * Keymap: QWERTY layout.
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+ *
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+ * This is optimized for gaming, not typing, so there aren't as many macros
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+ * as the Dvorak layer. Some of the keys have also been moved to "game-
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+ * like" locations, such as making the spacebar available to the left thumb,
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+ * and repositioning the arrow keys at the bottom right corner.
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+ *
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+ * ,--------------------------------------------------. ,--------------------------------------------------.
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+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | |~SYMB | 6 | 7 | 8 | 9 | 0 | - |
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+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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+ * | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
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+ * |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------|
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+ * | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft |
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+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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+ * | LCtrl| ` | \ |CtlShf| SYMB | | SYMB | / | Left | Down | Right|
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+ * `----------------------------------' `----------------------------------'
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+ * ,-------------. ,-------------.
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+ * | LCtrl| LAlt | | MDIA | ~GAME|
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+ * ,------|------|------| |------+------+------.
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+ * | | | Home | | PgUp | | SYMB/
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+ * | Space| LAlt |------| |------| Enter| Space|
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+ * | | | End | | PgDn | | |
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+ * `--------------------' `--------------------'
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+ */
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+[QWRT] = KEYMAP( // Layer1: QWERTY
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+ // left hand
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+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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+ KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
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+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
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+ KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
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+ KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(SYMB),
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+
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+ KC_LCTL,KC_LALT,
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+ KC_HOME,
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+ KC_SPC, KC_LALT, KC_END,
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+ // right hand
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+ TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
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+ KC_BSPC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
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+ KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS,
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+ KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT,
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+ MO(SYMB),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT,
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+
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+ MO(MDIA),TG(GAME),
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+ KC_PGUP,
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+ KC_PGDN,KC_ENT,LT(SYMB,KC_SPC)
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+ ),
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+
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+ /*
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+ * Keymap: Symbol / navigation Layer
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+ *
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+ * Inspired by Atreus.
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+ * Note the two keys on the left thumb cluster. These change the "default" layer between key layouts.
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+ * The RESET button also resets the Teensy, but note bug #164.
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+ *
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+ * ,--------------------------------------------------. ,--------------------------------------------------.
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+ * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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+ * | | ! | @ | Up | { | } | | | | | Home | Up | End | | F12 |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | | # | / | | | \ | $ |------| |------| | Left | Down | Right| | |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | | [ | ] | ( | ) | & | | | | | PgUp | | PgDn | | |
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+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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+ * | | | | | SYMB | | | | | | |
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+ * `----------------------------------' `----------------------------------'
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+ * ,-------------. ,-------------.
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+ * |Dvorak|QWERTY| | | RESET|
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+ * ,------|------|------| |------+------+------.
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+ * | | |Colemk| | | | |
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+ * | | |------| |------| | SYMB |
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+ * | | | | | | | |
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+ * `--------------------' `--------------------'
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+ */
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+// SYMBOLS
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+[SYMB] = KEYMAP(
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+ // left hand
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+ _______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
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+ _______,KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR,_______,
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+ _______,KC_HASH,KC_SLSH,KC_PIPE,KC_BSLS,KC_DLR,
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+ _______,KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,_______,
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+ _______,_______,_______,_______,_______,
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+
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+ DF(BASE),DF(QWRT),
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+ DF(CODH),
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+ _______, _______, _______,
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+
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+ // right hand
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+ _______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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+ _______,_______,KC_HOME,KC_UP, KC_END, _______,KC_F12,
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+ _______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,
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+ _______,_______,KC_PGUP,_______,KC_PGDN,_______,_______,
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+ _______,_______,_______,_______,_______,
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+
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+ _______, RESET,
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+ _______,
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+ _______, _______, _______
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+),
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+/* Keymap: Media and mouse keys
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+ *
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+ * ,--------------------------------------------------. ,--------------------------------------------------.
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+ * | | | | | | | | | | | | | | | |
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+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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+ * | | | | MsUp | | | | | | | | | | | |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | | | | | | | | | | | | Prev | Next | | |
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+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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+ * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
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+ * `----------------------------------' `----------------------------------'
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+ * ,-------------. ,-------------.
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+ * | | | | | |
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+ * ,------|------|------| |------+------+------.
