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update music functionality

Jack Humbert 8 anos atrás
pai
commit
7923376de1

+ 1 - 0
keyboards/planck/keymaps/audio_out/config.h

@@ -39,6 +39,7 @@
 /* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
 //#define MIDI_TONE_KEYCODE_OCTAVES 2
 
+#define C6_AUDIO
 #define B7_AUDIO
 
 #undef BACKLIGHT_PIN

+ 64 - 43
quantum/audio/audio.c

@@ -127,7 +127,7 @@ bool     playing_note = false;
 float    note_frequency = 0;
 float    note_length = 0;
 uint8_t  note_tempo = TEMPO_DEFAULT;
-float    note_timbre = TIMBRE_DEFAULT;
+float    note_timbre[NUMBER_OF_TIMERS] = {TIMBRE_DEFAULT};
 uint16_t note_position = 0;
 float (* notes_pointer)[][2];
 uint16_t notes_count;
@@ -149,8 +149,8 @@ static bool audio_initialized = false;
 
 audio_config_t audio_config;
 
-uint16_t envelope_index = 0;
-bool glissando = true;
+uint16_t envelope_index[NUMBER_OF_TIMERS] = {0};
+bool glissando[NUMBER_OF_TIMERS] = {true};
 
 #ifndef STARTUP_SONG
     #define STARTUP_SONG SONG(STARTUP_SOUND)
@@ -211,7 +211,7 @@ void audio_init()
             DISABLE_AUDIO_COUNTER_3_ISR;
         #endif
         
-        #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+        #ifdef B_AUDIO
             DISABLE_AUDIO_COUNTER_1_ISR;
         #endif
 
@@ -223,14 +223,17 @@ void audio_init()
         #ifdef C6_AUDIO
             TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
             TCCR3B = (1 << WGM33)  | (1 << WGM32)  | (0 << CS32)  | (1 << CS31) | (0 << CS30);
+
+            TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (440 * CPU_PRESCALER));
+            TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (440 * CPU_PRESCALER)) * note_timbre[TIMER_3_INDEX]);
         #endif
 
-        #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+        #ifdef B_AUDIO
             TCCR1A = (0 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (0 << WGM10);
             TCCR1B = (1 << WGM13)  | (1 << WGM12)  | (0 << CS12)  | (1 << CS11) | (0 << CS10);
 
             TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (440 * CPU_PRESCALER));
-            TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (440 * CPU_PRESCALER)) * note_timbre);
+            TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (440 * CPU_PRESCALER)) * note_timbre[TIMER_1_INDEX]);
         #endif
 
         audio_initialized = true;
@@ -257,7 +260,7 @@ void stop_all_notes()
         DISABLE_AUDIO_COUNTER_3_OUTPUT;
     #endif
 
-    #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+    #ifdef B_AUDIO
         DISABLE_AUDIO_COUNTER_1_ISR;
         DISABLE_AUDIO_COUNTER_1_OUTPUT;
     #endif
@@ -302,12 +305,18 @@ void stop_note(float freq)
         if (voice_place >= voices) {
             voice_place = 0;
         }
+        if (voices == 1) {
+            #if defined(C6_AUDIO) && defined(B_AUDIO)
+                DISABLE_AUDIO_COUNTER_1_ISR;
+                DISABLE_AUDIO_COUNTER_1_OUTPUT;
+            #endif
+        }
         if (voices == 0) {
             #ifdef C6_AUDIO
                 DISABLE_AUDIO_COUNTER_3_ISR;
                 DISABLE_AUDIO_COUNTER_3_OUTPUT;
             #endif
-            #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+            #ifdef B_AUDIO
                 DISABLE_AUDIO_COUNTER_1_ISR;
                 DISABLE_AUDIO_COUNTER_1_OUTPUT;
             #endif
@@ -347,11 +356,11 @@ ISR(TIMER3_COMPA_vect)
     if (playing_note) {
         if (voices > 0) {
 
