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Hide json keymap.c into the .build dir

skullY 6 jaren geleden
bovenliggende
commit
9f747e47ef
3 gewijzigde bestanden met toevoegingen van 46 en 34 verwijderingen
  1. 10 5
      build_json.mk
  2. 31 29
      build_keyboard.mk
  3. 5 0
      lib/python/qmk/cli/json/keymap.py

+ 10 - 5
build_json.mk

@@ -1,19 +1,24 @@
 # Look for a json keymap file
 ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.json)","")
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
+    KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
     KEYMAP_JSON := $(MAIN_KEYMAP_PATH_5)/keymap.json
+    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
 else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.json)","")
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
+    KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
     KEYMAP_JSON := $(MAIN_KEYMAP_PATH_4)/keymap.json
+    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
 else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.json)","")
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
+    KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
     KEYMAP_JSON := $(MAIN_KEYMAP_PATH_3)/keymap.json
+    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
 else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.json)","")
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
+    KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
     KEYMAP_JSON := $(MAIN_KEYMAP_PATH_2)/keymap.json
+    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
 else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.json)","")
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
+    KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
     KEYMAP_JSON := $(MAIN_KEYMAP_PATH_1)/keymap.json
+    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
 endif
 
 # Generate the keymap.c

+ 31 - 29
build_keyboard.mk

@@ -100,33 +100,36 @@ MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
 
 # Check for keymap.json first, so we can regenerate keymap.c
 include build_json.mk
-# Look through the possible keymap folders until we find a matching keymap.c
-ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
-    -include $(MAIN_KEYMAP_PATH_5)/rules.mk
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
-    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
-else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
-    -include $(MAIN_KEYMAP_PATH_4)/rules.mk
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
-    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
-else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
-    -include $(MAIN_KEYMAP_PATH_3)/rules.mk
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
-    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
-else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
-    -include $(MAIN_KEYMAP_PATH_2)/rules.mk
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
-    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
-else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
-    -include $(MAIN_KEYMAP_PATH_1)/rules.mk
-    KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
-    KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
-else ifneq ($(LAYOUTS),)
-    # If we haven't found a keymap yet fall back to community layouts
-    include build_layout.mk
-else
-    $(error Could not find keymap)
-    # this state should never be reached
+
+ifeq ("$(wildcard $(KEYMAP_PATH))", "")
+    # Look through the possible keymap folders until we find a matching keymap.c
+    ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
+        -include $(MAIN_KEYMAP_PATH_5)/rules.mk
+        KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
+        KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
+    else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
+        -include $(MAIN_KEYMAP_PATH_4)/rules.mk
+        KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
+        KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
+    else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
+        -include $(MAIN_KEYMAP_PATH_3)/rules.mk
+        KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
+        KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
+    else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
+        -include $(MAIN_KEYMAP_PATH_2)/rules.mk
+        KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
+        KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
+    else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
+        -include $(MAIN_KEYMAP_PATH_1)/rules.mk
+        KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
+        KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
+    else ifneq ($(LAYOUTS),)
+        # If we haven't found a keymap yet fall back to community layouts
+        include build_layout.mk
+    else
+        $(error Could not find keymap)
+        # this state should never be reached
+    endif
 endif
 
 ifeq ($(strip $(CTPC)), yes)
@@ -317,7 +320,6 @@ ifneq ("$(wildcard $(USER_PATH)/config.h)","")
     CONFIG_H += $(USER_PATH)/config.h
 endif
 
-
 # Object files directory
 #     To put object files in current directory, use a dot (.), do NOT make
 #     this an empty or blank macro!
@@ -327,7 +329,7 @@ ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
     CONFIG_H += $(KEYMAP_PATH)/config.h
 endif
 
-# # project specific files
+# project specific files
 SRC += $(KEYBOARD_SRC) \
     $(KEYMAP_C) \
     $(QUANTUM_SRC)

+ 5 - 0
lib/python/qmk/cli/json/keymap.py

@@ -32,6 +32,11 @@ def main(cli):
     keymap_c = qmk.keymap.generate(user_keymap['keyboard'], user_keymap['layout'], user_keymap['layers'])
 
     if cli.config.general.output:
+        output_dir = os.path.dirname(cli.config.general.output)
+
+        if not os.path.exists(output_dir):
+            os.makedirs(output_dir)
+
         with open(cli.config.general.output, 'w') as keymap_fd:
             keymap_fd.write(keymap_c)