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Merge pull request #1383 from qmk/deleting-files

Deleting uppercase docs files
Jack Humbert 8 years ago
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docs/Eclipse.md

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-[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
-
-Using an IDE such as Eclipse provides many advantages over a plain text editor, such as:
-* intelligent code completion
-* convenient navigation in the code
-* refactoring tools
-* build automation (no need for the command-line)
-* a GUI for GIT
-* static code analysis
-* many other tools such as debugging, code formatting, showing call hierarchies etc.
-
-The purpose of the is page is to document how to set-up Eclipse for developing AVR software, and working on the QMK code base.
-
-Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
-
-# Prerequisites
-## Build environment
-Before starting, you must have followed the [Getting Started](home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
-
-## Java
-Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
-
-# Install Eclipse and its plugins
-Eclipse comes in [several flavours](http://www.eclipse.org/downloads/eclipse-packages/) depending on the target usage that you will have. There is no package comprising the AVR stack, so we will need to start from Eclipse CDT (C/C++ Development Tooling) and install the necessary plugins.
-
-## Download and install Eclipse CDT
-If you already have Eclipse CDT on your system, you can skip this step. However it is advised to keep it up-to-date for better support.
-
-If you have another Eclipse package installed, it is normally possible to [install the CDT plugin over it](https://eclipse.org/cdt/downloads.php). However it is probably better to reinstall it from scratch to keep it light and avoid the clutter of tools that you don't need for the projects you will be working on.
-
-Installation is very simple: follow the [5 Steps to Install Eclipse](https://eclipse.org/downloads/eclipse-packages/?show_instructions=TRUE), and choose **Eclipse IDE for C/C++ Developers** at Step 3.
-
-Alternatively, you can also directly [download Eclipse IDE for C/C++ Developers](http://www.eclipse.org/downloads/eclipse-packages/) ([direct link to current version](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr)) and extract the package to the location of your choice (this creates an `eclipse` folder).
-
-## First Launch
-When installation is complete, click the <kbd>Launch</kbd> button. (If you extracted the package manually, open the Eclipse installation folder and double-click the `eclipse` executable)
-
-When you are prompted with the Workspace Selector, select a directory that will hold Eclipse metadata and usually your projects. **Do not select the `qmk_firmware` directory**, this will be the project directory. Select the parent folder instead, or another (preferably empty) folder of your choice (the default is fine if you do not use it yet).
-
-Once started, click the <kbd>Workbench</kbd> button at the top right to switch to the workbench view (there is a also checkbox at the bottom to skip the welcome screen at startup).
-
-## Install the necessary plugins
-Note: you do not need to restart Eclipse after installing each plugin. Simply restart once all plugins are installed.
-
-### [The AVR plugin](http://avr-eclipse.sourceforge.net/)
-This is the most important plugin as it will allow Eclipse to _understand_ AVR C code. Follow [the instructions for using the update site](http://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site), and agree with the security warning for unsigned content.
-
-### [ANSI Escape in Console](https://marketplace.eclipse.org/content/ansi-escape-console)
-This plugin is necessary to properly display the colored build output generated by the QMK makefile.
-
-1. Open <kbd><kbd>Help</kbd> > <kbd>Eclipse Marketplace…</kbd></kbd>
-2. Search for _ANSI Escape in Console_
-3. Click the <samp>Install</samp> button of the plugin
-4. Follow the instructions and agree again with the security warning for unsigned content.
-
-Once both plugins are installed, restart Eclipse as prompted.
-
-# Configure Eclipse for QMK
-## Importing the project
-1. Click <kbd><kbd>File</kbd> > <kbd>New</kbd> > <kbd>Makefile Project with Existing Code</kbd></kbd>
-2. On the next screen:
-  * Select the directory where you cloned the repository as _Existing Code Location_;
-  * (Optional) Give a different name to the project¹, e.g. _QMK_ or _Quantum_;
-  * Select the _AVR-GCC Toolchain_;
-  * Keep the rest as-is and click <kbd>Finish</kbd>
-
-  ![Importing QMK in Eclipse](http://i.imgur.com/oHYR1yW.png)
-
-3. The project will now be loaded and indexed. Its files can be browsed easily through the _Project Explorer_ on the left.
-
-¹ There might be issues for importing the project with a custom name. If it does not work properly, try leaving the default project name (i.e. the name of the directory, probably `qmk_firmware`).
-
-## Build your keyboard
-We will now configure a make target that cleans the project and builds the keymap of your choice.
-
-1. On the right side of the screen, select the <kbd>Make Target</kbd> tab
-2. Expand the folder structure to the keyboard of your choice, e.g. `qmk_firmware/keyboards/ergodox`
-3. Right-click on the keyboard folder and select <kbd>New…</kbd> (or select the folder and click the <kbd>New Make Target</kbd> icon above the tree)
-4. Choose a name for your build target, e.g. _clean \<your keymap\>_
-5. Make Target: this is the arguments that you give to `make` when building from the command line. If your target name does not match these arguments, uncheck <kbd>Same as target name</kbd> and input the correct arguments, e.g. `clean <your keymap>`
-6. Leave the other options checked and click <kbd>OK</kbd>. Your make target will now appear under the selected keyboard.
-7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target.
-8. Double-click the build target you created to trigger a build.
-9. Select the <kbd>Console</kbd> view at the bottom to view the running build.

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docs/Embedding.md

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-# WARNING: Until issue [#173](https://github.com/tmk/tmk_keyboard/issues/173) goes through, the [core][1] repository will not be up-to-date with the latest changes and fixes, but can still be used.
-
-If you want to use TMK for your own keyboard project, you've got three options for embedding the [core][1].  
-The recommended option is [subtrees](#1-git-subtree).
-
-After adding the embed you'll need to [modify the Makefile](#modifications-to-the-makefile) of your project to point to the core correctly.
-
-## 1. git subtree
-
-In order to set up the subtree in your project, first add the core repository as a remote:  
-```
-git remote add -f core https://github.com/tmk/tmk_core
-```
-
-Then add the core as a subtree (directory) in your local repository:  
-```
-git subtree add -P tmk_core core master --squash
-```
-
-And that's it!
-
-When you want to update the subtree in your repository to match the master on [tmk_core][1], do this:  
-```
-git subtree pull -P tmk_core core master --squash
-```
-
-## 2. git submodule
-
-In order to set up the submodule in your project, first add a new submodule:  
-```
-git submodule add https://github.com/tmk/tmk_core tmk_core
-```
-
-Then pull, sync and update the submodule:  
-```
-git pull
-git submodule sync --recursive
-git submodule update --init --recursive
-```
-
-And that's it!
-
-When you want to update the subtree in your repository to match the master on [tmk_core][1], follow the same steps as above.
-
-If you want to clone a repository from GitHub that has submodule(s) in it, pass <kbd>--recursive</kbd> when cloning, like so:  
-`git clone --recursive https://github.com/<username>/<repository>`
-
-## 3. Manually (without git)
-
-*Note: This is not recommended in any way, but it's still possible.*
-
-Download a zipped version of the [tmk_core][1] repository using this link:  
-<https://github.com/tmk/tmk_core/archive/master.zip>
-
-Extract the zip in your project's directory, then rename the folder to <kbd>tmk_core</kbd>.
-
-## Modifications to the *Makefile*
-
-The one thing you have to make sure to change in the *Makefile* (compared to [tmk_keyboard](https://github.com/tmk/tmk_keyboard) drivers' *[Makefile](https://github.com/tmk/tmk_keyboard/blob/master/keyboard/gh60/Makefile#L45)*) is the "TMK_DIR" variable, which needs to point to the embed directory:  
-```Makefile
-TMK_DIR = ./tmk_core
-```
-
-[1]: https://github.com/tmk/tmk_core

