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@@ -38,6 +38,33 @@
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#define DAC_SAMPLE_MAX 4095U
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#endif
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+#define DAC_LOW_QUALITY
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+
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+/**
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+ * These presets allow you to quickly switch between quality/voice settings for
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+ * the DAC. The sample rate and number of voices roughly has an inverse
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+ * relationship - slightly higher sample rates may be possible.
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+ */
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+#ifdef DAC_VERY_LOW_QUALITY
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+ #define DAC_SAMPLE_RATE 11025U
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+ #define DAC_VOICES_MAX 8
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+#endif
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+
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+#ifdef DAC_LOW_QUALITY
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+ #define DAC_SAMPLE_RATE 22050U
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+ #define DAC_VOICES_MAX 4
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+#endif
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+
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+#ifdef DAC_HIGH_QUALITY
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+ #define DAC_SAMPLE_RATE 44100U
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+ #define DAC_VOICES_MAX 2
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+#endif
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+
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+#ifdef DAC_VERY_HIGH_QUALITY
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+ #define DAC_SAMPLE_RATE 88200U
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+ #define DAC_VOICES_MAX 1
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+#endif
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+
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/**
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* Effective bitrate of the DAC. 44.1khz is the standard for most audio - any
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* lower will sacrifice perceptible audio quality. Any higher will limit the
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@@ -66,16 +93,8 @@
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#endif
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int voices = 0;
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-int voice_place = 0;
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-float frequency = 0;
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-float frequency_alt = 0;
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-
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float frequencies[8] = {0, 0, 0, 0, 0, 0, 0, 0};
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int volumes[8] = {0, 0, 0, 0, 0, 0, 0, 0};
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-bool sliding = false;
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-
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-uint8_t * sample;
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-uint16_t sample_length = 0;
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bool playing_notes = false;
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bool playing_note = false;
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@@ -87,10 +106,8 @@ uint32_t note_position = 0;
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float (* notes_pointer)[][2];
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uint16_t notes_count;
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bool notes_repeat;
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-bool note_resting = false;
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uint16_t current_note = 0;
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-uint8_t rest_counter = 0;
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#ifdef VIBRATO_ENABLE
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float vibrato_counter = 0;
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@@ -192,51 +209,81 @@ static const dacsample_t dac_buffer_square[DAC_BUFFER_SIZE] = {
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static dacsample_t dac_buffer_empty[DAC_BUFFER_SIZE] = { DAC_OFF_VALUE };
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+#include "wavetable.h"
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+
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float dac_if[8] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
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+uint8_t dac_voice = 0;
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+uint8_t dac_voice_flipped = 0;
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+uint16_t dac_voice_counter = 0;
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+float dac_voice_count_flipped = 0;
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/**
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- * DAC streaming callback. Does all of the main computing for sound synthesis.
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+ * Generation of the sample being passed to the callback. Declared weak so users
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+ * can override it with their own waveforms/noises.
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*/
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-static void dac_end(DACDriver * dacp, dacsample_t * sample_p, size_t sample_count) {
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-
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- (void)dacp;
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- (void)dac_buffer;
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- // (void)dac_buffer_triangle;
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- (void)dac_buffer_square;
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-
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+__attribute__ ((weak))
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+uint16_t generate_sample(void) {
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+ uint16_t sample = DAC_OFF_VALUE;
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uint8_t working_voices = voices;
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if (working_voices > DAC_VOICES_MAX)
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working_voices = DAC_VOICES_MAX;
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- for (uint8_t s = 0; s < sample_count; s++) {
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- if (working_voices > 0) {
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- uint16_t sample_sum = 0;
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- for (uint8_t i = 0; i < working_voices; i++) {
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- dac_if[i] = dac_if[i] + ((frequencies[i]*DAC_BUFFER_SIZE)/DAC_SAMPLE_RATE);
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-
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- // Needed because % doesn't work with floats
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- // 0.5 less than the size because we use round() later
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- while (dac_if[i] >= (DAC_BUFFER_SIZE))
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- dac_if[i] = dac_if[i] - DAC_BUFFER_SIZE;
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-
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- uint16_t dac_i = (uint16_t)dac_if[i];
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- // Wavetable generation/lookup
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- // SINE