-            #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+            #ifdef B_AUDIO
             float freq_alt = 0;
                 if (voices > 1) {
                     if (polyphony_rate == 0) {
-                        if (glissando) {
+                        if (glissando[TIMER_1_INDEX] && NUMBER_OF_TIMERS == 1) {
                             if (frequency_alt != 0 && frequency_alt < frequencies[voices - 2] && frequency_alt < frequencies[voices - 2] * pow(2, -440/frequencies[voices - 2]/12/2)) {
                                 frequency_alt = frequency_alt * pow(2, 440/frequency_alt/12/2);
                             } else if (frequency_alt != 0 && frequency_alt > frequencies[voices - 2] && frequency_alt > frequencies[voices - 2] * pow(2, 440/frequencies[voices - 2]/12/2)) {
@@ -374,18 +383,18 @@ ISR(TIMER3_COMPA_vect)
                         #endif
                     }
 
-                    if (envelope_index < 65535) {
-                        envelope_index++;
+                    if (envelope_index[TIMER_1_INDEX] < 65535) {
+                        envelope_index[TIMER_1_INDEX]++;
                     }
 
-                    freq_alt = voice_envelope(freq_alt);
+                    freq_alt = voice_envelope(freq_alt,TIMER_1_INDEX);
 
                     if (freq_alt < 30.517578125) {
                         freq_alt = 30.52;
                     }
 
                     TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (freq_alt * CPU_PRESCALER));
-                    TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq_alt * CPU_PRESCALER)) * note_timbre);
+                    TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq_alt * CPU_PRESCALER)) * note_timbre[TIMER_1_INDEX]);
                 }
             #endif
 
@@ -408,7 +417,7 @@ ISR(TIMER3_COMPA_vect)
                     freq = frequencies[voice_place];
                 #endif
             } else {
-                if (glissando) {
+                if (glissando[TIMER_3_INDEX] && NUMBER_OF_TIMERS == 1) {
                     if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
                         frequency = frequency * pow(2, 440/frequency/12/2);
                     } else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
@@ -431,18 +440,18 @@ ISR(TIMER3_COMPA_vect)
                 #endif
             }
 
-            if (envelope_index < 65535) {
-                envelope_index++;
+            if (envelope_index[TIMER_3_INDEX] < 65535) {
+                envelope_index[TIMER_3_INDEX]++;
             }
 
-            freq = voice_envelope(freq);
+            freq = voice_envelope(freq, TIMER_3_INDEX);
 
             if (freq < 30.517578125) {
                 freq = 30.52;
             }
 
             TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
-            TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
+            TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre[TIMER_3_INDEX]);
         }
     }
 
@@ -458,13 +467,13 @@ ISR(TIMER3_COMPA_vect)
                     freq = note_frequency;
             #endif
 
-            if (envelope_index < 65535) {
-                envelope_index++;
+            if (envelope_index[TIMER_3_INDEX] < 65535) {
+                envelope_index[TIMER_3_INDEX]++;
             }
-            freq = voice_envelope(freq);
+            freq = voice_envelope(freq, TIMER_3_INDEX);
 
             TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
-            TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
+            TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre[TIMER_3_INDEX]);
         } else {
             TIMER_3_PERIOD = 0;
             TIMER_3_DUTY_CYCLE = 0;
@@ -505,7 +514,7 @@ ISR(TIMER3_COMPA_vect)
                 }
             } else {
                 note_resting = false;
-                envelope_index = 0;
+                envelope_index[TIMER_3_INDEX] = 0;
                 note_frequency = (*notes_pointer)[current_note][0];
                 note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
             }
@@ -521,10 +530,16 @@ ISR(TIMER3_COMPA_vect)
 }
 #endif
 
-#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+#ifdef B_AUDIO
+#ifdef B5_AUDIO
 ISR(TIMER1_COMPA_vect)
+#elif defined(B6_AUDIO)
+ISR(TIMER1_COMPB_vect)
+#elif defined(B7_AUDIO)
+ISR(TIMER1_COMPC_vect)
+#endif
 {
-    #if (defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)) && !defined(C6_AUDIO)
+    #if defined(B_AUDIO) && !defined(C6_AUDIO)
     float freq = 0;
 
     if (playing_note) {
@@ -548,7 +563,7 @@ ISR(TIMER1_COMPA_vect)
                     freq = frequencies[voice_place];
                 #endif
             } else {
-                if (glissando) {
+                if (glissando[TIMER_1_INDEX] && NUMBER_OF_TIMERS == 1) {
                     if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
                         frequency = frequency * pow(2, 440/frequency/12/2);
                     } else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
@@ -571,18 +586,18 @@ ISR(TIMER1_COMPA_vect)
                 #endif
             }
 