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docs/FAQ.md

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-## READ FIRST
-- **README** of top directory : https://github.com/tmk/tmk_keyboard/blob/master/README.md
-- **README** of target project(keyboard/converter) directory.
-
-Note that you'll need to read **both**.
-
-
-# Build
-- [[FAQ/Build]]
-
-
-# Keymap
-- [[FAQ/Keymap]]
-
-
-# Debug Console
-## hid_listen can't recognize device
-When debug console of your device is not ready you will see like this:
-
-    Waiting for device:.........
-
-once the device is pluged in then *hid_listen* finds it you will get this message:
-
-    Waiting for new device:.........................
-    Listening:
-
-Check if you can't get this 'Listening:' message:
-- build with `CONSOLE_ENABLE=yes` in **Makefile**.
-
-You may need privilege to access the device on OS like Linux.
-- try `sudo hid_listen`
-
-## Can't get message on console
-Check:
-- *hid_listen* finds your device. See above.
-- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
-- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
-- try using 'print' function instead of debug print. See **common/print.h**.
-- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
-
-## Linux or UNIX like system requires Super User privilege
-Just use 'sudo' to execute *hid_listen* with privilege.
-```
-$ sudo hid_listen
-```
-
-Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
-
-File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
-```
-# tmk keyboard products     https://github.com/tmk/tmk_keyboard
-SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
-```
-
-***
-
-# Miscellaneous
-## NKRO Doesn't work
-First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
-
-Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
-
-If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
-
-https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
-
-
-## TrackPoint needs reset circuit(PS/2 mouse support)
-Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
-
-- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
-- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
-
-
-## Can't read column of matrix beyond 16 
-Use `1UL<<16` instead of `1<<16` in `read_cols()` in **matrix.h** when your columns goes beyond 16.
-
-In C `1` means one of **int** type which is **16bit** in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use **unsigned long** type with `1UL`.
-
-http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
-
-
-
-## Pull-up Resistor
-In some case converters needed to have pull-up resistors to work correctly. Place the resistor between VCC and signal line in parallel.
-
-For example:
-```
-Keyboard       Conveter
-               ,------.
-5V------+------|VCC   |
-        |      |      |
-        R      |      |
-        |      |      |
-Signal--+------|PD0   |
-               |      |
-GND------------|GND   |
-               `------'
-R: 1K Ohm resistor
-```
-
-https://github.com/tmk/tmk_keyboard/issues/71
-
-
-## Arduino Micro's pin naming is confusing
-Note that Arduino Micro PCB marking is different from real AVR port name. D0 of Arduino Micro is not PD0, PD0 is D3. Check schematic yourself.
-http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
-
-
-
-## Bootloader jump doesn't work
-Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
-```
-# Size of Bootloaders in bytes:
-#   Atmel DFU loader(ATmega32U4)   4096    
-#   Atmel DFU loader(AT90USB128)   8192    
-#   LUFA bootloader(ATmega32U4)    4096             
-#   Arduino Caterina(ATmega32U4)   4096             
-#   USBaspLoader(ATmega***)        2048             
-#   Teensy   halfKay(ATmega32U4)   512              
-#   Teensy++ halfKay(AT90USB128)   2048
-OPT_DEFS += -DBOOTLOADER_SIZE=4096
-```
-AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
-Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
-
-AVR Boot section is located at end of Flash memory like the followings.
-```
-byte     Atmel/LUFA(ATMega32u4)          byte     Atmel(AT90SUB1286)
-0x0000   +---------------+               0x00000  +---------------+
-         |               |                        |               |
-         |               |                        |               |
-         |  Application  |                        |  Application  |
-         |               |                        |               | 
-         =               =                        =               =
-         |               | 32KB-4KB               |               | 128KB-8KB
-0x6000   +---------------+               0x1E000  +---------------+
-         |  Bootloader   | 4KB                    |  Bootloader   | 8KB
-0x7FFF   +---------------+               0x1FFFF  +---------------+
-
- 
-byte     Teensy(ATMega32u4)              byte     Teensy++(AT90SUB1286)
-0x0000   +---------------+               0x00000  +---------------+
-         |               |                        |               |
-         |               |                        |               |
-         |  Application  |                        |  Application  |
-         |               |                        |               |
-         =               =                        =               =
-         |               | 32KB-512B              |               | 128KB-2KB
-0x7E00   +---------------+               0x1FC00  +---------------+
-         |  Bootloader   | 512B                   |  Bootloader   | 2KB
-0x7FFF   +---------------+               0x1FFFF  +---------------+
-```
-
-And see this discussion for further reference.
-https://github.com/tmk/tmk_keyboard/issues/179
-
-
-## Special Extra key doesn't work(System, Audio control keys)
-You need to define `EXTRAKEY_ENABLE` in **makefile** to use them in TMK.
-```
-EXTRAKEY_ENABLE = yes          # Audio control and System control
-```
-http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-60.html#p157919
-
-
-## Wakeup from sleep doesn't work
-In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
-
-Pressing any key during sleep should wake host.
-
-
-## Using Arduino?
-**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
-
-- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
-- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
-
-Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
-
-
-## Using PF4-7 pins of USB AVR?
-You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
-
-If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
-
-See this code.
-```
-    // JTAG disable for PORT F. write JTD bit twice within four cycles.
-    MCUCR |= (1<<JTD);
-    MCUCR |= (1<<JTD);
-```
-https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
-
-And read **26.5.1 MCU Control Register – MCUCR** of ATMega32U4 datasheet.
-
-
-## Adding LED indicators of Lock keys
-You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
-
-http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
-
-## Program Arduino Micro/Leonardo
-Push reset button and then run command like this within 8 seconds.
-
-```
-avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
-```
-
-Device name will vary depending on your system.
-
-http://arduino.cc/en/Main/ArduinoBoardMicro
-https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
-
-
-## USB 3 compatibility
-I heard some people have a problem with USB 3 port, try USB 2 port.
-
-
-## Mac compatibility
-### OS X 10.11 and Hub
-https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
-
-
-## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
-Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
-
-As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others. 
-
-https://github.com/tmk/tmk_keyboard/issues/266
-https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
-
-
-
-## FLIP doesn't work
-### AtLibUsbDfu.dll not found
-Remove current driver and reinstall one FLIP provides from DeviceManager.
-http://imgur.com/a/bnwzy

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docs/FUSE.txt

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-Atmega32u4 Fuse/Lock Bits for Planck/Atomic/Preonic
-=========================
-
-	Low Fuse: 0x5E
-	High Fuse: 0x99
-	Extended Fuse: 0xF3
-	Lock Byte: 0xFF
-
-
-ATMega168P Fuse/Lock Bits
-=========================
-This configuration is from usbasploader's Makefile.
-
-    HFUSE   0xD6
-    LFUSE   0xDF
-    EFUSE   0x00
-    LOCK    0x3F(intact)
-
-#---------------------------------------------------------------------
-# ATMega168P
-#---------------------------------------------------------------------
-# Fuse extended byte:
-# 0x00 = 0 0 0 0   0 0 0 0 <-- BOOTRST (boot reset vector at 0x1800)
-#                    \+/
-#                     +------- BOOTSZ (00 = 2k bytes)
-# Fuse high byte:
-# 0xd6 = 1 1 0 1   0 1 1 0
-#        ^ ^ ^ ^   ^ \-+-/
-#        | | | |   |   +------ BODLEVEL 0..2 (110 = 1.8 V)
-#        | | | |   + --------- EESAVE (preserve EEPROM over chip erase)
-#        | | | +-------------- WDTON (if 0: watchdog always on)
-#        | | +---------------- SPIEN (allow serial programming)
-#        | +------------------ DWEN (debug wire enable)
-#        +-------------------- RSTDISBL (reset pin is enabled)
-# Fuse low byte:
-# 0xdf = 1 1 0 1   1 1 1 1
-#        ^ ^ \ /   \--+--/
-#        | |  |       +------- CKSEL 3..0 (external >8M crystal)
-#        | |  +--------------- SUT 1..0 (crystal osc, BOD enabled)
-#        | +------------------ CKOUT (if 0: Clock output enabled)
-#        +-------------------- CKDIV8 (if 0: divide by 8)
-
-
-# Lock Bits
-# 0x3f = - - 1 1   1 1 1 1
-#            \ /   \-/ \-/
-#             |     |   +----- LB 2..1 (No memory lock features enabled)
-#             |     +--------- BLB0 2..1 (No restrictions for SPM or LPM accessing the Application section)
-#             +--------------- BLB1 2..1 (No restrictions for SPM or LPM accessing the Boot Loader section)
-