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- sample_sum += dac_buffer[dac_i] / working_voices / 3;
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- // TRIANGLE
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- sample_sum += dac_buffer_triangle[dac_i] / working_voices / 3;
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- // RISING TRIANGLE
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- // sample_sum += (uint16_t)round((dac_if[i] * DAC_SAMPLE_MAX) / DAC_BUFFER_SIZE / working_voices );
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- // SQUARE
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- // sample_sum += ((dac_if[i] > (DAC_BUFFER_SIZE / 2)) ? DAC_SAMPLE_MAX / working_voices: 0);
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- sample_sum += dac_buffer_square[dac_i] / working_voices / 3;
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-
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- }
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- sample_p[s] = sample_sum;
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- } else {
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- sample_p[s] = DAC_OFF_VALUE;
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+ if (working_voices > 0) {
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+ uint16_t sample_sum = 0;
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+ for (uint8_t i = 0; i < working_voices; i++) {
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+ dac_if[i] = dac_if[i] + ((frequencies[i]*DAC_BUFFER_SIZE)/DAC_SAMPLE_RATE);
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+
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+ // Needed because % doesn't work with floats
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+ // 0.5 less than the size because we use round() later
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+ while (dac_if[i] >= (DAC_BUFFER_SIZE))
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+ dac_if[i] = dac_if[i] - DAC_BUFFER_SIZE;
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+
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+ (void)dac_buffer;
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+ (void)dac_buffer_square;
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+ (void)dac_buffer_triangle;
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+
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+ #define DAC_MORPH_SPEED 3000
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+ #define DAC_SAMPLE_CUSTOM_LENGTH 64
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+ #define DAC_MORPH_SPEED_COMPUTED (DAC_SAMPLE_RATE / DAC_SAMPLE_CUSTOM_LENGTH * DAC_MORPH_SPEED / 1000)
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+
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+ uint16_t dac_i = (uint16_t)dac_if[i];
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+ // Wavetable generation/lookup
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+ // SINE
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+ // sample_sum += dac_buffer[dac_i] / working_voices / 3;
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+ // TRIANGLE
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+ // sample_sum += dac_buffer_triangle[dac_i] / working_voices / 3;
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+ // RISING TRIANGLE
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+ // sample_sum += (uint16_t)round((dac_if[i] * DAC_SAMPLE_MAX) / DAC_BUFFER_SIZE / working_voices );
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+ // SQUARE
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+ // sample_sum += ((dac_if[i] > (DAC_BUFFER_SIZE / 2)) ? DAC_SAMPLE_MAX / working_voices: 0);
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+ // sample_sum += dac_buffer_square[dac_i] / working_voices / 3;
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+ // sample_sum += dac_buffer_custom[dac_voice_flipped][dac_i] / working_voices / 2 * ((dac_voice >= 63) ? 6400 - dac_voice_counter : dac_voice_counter) / 6400;
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+ // sample_sum += dac_buffer_custom[dac_voice_flipped + 1][dac_i] / working_voices / 2 * ((dac_voice >= 63) ? dac_voice_counter : 6400 - dac_voice_counter) / 6400;
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+ sample_sum += dac_buffer_custom[dac_voice][dac_i] / working_voices / 2 * (DAC_MORPH_SPEED_COMPUTED - dac_voice_counter) / DAC_MORPH_SPEED_COMPUTED;
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+ sample_sum += dac_buffer_custom[dac_voice + 1][dac_i] / working_voices / 2 * dac_voice_counter / DAC_MORPH_SPEED_COMPUTED;
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+ }
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+ sample = sample_sum;
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+ dac_voice_counter++;
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+ if (dac_voice_counter >= DAC_MORPH_SPEED_COMPUTED) {
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+ dac_voice_counter = 0;
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+ // dac_voice = (dac_voice + 1) % 125;
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+ // dac_voice_flipped = ((dac_voice >= 63) ? (125 - dac_voice) : dac_voice);
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+ dac_voice = (dac_voice + 1) % (DAC_SAMPLE_CUSTOM_LENGTH - 1);
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}
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}
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+ return sample;
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+}
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+
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+/**
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+ * DAC streaming callback. Does all of the main computing for playing songs.
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+ */
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+static void dac_end(DACDriver * dacp, dacsample_t * sample_p, size_t sample_count) {
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+
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+ (void)dacp;
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+
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+ for (uint8_t s = 0; s < sample_count; s++) {
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+ sample_p[s] = generate_sample();
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+ }
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if (playing_notes) {
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note_position += sample_count;
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@@ -359,8 +406,6 @@ void stop_all_notes() {
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playing_notes = false;
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playing_note = false;
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- frequency = 0;
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- frequency_alt = 0;
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for (uint8_t i = 0; i < 8; i++)
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{
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@@ -393,12 +438,7 @@ void stop_note(float freq) {
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if (voices < 0) {
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voices = 0;
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}
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- if (voice_place >= voices) {
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- voice_place = 0;
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- }
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if (voices == 0) {
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- frequency = 0;
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- frequency_alt = 0;
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playing_note = false;
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}
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}
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