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Jack Humbert 7 年之前
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共有 3 個文件被更改,包括 113 次插入11 次删除
  1. 90 0
      docs/feature_rgb_matrix.md
  2. 20 9
      quantum/rgb_matrix.c
  3. 3 2
      quantum/rgb_matrix.h

+ 90 - 0
docs/feature_rgb_matrix.md

@@ -0,0 +1,90 @@
+# RGB Matrix Lighting
+
+There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
+
+    RGB_MATRIX_ENABLE = yes
+
+Configure the hardware via your `config.h`:
+
+	// This is a 7-bit address, that gets left-shifted and bit 0
+	// set to 0 for write, 1 for read (as per I2C protocol)
+	// The address will vary depending on your wiring:
+	// 0b1110100 AD <-> GND
+	// 0b1110111 AD <-> VCC
+	// 0b1110101 AD <-> SCL
+	// 0b1110110 AD <-> SDA
+	#define DRIVER_ADDR_1 0b1110100
+	#define DRIVER_ADDR_2 0b1110110
+
+	#define DRIVER_COUNT 2
+	#define DRIVER_1_LED_TOTAL 25
+	#define DRIVER_2_LED_TOTAL 24
+	#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
+
+Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
+
+Define these arrays:
+
+	const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+	/* Refer to IS31 manual for these locations
+	 *   driver
+	 *   |  R location
+	 *   |  |      G location
+	 *   |  |      |      B location
+	 *   |  |      |      | */
+	    {0, C1_3,  C2_3,  C3_3},
+	    ....
+	}
+
+Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf). The `driver` is the index of the driver you defined in your `config.h`.
+
+	const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
+	/* {row | col << 4}
+	 *    |           {x=0..224, y=0..64}
+	 *    |              |               modifier
+	 *    |              |                 | */
+	    {{0|(0<<4)},   {20.36*0, 21.33*0}, 1},
+	    {{0|(1<<4)},   {20.36*1, 21.33*0}, 1},
+	    ....
+	}
+
+The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
+
+    x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION
+    y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION
+
+Where all variables are decimels/floats.
+
+## Keycodes
+
+Many RGB keycodes are currently shared with the RGBLIGHT system:
+
+	* `RGB_TOG` - toggle
+	* `RGB_MOD` - cycle through modes
+	* `RGB_HUI` - increase hue
+	* `RGB_HUD` - decrease hue
+	* `RGB_SAI` - increase saturation
+	* `RGB_SAD` - decrease saturation
+	* `RGB_VAI` - increase value
+	* `RGB_VAD` - decrease value
+
+
+	* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
+
+## Custom layer effects
+
+Customised effects can be defined with 
+
+## Additional `config.h` Options
+
+	#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
+	#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
+	#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+	#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
+
+## EEPROM storage
+
+The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
+
+    #define EECONFIG_RGB_MATRIX (uint32_t *)16
+

+ 20 - 9
quantum/rgb_matrix.c

@@ -37,8 +37,11 @@ rgb_config_t rgb_matrix_config;
     #define RGB_DISABLE_WHEN_USB_SUSPENDED false
 #endif
 
+#ifndef EECONFIG_RGB_MATRIX
+    #define EECONFIG_RGB_MATRIX EECONFIG_RGBLIGHT
+#endif
+
 bool g_suspend_state = false;
-uint8_t g_indicator_state = 0;
 
 // Global tick at 20 Hz
 uint32_t g_tick = 0;
@@ -54,10 +57,10 @@ uint32_t g_any_key_hit = 0;
 #endif
 
 uint32_t eeconfig_read_rgb_matrix(void) {
-  return eeprom_read_dword(EECONFIG_RGBLIGHT);
+  return eeprom_read_dword(EECONFIG_RGB_MATRIX);
 }
 void eeconfig_update_rgb_matrix(uint32_t val) {
-  eeprom_update_dword(EECONFIG_RGBLIGHT, val);
+  eeprom_update_dword(EECONFIG_RGB_MATRIX, val);
 }
 void eeconfig_update_rgb_matrix_default(void) {
   dprintf("eeconfig_update_rgb_matrix_default\n");
@@ -142,10 +145,6 @@ void rgb_matrix_set_suspend_state(bool state) {
     g_suspend_state = state;
 }
 
-void rgb_matrix_set_indicator_state(uint8_t state) {
-    g_indicator_state = state;
-}
-
 void rgb_matrix_test(void) {
     // Mask out bits 4 and 5
     // This 2-bit value will stay the same for 16 ticks.
@@ -688,7 +687,19 @@ void rgb_matrix_task(void) {
 
 }
 
-// void backlight_set_indicator_index( uint8_t *index, uint8_t row, uint8_t column )
+void rgb_matrix_indicators(void) {
+    rgb_matrix_indicators_kb();
+    rgb_matrix_indicators_user();
+}
+
+__attribute__((weak))
+void rgb_matrix_indicators_kb(void) {}
+
+__attribute__((weak))
+void rgb_matrix_indicators_user(void) {}
+
+
+// void rgb_matrix_set_indicator_index( uint8_t *index, uint8_t row, uint8_t column )
 // {
 //  if ( row >= MATRIX_ROWS )
 //  {
@@ -759,7 +770,7 @@ uint8_t decrement( uint8_t value, uint8_t step, uint8_t min, uint8_t max ) {
 // void *backlight_get_custom_key_color_eeprom_address( uint8_t led )
 // {
 //     // 3 bytes per color
-//     return EECONFIG_RGBLIGHT + ( led * 3 );
+//     return EECONFIG_RGB_MATRIX + ( led * 3 );
 // }
 
 // void backlight_get_key_color( uint8_t led, HSV *hsv )

+ 3 - 2
quantum/rgb_matrix.h

@@ -86,8 +86,9 @@ enum rgb_matrix_effects {
 
 // This runs after another backlight effect and replaces
 // colors already set
-__attribute__((weak))
-void rgb_matrix_indicators(void) {};
+void rgb_matrix_indicators(void);
+void rgb_matrix_indicators_kb(void);
+void rgb_matrix_indicators_user(void);
 
 void rgb_matrix_single_LED_test(void);