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-# Overview
-
-When defining a [keymap](keymap.md) each key needs a valid key definition.
-
-This page documents the symbols that correspond to keycodes that are available to you in QMK.
-
-To customize your board, they can be used by themselves or as **action codes** in combination with one of the [many C macros](https://github.com/qmk/qmk_firmware/wiki#c-macros-for-action-code).
-
-The source of truth for these codes is [tmk_core/common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h) file in the qmk source code.
-
-# The Keycodes
-
-Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
-
-* `KC_NO` = 0 for no action
-* `KC_TRNS` = 1 for layer transparency
-* internal special keycodes in the `0xA5-DF` range (tmk heritage).
-
-## Letters and Numbers
-
-|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
-|----|----|----|----|----|----|----|----|
-|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6|
-|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14|
-|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22|
-|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F|
-|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N|
-|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V|
-|KC_W|KC_X|KC_Y|KC_Z|||||
-
-## Punctuation
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_ENTER|KC_ENT|`Return (ENTER)`|
-|KC_ESCAPE|KC_ESC|`ESCAPE`|
-|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`|
-|KC_TAB||`Tab`|
-|KC_SPACE|KC_SPC|Spacebar|
-|KC_MINUS|KC_MINS|`-` and `_`|
-|KC_EQUAL|KC_EQL|`=` and `+`|
-|KC_LBRACKET|KC_LBRC|`[` and `{`|
-|KC_RBRACKET|KC_RBRC|`]` and `}`|
-|KC_BSLASH|KC_BSLS|`\` and <code>&#124;</code> |
-|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`|
-|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>&#124;</code> |
-|KC_INT1|KC_RO|JIS `\` and <code>&#124;</code> |
-|KC_INT2|KC_KANA|International216|
-|KC_INT3|KC_JYEN|Yen Symbol (`¥`)|
-|KC_SCOLON|KC_SCLN|`;` and `:`|
-|KC_QUOTE|KC_QUOT|`‘` and `“`|
-|KC_GRAVE|KC_GRV|Grave Accent and Tilde|
-|KC_COMMA|KC_COMM|`,` and `<`|
-|KC_DOT||`.` and `>`|
-|KC_SLASH|KC_SLSH|`/` and `?`|
-|KC_CAPSLOCK|KC_CAPS|Caps Lock|
-
-## Modifiers
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_LCTRL|KC_LCTL|LeftControl|
-|KC_LSHIFT|KC_LSFT|LeftShift|
-|KC_LALT||LeftAlt|
-|KC_LGUI||Left GUI(Windows/Apple/Meta key)|
-|KC_RCTRL|KC_RCTL|RightControl|
-|KC_RSHIFT|KC_RSFT|RightShift|
-|KC_RALT||RightAlt|
-|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
-|KC_LOCKING_CAPS||Locking Caps Lock|
-|KC_LOCKING_NUM||Locking Num Lock|
-|KC_LOCKING_SCROLL||Locking Scroll Lock|
-|KC_INT4|KC_HENK|JIS Henken|
-|KC_INT5|KC_MHEN|JIS Muhenken|
-
-## Commands
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_PSCREEN|KC_PSCR|PrintScreen|
-|KC_SCROLLLOCK|KC_SLCK|Scroll Lock|
-|KC_PAUSE|KC_PAUS|Pause|
-|KC_INSERT|KC_INS|Insert|
-|KC_HOME||Home|
-|KC_PGUP||PageUp|
-|KC_DELETE|KC_DEL|Delete Forward|
-|KC_END||End|
-|KC_PGDOWN|KC_PGDN|PageDown|
-|KC_RIGHT|KC_RGHT|RightArrow|
-|KC_LEFT||LeftArrow|
-|KC_DOWN||DownArrow|
-|KC_UP||UpArrow|
-|KC_APPLICATION|KC_APP|Application|
-|KC_POWER||Power|
-|KC_EXECUTE||Execute|
-|KC_HELP||Help|
-|KC_MENU||Menu|
-|KC_SELECT||Select|
-|KC_AGAIN||Again|
-|KC_UNDO||Undo|
-|KC_CUT||Cut|
-|KC_COPY||Copy|
-|KC_PASTE||Paste|
-|KC_FIND||Find|
-|KC_ALT_ERASE||Alternate Erase|
-|KC_SYSREQ||SysReq/Attention|
-|KC_CANCEL||Cancel|
-|KC_CLEAR||Clear|
-|KC_PRIOR||Prior|
-|KC_RETURN||Return|
-|KC_SEPARATOR||Separator|
-|KC_OUT||Out|
-|KC_OPER||Oper|
-|KC_CLEAR_AGAIN||Clear/Again|
-|KC_CRSEL||CrSel/Props|
-|KC_EXSEL||ExSel|
-|KC_SYSTEM_POWER|KC_PWR|System Power Down|
-|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep|
-|KC_SYSTEM_WAKE|KC_WAKE|System Wake|
-|KC_MAIL|KC_MAIL||
-|KC_CALCULATOR|KC_CALC||
-|KC_MY_COMPUTER|KC_MYCM||
-|KC_WWW_SEARCH|KC_WSCH||
-|KC_WWW_HOME|KC_WHOM||
-|KC_WWW_BACK|KC_WBAK||
-|KC_WWW_FORWARD|KC_WFWD||
-|KC_WWW_STOP|KC_WSTP||
-|KC_WWW_REFRESH|KC_WREF||
-|KC_WWW_FAVORITES|KC_WFAV||
-
-## Media Keys
-
-Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS.
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_STOP||Stop|
-|KC__MUTE||Mute|
-|KC__VOLUP||Volume Up|
-|KC__VOLDOWN||Volume Down|
-|KC_AUDIO_MUTE|KC_MUTE||
-|KC_AUDIO_VOL_UP|KC_VOLU||
-|KC_AUDIO_VOL_DOWN|KC_VOLD||
-|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
-|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
-|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
-|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)|
-|KC_MEDIA_STOP|KC_MSTP||
-|KC_MEDIA_PLAY_PAUSE|KC_MPLY||
-|KC_MEDIA_SELECT|KC_MSEL||
-
-## Numpad
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear|
-|KC_KP_SLASH|KC_PSLS|Keypad /|
-|KC_KP_ASTERISK|KC_PAST|Keypad *|
-|KC_KP_MINUS|KC_PMNS|Keypad -|
-|KC_KP_PLUS|KC_PPLS|Keypad +|
-|KC_KP_ENTER|KC_PENT|Keypad ENTER|
-|KC_KP_1|KC_P1|Keypad 1 and End|
-|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
-|KC_KP_3|KC_P3|Keypad 3 and PageDn|
-|KC_KP_4|KC_P4|Keypad 4 and Left Arrow|
-|KC_KP_5|KC_P5|Keypad 5|
-|KC_KP_6|KC_P6|Keypad 6 and Right Arrow|
-|KC_KP_7|KC_P7|Keypad 7 and Home|
-|KC_KP_8|KC_P8|Keypad 8 and Up Arrow|
-|KC_KP_9|KC_P9|Keypad 9 and PageUp|
-|KC_KP_0|KC_P0|Keypad 0 and Insert|
-|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
-|KC_KP_EQUAL|KC_PEQL|Keypad =|
-|KC_KP_COMMA|KC_PCMM|Keypad Comma|
-|KC_KP_EQUAL_AS400||Keypad Equal Sign|
-
-## Special Keys
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_NO||Ignore this key. (NOOP) |
-
-## Mousekey
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
-|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
-|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
-|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
-|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
-|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
-|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
-|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
-|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
-|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
-|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
-|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
-|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
-|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
-|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
-|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
-
-## Magic Keys
-
-The following keys can be used to turn on and off various "Magic" features. These include Boot Magic (holding certain keys down while plugging the keyboard in) and the Magic Key.
-
-|Long Name|Short Name|Description|
-|---------|----------|-----------|
-|MAGIC_SWAP_CONTROL_CAPSLOCK||Swap Capslock and Control|
-|MAGIC_CAPSLOCK_TO_CONTROL||Change Capslock to Control|
-|MAGIC_SWAP_ALT_GUI||Swap ALT and GUI|
-|MAGIC_SWAP_LALT_LGUI||Swap LALT and LGUI|
-|MAGIC_SWAP_RALT_RGUI||Swap RALT and RGUI|
-|MAGIC_NO_GUI||Disable off the GUI key|
-|MAGIC_SWAP_GRAVE_ESC||Swap the GRAVE (~ `) and Esc keys|
-|MAGIC_SWAP_BACKSLASH_BACKSPACE||Swap Backslash and Backspace|
-|MAGIC_UNSWAP_CONTROL_CAPSLOCK||Disable the Control/Caps Swap|
-|MAGIC_UNCAPSLOCK_TO_CONTROL||Turn Capslock back into Capslock|
-|MAGIC_UNSWAP_ALT_GUI||Turn the ALT/GUI swap off|
-|MAGIC_UNSWAP_LALT_LGUI||Turn the LALT/LGUI swap off|
-|MAGIC_UNSWAP_RALT_RGUI||Turn the RALT/RGUI swap off|
-|MAGIC_UNNO_GUI||Enable the GUI key|
-|MAGIC_UNSWAP_GRAVE_ESC||Turn the GRAVE/ESC swap off|
-|MAGIC_UNSWAP_BACKSLASH_BACKSPACE||Turn the Backslash/Backspace swap off|
-|MAGIC_HOST_NKRO||Turn NKRO on|
-|MAGIC_UNHOST_NKRO||Turn NKRO off|
-|MAGIC_TOGGLE_NKRO||Toggle NKRO on or off|

