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rgb_matrix.h 5.2 KB

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  1. /* Copyright 2017 Jason Williams
  2. * Copyright 2017 Jack Humbert
  3. * Copyright 2018 Yiancar
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 2 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #ifndef RGB_MATRIX_H
  19. #define RGB_MATRIX_H
  20. #include <stdint.h>
  21. #include <stdbool.h>
  22. #include "color.h"
  23. #include "quantum.h"
  24. #ifdef IS31FL3731
  25. #include "is31fl3731.h"
  26. #elif defined (IS31FL3733)
  27. #include "is31fl3733.h"
  28. #elif defined (WS2812)
  29. #include "ws2812.h"
  30. #endif
  31. typedef struct Point {
  32. uint8_t x;
  33. uint8_t y;
  34. } __attribute__((packed)) Point;
  35. typedef struct rgb_led {
  36. union {
  37. uint8_t raw;
  38. struct {
  39. uint8_t row:4; // 16 max
  40. uint8_t col:4; // 16 max
  41. };
  42. } matrix_co;
  43. Point point;
  44. uint8_t modifier:1;
  45. } __attribute__((packed)) rgb_led;
  46. extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
  47. typedef struct
  48. {
  49. HSV color;
  50. uint8_t index;
  51. } rgb_indicator;
  52. typedef union {
  53. uint32_t raw;
  54. struct {
  55. bool enable :1;
  56. uint8_t mode :6;
  57. uint16_t hue :9;
  58. uint8_t sat :8;
  59. uint8_t val :8;
  60. uint8_t speed :8;//EECONFIG needs to be increased to support this
  61. };
  62. } rgb_config_t;
  63. enum rgb_matrix_effects {
  64. RGB_MATRIX_SOLID_COLOR = 1,
  65. #ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
  66. RGB_MATRIX_ALPHAS_MODS,
  67. #endif
  68. #ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
  69. RGB_MATRIX_DUAL_BEACON,
  70. #endif
  71. #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  72. RGB_MATRIX_GRADIENT_UP_DOWN,
  73. #endif
  74. #ifndef DISABLE_RGB_MATRIX_RAINDROPS
  75. RGB_MATRIX_RAINDROPS,
  76. #endif
  77. #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
  78. RGB_MATRIX_CYCLE_ALL,
  79. #endif
  80. #ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  81. RGB_MATRIX_CYCLE_LEFT_RIGHT,
  82. #endif
  83. #ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
  84. RGB_MATRIX_CYCLE_UP_DOWN,
  85. #endif
  86. #ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
  87. RGB_MATRIX_RAINBOW_BEACON,
  88. #endif
  89. #ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  90. RGB_MATRIX_RAINBOW_PINWHEELS,
  91. #endif
  92. #ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  93. RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
  94. #endif
  95. #ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  96. RGB_MATRIX_JELLYBEAN_RAINDROPS,
  97. #endif
  98. #ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
  99. RGB_MATRIX_DIGITAL_RAIN,
  100. #endif
  101. #ifdef RGB_MATRIX_KEYPRESSES
  102. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
  103. RGB_MATRIX_SOLID_REACTIVE,
  104. #endif
  105. #ifndef DISABLE_RGB_MATRIX_SPLASH
  106. RGB_MATRIX_SPLASH,
  107. #endif
  108. #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
  109. RGB_MATRIX_MULTISPLASH,
  110. #endif
  111. #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
  112. RGB_MATRIX_SOLID_SPLASH,
  113. #endif
  114. #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
  115. RGB_MATRIX_SOLID_MULTISPLASH,
  116. #endif
  117. #endif
  118. RGB_MATRIX_EFFECT_MAX
  119. };
  120. void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
  121. // This runs after another backlight effect and replaces
  122. // colors already set
  123. void rgb_matrix_indicators(void);
  124. void rgb_matrix_indicators_kb(void);
  125. void rgb_matrix_indicators_user(void);
  126. void rgb_matrix_init(void);
  127. void rgb_matrix_setup_drivers(void);
  128. void rgb_matrix_set_suspend_state(bool state);
  129. void rgb_matrix_set_indicator_state(uint8_t state);
  130. void rgb_matrix_task(void);
  131. // This should not be called from an interrupt
  132. // (eg. from a timer interrupt).
  133. // Call this while idle (in between matrix scans).
  134. // If the buffer is dirty, it will update the driver with the buffer.
  135. void rgb_matrix_update_pwm_buffers(void);
  136. bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);
  137. void rgb_matrix_increase(void);
  138. void rgb_matrix_decrease(void);
  139. // void *backlight_get_key_color_eeprom_address(uint8_t led);
  140. // void backlight_get_key_color( uint8_t led, HSV *hsv );
  141. // void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv );
  142. uint32_t rgb_matrix_get_tick(void);
  143. void rgblight_toggle(void);
  144. void rgblight_step(void);
  145. void rgblight_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
  146. void rgblight_step_reverse(void);
  147. void rgblight_increase_hue(void);
  148. void rgblight_decrease_hue(void);
  149. void rgblight_increase_sat(void);
  150. void rgblight_decrease_sat(void);
  151. void rgblight_increase_val(void);
  152. void rgblight_decrease_val(void);
  153. void rgblight_increase_speed(void);
  154. void rgblight_decrease_speed(void);
  155. void rgblight_mode(uint8_t mode);
  156. uint32_t rgblight_get_mode(void);
  157. typedef struct {
  158. /* Perform any initialisation required for the other driver functions to work. */
  159. void (*init)(void);
  160. /* Set the colour of a single LED in the buffer. */
  161. void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
  162. /* Set the colour of all LEDS on the keyboard in the buffer. */
  163. void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b);
  164. /* Flush any buffered changes to the hardware. */
  165. void (*flush)(void);
  166. } rgb_matrix_driver_t;
  167. extern const rgb_matrix_driver_t rgb_matrix_driver;
  168. #endif