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updated drashna's keymaps (#1769)

* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info
drashna 8 anos atrás
pai
commit
d28fb63fac

+ 1 - 0
.gitignore

@@ -54,3 +54,4 @@ util/Win_Check_Output.txt
 # things travis sees
 secrets.tar
 id_rsa_*
+/.vs

+ 8 - 0
keyboards/ergodox_ez/keymaps/drashna-custom/config.h

@@ -4,3 +4,11 @@
 
 #define TAPPING_TERM 200
 
+#ifdef RGBLIGHT_ENABLE
+#undef RGBLIGHT_SAT_STEP 
+#define RGBLIGHT_SAT_STEP 12
+#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 3
+#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
+#endif // RGBLIGHT_ENABLE
+#define FORCE_NKRO

Diferenças do arquivo suprimidas por serem muito extensas
+ 30 - 83
keyboards/ergodox_ez/keymaps/drashna-custom/keymap.c


+ 6 - 5
keyboards/ergodox_ez/keymaps/drashna-custom/rules.mk

@@ -1,8 +1,9 @@
-TAP_DANCE_ENABLE = yes
-SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
-COMMAND_ENABLE   = no  # Commands for debug and configuration
-RGBLIGHT_ENABLE = yes
-MIDI_ENABLE = no
+TAP_DANCE_ENABLE  = yes
+SLEEP_LED_ENABLE  = yes  # Breathing sleep LED during USB suspend
+COMMAND_ENABLE    = no  # Commands for debug and configuration
+RGBLIGHT_ENABLE   = yes
+MIDI_ENABLE       = no
+CONSOLE_ENABLE    = yes
 
 ifndef QUANTUM_DIR
 	include ../../../../Makefile

+ 185 - 0
keyboards/handwired/woodpad/config.h

@@ -0,0 +1,185 @@
+/*
+Copyright 2017 REPLACE_WITH_YOUR_NAME
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID       0xFEED
+#define PRODUCT_ID      0x6069
+#define DEVICE_VER      0x0001
+#define MANUFACTURER    WoodKeys.click
+#define PRODUCT         woodpad
+#define DESCRIPTION     Basic numpad
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 4
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7 }
+#define MATRIX_COL_PINS { B1, B3, B2, B6 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
+#define DIODE_DIRECTION COL2ROW
+ 
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1          H
+//#define MAGIC_KEY_HELP2          SLASH
+//#define MAGIC_KEY_DEBUG          D
+//#define MAGIC_KEY_DEBUG_MATRIX   X
+//#define MAGIC_KEY_DEBUG_KBD      K
+//#define MAGIC_KEY_DEBUG_MOUSE    M
+//#define MAGIC_KEY_VERSION        V
+//#define MAGIC_KEY_STATUS         S
+//#define MAGIC_KEY_CONSOLE        C
+//#define MAGIC_KEY_LAYER0_ALT1    ESC
+//#define MAGIC_KEY_LAYER0_ALT2    GRAVE
+//#define MAGIC_KEY_LAYER0         0
+//#define MAGIC_KEY_LAYER1         1
+//#define MAGIC_KEY_LAYER2         2
+//#define MAGIC_KEY_LAYER3         3
+//#define MAGIC_KEY_LAYER4         4
+//#define MAGIC_KEY_LAYER5         5
+//#define MAGIC_KEY_LAYER6         6
+//#define MAGIC_KEY_LAYER7         7
+//#define MAGIC_KEY_LAYER8         8
+//#define MAGIC_KEY_LAYER9         9
+//#define MAGIC_KEY_BOOTLOADER     PAUSE
+//#define MAGIC_KEY_LOCK           CAPS
+//#define MAGIC_KEY_EEPROM         E
+//#define MAGIC_KEY_NKRO           N
+//#define MAGIC_KEY_SLEEP_LED      Z
+
+/*
+ * Feature disable options
+ *  These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+   - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+   - MIDI notes can be added to the keymap
+   - Octave shift and transpose
+   - Virtual sustain, portamento, and modulation wheel
+   - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 1
+
+#endif