+ 0 - 222
docs/Keymap.md

@@ -1,222 +0,0 @@
-# Keymap Overview
-
-QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays.
-
-
-## Keymap and layers
-In QMK,  **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
-
-For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
-
-Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
-
-    Keymap: 32 Layers                   Layer: action code matrix
-    -----------------                   ---------------------
-    stack of layers                     array_of_action_code[row][column]
-           ____________ precedence               _______________________
-          /           / | high                  / ESC / F1  / F2  / F3   ....
-      31 /___________// |                      /-----/-----/-----/-----
-      30 /___________// |                     / TAB /  Q  /  W  /  E   ....
-      29 /___________/  |                    /-----/-----/-----/-----
-       :   _:_:_:_:_:__ |               :   /LCtrl/  A  /  S  /  D   ....
-       :  / : : : : : / |               :  /  :     :     :     :
-       2 /___________// |               2 `--------------------------
-       1 /___________// |               1 `--------------------------
-       0 /___________/  V low           0 `--------------------------
-
-
-Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
-
-### Keymap layer status
-Keymap layer has its state in two 32 bit parameters:
-
-* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
-* **`layer_state`** () has current on/off status of the layer on its each bit.
-
-Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
-Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
-To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
-
-    Initial state of Keymap          Change base layout              
-    -----------------------          ------------------              
-
-      31                               31
-      30                               30
-      29                               29
-       :                                :
-       :                                :   ____________
-       2   ____________                 2  /           /
-       1  /           /              ,->1 /___________/
-    ,->0 /___________/               |  0
-    |                                |
-    `--- default_layer = 0           `--- default_layer = 1
-         layer_state   = 0x00000001       layer_state   = 0x00000002
-
-On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
-
-    Overlay feature layer
-    ---------------------      bit|status
-           ____________        ---+------
-      31  /           /        31 |   0
-      30 /___________// -----> 30 |   1
-      29 /___________/  -----> 29 |   1
-       :                        : |   :
-       :   ____________         : |   :
-       2  /           /         2 |   0
-    ,->1 /___________/  ----->  1 |   1
-    |  0                        0 |   0
-    |                                 +
-    `--- default_layer = 1            |
-         layer_state   = 0x60000002 <-'
-
-
-
-### Layer Precedence and Transparency
-Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
-
-You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
-Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
-
-## Anatomy Of A `keymap.c`
-
-For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
-
-There are 3 main sections of a `keymap.c` file you'll want to concern yourself with:
-
-* [The Definitions](#definitions)
-* [The Layer/Keymap Datastructure](#layers-and-keymaps)
-* [Custom Functions](#custom-functions), if any
-
-### Definitions
-
-At the top of the file you'll find this:
-
-    #include "clueboard.h"
-
-    // Helpful defines
-    #define GRAVE_MODS  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
-    #define _______ KC_TRNS
-
-    // Each layer gets a name for readability.
-    // The underscores don't mean anything - you can
-    // have a layer called STUFF or any other name.
-    // Layer names don't all need to be of the same 
-    // length, and you can also skip them entirely
-    // and just use numbers.
-    #define _BL 0
-    #define _FL 1
-    #define _CL 2
-
-These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function. The `_______` define makes it easier to see what keys a layer is overriding, while the `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
-
-### Layers and Keymaps
-
-The main part of this file is the `keymaps[]` definition. This is where you list your layers and the contents of those layers. This part of the file begins with this definition:
-
-    const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-After this you'll find a list of KEYMAP() macros. A KEYMAP() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer. 
-
-`keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it.  For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard. 
-
-> TMK from which QMK was forked uses `const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]` instead and holds the 8 bit keycode.  Some keycode values are reserved to induce execution of certain action codes via the `fn_actions[]` array.
-
-#### Base Layer
-
-Here is an example of the Clueboard's base layer:
-
-      /* Keymap _BL: Base Layer (Default Layer)
-       */
-    [_BL] = KEYMAP(
-      F(0),    KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,     KC_MINS,  KC_EQL,   KC_GRV,  KC_BSPC,          KC_PGUP, \
-      KC_TAB,  KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,                   KC_PGDN, \
-      KC_CAPS, KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN,  KC_QUOT,  KC_NUHS,  KC_ENT,                             \
-      KC_LSFT, KC_NUBS, KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,   KC_SLSH,  KC_RO,    KC_RSFT,          KC_UP,            \
-      KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN,          KC_SPC,KC_SPC,                        KC_HENK,  KC_RALT,  KC_RCTL,  MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
-
-Some interesting things to note about this:
-
-* From a C source point of view it's only a single array, but we have embedded whitespace to more easily visualize where each key is on the physical device.
-* Plain keyboard scancodes are prefixed with KC_, while "special" keys are not.
-* The upper left key activates custom function 0 (`F(0)`)
-* The "Fn" key is defined with `MO(_FL)`, which moves to the `_FL` layer while that key is being held down.
-
-#### Function Overlay Layer
-
-Our function layer is, from a code point of view, no different from the base layer. Conceptually, however, you will build that layer as an overlay, not a replacement. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more.
-
-    [_FL] = KEYMAP(
-      KC_GRV,  KC_F1,   KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,   KC_F11,   KC_F12,   _______, KC_DEL,           BL_STEP, \
-      _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS,  _______,  _______,  _______,                   _______, \
-      _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                           \
-      _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,          KC_PGUP,         \
-      _______, _______, _______, _______,        _______,_______,                        _______,  _______,  _______,  MO(_FL), KC_HOME, KC_PGDN, KC_END),
-
-Some interesting things to note:
-
-* We have used our `_______` definition to turn `KC_TRNS` into `_______`. This makes it easier to spot the keys that have changed on this layer.
-* While in this layer if you press one of the `_______` keys it will activate the key in the next lowest active layer. 
-
-### Custom Functions
-
-At the bottom of the file we've defined a single custom function. This function defines a key that sends `KC_ESC` when pressed without modifiers and `KC_GRAVE` when modifiers are held. There are a couple pieces that need to be in place for this to work, and we will go over both of them. 
-
-#### `fn_actions[]`
-
-We define the `fn_actions[]` array to point to custom functions. `F(N)` in a keymap will call element N of that array. For the Clueboard's that looks like this:
-
-    const uint16_t PROGMEM fn_actions[] = {
-      [0] = ACTION_FUNCTION(0),  // Calls action_function()
-    };
-
-In this case we've instructed QMK to call the `ACTION_FUNCTION` callback, which we will define in the next section.
-
-> This `fn_actions[]` interface is mostly for backward compatibility.  In QMK, you don't need to use `fn_actions[]`.  You can directly use `ACTION_FUNCTION(N)` or any other action code value itself normally generated by the macro in `keymaps[][MATRIX_ROWS][MATRIX_COLS]`.  N in `F(N)` can only be 0 to 31.  Use of the action code directly in `keymaps` unlocks this limitation.
-
-#### `action_function()`
-
-To actually handle the keypress event we define an `action_function()`. This function will be called when the key is pressed, and then again when the key is released. We have to handle both situations within our code, as well as determining whether to send/release `KC_ESC` or `KC_GRAVE`.
-
-    void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
-      static uint8_t mods_pressed;
-
-      switch (id) {
-        case 0:
-          /* Handle the combined Grave/Esc key
-           */
-          mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
-
-          if (record->event.pressed) {
-            /* The key is being pressed.
-             */
-            if (mods_pressed) {
-              add_key(KC_GRV);
-              send_keyboard_report();
-            } else {
-              add_key(KC_ESC);
-              send_keyboard_report();
-            }
-          } else {
-            /* The key is being released.
-             */
-            if (mods_pressed) {
-              del_key(KC_GRV);
-              send_keyboard_report();
-            } else {
-              del_key(KC_ESC);
-              send_keyboard_report();
-            }
-          }
-          break;
-      }
-    }
-
-# Nitty Gritty Details
-
-This should have given you a basic overview for creating your own keymap. For more details see the following resources:
-
-* https://github.com/qmk/qmk_firmware/wiki/Keycodes
-* https://github.com/qmk/qmk_firmware/wiki/FAQ-Keymap
-* https://github.com/qmk/qmk_firmware/wiki/Keymap-examples
-
-We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!

