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Overhaul the Getting Started section and add a FAQ section

skullY преди 8 години
родител
ревизия
e6c638bed1

+ 11 - 8
docs/_summary.md

@@ -1,11 +1,15 @@
 * [Getting started](README.md)
-  * [QMK Overview](qmk_overview.md)
-  * [Build Environment Setup](build_environment_setup.md)
-    * [Vagrant Guide](vagrant_guide.md)
-  * [Make instructions](make_instructions.md)
-  * [FAQ: Creating a Keymap](faq_keymap.md)
-  * [FAQ: Compiling QMK](faq_build.md)
-  * [How to Github](how_to_github.md)
+  * [QMK Introduction](getting_started_introduction.md)
+  * [Install Build Tools](getting_started_build_tools.md)
+    * Alternative: [Vagrant Guide](getting_started_vagrant_guide.md)
+  * [Build/Compile instructions](getting_started_make_guide.md)
+  * [How to Use Github](getting_started_github.md)
+
+* [FAQ](faq.md)
+  * [General FAQ](faq_general.md)
+  * [Build/Compile QMK](faq_build.md)
+  * [Debugging/Troubleshooting QMK](faq_debug.md)
+  * [Keymap](faq_keymap.md)
 
 * [Features](features.md)
   * [Layer switching](key_functions.md)
@@ -43,5 +47,4 @@
   * [Understanding QMK](understanding_qmk.md)
 
 * Other Topics
-  * [General FAQ](faq.md)
   * [Using Eclipse with QMK](eclipse.md)

Файловите разлики са ограничени, защото са твърде много
+ 4 - 214
docs/faq.md


+ 203 - 0
docs/faq_debug.md

@@ -0,0 +1,203 @@
+# Debugging FAQ
+
+This page details various common questions people have about troubleshooting their keyboards.
+
+# Debug Console
+
+## hid_listen can't recognize device
+When debug console of your device is not ready you will see like this:
+
+```
+Waiting for device:.........
+```
+
+once the device is pluged in then *hid_listen* finds it you will get this message:
+
+```
+Waiting for new device:.........................
+Listening:
+```
+
+If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
+
+You may need privilege to access the device on OS like Linux.
+- try `sudo hid_listen`
+
+## Can't get message on console
+Check:
+- *hid_listen* finds your device. See above.
+- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
+- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
+- try using 'print' function instead of debug print. See **common/print.h**.
+- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
+
+## Linux or UNIX like system requires Super User privilege
+Just use 'sudo' to execute *hid_listen* with privilege.
+```
+$ sudo hid_listen
+```
+
+Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
+
+File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
+```
+# tmk keyboard products     https://github.com/tmk/tmk_keyboard
+SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
+```
+
+***
+
+# Miscellaneous
+## NKRO Doesn't work
+First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
+
+Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
+
+If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
+
+https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
+
+
+## TrackPoint needs reset circuit(PS/2 mouse support)
+Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
+
+- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
+- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
+
+
+## Can't read column of matrix beyond 16 
+Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
+
+In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
+
+http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
+
+
+## Bootloader jump doesn't work
+Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
+```
+# Size of Bootloaders in bytes:
+#   Atmel DFU loader(ATmega32U4)   4096    
+#   Atmel DFU loader(AT90USB128)   8192    
+#   LUFA bootloader(ATmega32U4)    4096             
+#   Arduino Caterina(ATmega32U4)   4096             
+#   USBaspLoader(ATmega***)        2048             
+#   Teensy   halfKay(ATmega32U4)   512              
+#   Teensy++ halfKay(AT90USB128)   2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+```
+AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
+Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
+
+AVR Boot section is located at end of Flash memory like the followings.
+```
+byte     Atmel/LUFA(ATMega32u4)          byte     Atmel(AT90SUB1286)
+0x0000   +---------------+               0x00000  +---------------+
+         |               |                        |               |
+         |               |                        |               |
+         |  Application  |                        |  Application  |
+         |               |                        |               | 
+         =               =                        =               =
+         |               | 32KB-4KB               |               | 128KB-8KB
+0x6000   +---------------+               0x1E000  +---------------+
+         |  Bootloader   | 4KB                    |  Bootloader   | 8KB
+0x7FFF   +---------------+               0x1FFFF  +---------------+
+
+ 
+byte     Teensy(ATMega32u4)              byte     Teensy++(AT90SUB1286)
+0x0000   +---------------+               0x00000  +---------------+
+         |               |                        |               |
+         |               |                        |               |
+         |  Application  |                        |  Application  |
+         |               |                        |               |
+         =               =                        =               =
+         |               | 32KB-512B              |               | 128KB-2KB
+0x7E00   +---------------+               0x1FC00  +---------------+
+         |  Bootloader   | 512B                   |  Bootloader   | 2KB
+0x7FFF   +---------------+               0x1FFFF  +---------------+
+```
+
+And see this discussion for further reference.
+https://github.com/tmk/tmk_keyboard/issues/179
+
+
+## Special Extra key doesn't work(System, Audio control keys)
+You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
+
+```
+EXTRAKEY_ENABLE = yes          # Audio control and System control
+```
+
+## Wakeup from sleep doesn't work
+
+In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
+
+Pressing any key during sleep should wake host.
+
+## Using Arduino?
+
+**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
+
+- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
+- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
+
+Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
+
+
+## Using PF4-7 pins of USB AVR?
+You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
+
+If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
+
+See this code.
+```
+    // JTAG disable for PORT F. write JTD bit twice within four cycles.
+    MCUCR |= (1<<JTD);
+    MCUCR |= (1<<JTD);
+```
+https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
+
+And read **26.5.1 MCU Control Register – MCUCR** of ATMega32U4 datasheet.
+
+
+## Adding LED indicators of Lock keys
+You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
+
+http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
+
+## Program Arduino Micro/Leonardo
+Push reset button and then run command like this within 8 seconds.
+
+```
+avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
+```
+
+Device name will vary depending on your system.
+
+http://arduino.cc/en/Main/ArduinoBoardMicro
+https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
+
+
+## USB 3 compatibility
+I heard some people have a problem with USB 3 port, try USB 2 port.
+
+
+## Mac compatibility
+### OS X 10.11 and Hub
+https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
+
+
+## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
+Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
+
+As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others. 
+
+https://github.com/tmk/tmk_keyboard/issues/266
+https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
+
+
+
+## FLIP doesn't work
+### AtLibUsbDfu.dll not found
+Remove current driver and reinstall one FLIP provides from DeviceManager.
+http://imgur.com/a/bnwzy

