keymap.c 12 KB

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  1. // Can't Remember Sh*t Keymap for Let's Split
  2. // Trying to fit as many characters as possible on the default layer
  3. // as its easier for me to remember logical functions than characters
  4. // Also, I like me some numpad
  5. #include "lets_split.h"
  6. #include "action_layer.h"
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #include "eeconfig.h"
  11. extern keymap_config_t keymap_config;
  12. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  13. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  14. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  15. // entirely and just use numbers.
  16. #define _QWERTY 0
  17. #define _ARROW 1
  18. #define _GAME 2
  19. #define _LOWER 3
  20. #define _RAISE 4
  21. #define _PLOVER 5
  22. #define _ADJUST 16
  23. enum custom_keycodes {
  24. QWERTY = SAFE_RANGE,
  25. ARROW,
  26. GAME,
  27. LOWER,
  28. RAISE,
  29. BACKLIT,
  30. PLOVER,
  31. EXT_PLV
  32. };
  33. // Fillers to make layering more clear
  34. #define _______ KC_TRNS
  35. #define XXXXXXX KC_NO
  36. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. /* Qwerty
  38. * ,-----------------------------------------------------------------------------------.
  39. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  40. * |------+------+------+------+------+-------------+------+------+------+------+------|
  41. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  42. * |------+------+------+------+------+------|------+------+------+------+------+------|
  43. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  44. * |------+------+------+------+------+------+------+------+------+------+------+------|
  45. * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] |
  46. * `-----------------------------------------------------------------------------------'
  47. */
  48. [_QWERTY] = LAYOUT( \
  49. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  50. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  51. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  52. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
  53. ),
  54. /* Arrow
  55. * ,-----------------------------------------------------------------------------------.
  56. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  57. * |------+------+------+------+------+-------------+------+------+------+------+------|
  58. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  59. * |------+------+------+------+------+------|------+------+------+------+------+------|
  60. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | Left | Down | Up |Right |
  63. * `-----------------------------------------------------------------------------------'
  64. */
  65. [_ARROW] = LAYOUT( \
  66. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  67. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  68. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  69. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  70. ),
  71. /* Game
  72. * ,-----------------------------------------------------------------------------------.
  73. * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  74. * |------+------+------+------+------+-------------+------+------+------+------+------|
  75. * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
  76. * |------+------+------+------+------+------|------+------+------+------+------+------|
  77. * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
  80. * `-----------------------------------------------------------------------------------'
  81. */
  82. [_GAME] = LAYOUT( \
  83. KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  84. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  85. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
  86. KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  87. ),
  88. /* Lower (switched to # because KP# were weird in terminal emulators)
  89. * ,-----------------------------------------------------------------------------------.
  90. * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  91. * |------+------+------+------+------+-------------+------+------+------+------+------|
  92. * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  93. * |------+------+------+------+------+------+------+------+------+------+------+------|
  94. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
  95. * |------+------+------+------+------+------+------+------+------+------+------+------|
  96. * | Esc | | | | | | 0 | | | | KP_+ | |
  97. * `-----------------------------------------------------------------------------------'
  98. */
  99. [_LOWER] = LAYOUT( \
  100. KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
  101. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
  102. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
  103. KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
  104. ),
  105. /* Raise
  106. * ,-----------------------------------------------------------------------------------.
  107. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  108. * |------+------+------+------+------+-------------+------+------+------+------+------|
  109. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  110. * |------+------+------+------+------+------|------+------+------+------+------+------|
  111. * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
  112. * |------+------+------+------+------+------+------+------+------+------+------+------|
  113. * | | App | | | | | Ins | | Home | PGDN | PGUP | End |
  114. * `-----------------------------------------------------------------------------------'
  115. */
  116. [_RAISE] = LAYOUT( \
  117. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  118. KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
  119. _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
  120. _______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
  121. ),
  122. /* Plover layer (http://opensteno.org)
  123. * ,-----------------------------------------------------------------------------------.
  124. * | # | # | # | # | # | # | # | # | # | # | # | # |
  125. * |------+------+------+------+------+-------------+------+------+------+------+------|
  126. * | | S | T | P | H | * | * | F | P | L | T | D |
  127. * |------+------+------+------+------+------|------+------+------+------+------+------|
  128. * | | S | K | W | R | * | * | R | B | G | S | Z |
  129. * |------+------+------+------+------+------+------+------+------+------+------+------|
  130. * | Exit | | | A | O | | E | U | | | |
  131. * `-----------------------------------------------------------------------------------'
  132. */
  133. [_PLOVER] = LAYOUT ( \
  134. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \
  135. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
  136. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  137. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \
  138. ),
  139. /* Adjust (Lower + Raise)
  140. * ,-----------------------------------------------------------------------------------.
  141. * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
  142. * |------+------+------+------+------+-------------+------+------+------+------+------|
  143. * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
  144. * |------+------+------+------+------+------|------+------+------+------+------+------|
  145. * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
  146. * |------+------+------+------+------+------+------+------+------+------+------+------|
  147. * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
  148. * `-----------------------------------------------------------------------------------'
  149. */
  150. [_ADJUST] = LAYOUT( \
  151. LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \
  152. _______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______, \
  153. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
  154. BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
  155. )
  156. };
  157. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  158. {
  159. switch(id) {
  160. case 0: // this would trigger when you hit a key mapped as M(0)
  161. if (record->event.pressed) {
  162. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  163. }
  164. break;
  165. }
  166. return MACRO_NONE;
  167. };
  168. #ifdef AUDIO_ENABLE
  169. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  170. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  171. #endif
  172. void persistant_default_layer_set(uint16_t default_layer) {
  173. eeconfig_update_default_layer(default_layer);
  174. default_layer_set(default_layer);
  175. }
  176. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  177. switch (keycode) {
  178. case QWERTY:
  179. if (record->event.pressed) {
  180. #ifdef AUDIO_ENABLE
  181. PLAY_SONG(tone_qwerty);
  182. #endif
  183. persistant_default_layer_set(1UL<<_QWERTY);
  184. }
  185. return false;
  186. break;
  187. case GAME:
  188. if (record->event.pressed) {
  189. #ifdef AUDIO_ENABLE
  190. PLAY_SONG(music_scale);
  191. #endif
  192. persistant_default_layer_set(1UL<<_GAME);
  193. }
  194. return false;
  195. break;
  196. case LOWER:
  197. if (record->event.pressed) {
  198. layer_on(_LOWER);
  199. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  200. } else {
  201. layer_off(_LOWER);
  202. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  203. }
  204. return false;
  205. break;
  206. case RAISE:
  207. if (record->event.pressed) {
  208. layer_on(_RAISE);
  209. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  210. } else {
  211. layer_off(_RAISE);
  212. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  213. }
  214. return false;
  215. break;
  216. case BACKLIT:
  217. if (record->event.pressed) {
  218. register_code(KC_RSFT);
  219. #ifdef BACKLIGHT_ENABLE
  220. backlight_step();
  221. #endif
  222. } else {
  223. unregister_code(KC_RSFT);
  224. }
  225. return false;
  226. break;
  227. }
  228. return true;
  229. }
  230. void matrix_init_user(void) {
  231. }