+ 0 - 29
docs/Kiibohd.asciidoc

@@ -1,29 +0,0 @@
-== KLL vs TMK
-1. **Shift** = Memontary
-1. Latch = One shot
-1. Lock  = Toggle
-
-## KLL terminology
-### Fall-through
-When a key is undefined on a particular layer, the key
-definition on the previously stacked layer will be used. Eventually
-the key definition will be set to using the default layer. If the None
-keyword is used, then the fall-through will stop and no action will
-take place.
-###Latch
-When referring to keyboards, a key function that is only enabled
-until the release of the next keypress.
-###Lock
-When referring to keyboards, a key function that is enabled until
-that key is pressed again (e.g. Caps Lock).
-### NKRO
-N-Key Rollover is the capability to press N number of keys at the
-same time on a keyboard and have them all register on the OS simultaneously.
-### Scan Code
-Row x Column code or native protocol code used by the keyboard.
-### Shift
-When referring to keyboards, a key function that is enabled while
-that key is held.
-### USB Code
-Keyboard Press/Release codes as defined by the USB HID
-Spec.

+ 0 - 158
docs/Macros.md

@@ -1,158 +0,0 @@
-# Macros - Send multiple keystrokes when pressing just one key
-
-QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code. 
-
-**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor.
-
-# Macro Definitions
-
-By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
-
-```c
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
-	if (record->event.pressed) {
-		switch(id) {
-			case 0:
-				return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
-			case 1:
-				return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
-		}
-	}
-	return MACRO_NONE;
-};
-```
-
-This defines two macros which will be run when the key they are assigned to is pressed. If you'd like them to run when the release is released instead you can change the if statement:
-
-```c
-	if (!record->event.pressed) {
-```
-
-## Macro Commands
-
-A macro can include the following commands:
-
-* I() change interval of stroke in milliseconds.
-* D() press key.
-* U() release key.
-* T() type key(press and release).
-* W() wait (milliseconds).
-* END end mark.
-
-## Sending strings
-
-Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string for you instead of having to build a `MACRO()`. Right now it assumes a US keymap with a QWERTY layout, so if you are using something else it may not behave as you expect.
-
-For example:
-
-```c
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
-	if (record->event.pressed) {
-		switch(id) {
-			case 0:
-				SEND_STRING("QMK is the best thing ever!");
-				return false;
-		}
-	}
-	return MACRO_NONE;
-};
-```
-
-## Mapping a Macro to a key
-
-Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
-
-```c
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-	[0] = KEYMAP(
-		M(0), M(1)
-	),
-};
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
-	if (record->event.pressed) {
-		switch(id) {
-			case 0:
-				return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
-			case 1:
-				return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
-		}
-	}
-	return MACRO_NONE;
-};
-```
-
-When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
-
-## Naming your macros
-
-If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
-
-```c
-#define M_HI M(0)
-#define M_BYE M(1)
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-	[0] = KEYMAP(
-		M_HI, M_BYE
-	),
-};
-```
-
-# Advanced macro functions
-
-While working within the `action_get_macro()` function block there are some functions you may find useful. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
-
-#### `record->event.pressed`
-
-This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
-
-```c
-	if (record->event.pressed) {
-		// on keydown
-	} else {
-		// on keyup
-	}
-```
-
-#### `register_code(<kc>);`
-
-This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
-
-#### `unregister_code(<kc>);`
-
-Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
-
-#### `clear_keyboard();`
-
-This will clear all mods and keys currently pressed.
-
-#### `clear_mods();`
-
-This will clear all mods currently pressed.
-
-#### `clear_keyboard_but_mods();`
-
-This will clear all keys besides the mods currently pressed.
-
-# Advanced Example: Single-key copy/paste (hold to copy, tap to paste)
-
-This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released. 
-
-```c
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
-	switch(id) {
-		case 0: {
-			if (record->event.pressed) {
-				return MACRO( D(LCTL), T(C), U(LCTL), END  );
-			} else {
-				return MACRO( D(LCTL), T(V), U(LCTL), END  );
-			}
-			break;
-		}
-	}
-	return MACRO_NONE;
-};
-```
-
-