+ 24 - 0
keyboards/handwired/woodpad/keymaps/default/config.h

@@ -0,0 +1,24 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif

+ 135 - 0
keyboards/handwired/woodpad/keymaps/default/keymap.c

@@ -0,0 +1,135 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "woodpad.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _NUMLOCK 0
+#define _NAV 1
+#define _ALT 2
+#define _ADJUST 3
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_NUMLOCK] = KEYMAP( /* Base */
+  KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,\
+    KC_P7,  KC_P8, KC_P9, KC_PPLS,   \
+    KC_P4,  KC_P5, KC_P6, KC_PEQL,   \
+    KC_P1,  KC_P2, KC_P3, KC_COMM,   \
+    KC_LALT,  KC_P0, KC_PDOT, KC_PENT   \
+),
+[_NAV] = KEYMAP( /* Base */
+  _______, _______, _______, _______,\
+    KC_HOME,  KC_UP, KC_PGUP, _______,   \
+    KC_LEFT,  XXXXXXX, KC_RIGHT, _______,   \
+    KC_END,  KC_DOWN, KC_PGDN, _______,   \
+    _______,  KC_INS, KC_DEL, _______   \
+),
+[_ALT] = KEYMAP( /* Base */
+  _______, KC_MUTE, KC_VOLD, KC_VOLU,\
+    _______,  _______, _______, _______,   \
+    _______,  _______, _______, _______,   \
+    _______,  _______, _______, _______,   \
+    _______,  _______, _______, _______   \
+),
+[_ADJUST] = KEYMAP( /* Base */
+  _______, KC_A, _______, RESET,\
+    _______,  _______, _______, _______,   \
+    _______,  _______, _______, _______,   \
+    _______,  _______, _______, _______,   \
+    _______,  _______, _______, _______   \
+),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void numlock_led_on(void) {
+  PORTF |= (1<<7);
+}
+
+void numlock_led_off(void) {
+  PORTF &= ~(1<<7);
+}
+
+static bool numlock_down = false;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+  switch (keycode) {
+	  case KC_NLCK:
+      if (record->event.pressed) {
+		  numlock_down = true;
+		  if (IS_LAYER_ON(_ALT)) {
+			  layer_on(_ADJUST);
+		  }
+	  } else{
+		if(!IS_LAYER_ON(_ADJUST)) {
+		  if (!IS_LAYER_ON(_NAV)){
+			  numlock_led_off();
+		    layer_on(_NAV);
+		  } else {
+			  numlock_led_on();
+		    layer_off(_NAV);
+		  }
+		} else {
+			layer_off(_ADJUST);
+		}
+		numlock_down = false;
+	  } 
+      return false;
+      break;
+	  case KC_LALT:
+      if (record->event.pressed) {
+		  if (numlock_down) {
+			  layer_on(_ADJUST);
+		  } else {
+			  layer_on(_ALT);
+		  }
+	  } else {
+		  if(IS_LAYER_ON(_ADJUST)) {
+		      layer_off(_ADJUST);
+		  } else {
+			  layer_off(_ALT);
+		  }
+	  }
+	  // Allow normal processing of ALT?
+      return false;
+      break;
+  }
+  return true;
+}
+
+void matrix_init_user(void) {
+  // set Numlock LED to output and low
+    DDRF |= (1<<7);
+    PORTF &= ~(1<<7);
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+
+void led_set_user(uint8_t usb_led) {
+
+}

+ 1 - 0
keyboards/handwired/woodpad/keymaps/default/readme.md

@@ -0,0 +1 @@
+# The default keymap for woodpad

+ 37 - 0
keyboards/handwired/woodpad/keymaps/default/rules.mk

@@ -0,0 +1,37 @@
+# Copyright 2013 Jun Wako <wakojun@gmail.com>
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+
+# QMK Build Options
+#   change to "no" to disable the options, or define them in the Makefile in 
+#   the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
+CONSOLE_ENABLE = no         # Console for debug(+400)
+COMMAND_ENABLE = yes        # Commands for debug and configuration
+NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
+MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config)
+AUDIO_ENABLE = no           # Audio output on port C6
+UNICODE_ENABLE = no         # Unicode
+BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+	include ../../../../Makefile
+endif