-            if (envelope_index < 65535) {
-                envelope_index++;
+            if (envelope_index[TIMER_1_INDEX] < 65535) {
+                envelope_index[TIMER_1_INDEX]++;
             }
 
-            freq = voice_envelope(freq);
+            freq = voice_envelope(freq, TIMER_1_INDEX);
 
             if (freq < 30.517578125) {
                 freq = 30.52;
             }
 
             TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
-            TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
+            TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre[TIMER_1_INDEX]);
         }
     }
 
@@ -598,13 +613,13 @@ ISR(TIMER1_COMPA_vect)
                     freq = note_frequency;
             #endif
 
-            if (envelope_index < 65535) {
-                envelope_index++;
+            if (envelope_index[TIMER_1_INDEX] < 65535) {
+                envelope_index[TIMER_1_INDEX]++;
             }
-            freq = voice_envelope(freq);
+            freq = voice_envelope(freq, TIMER_1_INDEX);
 
             TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
-            TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
+            TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre[TIMER_1_INDEX]);
         } else {
             TIMER_1_PERIOD = 0;
             TIMER_1_DUTY_CYCLE = 0;
@@ -645,7 +660,7 @@ ISR(TIMER1_COMPA_vect)
                 }
             } else {
                 note_resting = false;
-                envelope_index = 0;
+                envelope_index[TIMER_1_INDEX] = 0;
                 note_frequency = (*notes_pointer)[current_note][0];
                 note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
             }
@@ -674,7 +689,7 @@ void play_note(float freq, int vol) {
         #ifdef C6_AUDIO
             DISABLE_AUDIO_COUNTER_3_ISR;
         #endif
-        #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+        #ifdef B_AUDIO
             DISABLE_AUDIO_COUNTER_1_ISR;
         #endif
 
@@ -684,7 +699,6 @@ void play_note(float freq, int vol) {
 
         playing_note = true;
 
-        envelope_index = 0;
 
         if (freq > 0) {
             frequencies[voices] = freq;
@@ -696,16 +710,23 @@ void play_note(float freq, int vol) {
             ENABLE_AUDIO_COUNTER_3_ISR;
             ENABLE_AUDIO_COUNTER_3_OUTPUT;
         #endif
-        #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+
+        #ifdef B_AUDIO
             #ifdef C6_AUDIO
             if (voices > 1) {
+                envelope_index[TIMER_3_INDEX] = 0;
                 ENABLE_AUDIO_COUNTER_1_ISR;
                 ENABLE_AUDIO_COUNTER_1_OUTPUT;
+            } else {
+                envelope_index[TIMER_3_INDEX] = 0;
             }
             #else
+            envelope_index[TIMER_1_INDEX] = 0;
             ENABLE_AUDIO_COUNTER_1_ISR;
             ENABLE_AUDIO_COUNTER_1_OUTPUT;
             #endif
+        #else
+            envelope_index[TIMER_3_INDEX] = 0;
         #endif
     }
 
@@ -723,7 +744,7 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
         #ifdef C6_AUDIO
             DISABLE_AUDIO_COUNTER_3_ISR;
         #endif
-        #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+        #ifdef B_AUDIO
             DISABLE_AUDIO_COUNTER_1_ISR;
         #endif
 
@@ -749,7 +770,7 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
             ENABLE_AUDIO_COUNTER_3_ISR;
             ENABLE_AUDIO_COUNTER_3_OUTPUT;
         #endif
-        #if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+        #ifdef B_AUDIO
             #ifndef C6_AUDIO
             ENABLE_AUDIO_COUNTER_1_ISR;
             ENABLE_AUDIO_COUNTER_1_OUTPUT;
@@ -847,8 +868,8 @@ void decrease_polyphony_rate(float change) {
 