+ 0 - 151
docs/PCB_GUIDE.md

@@ -1,151 +0,0 @@
-# Planck Firmware Guide
-
-## Setting up the environment
-
-### Windows
-1. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
-2. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
-3. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
-4. Right-click on the 1-setup-path-win batch script, select "Run as administrator", and accept the User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
-5. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
-
-
-### Mac
-
-If you're using homebrew, you can use the following commands:
-
-    brew tap osx-cross/avr
-    brew install avr-libc
-    brew install dfu-programmer
-
-Otherwise, these instructions will work:
-
-1. Install Xcode from the App Store.
-2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
-3. Install [DFU-Programmer][dfu-prog].
-
-### Linux
-1. Install AVR GCC with your favorite package manager.
-2. Install [DFU-Programmer][dfu-prog].
-
-Note that, since it will be directly accessing USB hardware, the
-`dfu-programmer` program needs to be run as root.
-
-## Verify Your Installation
-1. Clone the following repository: https://github.com/qmk/qmk_firmware
-2. Open a Terminal and `cd` into `qmk_firmware/keyboards/planck`
-3. Run `make`. This should output a lot of information about the build process.
-
-## Using the built-in functions
-
-Here is a list of some of the functions available from the command line:
-
-* `make clean`: clean the environment - may be required in-between builds
-* `make`: compile the code
-* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps/extended_keymap_<keymap>.c`
-* `make dfu`: build and flash the layout to the PCB
-* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash)
-
-Generally, the instructions to flash the PCB are as follows:
-
-1. Make changes to the appropriate keymap file
-2. Save the file
-3. `make clean`
-4. Press the reset button on the PCB/press the key with the `RESET` keycode
-5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
-
-## Troubleshooting
-If you see something like this
-
-          0 [main] sh 13384 sync_with_child: child 9716(0x178) died before initialization with status code 0xC0000142
-        440 [main] sh 13384 sync_with_child: *** child state waiting for longjmp
-    /usr/bin/sh: fork: Resource temporarily unavailable
-
-after running 'make' on Windows than you are encountering a very popular issue with WinAVR on Windows 8.1 and 10.
-You can easily fix this problem by replacing msys-1.0.dll in WinAVR/utils/bin with [this one](http://www.madwizard.org/download/electronics/msys-1.0-vista64.zip).
-Restart your system and everything should work fine!
-
-
-If you see this
-
-    dfu-programmer atmega32u4 erase
-    process_begin: CreateProcess(NULL, dfu-programmer atmega32u4 erase, ...) failed.
-    make (e=2): The system cannot find the file specified.
-    make: *** [dfu] Error 2
-
-when trying to 'make dfu' on Windows you need to copy the dfu-programmer.exe to qmk_firmware/keyboards/planck.
-
-
-## Quantum MK Firmware
-
-### Keymap
-
-Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/qmk/qmk_firmware/blob/master/quantum/keymap_common.h).
-
-You can use modifiers with keycodes like this:
-
-    LCTL(KC_C)
-    
-Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
-
-    LCTL(LALT(KC_C))
-    
-That will generate Ctrl+Alt+c. The entire list of these functions is here:
-
-* `LCTL()`: Left control
-* `LSFT()` / `S()`: Left shift
-* `LALT()`: Left alt/opt
-* `LGUI()`: Left win/cmd
-* `RCTL()`: Right control
-* `RSFT()`: Right shift
-* `RALT()`: Right alt/opt
-* `RGUI()`: Right win/cmd
-
-`S(KC_1)`-like entries are useful in writing keymaps for the Planck.
-
-### Other keycodes
-
-A number of other keycodes have been added that you may find useful:
-
-* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`)
-* `RESET`: jump to bootloader for flashing (same as press the reset button)
-* `BL_STEP`: step through the backlight brightnesses
-* `BL_<0-15>`: set backlight brightness to 0-15
-* `BL_DEC`: lower the backlight brightness
-* `BL_INC`: raise the backlight brightness
-* `BL_TOGG`: toggle the backlight on/off
-
-### Function layers
-
-The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
-
-The function actions are unchanged, and you can see the full list of them [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_code.h). They are explained in detail [here](keymap.md#2-action).
-
-### Macros
-
-Macros have been setup in the `keymaps/keymap_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`):
-
-    switch(id) {
-      case 0:
-        return MACRODOWN(TYPE(KC_A), END);
-        break;
-      case 1:
-        return MACRODOWN(TYPE(KC_B), END);
-        break;
-      case 2:
-        return MACRODOWN(TYPE(KC_C), END);
-        break;
-      case 3:
-        return MACRODOWN(TYPE(KC_D), END);
-        break;
-    } 
-    return MACRO_NONE;
-
-`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.
-
-[cygwin]:       https://www.cygwin.com/
-[mingw]:        http://www.mingw.org/
-[mhv]:          https://infernoembedded.com/products/avr-tools
-[winavr]:       http://winavr.sourceforge.net/
-[crosspack]:    http://www.obdev.at/products/crosspack/index.html
-[dfu-prog]:     http://dfu-programmer.sourceforge.net/

+ 0 - 62
docs/POWER.txt

@@ -1,62 +0,0 @@
-Time to Sleep
-=============
-USB suspend     no activity on USB line for  3ms
-No Interaction  no user interaction
-    matrix has no change
-    matrix has no switch on
-
-
-AVR Power Management
-====================
-
-V-USB suspend
-    USB suspend
-    http://vusb.wikidot.com/examples
-
-MCUSR   MCU Status Register
-    WDRF    Watchdog Reset Flag
-    BORF
-    EXTRF
-    PORF    Power-on Reset Flag
-
-SMCR    Sleep Mode Control Register
-    SE      Sleep Enable
-    SM2:0   
-        #define set_sleep_mode(mode) \
-        #define SLEEP_MODE_IDLE         (0)
-        #define SLEEP_MODE_ADC          _BV(SM0)
-        #define SLEEP_MODE_PWR_DOWN     _BV(SM1)
-        #define SLEEP_MODE_PWR_SAVE     (_BV(SM0) | _BV(SM1))
-        #define SLEEP_MODE_STANDBY      (_BV(SM1) | _BV(SM2))
-        #define SLEEP_MODE_EXT_STANDBY  (_BV(SM0) | _BV(SM1) | _BV(SM2))
-
-
-ACSR    Analog Comparator Control and Status Register
-    To disable Analog Comparator
-    ACSR = 0x80;
-    or
-    ACSR &= ~_BV(ACIE);
-    ACSR |= _BV(ACD);
-
-    ACD: Analog Comparator Disable
-        When this bit is written logic one, the power to the Analog Comparator is
-        switched off. This bit can be set at any time to turn off the Analog
-        Comparator. This will reduce power consumption in Active and Idle mode.
-        When changing the ACD bit, the Analog Comparator Interrupt must be disabled
-        by clearing the ACIE bit in ACSR. Otherwise an interrupt can occur when
-        the bit is changed.
-
-DIDR1   Digital Input Disable Register 1
-    AIN1D
-    AIN0D
-        When this bit is written logic one, the digital input buffer on the AIN1/0 pin is disabled. The corresponding PIN Register bit will always read as zero when this bit is set. When an analog signal is applied to the AIN1/0 pin and the digital input from this pin is not needed, this bit should be written logic one to reduce power consumption in the digital input buffer.
-
-
-PRR     Power Reduction Register
-    PRTWI
-    PRTIM2
-    PRTIM0
-    PRTIM1
-    PRSPI
-    PRUSART0
-    PRADC