+ 42 - 0
keyboards/handwired/woodpad/keymaps/drashna/config.h

@@ -0,0 +1,42 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#ifdef TAP_DANCE_ENABLE
+#define TAPPING_TERM 200
+#endif // TAP_DANCE_ENABLE
+
+
+
+#ifdef RGBLIGHT_ENABLE
+#define RGB_DI_PIN D3
+#define RGBLED_NUM 7     // Number of LEDs
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_HUE_STEP 12
+#define RGBLIGHT_SAT_STEP 12
+#define RGBLIGHT_VAL_STEP 12
+#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
+#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
+#endif // RGBLIGHT_ENABLE
+
+
+
+#endif

+ 440 - 0
keyboards/handwired/woodpad/keymaps/drashna/keymap.c

@@ -0,0 +1,440 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "woodpad.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _NUMLOCK 0
+#define _NAV 1
+#define _DIABLO 2
+#define _MACROS 3
+#define _MEDIA 4
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+
+//define layer change stuff for underglow indicator
+bool skip_leds = false;
+
+bool is_overwatch = false;
+
+//This is both for underglow, and Diablo 3 macros
+bool has_layer_changed = false;
+static uint8_t current_layer;
+
+#ifdef TAP_DANCE_ENABLE
+//define diablo macro timer variables
+static uint16_t diablo_timer[4];
+static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
+static uint8_t diablo_key_time[4];
+
+
+bool check_dtimer(uint8_t dtimer) {
+    // has the correct number of seconds elapsed (as defined by diablo_times)
+    return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
+};
+#endif
+
+
+enum custom_keycodes {
+    PLACEHOLDER = SAFE_RANGE, // can always be here
+    KC_DIABLO_CLEAR,
+    KC_OVERWATCH,
+    KC_SALT,
+    KC_MORESALT,
+    KC_SALTHARD,
+    KC_GOODGAME,
+    KC_SYMM,
+    KC_DOOMFIST,
+    KC_JUSTGAME,
+    KC_GLHF,
+    KC_TORB
+};
+
+#ifdef TAP_DANCE_ENABLE
+enum {
+    TD_DIABLO_1 = 0,
+    TD_DIABLO_2,
+    TD_DIABLO_3,
+    TD_DIABLO_4
+};
+
+
+// Cycle through the times for the macro, starting at 0, for disabled.
+// Max of six values, so don't exceed
+void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
+    if (state->count >= 7) {
+        diablo_key_time[diablo_key] = diablo_times[0];
+        reset_tap_dance(state);
+    }
+    else {
+        diablo_key_time[diablo_key] = diablo_times[state->count - 1];
+    }
+}
+
+
+// Would rather have one function for all of this, but no idea how to do that...
+void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
+    diablo_tapdance_master(state, user_data, 0);
+}
+
+void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
+    diablo_tapdance_master(state, user_data, 1);
+}
+
+void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
+    diablo_tapdance_master(state, user_data, 2);
+}
+
+void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
+    diablo_tapdance_master(state, user_data, 3);
+}
+
+
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+    // tap once to disable, and more to enable timed micros
+    [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
+    [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
+    [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
+    [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
+
+};
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_NUMLOCK] = KEYMAP( /* Base */
+    TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
+    KC_P7,  KC_P8, KC_P9, KC_PAST,   \
+    KC_P4,  KC_P5, KC_P6, KC_PMNS,   \
+    KC_P1,  KC_P2, KC_P3, KC_PPLS,   \
+    LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT   \
+),
+[_NAV] = KEYMAP( /* Base */
+    _______, _______, _______, _______,\
+    KC_HOME,  KC_UP, KC_PGUP, _______,   \
+    KC_LEFT,  XXXXXXX, KC_RIGHT, _______,   \
+    KC_END,  KC_DOWN, KC_PGDN, _______,   \
+    KC_INS, KC_DEL, _______, _______   \
+),
+#ifdef TAP_DANCE_ENABLE
+[_DIABLO] = KEYMAP( /* Base */
+    KC_ESC, _______, _______, _______,\
+    KC_S, KC_F, KC_I, KC_M,   \
+    KC_1, KC_2, KC_3, KC_4, \
+    TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
+    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
+),
+#else
+[_DIABLO] = KEYMAP( /* Base */
+    KC_ESC, _______, _______, _______,\
+    KC_S, KC_F, KC_I, KC_M,   \