 // Timbre function
 
-void set_timbre(float timbre) {
-    note_timbre = timbre;
+void set_timbre(float timbre, uint8_t timer_index) {
+    note_timbre[timer_index] = timbre;
 }
 
 // Tempo functions

+ 22 - 1
quantum/audio/audio.h

@@ -36,6 +36,27 @@
 // Enable vibrato strength/amplitude - slows down ISR too much
 // #define VIBRATO_STRENGTH_ENABLE
 
+#ifdef B_AUDIO
+#error Please define B5_AUDIO, B6_AUDIO, or B7_AUDIO instead
+#endif
+
+#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
+    #define B_AUDIO
+#endif
+
+#if defined(C6_AUDIO) && defined (B_AUDIO)
+  #define NUMBER_OF_TIMERS 2
+#elif defined(C6_AUDIO)
+  #define NUMBER_OF_TIMERS 1
+#elif defined(B_AUDIO)
+  #define NUMBER_OF_TIMERS 1
+#else
+  #define NUMBER_OF_TIMERS 0
+#endif
+
+#define TIMER_1_INDEX 0
+#define TIMER_3_INDEX 1 
+
 typedef union {
     uint8_t raw;
     struct {
@@ -75,7 +96,7 @@ void disable_polyphony(void);
 void increase_polyphony_rate(float change);
 void decrease_polyphony_rate(float change);
 
-void set_timbre(float timbre);
+void set_timbre(float timbre, uint8_t timer_index);
 void set_tempo(uint8_t tempo);
 
 void increase_tempo(uint8_t tempo_change);

+ 115 - 97
quantum/audio/voices.c

@@ -18,73 +18,91 @@
 #include "stdlib.h"
 
 // these are imported from audio.c
-extern uint16_t envelope_index;
-extern float note_timbre;
+extern uint16_t envelope_index[NUMBER_OF_TIMERS];
+extern float note_timbre[NUMBER_OF_TIMERS];
 extern float polyphony_rate;
-extern bool glissando;
+extern bool glissando[NUMBER_OF_TIMERS];
 
-voice_type voice = default_voice;
+voice_type voice[NUMBER_OF_TIMERS] = {default_voice};
 
-void set_voice(voice_type v) {
-    voice = v;
+void set_all_voices(voice_type v) {
+    for (uint8_t i = 0; i < NUMBER_OF_TIMERS; i++) {
+        voice[i] = v;
+    }
+}
+
+void all_voices_iterate(void) {
+    for (uint8_t i = 0; i < NUMBER_OF_TIMERS; i++) {
+        voice[i] = (voice[i] + 1) % number_of_voices;
+    }
+}
+
+void all_voices_deiterate(void) {
+    for (uint8_t i = 0; i < NUMBER_OF_TIMERS; i++) {
+        voice[i] = (voice[i] - 1 + number_of_voices) % number_of_voices;
+    }
+}
+
+void set_voice(voice_type v, uint8_t timer_index) {
+    voice[timer_index] = v;
 }
 
-void voice_iterate() {
-    voice = (voice + 1) % number_of_voices;
+void voice_iterate(uint8_t timer_index) {
+    voice[timer_index] = (voice[timer_index] + 1) % number_of_voices;
 }
 
-void voice_deiterate() {
-    voice = (voice - 1 + number_of_voices) % number_of_voices;
+void voice_deiterate(uint8_t timer_index) {
+    voice[timer_index] = (voice[timer_index] - 1 + number_of_voices) % number_of_voices;
 }
 
-float voice_envelope(float frequency) {
-    // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
+float voice_envelope(float frequency, uint8_t timer_index) {
+    // envelope_index[timer_index] ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
     __attribute__ ((unused))
-    uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
+    uint16_t compensated_index = (uint16_t)((float)envelope_index[timer_index] * (880.0 / frequency));
 
-    switch (voice) {
+    switch (voice[timer_index]) {
         case default_voice:
-            glissando = false;
-            note_timbre = TIMBRE_50;
+            glissando[timer_index] = false;
+            note_timbre[timer_index] = TIMBRE_50;
             polyphony_rate = 0;
 	        break;
 
