keymap.c 8.7 KB

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  1. #include "lets_split.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _QWERTY 0
  10. // #define _COLEMAK 1
  11. // #define _DVORAK 2
  12. #define _LOWER 1
  13. #define _RAISE 2
  14. #define _ADJUST 16
  15. enum custom_keycodes {
  16. QWERTY = SAFE_RANGE,
  17. // COLEMAK,
  18. // DVORAK,
  19. LOWER,
  20. RAISE,
  21. ADJUST,
  22. };
  23. /*
  24. // Tap dance declerations
  25. enum {
  26. TD_GRV_TILD = 0,
  27. };
  28. // Tap dance definitions
  29. qk_tap_dance_action_t tap_dance_actions[] = {
  30. [TD_GRV_TILD] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD),
  31. };
  32. */
  33. // Fillers to make layering more clear
  34. #define _______ KC_TRNS
  35. #define XXXXXXX KC_NO
  36. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. /* Qwerty
  38. * ,-----------------------------------------------------------------------------------.
  39. * | ` ~ | Q | W | E | R | T | Y | U | I | O | P | Bspc |
  40. * |------+------+------+------+------+-------------+------+------+------+------+------|
  41. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  42. * |------+------+------+------+------+------|------+------+------+------+------+------|
  43. * | Shift| Z | X | C | V | B | N | M | , | . | / |Rshift|
  44. * |------+------+------+------+------+------+------+------+------+------+------+------|
  45. * | Ctrl | Lalt | GUI | Esc |Lower |KC_SPC |Enter |Raise | [cmd|] alt |= Hypr| - |
  46. * `-----------------------------------------------------------------------------------'
  47. */
  48. [_QWERTY] = LAYOUT( \
  49. KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  50. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  51. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
  52. KC_LCTRL,KC_LALT, KC_LGUI, KC_ESC, TG(_LOWER), LT(_ADJUST, KC_SPC), KC_ENT, TG(_RAISE), MT(MOD_RGUI, KC_LBRC), MT(MOD_RALT, KC_RBRC), MT(MOD_HYPR, KC_EQL), KC_MINS \
  53. ),
  54. /* Lower
  55. * ,-----------------------------------------------------------------------------------.
  56. * | ESC | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bspc |
  57. * |------+------+------+------+------+-------------+------+------+------+------+------|
  58. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  59. * |------+------+------+------+------+------|------+------+------+------+------+------|
  60. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | | | | | | | | Next | Vol- | Vol+ | Play |
  63. * `-----------------------------------------------------------------------------------'
  64. */
  65. [_LOWER] = LAYOUT( \
  66. KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  67. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  68. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,_______,_______,_______, _______, _______, \
  69. _______, _______, _______, _______, _______, _______, _______, _______, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY \
  70. ),
  71. /* Raise
  72. * ,-----------------------------------------------------------------------------------.
  73. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bspc |
  74. * |------+------+------+------+------+-------------+------+------+------+------+------|
  75. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  76. * |------+------+------+------+------+------|------+------+------+------+------+------|
  77. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | | | | | | | | Next | Vol- | Vol+ | Play |
  80. * `-----------------------------------------------------------------------------------'
  81. */
  82. [_RAISE] = LAYOUT( \
  83. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  84. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  85. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, \
  86. _______, _______, _______, _______, _______, _______, _______, _______, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY \
  87. ),
  88. /* Adjust (Lower + Raise)
  89. * ,-----------------------------------------------------------------------------------.
  90. * | | Reset| | | | | | | | | up | Del |
  91. * |------+------+------+------+------+-------------+------+------+------+------+------|
  92. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | left | down |right |
  93. * |------+------+------+------+------+------|------+------+------+------+------+------|
  94. * | | | | | | | | | | % | ` | ~ |
  95. * |------+------+------+------+------+------+------+------+------+------+------+------|
  96. * |AShftD|AShftU|REPORT| | | | [ | ] | - | = | \ |
  97. * `-----------------------------------------------------------------------------------'
  98. */
  99. [_ADJUST] = LAYOUT( \
  100. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, KC_DEL, \
  101. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, KC_LEFT, KC_DOWN, KC_RGHT, \
  102. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PERC, KC_GRV, KC_TILD, \
  103. KC_ASDN, KC_ASUP, KC_ASRP, _______, _______, _______, _______, KC_RBRC, KC_LBRC, KC_MINS, KC_EQL, KC_BSLASH \
  104. )
  105. };
  106. /* #ifdef AUDIO_ENABLE
  107. * float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  108. * float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  109. * float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  110. #endif */
  111. void persistent_default_layer_set(uint16_t default_layer) {
  112. eeconfig_update_default_layer(default_layer);
  113. default_layer_set(default_layer);
  114. }
  115. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  116. switch (keycode) {
  117. case QWERTY:
  118. if (record->event.pressed) {
  119. #ifdef AUDIO_ENABLE
  120. PLAY_SONG(tone_qwerty);
  121. #endif
  122. persistent_default_layer_set(1UL<<_QWERTY);
  123. }
  124. return false;
  125. break;
  126. case LOWER:
  127. if (record->event.pressed) {
  128. layer_on(_LOWER);
  129. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  130. } else {
  131. layer_off(_LOWER);
  132. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  133. }
  134. return false;
  135. break;
  136. case RAISE:
  137. if (record->event.pressed) {
  138. layer_on(_RAISE);
  139. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  140. } else {
  141. layer_off(_RAISE);
  142. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  143. }
  144. return false;
  145. break;
  146. case ADJUST:
  147. if (record->event.pressed) {
  148. layer_on(_ADJUST);
  149. } else {
  150. layer_off(_ADJUST);
  151. }
  152. return false;
  153. break;
  154. }
  155. return true;
  156. };
  157. #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
  158. #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
  159. #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
  160. #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
  161. #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
  162. #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
  163. #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
  164. #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
  165. #define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
  166. uint32_t layer_state_set_user(uint32_t state) {
  167. #ifdef RGBLIGHT_ENABLE
  168. uint8_t default_layer = eeconfig_read_default_layer();
  169. if (rgb_layer_change) {
  170. switch (biton32(state)) {
  171. case _RAISE:
  172. rgblight_set_orange;
  173. rgblight_mode(5);
  174. break;
  175. case _LOWER:
  176. rgblight_set_teal;
  177. rgblight_mode(5);
  178. break;
  179. case _ADJUST:
  180. rgblight_set_purple;
  181. rgblight_mode(23);
  182. break;
  183. default:
  184. if (default_layer & (1UL << _COLEMAK)) {
  185. rgblight_set_magenta;
  186. }
  187. else if (default_layer & (1UL << _DVORAK)) {
  188. rgblight_set_green;
  189. }
  190. else {
  191. rgblight_set_blue;
  192. }
  193. rgblight_mode(1);
  194. break;
  195. }
  196. }
  197. #endif
  198. return state;
  199. }