+    KC_1, KC_2, KC_3, KC_4, \
+    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
+),
+
+#endif
+
+[_MACROS] = KEYMAP( /* Base */
+    KC_OVERWATCH, _______, _______, XXXXXXX,\
+    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,   \
+    XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME,   \
+    KC_SYMM,  KC_DOOMFIST, KC_TORB, KC_GOODGAME,   \
+    KC_SALT,  KC_MORESALT, KC_SALTHARD, KC_GLHF   \
+),
+[_MEDIA] = KEYMAP( /* Base */
+    _______, KC_MUTE, KC_VOLD, KC_VOLU,\
+    _______, _______, RGB_HUI, RGB_HUD,   \
+    KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT,   \
+    RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI,   \
+    _______, _______, RGB_SAD, RGB_VAD   \
+),
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{    
+    switch (id) {
+    case 0:
+        if (record->event.pressed) {
+            // Output Keyboard Firmware info
+            SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
+            return false;
+        }
+    }
+    return MACRO_NONE;
+};
+void numlock_led_on(void) {
+  PORTF |= (1<<7);
+}
+
+void numlock_led_off(void) {
+  PORTF &= ~(1<<7);
+}
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    uint16_t kc;
+    if (is_overwatch) {
+        kc = KC_BSPC;
+    } else {
+        kc = KC_ENTER;
+    }
+    switch (keycode) {
+#ifdef TAP_DANCE_ENABLE
+    case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
+            if (record->event.pressed) {
+                uint8_t dtime;
+
+                for (dtime = 0; dtime < 4; dtime++) {
+                    diablo_key_time[dtime] = diablo_times[0];
+                }
+            }
+            return false;
+            break;
+#endif
+        case KC_OVERWATCH:  // reset all Diable timers, disabling them
+            if (record->event.pressed) {
+                is_overwatch = !is_overwatch;
+                has_layer_changed = true;
+            }
+            return false;
+            break;
+        case KC_SALT:
+            if (!record->event.pressed) {
+                register_code(kc);
+                unregister_code(kc);
+                _delay_ms(50);
+                SEND_STRING("Salt, salt, salt...");
+                register_code(KC_ENTER);
+                unregister_code(KC_ENTER);
+            }
+            return false;
+            break;
+        case KC_MORESALT:
+            if (!record->event.pressed) {
+                register_code(kc);
+                unregister_code(kc);
+                _delay_ms(50);
+                SEND_STRING("Please sir, can I have some more salt?!");
+                register_code(KC_ENTER);
+                unregister_code(KC_ENTER);
+            }
+            return false;
+            break;
+        case KC_SALTHARD:
+            if (!record->event.pressed) {
+                register_code(kc);
+                unregister_code(kc);
+                _delay_ms(50);
+                SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
+                register_code(KC_ENTER);
+                unregister_code(KC_ENTER);
+            }
+            return false;
+            break;
+        case KC_GOODGAME:
+            if (!record->event.pressed) {
+                register_code(kc);
+                unregister_code(kc);
+                _delay_ms(50);
+                SEND_STRING("Good game, everyone!");
+                register_code(KC_ENTER);
+                unregister_code(KC_ENTER);
+            }
+            return false;
+            break;
+        case KC_GLHF:
+            if (!record->event.pressed) {
+                register_code(kc);
+                unregister_code(kc);
+                _delay_ms(50);
+                SEND_STRING("Good luck, have fun!!!");
+                register_code(KC_ENTER);
+                unregister_code(KC_ENTER);
+            }
+            return false;
+            break;
+        case KC_SYMM:
+            if (!record->event.pressed) {
+                register_code(kc);
+                unregister_code(kc);
+                _delay_ms(50);
+                SEND_STRING("Left click to win!");
+                register_code(KC_ENTER);
+                unregister_code(KC_ENTER);