+ 0 - 243
docs/TMK_README.md

@@ -1,243 +0,0 @@
-# TMK Documenation
-
-Features
---------
-These features can be used in your keyboard.
-
-* Multi-layer Keymap  - Multiple keyboard layouts with layer switching
-* Mouse key           - Mouse control with keyboard
-* System Control Key  - Power Down, Sleep, Wake Up and USB Remote Wake up
-* Media Control Key   - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
-* USB NKRO            - 120 keys(+ 8 modifiers) simultaneously
-* PS/2 mouse support  - PS/2 mouse(TrackPoint) as composite device
-* Keyboard protocols  - PS/2, ADB, M0110, Sun and other old keyboard protocols
-* User Function       - Customizable function of key with writing code
-* Macro               - Very primitive at this time
-* Keyboard Tricks     - Oneshot modifier and modifier with tapping feature
-* Debug Console       - Messages for debug and interaction with firmware
-* Virtual DIP Switch  - Configurations stored EEPROM(Boot Magic)
-* Locking CapsLock    - Mechanical switch support for CapsLock
-* Breathing Sleep LED - Sleep indicator with charm during USB suspend
-* Backlight           - Control backlight levels
-
-
-
-Projects
---------
-You can find some keyboard specific projects under `converter` and `keyboard` directory.
-
-## Main projects
-
-### OLKB products
-* [planck](keyboards/planck/)                - [Planck] Ortholinear 40% keyboard
-* [preonic](keyboards/preonic/)              - [Preonic] Ortholinear 50% keyboard
-* [atomic](keyboards/atomic/)                - [Atomic] Ortholinear 60% keyboard
-
-### Ergodox EZ
-* [ergodox_ez](keyboards/ergodox/ez)         - [Ergodox_EZ] Assembled split keyboard
-
-## Other projects
-
-### converter
-* [ps2_usb](converter/ps2_usb/)             - [PS/2 keyboard to USB][GH_ps2]
-* [adb_usb](converter/adb_usb/)             - [ADB keyboard to USB][GH_adb]
-* [m0110_usb](converter/m0110_usb)          - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
-* [terminal_usb](converter/terminal_usb/)   - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
-* [news_usb](converter/news_usb/)           - [Sony NEWS keyboard to USB][GH_news]
-* [x68k_usb](converter/x68k_usb/)           - [Sharp X68000 keyboard to USB][GH_x68k]
-* [sun_usb](converter/sun_usb/)             - [Sun] to USB(type4, 5 and 3?)
-* [pc98_usb](converter/pc98_usb/)           - [PC98] to USB
-* [usb_usb](converter/usb_usb/)             - USB to USB(experimental)
-* [ascii_usb](converter/ascii_usb/)         - ASCII(Serial console terminal) to USB
-* [ibm4704_usb](converter/ibm4704_usb)      - [IBM 4704 keyboard Converter][GH_ibm4704]
-
-### keyboard
-* [hhkb](keyboards/hhkb/)                    - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board
-* [gh60](keyboards/gh60/)                    - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board
-* [hbkb](keyboards/hbkb/)                    - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
-* [hid_liber](keyboards/hid_liber/)          - [HID liberation][HID_liber] controller (by alaricljs)
-* [phantom](keyboards/phantom/)              - [Phantom] keyboard (by Tranquilite)
-* [IIgs_Standard](keyboards/IIgs/)           - Apple [IIGS] keyboard mod(by JeffreySung)
-* [macway](keyboards/macway/)                - [Compact keyboard mod][GH_macway] [retired]
-* [KMAC](keyboards/kmac/)                    - Korean custom keyboard
-* [Lightsaber](keyboards/lightsaber/)        - Korean custom keyboard
-* [Infinity](keyboards/infinity/)            - Massdrop [Infinity keyboard][Infinity]
-* [NerD](keyboards/nerd/)                    - Korean custom keyboard
-* [KittenPaw](keyboards/kitten_paw)          - Custom Majestouch controller
-* [Lightpad](keyboards/lightpad)             - Korean custom keypad
-* [ghost_squid](keyboards/ghost_squid/)      - [The Ghost Squid][ghost_squid] controller for [Cooler Master QuickFire XT][cmxt]
-
-### Extenal projects using tmk_keyboard
-* [ErgoDox_cub-uanic][cub-uanic]            - Split Ergonomic Keyboard [ErgoDox][ergodox_org]
-* [mcdox][mcdox_tmk]                        - [mcdox][mcdox]
-
-
-[GH_macway]:    http://geekhack.org/showwiki.php?title=Island:11930
-[GH_hhkb]:      http://geekhack.org/showwiki.php?title=Island:12047
-[GH_ps2]:       http://geekhack.org/showwiki.php?title=Island:14618
-[GH_adb]:       http://geekhack.org/showwiki.php?title=Island:14290
-[GH_hhkb_bt]:   http://geekhack.org/showwiki.php?title=Island:20851
-[GH_m0110]:     http://geekhack.org/showwiki.php?title=Island:24965
-[GH_news]:      http://geekhack.org/showwiki.php?title=Island:25759
-[GH_terminal]:  http://geekhack.org/showwiki.php?title=Island:27272
-[GH_x68k]:      http://geekhack.org/showwiki.php?title=Island:29060
-[GH_hbkb]:      http://geekhack.org/showwiki.php?title=Island:29483
-[GH_ibm4704]:   http://geekhack.org/index.php?topic=54706.0
-[HID_liber]:    http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
-[Phantom]:      http://geekhack.org/index.php?topic=26742
-[GH60]:         http://geekhack.org/index.php?topic=34959
-[GH60_proto]:   http://geekhack.org/index.php?topic=37570.0
-[PC98]:         http://en.wikipedia.org/wiki/NEC_PC-9801
-[Sun]:          http://en.wikipedia.org/wiki/Sun-3
-[IIGS]:         http://en.wikipedia.org/wiki/Apple_IIGS
-[Infinity]:     https://www.massdrop.com/buy/infinity-keyboard-kit
-[ghost_squid]:  http://deskthority.net/wiki/Costar_replacement_controllers#The_Ghost_Squid
-[cmxt]:         http://gaming.coolermaster.com/en/products/keyboard/quickfirext/
-[ergodox_org]:  http://ergodox.org/
-[cub-uanic]:    https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
-[mcdox]:        https://github.com/DavidMcEwan/mcdox
-[mcdox_tmk]:    https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
-[Planck]:       http://olkb.co/planck
-[Preonic]:      http://olkb.co/preonic
-[Atomic]:       http://olkb.co/atomic
-[Ergodox_EZ]:   https://www.indiegogo.com/projects/ergodox-ez-an-incredible-mechanical-keyboard
-
-
-License
--------
-**GPLv2** or later. Some protocol files are under **Modified BSD License**.
-
-Third party libraries like LUFA, PJRC and V-USB have their own license respectively.
-
-
-
-Build Firmware and Program Controller
--------------------------------------
-See [build environment setup](build_environment_setup.md), or the readme in the particular keyboards/* folder.
-
-
-
-Change your keymap
-------------------
-See [keymap.md](keymap.md).
-
-
-
-Magic Commands
---------------
-To see help press `Magic` + `H`.
-
-`Magic` key combination is `LShift` + `RShift` in many project, but `Power` key on ADB converter. 
-`Magic` keybind can be vary on each project, check `config.h` in project directory.
-
-Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
-
-    ----- Command Help -----
-    c:      enter console mode
-    d:      toggle debug enable
-    x:      toggle matrix debug
-    k:      toggle keyboard debug
-    m:      toggle mouse debug
-    v:      print device version & info
-    t:      print timer count
-    s:      print status
-    e:	    print eeprom config
-    n:	    toggle NKRO
-    0/F10:  switch to Layer0
-    1/F1:   switch to Layer1
-    2/F2:   switch to Layer2
-    3/F3:   switch to Layer3
-    4/F4:   switch to Layer4
-    PScr:   power down/remote wake-up
-    Caps:   Lock Keyboard(Child Proof)
-    Paus:   jump to bootloader
-
-
-
-Boot Magic Configuration - Virtual DIP Switch
----------------------------------------------
-Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
-Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
-
-To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](/tmk_core/common/bootmagic.h).
-
-#### General
-- Skip reading EEPROM to start with default configuration(`ESC`)
-- Clear configuration stored in EEPROM to reset configuration(`Backspace`)
-
-#### Bootloader
-- Kick up Bootloader(`B`)
-
-#### Debug
-- Debug enable(`D`)
-- Debug matrix enable(`D`+`X`)
-- Debug keyboard enable(`D`+`K`)
-- Debug mouse enable(`D`+`M`)
-
-#### Keymap
-- Swap Control and CapsLock(`Left Control`)
-- Change CapsLock to Control(`Caps Lock`)
-- Swap LeftAlt and Gui(`Left Alt`)
-- Swap RightAlt and Gui(`Right Alt`)
-- Disable Gui(`Left Gui`)
-- Swap Grave and Escape(`Grave`)
-- Swap BackSlash and BackSpace(`Back Slash`)
-- Enable NKRO on boot(`N`)
-
-#### Default Layer
-- Set Default Layer to 0(`0`)
-- Set Default Layer to 1(`1`)
-- Set Default Layer to 2(`2`)
-- Set Default Layer to 3(`3`)
-- Set Default Layer to 4(`4`)
-- Set Default Layer to 5(`5`)
-- Set Default Layer to 6(`6`)
-- Set Default Layer to 7(`7`)
-
-
-
-Mechanical Locking support
---------------------------
-This feature makes it possible for you to use mechanical locking switch for `CapsLock`, `NumLock` 
-or `ScrollLock`. To enable this feature define these macros in `config.h` and use `KC_LCAP`, `KC_LN
-UM` or `KC_LSCR` in keymap for locking key instead of normal `KC_CAPS`, `KC_NLCK` or `KC_SLCK`. Res
-ync option tries to keep switch state consistent with keyboard LED state.
- 
-    #define LOCKING_SUPPORT_ENABLE
-    #define LOCKING_RESYNC_ENABLE
-
-
-
-Start Your Own Project
------------------------
-**TBD**
-
-
-
-Debugging
---------
-Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
-
-You can use xprintf() to display debug info on `hid_listen`, see `tmk_core/common/xprintf.h`.
-
-
-
-Files and Directories
--------------------
-### Top
-* tmk_core/     - core library
-* keyboards/     - keyboard projects
-* converter/    - protocol converter projects
-* doc/          - documents
-
-
-
-Coding Style
--------------
-- Doesn't use Tab to indent, use 4-spaces instead.
-
-
-
-Other Keyboard Firmware Projects
-------------------
-You can learn a lot about keyboard firmware from these. See [docs/other_projects.md](other_projects.md).

