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Jack Humbert 8 年之前
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共有 7 個文件被更改,包括 18 次插入18 次删除
  1. 1 1
      Build-Environment-Setup.md
  2. 1 1
      Eclipse.md
  3. 9 9
      Home.md
  4. 1 1
      Macros.md
  5. 2 2
      Make-Instructions.md
  6. 2 2
      Modding-your-keyboard.md
  7. 2 2
      QMK-Overview.md

+ 1 - 1
Build-Environment-Setup.md

@@ -103,7 +103,7 @@ docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Use
 This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
 
 ### Vagrant
-If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](../../blob/master/doc/VAGRANT_GUIDE.md).
+If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](https://github.com/qmk/qmk_firmware/blob/master/doc/VAGRANT_GUIDE.md).
 
 ## Verify Your Installation
 1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.

+ 1 - 1
Eclipse.md

@@ -15,7 +15,7 @@ Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
 
 # Prerequisites
 ## Build environment
-Before starting, you must have followed the [Getting Started](../#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
+Before starting, you must have followed the [Getting Started](/Home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
 
 ## Java
 Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.

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+ 9 - 9
Home.md


+ 1 - 1
Macros.md

@@ -91,7 +91,7 @@ If you have a bunch of macros you want to refer to from your keymap, while keepi
 #define EXT_PLV M(13)
 ```
 
-As was done on the [Planck default keymap](/keyboards/planck/keymaps/default/keymap.c#L33-L40)
+As was done on the [Planck default keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c#L33-L40)
 
 #### Timer functionality
 

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+ 2 - 2
Make-Instructions.md


+ 2 - 2
Modding-your-keyboard.md

@@ -3,7 +3,7 @@
 
 Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 port, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
 
-The audio code lives in [quantum/audio/audio.h](/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](/keyboards/planck/keymaps/default/keymap.c). Here are the important bits:
+The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits:
 
 ```
 #include "audio.h"
@@ -36,7 +36,7 @@ float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
 float goodbye[][2] = SONG(GOODBYE_SOUND);
 ```
 
-Wherein we bind predefined songs (from [quantum/audio/song_list.h](/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
+Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
 
 So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
 

+ 2 - 2
QMK-Overview.md

@@ -30,7 +30,7 @@ The `make` command is how you compile the firmware into a .hex file, which can b
 
 **NOTE:** To abort a make command press `Ctrl-c`
 
-For more details on the QMK build process see [Make Instructions](Make-Instructions).
+For more details on the QMK build process see [Make Instructions](/Make-Instructions.md).
 
 ### Simple instructions for building and uploading a keyboard
 
@@ -63,7 +63,7 @@ There are 2 `config.h` locations:
 * keyboard (`/keyboards/<keyboard>/`)
 * keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
 
-The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
+The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
 
 ```c
 #undef MY_SETTING