+            }
+            return false;
+            break;
+        case KC_DOOMFIST:
+            if (!record->event.pressed) {
+                register_code(kc);
+                unregister_code(kc);
+                _delay_ms(50);
+                SEND_STRING("Hey, look at me.  I'm Doomfist, and I'm overpowered!  All I do is spam punches all day!   I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
+                register_code(KC_ENTER);
+                unregister_code(KC_ENTER);
+            }
+            return false;
+            break;
+        case KC_JUSTGAME:
+
+            if (!record->event.pressed) {
+                register_code(kc);
+                unregister_code(kc);
+                _delay_ms(50);
+                SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
+                register_code(KC_ENTER);
+                unregister_code(KC_ENTER);
+            }
+            return false;
+            break;
+        case KC_TORB:
+
+            if (!record->event.pressed) {
+                register_code(kc);
+                unregister_code(kc);
+                _delay_ms(50);
+                SEND_STRING("That was positively riveting!");
+                register_code(KC_ENTER);
+                unregister_code(KC_ENTER);
+            }
+            return false;
+            break;
+
+  }
+  return true;
+}
+#ifdef TAP_DANCE_ENABLE
+
+// Sends the key press to system, but only if on the Diablo layer
+void send_diablo_keystroke(uint8_t diablo_key) {
+    if (current_layer == _DIABLO) {
+        switch (diablo_key) {
+        case 0:
+            SEND_STRING("1");
+            break;
+        case 1:
+            SEND_STRING("2");
+            break;
+        case 2:
+            SEND_STRING("3");
+            break;
+        case 3:
+            SEND_STRING("4");
+            break;
+        }
+    }
+}
+
+// Checks each of the 4 timers/keys to see if enough time has elapsed
+// Runs the "send string" command if enough time has passed, and resets the timer.
+void run_diablo_macro_check(void) {
+    uint8_t dtime;
+
+    for (dtime = 0; dtime < 4; dtime++) {
+        if (check_dtimer(dtime) && diablo_key_time[dtime]) {
+            diablo_timer[dtime] = timer_read();
+            send_diablo_keystroke(dtime);
+        }
+    }
+
+}
+#endif
+void matrix_init_user(void) {
+    has_layer_changed = true;
+    // set Numlock LED to output and low
+    DDRF |= (1<<7);
+    PORTF &= ~(1<<7);
+}
+
+void matrix_scan_user(void) {
+    uint8_t layer = biton32(layer_state);
+#ifdef RGBLIGHT_ENABLE
+
+    numlock_led_off();
+    // Check layer, and apply color if its changed since last check
+    switch (layer) {
+    case _NAV:
+        if (has_layer_changed) {
+            rgblight_sethsv(240, 255, 255);
+            rgblight_mode(1);
+        }
+        break;
+    case _MACROS:
+        if (has_layer_changed) {
+            rgblight_sethsv(30, 255, 255);
+            if (is_overwatch) {
+                rgblight_mode(17);
+            } else {
+                rgblight_mode(18);
+            }
+        }
+        if (is_overwatch) {
+            numlock_led_on();
+        }
+        break;
+    case _DIABLO:
+        if (has_layer_changed) {
+            rgblight_sethsv(0, 255, 255);
+            rgblight_mode(5);
+        }
+        break;
+    case _MEDIA:
+        if (has_layer_changed) {
+            rgblight_sethsv(120, 255, 255);
+            rgblight_mode(22);
+        }
+        break;
+    default:
+        if (has_layer_changed) {
+            rgblight_sethsv(195, 255, 255);
+            rgblight_mode(1);
+        }
+        break;
+    }
+
+ #endif
+    // Update layer status at the end, so this sets the default color
+    // rather than relying on the init, which was unreliably...
+    // Probably due to a timing issue, but this requires no additional code
+    if (current_layer == layer) {
+        has_layer_changed = false;
+    }
+    else {
+        has_layer_changed = true;
+        current_layer = layer;
+    }
+    // Run Diablo 3 macro checking code.
+#ifdef TAP_DANCE_ENABLE
+    run_diablo_macro_check();
+#endif
+}
+
+
+void led_set_user(uint8_t usb_led) {
+
+}