     #ifdef AUDIO_VOICES
 
         case something:
-            glissando = false;
+            glissando[timer_index] = false;
             polyphony_rate = 0;
             switch (compensated_index) {
                 case 0 ... 9:
-                    note_timbre = TIMBRE_12;
+                    note_timbre[timer_index] = TIMBRE_12;
                     break;
 
                 case 10 ... 19:
-                    note_timbre = TIMBRE_25;
+                    note_timbre[timer_index] = TIMBRE_25;
                     break;
 
                 case 20 ... 200:
-                    note_timbre = .125 + .125;
+                    note_timbre[timer_index] = .125 + .125;
                     break;
 
                 default:
-                    note_timbre = .125;
+                    note_timbre[timer_index] = .125;
                     break;
             }
             break;
 
         case drums:
-            glissando = false;
+            glissando[timer_index] = false;
             polyphony_rate = 0;
                 // switch (compensated_index) {
                 //     case 0 ... 10:
-                //         note_timbre = 0.5;
+                //         note_timbre[timer_index] = 0.5;
                 //         break;
                 //     case 11 ... 20:
-                //         note_timbre = 0.5 * (21 - compensated_index) / 10;
+                //         note_timbre[timer_index] = 0.5 * (21 - compensated_index) / 10;
                 //         break;
                 //     default:
-                //         note_timbre = 0;
+                //         note_timbre[timer_index] = 0;
                 //         break;
                 // }
                 // frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
@@ -95,15 +113,15 @@ float voice_envelope(float frequency) {
 
                 // Bass drum: 60 - 100 Hz
                 frequency = (rand() % (int)(40)) + 60;
-                switch (envelope_index) {
+                switch (envelope_index[timer_index]) {
                     case 0 ... 10:
-                        note_timbre = 0.5;
+                        note_timbre[timer_index] = 0.5;
                         break;
                     case 11 ... 20:
-                        note_timbre = 0.5 * (21 - envelope_index) / 10;
+                        note_timbre[timer_index] = 0.5 * (21 - envelope_index[timer_index]) / 10;
                         break;
                     default:
-                        note_timbre = 0;
+                        note_timbre[timer_index] = 0;
                         break;
                 }
 
@@ -112,15 +130,15 @@ float voice_envelope(float frequency) {
 
                 // Snare drum: 1 - 2 KHz
                 frequency = (rand() % (int)(1000)) + 1000;
-                switch (envelope_index) {
+                switch (envelope_index[timer_index]) {
                     case 0 ... 5:
-                        note_timbre = 0.5;
+                        note_timbre[timer_index] = 0.5;
                         break;
                     case 6 ... 20:
-                        note_timbre = 0.5 * (21 - envelope_index) / 15;
+                        note_timbre[timer_index] = 0.5 * (21 - envelope_index[timer_index]) / 15;
                         break;
                     default:
-                        note_timbre = 0;
+                        note_timbre[timer_index] = 0;
                         break;
                 }
 
@@ -128,15 +146,15 @@ float voice_envelope(float frequency) {
 
                 // Closed Hi-hat: 3 - 5 KHz
                 frequency = (rand() % (int)(2000)) + 3000;
-                switch (envelope_index) {
+                switch (envelope_index[timer_index]) {
                     case 0 ... 15:
-                        note_timbre = 0.5;
+                        note_timbre[timer_index] = 0.5;
                         break;
                     case 16 ... 20:
-                        note_timbre = 0.5 * (21 - envelope_index) / 5;
+                        note_timbre[timer_index] = 0.5 * (21 - envelope_index[timer_index]) / 5;
                         break;
                     default:
-                        note_timbre = 0;
+                        note_timbre[timer_index] = 0;
                         break;
                 }
 
@@ -144,96 +162,96 @@ float voice_envelope(float frequency) {
 
                 // Open Hi-hat: 3 - 5 KHz
                 frequency = (rand() % (int)(2000)) + 3000;
-                switch (envelope_index) {
+                switch (envelope_index[timer_index]) {
                     case 0 ... 35:
-                        note_timbre = 0.5;
+                        note_timbre[timer_index] = 0.5;
                         break;
                     case 36 ... 50:
-                        note_timbre = 0.5 * (51 - envelope_index) / 15;
+                        note_timbre[timer_index] = 0.5 * (51 - envelope_index[timer_index]) / 15;
                         break;
                     default:
-                        note_timbre = 0;
+                        note_timbre[timer_index] = 0;
                         break;
                 }
 
