keymap.c 6.7 KB

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  1. #include "clueboard.h"
  2. // Helpful defines
  3. #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
  4. #define _______ KC_TRNS
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _BL 0
  10. #define _FL 1
  11. #define _ME 2
  12. #define _CL 3
  13. #define _ML 4
  14. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  15. /* Keymap _BL: Base Layer (Default Layer)
  16. */
  17. [_BL] = KEYMAP(
  18. F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
  19. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
  20. MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
  21. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
  22. KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
  23. /* Keymap _FL: Function Layer
  24. */
  25. [_FL] = KEYMAP(
  26. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
  27. _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, _______, _______, _______, _______, _______, \
  28. MO(_FL), _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
  29. _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \
  30. _______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
  31. /* Keymap _ME: Media layer
  32. */
  33. [_ME] = KEYMAP(
  34. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
  35. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
  36. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
  37. MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
  38. _______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
  39. /* Keymap _CL: Control layer
  40. */
  41. [_CL] = KEYMAP(
  42. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
  43. _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
  44. _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
  45. MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
  46. _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
  47. /* Keymap _ML: Mouse layer
  48. */
  49. [_ML] = KEYMAP(
  50. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
  51. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
  52. _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
  53. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
  54. _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
  55. };
  56. /* This is a list of user defined functions. F(N) corresponds to item N
  57. of this list.
  58. */
  59. const uint16_t PROGMEM fn_actions[] = {
  60. [0] = ACTION_FUNCTION(0), // Calls action_function()
  61. };
  62. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  63. static uint8_t mods_pressed;
  64. static bool mod_flag;
  65. switch (id) {
  66. case 0:
  67. /* Handle the combined Grave/Esc key
  68. */
  69. mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
  70. if (record->event.pressed) {
  71. /* The key is being pressed.
  72. */
  73. if (mods_pressed) {
  74. mod_flag = true;
  75. add_key(KC_GRV);
  76. send_keyboard_report();
  77. } else {
  78. add_key(KC_ESC);
  79. send_keyboard_report();
  80. }
  81. } else {
  82. /* The key is being released.
  83. */
  84. if (mod_flag) {
  85. mod_flag = false;
  86. del_key(KC_GRV);
  87. send_keyboard_report();
  88. } else {
  89. del_key(KC_ESC);
  90. send_keyboard_report();
  91. }
  92. }
  93. break;
  94. }
  95. }
  96. enum layer_id {
  97. LAYER_BASE,
  98. LAYER_FUNCTION,
  99. LAYER_MEDIA,
  100. LAYER_CONTROL,
  101. LAYER_MOUSE
  102. };
  103. void clueboard_set_led(uint8_t id) {
  104. switch (id) {
  105. case LAYER_BASE:
  106. rgblight_sethsv(346, 0, 255);
  107. break;
  108. case LAYER_FUNCTION:
  109. rgblight_sethsv(46, 255, 255);
  110. break;
  111. case LAYER_MEDIA:
  112. rgblight_sethsv(86, 255, 255);
  113. break;
  114. case LAYER_CONTROL:
  115. rgblight_sethsv(346, 255, 255);
  116. break;
  117. case LAYER_MOUSE:
  118. rgblight_sethsv(206, 255, 255);
  119. break;
  120. }
  121. };
  122. void matrix_scan_user(void) {
  123. uint32_t layer = layer_state;
  124. if (layer & (1<<_FL)) {
  125. if (layer & (1<<_ME)) {
  126. clueboard_set_led(LAYER_MEDIA);
  127. } else if (layer & (1<<_CL)) {
  128. clueboard_set_led(LAYER_CONTROL);
  129. } else {
  130. clueboard_set_led(LAYER_FUNCTION);
  131. }
  132. } else if (layer & (1<<_ML)) {
  133. clueboard_set_led(LAYER_MOUSE);
  134. } else {
  135. clueboard_set_led(LAYER_BASE);
  136. }
  137. };