+ 10 - 0
keyboards/handwired/woodpad/keymaps/drashna/rules.mk

@@ -0,0 +1,10 @@
+TAP_DANCE_ENABLE  = yes
+SLEEP_LED_ENABLE  = no  # Breathing sleep LED during USB suspend
+COMMAND_ENABLE    = no  # Commands for debug and configuration
+RGBLIGHT_ENABLE   = yes
+MIDI_ENABLE       = no
+CONSOLE_ENABLE    = no
+
+ifndef QUANTUM_DIR
+	include ../../../../Makefile
+endif

+ 28 - 0
keyboards/handwired/woodpad/readme.md

@@ -0,0 +1,28 @@
+woodpad keyboard firmware
+======================
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme](/).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/woodpad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. 
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

+ 81 - 0
keyboards/handwired/woodpad/rules.mk

@@ -0,0 +1,81 @@
+# MCU name
+#MCU = at90usb1286
+MCU = atmega32u4
+
+# Processor frequency.
+#     This will define a symbol, F_CPU, in all source code files equal to the
+#     processor frequency in Hz. You can then use this symbol in your source code to
+#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+#     automatically to create a 32-bit value in your source code.
+#
+#     This will be an integer division of F_USB below, as it is sourced by
+#     F_USB after it has run through any CPU prescalers. Note that this value
+#     does not *change* the processor frequency - it should merely be updated to
+#     reflect the processor speed set externally so that the code can use accurate
+#     software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+#     This will define a symbol, F_USB, in all source code files equal to the
+#     input clock frequency (before any prescaling is performed) in Hz. This value may
+#     differ from F_CPU if prescaling is used on the latter, and is required as the
+#     raw input clock is fed directly to the PLL sections of the AVR for high speed
+#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+#     at the end, this will be done automatically to create a 32-bit value in your
+#     source code.
+#
+#     If no clock division is performed on the input clock inside the AVR (via the
+#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+#   Teensy halfKay   512
+#   Teensy++ halfKay 1024
+#   Atmel DFU loader 4096
+#   LUFA bootloader  4096
+#   USBaspLoader     2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+#   change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= no      # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes       # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes       # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes        # Console for debug(+400)
+COMMAND_ENABLE ?= yes        # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no       # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no            # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no       # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no            # MIDI support (+2400 to 4200, depending on config)
+UNICODE_ENABLE ?= no         # Unicode
+BLUETOOTH_ENABLE ?= no       # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no           # Audio output on port C6
+FAUXCLICKY_ENABLE ?= no      # Use buzzer to emulate clicky switches
+RGBLIGHT_ENABLE ?= no
+
+#avrdude: build
+#    ls /dev/tty* > /tmp/1; \
+#    echo "Reset your Pro Micro now"; \
+#    while [ -z $$USB ]; do \
+#      sleep 1; \
+#      ls /dev/tty* > /tmp/2; \
+#      USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
+#    done; \
+#    avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
+#
+#.PHONY: avrdude