Файловите разлики са ограничени, защото са твърде много
+ 20 - 0
docs/faq_general.md


+ 1 - 1
docs/faq_keymap.md

@@ -1,4 +1,4 @@
-# Frequently Asked Keymap Questions
+# Keymap FAQ
 
 This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.html) first.
 

Файловите разлики са ограничени, защото са твърде много
+ 65 - 67
docs/build_environment_setup.md


docs/how_to_github.md → docs/getting_started_github.md


+ 47 - 0
docs/getting_started_instroduction.md

@@ -0,0 +1,47 @@
+# Introduction
+
+This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make.
+
+## Basic QMK structure
+
+QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
+
+### Keyboard project structure
+
+Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure:
+
+* `keymaps/`: Different keymaps that can be built
+* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`.
+* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
+
+### Keymap structure
+
+In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen.
+
+* `config.h`: the options to configure your keymap
+* `keymap.c`: all of your keymap code, required
+* `rules.mk`: the features of QMK that are enabled
+* `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
+
+# The `config.h` file
+
+There are 2 `config.h` locations:
+
+* keyboard (`/keyboards/<keyboard>/config.h`)
+* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
+
+If the keymap `config.h` exists that file is included by the build system and the keyboard `config.h` is not included. If you wish to override settings in your keymap's `config.h` you will need to include some glue code:
+
+```
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+```
+
+If you want to override a setting from the parent `config.h` file, you need to `#undef` and then `#define` the setting again, like this:
+
+```c
+#undef MY_SETTING
+#define MY_SETTING 4
+```

docs/make_instructions.md → docs/getting_started_make_guide.md


docs/vagrant_guide.md → docs/getting_started_vagrant.md


+ 0 - 75
docs/qmk_overview.md

@@ -1,75 +0,0 @@
-# QMK Overview
-
-This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make.
-
-# Basic QMK structure
-
-QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
-
-## Keyboard project structure
-
-Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure:
-
-* `keymaps/`: Different keymaps that can be built
-* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`.
-* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
-
-### Keymap structure
-
-In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen.
-
-* `config.h`: the options to configure your keymap
-* `keymap.c`: all of your keymap code, required
-* `Makefile`: the features of QMK that are enabled, required to run `make` in your keymap folder
-* `readme.md`: a description of your keymap, how others might use it, and explanations of features
-* Other files: Some people choose to include an image depicting the layout, and other files that help people to use or understand a particular keymap.
-
-# The `make` command
-
-The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). It it recommended that you always run make from within the `root` folder.
-
-**NOTE:** To abort a make command press `Ctrl-c`
-
-For more details on the QMK build process see [Make Instructions](make_instructions.md).
-
-### Simple instructions for building and uploading a keyboard
-
-**Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first**
-
-1. Enter the `root` folder
-2. Run `make <keyboard>-<subproject>-<keymap>-<programmer>`
-
-In the above commands, replace:
-
-* `<keyboard>` with the name of your keyboard
-* `<keymap>` with the name of your keymap
-* `<subproject>` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
-  * If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command.
-* `<programmer>` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use.
-  * If you  don't add `-<programmer` to the command line, the firmware will be still be compiled into a hex file, but the upload will be skipped.
-
-**NOTE:** Some operating systems will refuse to program unless you run the make command as root for example `sudo make clueboard-default-dfu`
-
-## Make Examples
-
-* Build all Clueboard keymaps: `make clueboard`
-* Build the default Planck keymap: `make planck-rev4-default`
-* Build and flash your ergodox-ez: `make ergodox-ez-default-teensy`
-
-# The `config.h` file
-
-There are 2 `config.h` locations:
-
-* keyboard (`/keyboards/<keyboard>/`)
-* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
-
-The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
-
-```c
-#undef MY_SETTING
-#define MY_SETTING 4
-```
-
-For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
-
-You can then override any settings, rather than having to copy and paste the whole thing.