             }
             break;
         case butts_fader:
-            glissando = true;
+            glissando[timer_index] = true;
             polyphony_rate = 0;
             switch (compensated_index) {
                 case 0 ... 9:
                     frequency = frequency / 4;
-                    note_timbre = TIMBRE_12;
+                    note_timbre[timer_index] = TIMBRE_12;
 	                break;
 
                 case 10 ... 19:
                     frequency = frequency / 2;
-                    note_timbre = TIMBRE_12;
+                    note_timbre[timer_index] = TIMBRE_12;
 	                break;
 
                 case 20 ... 200:
-                    note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
+                    note_timbre[timer_index] = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
 	                break;
 
                 default:
-                    note_timbre = 0;
+                    note_timbre[timer_index] = 0;
                 	break;
             }
     	    break;
 
-        // case octave_crunch:
-        //     polyphony_rate = 0;
-        //     switch (compensated_index) {
-        //         case 0 ... 9:
-        //         case 20 ... 24:
-        //         case 30 ... 32:
-        //             frequency = frequency / 2;
-        //             note_timbre = TIMBRE_12;
-        //         break;
-
-        //         case 10 ... 19:
-        //         case 25 ... 29:
-        //         case 33 ... 35:
-        //             frequency = frequency * 2;
-        //             note_timbre = TIMBRE_12;
-	       //          break;
+        case octave_crunch:
+            polyphony_rate = 0;
+            switch (compensated_index) {
+                case 0 ... 9:
+                case 20 ... 24:
+                case 30 ... 32:
+                    frequency = frequency / 2;
+                    note_timbre[timer_index] = TIMBRE_12;
+                break;
 
-        //         default:
-        //             note_timbre = TIMBRE_12;
-        //         	break;
-        //     }
-	       //  break;
+                case 10 ... 19:
+                case 25 ... 29:
+                case 33 ... 35:
+                    frequency = frequency * 2;
+                    note_timbre[timer_index] = TIMBRE_12;
+	                break;
+
+                default:
+                    note_timbre[timer_index] = TIMBRE_12;
+                	break;
+            }
+	        break;
 
         case duty_osc:
             // This slows the loop down a substantial amount, so higher notes may freeze
-            glissando = true;
+            glissando[timer_index] = true;
             polyphony_rate = 0;
             switch (compensated_index) {
                 default:
                     #define OCS_SPEED 10
                     #define OCS_AMP   .25
                     // sine wave is slow
-                    // note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
+                    // note_timbre[timer_index] = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
                     // triangle wave is a bit faster
-                    note_timbre = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
+                    note_timbre[timer_index] = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
                 	break;
             }
 	        break;
 