+ 43 - 0
keyboards/handwired/woodpad/woodpad.c

@@ -0,0 +1,43 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "woodpad.h"
+
+void matrix_init_kb(void) {
+	// put your keyboard start-up code here
+	// runs once when the firmware starts up
+
+	matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+	// put your looping keyboard code here
+	// runs every cycle (a lot)
+
+	matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+	// put your per-action keyboard code here
+	// runs for every action, just before processing by the firmware
+
+	return process_record_user(keycode, record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+	// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+	led_set_user(usb_led);
+}

+ 40 - 0
keyboards/handwired/woodpad/woodpad.h

@@ -0,0 +1,40 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef WOODPAD_H
+#define WOODPAD_H
+
+#include "quantum.h"
+
+// This a shortcut to help you visually see your layout.
+// The following is an example using the Planck MIT layout
+// The first section contains all of the arguments
+// The second converts the arguments into a two-dimensional array
+#define KEYMAP( \
+    k00, k01, k02, k03, \
+    k10, k11, k12, k13, \
+    k20, k21, k22, k23, \
+    k30, k31, k32, k33, \
+    k40, k41, k42, k43 \
+) \
+{ \
+    { k00, k01, k02, k03 }, \
+    { k10, k11, k12, k13 }, \
+    { k20, k21, k22, k23 }, \
+    { k30, k31, k32, k33 }, \
+    { k40, k41, k42, k43 }, \
+}
+
+#endif

+ 42 - 0
keyboards/orthodox/keymaps/drashna/config.h

@@ -0,0 +1,42 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+Copyright 2017 Art Ortenburger
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/* Use I2C or Serial, not both */
+
+#define USE_SERIAL
+// #define USE_I2C
+
+/* Select hand configuration */
+
+// #define MASTER_LEFT
+// #define _MASTER_RIGHT
+#define EE_HANDS
+
+#ifndef TAPPING_TERM
+#define TAPPING_TERM 200
+#endif
+
+#endif