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+ * | | | | | | |Brwser|
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+ * | | |------| |------| |Back |
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+ * | | | | | | | |
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+ * `--------------------' `--------------------'
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+ */
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+// MEDIA AND MOUSE
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+[MDIA] = KEYMAP(
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, KC_MS_U, _______, _______, _______,
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+ _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, KC_BTN1, KC_BTN2,
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+ _______, _______,
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+ _______,
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+ _______, _______, _______,
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+ // right hand
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, KC_MPLY,
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+ _______, _______, _______, KC_MPRV, KC_MNXT, _______, _______,
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+ KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
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+ _______, _______,
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+ _______,
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+ _______, _______, KC_WBAK
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+),
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+
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+/*
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+ * Keymap: Number pad.
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+ *
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+ * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
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+ *
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+ * ,--------------------------------------------------. ,--------------------------------------------------.
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+ * | | | | | | | | | | | | | | | |
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+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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+ * | | | | | | | | | | | 7 | 8 | 9 | * | |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | | | | | | |------| |------| | 4 | 5 | 6 | + | |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | | | | | | | | | | | 1 | 2 | 3 | / | |
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+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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+ * | | | | | | | 0 | . | 0 | = | |
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+ * `----------------------------------' `----------------------------------'
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+ * ,-------------. ,-------------.
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+ * | | | | | |
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+ * ,------|------|------| |------+------+------.
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+ * | | | | | | | |
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+ * | | |------| |------| | Enter|
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+ * | | | | | | | |
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+ * `--------------------' `--------------------'
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+ */
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+[NUMP] = KEYMAP(
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+ // left hand
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,_______,
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+ // right hand
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+ _______,_______,_______,_______,_______,_______,_______,
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+ _______,KC_UP, KC_P7, KC_P8, KC_P9, KC_PAST,KC_F12,
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+ KC_DOWN,KC_P4, KC_P5, KC_P6, KC_PPLS,_______,
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+ _______,KC_AMPR,KC_P1, KC_P2, KC_P3, KC_PSLS,_______,
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+ KC_P0, KC_PDOT,KC_P0, KC_EQL, _______,
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+
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+ _______, _______,
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+ _______,
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+ _______, _______, KC_PENT
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+ ),
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+
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+ /*
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+ * Keymap: Gaming
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+ *
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+ * This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout.
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+ *
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+ * ,--------------------------------------------------. ,--------------------------------------------------.
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+ * | | | | | | | | | | | | | | | |
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+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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+ * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
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+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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+ * | | | | | | | | | | | | | | | |
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+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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+ * | | | | | | |MClick| | | | |
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+ * `----------------------------------' `----------------------------------'
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+ * ,-------------. ,-------------.
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+ * | | | | | ~GAME|
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+ * ,------|------|------| |------+------+------.
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+ * | | | | | | | |
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+ * | | |------| |------|RClick|LClick|
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+ * | | | | | | | |
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+ * `--------------------' `--------------------'
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+ */
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+[GAME] = KEYMAP(
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+ // left hand
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,_______,
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+
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+ // right hand
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+ _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
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+ _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______,
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+ KC_BTN3, _______, _______, _______, _______,
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+ _______, _______,
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+ _______,
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+ _______, KC_BTN2, KC_BTN1
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+ ),
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+};
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+
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+const uint16_t PROGMEM fn_actions[] = {
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+ [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
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+};
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+
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+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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+{
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+ // MACRODOWN only works in this function
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+ switch(id) {
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+ case 0:
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+ if (record->event.pressed) {
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+ register_code(KC_RSFT);
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+ } else {
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+ unregister_code(KC_RSFT);
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+ }
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+ break;
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+ }
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+ return MACRO_NONE;
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+};
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+
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+// Runs just one time when the keyboard initializes.
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+void matrix_init_user(void) {
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+
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+};
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+
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+// Runs constantly in the background, in a loop.
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+void matrix_scan_user(void) {
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+
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+ uint8_t layer = biton32(layer_state);
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+
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+ ergodox_board_led_off();
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+ ergodox_right_led_1_off();
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+ ergodox_right_led_2_off();
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+ ergodox_right_led_3_off();
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+ switch (layer) {
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+ case BASE:
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+ ergodox_right_led_1_on();
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+ break;
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+ case QWRT:
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+ ergodox_right_led_2_on();
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+ case SYMB:
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+ ergodox_right_led_3_on();
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+ break;
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+ case GAME:
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+ ergodox_right_led_1_on();
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+ ergodox_right_led_2_on();
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+ default:
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+ // none
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+ break;
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+ }
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+
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+};
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