         case duty_octave_down:
-            glissando = true;
+            glissando[timer_index] = true;
             polyphony_rate = 0;
-            note_timbre = (envelope_index % 2) * .125 + .375 * 2;
-            if ((envelope_index % 4) == 0)
-                note_timbre = 0.5;
-            if ((envelope_index % 8) == 0)
-                note_timbre = 0;
+            note_timbre[timer_index] = (envelope_index[timer_index] % 2) * .125 + .375 * 2;
+            if ((envelope_index[timer_index] % 4) == 0)
+                note_timbre[timer_index] = 0.5;
+            if ((envelope_index[timer_index] % 8) == 0)
+                note_timbre[timer_index] = 0;
             break;
         case delayed_vibrato:
-            glissando = true;
+            glissando[timer_index] = true;
             polyphony_rate = 0;
-            note_timbre = TIMBRE_50;
+            note_timbre[timer_index] = TIMBRE_50;
             #define VOICE_VIBRATO_DELAY 150
             #define VOICE_VIBRATO_SPEED 50
             switch (compensated_index) {
@@ -246,10 +264,10 @@ float voice_envelope(float frequency) {
             break;
         // case delayed_vibrato_octave:
         //     polyphony_rate = 0;
-        //     if ((envelope_index % 2) == 1) {
-        //         note_timbre = 0.55;
+        //     if ((envelope_index[timer_index] % 2) == 1) {
+        //         note_timbre[timer_index] = 0.55;
         //     } else {
-        //         note_timbre = 0.45;
+        //         note_timbre[timer_index] = 0.45;
         //     }
         //     #define VOICE_VIBRATO_DELAY 150
         //     #define VOICE_VIBRATO_SPEED 50
@@ -262,28 +280,28 @@ float voice_envelope(float frequency) {
         //     }
         //     break;
         // case duty_fifth_down:
-        //     note_timbre = 0.5;
-        //     if ((envelope_index % 3) == 0)
-        //         note_timbre = 0.75;
+        //     note_timbre[timer_index] = 0.5;
+        //     if ((envelope_index[timer_index] % 3) == 0)
+        //         note_timbre[timer_index] = 0.75;
         //     break;
         // case duty_fourth_down:
-        //     note_timbre = 0.0;
-        //     if ((envelope_index % 12) == 0)
-        //         note_timbre = 0.75;
-        //     if (((envelope_index % 12) % 4) != 1)
-        //         note_timbre = 0.75;
+        //     note_timbre[timer_index] = 0.0;
+        //     if ((envelope_index[timer_index] % 12) == 0)
+        //         note_timbre[timer_index] = 0.75;
+        //     if (((envelope_index[timer_index] % 12) % 4) != 1)
+        //         note_timbre[timer_index] = 0.75;
         //     break;
         // case duty_third_down:
-        //     note_timbre = 0.5;
-        //     if ((envelope_index % 5) == 0)
-        //         note_timbre = 0.75;
+        //     note_timbre[timer_index] = 0.5;
+        //     if ((envelope_index[timer_index] % 5) == 0)
+        //         note_timbre[timer_index] = 0.75;
         //     break;
         // case duty_fifth_third_down:
-        //     note_timbre = 0.5;
-        //     if ((envelope_index % 5) == 0)
-        //         note_timbre = 0.75;
-        //     if ((envelope_index % 3) == 0)
-        //         note_timbre = 0.25;
+        //     note_timbre[timer_index] = 0.5;
+        //     if ((envelope_index[timer_index] % 5) == 0)
+        //         note_timbre[timer_index] = 0.75;
+        //     if ((envelope_index[timer_index] % 3) == 0)
+        //         note_timbre[timer_index] = 0.25;
         //     break;
 
     #endif

+ 8 - 4
quantum/audio/voices.h

@@ -24,7 +24,7 @@
 #ifndef VOICES_H
 #define VOICES_H
 
-float voice_envelope(float frequency);
+float voice_envelope(float frequency, uint8_t timer_index);
 
 typedef enum {
     default_voice,
@@ -45,8 +45,12 @@ typedef enum {
     number_of_voices // important that this is last
 } voice_type;
 
-void set_voice(voice_type v);
-void voice_iterate(void);
-void voice_deiterate(void);
+void set_all_voices(voice_type v);
+void all_voices_iterate(void);
+void all_voices_deiterate(void);
+
+void set_voice(voice_type v, uint8_t timer_index);
+void voice_iterate(uint8_t timer_index);
+void voice_deiterate(uint8_t timer_index);
 
 #endif

+ 2 - 2
quantum/process_keycode/process_audio.c

@@ -38,13 +38,13 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
     }
 
     if (keycode == MUV_IN && record->event.pressed) {
-        voice_iterate();
+        all_voices_iterate();
         PLAY_SONG(voice_change_song);
         return false;
     }
 
     if (keycode == MUV_DE && record->event.pressed) {
-        voice_deiterate();
+        all_voices_deiterate();
         PLAY_SONG(voice_change_song);
         return false;
     }

+ 1 - 1
quantum/process_keycode/process_music.c

@@ -28,7 +28,7 @@ bool music_activated = false;
 bool midi_activated = false;
 uint8_t music_starting_note = 0x0C;
 int music_offset = 7;
-uint8_t music_mode = MUSIC_MODE_CHROMATIC;
+uint8_t music_mode = MUSIC_MODE_MAJOR;
 
 // music sequencer
 static bool music_sequence_recording = false;