+ 197 - 0
keyboards/orthodox/keymaps/drashna/keymap.c

@@ -0,0 +1,197 @@
+/*
+This is the keymap for the keyboard
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+Copyright 2017 Art Ortenburger
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "orthodox.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+  QWERTY = SAFE_RANGE,
+  COLEMAK,
+  DVORAK,
+  LOWER,
+  RAISE,
+  ADJUST,
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+
+#ifdef TAP_DANCE_ENABLE
+enum {
+    TD_FLSH = 0,
+};
+
+
+
+
+
+// on the fourth tap, set the keyboard on flash state
+// and set the underglow to red, because red == bad
+void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
+    if (state->count >= 4) {
+#ifdef RGBLIGHT_ENABLE
+        rgblight_mode(1);
+        rgblight_setrgb(0xff, 0x00, 0x00);
+#endif
+        reset_keyboard();
+        reset_tap_dance(state);
+    }
+}
+
+
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+    //Once for Blue, Twice for Green, Thrice for Red, and four to flash
+    [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
+
+};
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+[_QWERTY] = KEYMAP( \
+  KC_TAB,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                                                                   KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC, \
+  KC_ESC,     KC_A,    KC_S,    KC_D,    KC_F,    KC_G,      KC_UP, XXXXXXX,  KC_DOWN,        KC_LEFT, XXXXXXX, KC_RIGHT, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
+  KC_LSFT,    CTL_T(KC_Z), KC_X, KC_C,   KC_V,    KC_B,      LOWER, KC_SPACE, KC_BSPC,        KC_DEL,  KC_ENT,  RAISE,    KC_N,    KC_M,    KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
+),
+
+[_COLEMAK] = KEYMAP(\
+  KC_TAB,   KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,                                                                   KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC, \
+  KC_ESC,   KC_A,    KC_R,    KC_S,    KC_T,    KC_D,      KC_UP, XXXXXXX,  KC_DOWN,        KC_LEFT, XXXXXXX, KC_RIGHT, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT, \
+  KC_LSFT,  CTL_T(KC_Z), KC_X, KC_C,   KC_V,    KC_B,      LOWER, KC_SPACE, KC_BSPC,        KC_DEL,  KC_ENT,  RAISE,    KC_K,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH), KC_LGUI \
+),
+
+[_DVORAK] = KEYMAP(\
+  KC_TAB,   KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y,                                                                   KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_BSPC, \
+  KC_ESC,   KC_A,    KC_O,    KC_E,   KC_U,     KC_I,      KC_UP, XXXXXXX,  KC_DOWN,        KC_LEFT, XXXXXXX, KC_RIGHT, KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_MINS, \
+  KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K,    KC_X,      LOWER, KC_SPACE, KC_BSPC,        KC_DEL,  KC_ENT,  RAISE,    KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z), KC_LGUI \
+),
+
+[_LOWER] = KEYMAP( \
+  KC_TILD,    KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC,                                                                    KC_CIRC, KC_AMPR,    KC_ASTR,    KC_LPRN, KC_RPRN, KC_BSPC, \
+  KC_DEL,     KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,   XXXXXXX, KC_F12,          _______, XXXXXXX, KC_RCTL, KC_F11,  KC_UNDS,    KC_PLUS,    KC_LCBR, KC_RCBR, KC_PIPE, \
+  TD(TD_FLSH),KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, _______, _______,          _______, _______, _______, KC_F12,  KC_HOME,    KC_COMM,    KC_DOT,  KC_END,  _______ \
+),
+
+[_RAISE] = KEYMAP( \
+  KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                                                                   KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC, \
+  KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,  XXXXXXX, KC_F12,           _______, XXXXXXX, _______, KC_F11,  KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS, \
+  _______, KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, _______, _______,          _______, _______, _______, KC_F12,  KC_PGUP, KC_COMM, KC_DOT,  KC_PGDN, _______ \
+),
+
+[_ADJUST] =  KEYMAP( \
+  _______, RESET,   _______, _______, _______, _______,                                                                _______, _______, _______, _______, _______, KC_DEL,  \
+  _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, _______, XXXXXXX, _______,          _______, XXXXXXX, _______, AG_SWAP, QWERTY , COLEMAK,  DVORAK,  _______, _______, \
+  _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY  \
+)
+
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
+float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
+float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+  eeconfig_update_default_layer(default_layer);
+  default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+  switch (keycode) {
+    case QWERTY:
+      if (record->event.pressed) {
+        #ifdef AUDIO_ENABLE
+          PLAY_SONG(tone_qwerty);
+        #endif
+        persistent_default_layer_set(1UL<<_QWERTY);
+      }
+      return false;
+      break;
+    case COLEMAK:
+      if (record->event.pressed) {
+        #ifdef AUDIO_ENABLE
+          PLAY_SONG(tone_colemak);
+        #endif
+        persistent_default_layer_set(1UL<<_COLEMAK);
+      }
+      return false;
+      break;
+    case DVORAK:
+      if (record->event.pressed) {
+        #ifdef AUDIO_ENABLE
+          PLAY_SONG(tone_dvorak);
+        #endif
+        persistent_default_layer_set(1UL<<_DVORAK);
+      }
+      return false;
+      break;
+    case LOWER:
+      if (record->event.pressed) {
+        layer_on(_LOWER);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      } else {
+        layer_off(_LOWER);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      }
+      return false;
+      break;
+    case RAISE:
+      if (record->event.pressed) {
+        layer_on(_RAISE);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      } else {
+        layer_off(_RAISE);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      }
+      return false;
+      break;
+    case ADJUST:
+      if (record->event.pressed) {
+        layer_on(_ADJUST);
+      } else {
+        layer_off(_ADJUST);
+      }
+      return false;
+      break;
+  }
+  return true;
+}
+

+ 6 - 0
keyboards/orthodox/keymaps/drashna/rules.mk

@@ -0,0 +1,6 @@
+CONSOLE_ENABLE    = yes
+TAP_DANCE_ENABLE  = yes
+
+ifndef QUANTUM_DIR
+	include ../../../../Makefile
+endif