+ 0 - 160
docs/USB_NKRO.txt

@@ -1,160 +0,0 @@
-USB NKRO MEMO
-=============
-2010/12/09
-
-
-References
-----------
-USB - boot mode, NKRO, compatibility, etc...
-    http://geekhack.org/showthread.php?t=13162
-NKey Rollover - Overview, Testing Methodology, and Results
-    http://geekhack.org/showwiki.php?title=NKey+Rollover+-+Overview+Testing+Methodology+and+Results
-dfj's NKRO(2010/06)
-    http://geekhack.org/showpost.php?p=191195&postcount=251
-    http://geekhack.org/showthread.php?p=204389#post204389
-
-
-Terminology
----------
-NKRO
-ghost
-matrix
-mechanical with diodes
-membrane
-
-
-OS Support Status
------------------
-USB NKRO is possible *without* a custom driver.
-At least following OS's supports.
-    Windows7 64bit
-    WindowsXP
-    Windows2000 SP4
-    Ubuntu10.4(Linux 2.6)
-    MacOSX(To be tested)
-
-
-Custom Driver for USB NKRO
---------------------------
-NOT NEEDED
-at least when using following report formats on Windows, Linux or MacOSX.
-
-
-USB NKRO methods
-----------------
-1. Virtual keyboards
-    Keyboard can increase its KRO by using virtual keyboards with Standard or Extended report.
-    If the keyboard has 2 virtual keyboard with Standard report(6KRO), it gets 12KRO.
-    Using this method means the keyboard is a composite device.
-
-2. Extended report
-    It needs large report size for this method to achieve NKRO.
-    If a keyboard has 101keys, it needs 103byte report. It seems to be inefficient.
-
-3. Bitmap report
-    If the keyboard has less than 128keys, 16byte report will be enough for NKRO.
-    The 16byte report seems to be reasonable cost to get NKRO.
-
-
-Report Format
--------------
-Other report formats than followings are possible, though these format are typical one.
-
-1. Standard             8bytes
-    modifiers(bitmap)       1byte
-    reserved                1byte(not used)
-    keys(array)             1byte*6
-Standard report can send 6keys plus 8modifiers simultaneously.
-Standard report is used by most keyboards in the marketplace.
-Standard report is identical to boot protocol report.
-Standard report is hard to suffer from compatibility problems.
-
-2. Extended standard    16,32,64bytes
-    modifiers(bitmap)       1byte
-    reserved                1byte(not used)
-    keys(array)             1byte*(14,32,62)
-Extended report can send N-keys by using N+2bytes.
-Extended report is expected to be compatible with boot protocol.
-
-3. Bitmap               16,32,64bytes
-    keys(bitmap)            (16,32)bytes
-Bitmap report can send at most 128keys by 16bytes and 256keys by 32bytes.
-Bitmap report can achieve USB NKRO efficiently in terms of report size.
-Bitmap report needs a deliberation for boot protocol implementation.
-Bitmap report descriptor sample:
-        0x05, 0x01,                     // Usage Page (Generic Desktop),
-        0x09, 0x06,                     // Usage (Keyboard),
-        0xA1, 0x01,                     // Collection (Application),
-        // bitmap of modifiers
-        0x75, 0x01,                     //   Report Size (1),
-        0x95, 0x08,                     //   Report Count (8),
-        0x05, 0x07,                     //   Usage Page (Key Codes),
-        0x19, 0xE0,                     //   Usage Minimum (224),
-        0x29, 0xE7,                     //   Usage Maximum (231),
-        0x15, 0x00,                     //   Logical Minimum (0),
-        0x25, 0x01,                     //   Logical Maximum (1),
-        0x81, 0x02,                     //   Input (Data, Variable, Absolute), ;Modifier byte
-        // LED output report
-        0x95, 0x05,                     //   Report Count (5),
-        0x75, 0x01,                     //   Report Size (1),
-        0x05, 0x08,                     //   Usage Page (LEDs),
-        0x19, 0x01,                     //   Usage Minimum (1),
-        0x29, 0x05,                     //   Usage Maximum (5),
-        0x91, 0x02,                     //   Output (Data, Variable, Absolute),
-        0x95, 0x01,                     //   Report Count (1),
-        0x75, 0x03,                     //   Report Size (3),
-        0x91, 0x03,                     //   Output (Constant),
-        // bitmap of keys
-        0x95, (REPORT_BYTES-1)*8,	//   Report Count (),
-        0x75, 0x01,                     //   Report Size (1),
-        0x15, 0x00,                     //   Logical Minimum (0),
-        0x25, 0x01,                     //   Logical Maximum(1),
-        0x05, 0x07,                     //   Usage Page (Key Codes),
-        0x19, 0x00,                     //   Usage Minimum (0),
-        0x29, (REPORT_BYTES-1)*8-1,	//   Usage Maximum (),
-        0x81, 0x02,                     //   Input (Data, Variable, Absolute),
-        0xc0                            // End Collection
-where REPORT_BYTES is a report size in bytes.
-
-
-Considerations
---------------
-Compatibility
-    boot protocol
-    minor/old system
-        Some BIOS doesn't send SET_PROTOCOL request, a keyboard can't switch to boot protocol mode.
-        This may cause a problem on a keyboard which uses other report than Standard.
-Reactivity
-    USB polling time
-    OS/Driver processing time
-
-
-Windows Problem
----------------
-1. Windows accepts only 6keys  in case of Standard report.
-        It should be able to send 6keys plus 8modifiers.
-2. Windows accepts only 10keys in case of 16bytes Extended report.
-        It should be able to send 14keys plus 8modifiers.
-3. Windows accepts only 18keys in case of 32bytes Extended report.
-        It should be able to send 30keys plus 8modifiers.
-If keys are pressed in excess of the number, wrong keys are registered on Windows.
-
-This problem will be reportedly fixed soon.(2010/12/05)
-    http://forums.anandtech.com/showpost.php?p=30873364&postcount=17
-
-
-Tools for testing NKRO
-----------------------
-Browser App:
-http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx
-http://random.xem.us/rollover.html
-
-Windows:
-AquaKeyTest.exe http://geekhack.org/showthread.php?t=6643
-
-Linux:
-xkeycaps
-xev
-showkeys
-
-EOF

+ 0 - 27
docs/VAGRANT_GUIDE.md

@@ -1,27 +0,0 @@
-# Quick Start Directions
-
-This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
-
-## Requirements
-
-Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as [VirtualBox](https://www.virtualbox.org/) (or [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware) but the (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion).
-
-*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest`
-
-
-Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
-
-Build Firmware and Program Controller
--------------------------------------
-See [build_guide.md](build_guide.md), or the readme in the particular keyboards/* folder.
-
-Change your keymap
-------------------
-See [keymap.md](keymap.md).
-
-## Flashing the firmware
-
-The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](/keyboards/ergodox/readme.md) gives a great example.
-
-If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.
-