keymap.c 4.7 KB

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  1. // Waples layout for Let's Split (rev2)
  2. // Made changes from the default
  3. #include "lets_split.h"
  4. #include "action_layer.h"
  5. #include "eeconfig.h"
  6. extern keymap_config_t keymap_config;
  7. #define _QWERTY 0
  8. #define _DVORAK 1
  9. #define _GAME 2
  10. #define _LEFTY 3
  11. #define _RIGHTY 4
  12. #define _DUAL 5
  13. enum letssplit_keycodes {
  14. QWERTY = SAFE_RANGE,
  15. DVORAK,
  16. GAME,
  17. LEFTY,
  18. RIGHTY,
  19. DUAL,
  20. };
  21. #define TG_NKRO MAGIC_TOGGLE_NKRO // Toggle NKRO
  22. #define CTLESC MT(MOD_LCTL, KC_ESC) // Hold for left Ctrl, tap for Esc
  23. #define SHFTENT MT(MOD_RSFT, KC_ENT) // Hold for right Shift, tap for Enter
  24. #define _______ KC_TRNS
  25. #define XXXXXXX KC_NO
  26. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  27. [_QWERTY] = LAYOUT( \
  28. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  29. CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, SHFTENT, \
  30. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, \
  31. KC_PSCR, KC_BSPC, KC_LALT, KC_CAPS, LEFTY, KC_LGUI, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  32. ),
  33. [_DVORAK] = LAYOUT( \
  34. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  35. CTLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, SHFTENT, \
  36. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SLSH, \
  37. KC_PSCR, KC_LGUI, KC_LALT, KC_CAPS, LEFTY, KC_BSPC, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  38. ),
  39. [_GAME] = LAYOUT( \
  40. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, _______, _______, _______, _______, QWERTY, \
  41. CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, _______, _______, _______, \
  42. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, _______, _______, _______, \
  43. KC_LCTL, KC_1, KC_2, KC_3, LEFTY, KC_SPC, KC_BSPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  44. ),
  45. [_LEFTY] = LAYOUT( \
  46. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  47. KC_DEL, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, _______, \
  48. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  49. _______, _______, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
  50. ),
  51. [_RIGHTY] = LAYOUT( \
  52. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  53. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, _______, KC_EQL, KC_MINS, KC_BSLS, KC_SLSH, _______, _______, \
  54. _______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, _______, _______, _______, _______, _______,
  55. _______, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, _______, _______ \
  56. ),
  57. [_DUAL] = LAYOUT( \
  58. RESET, _______, _______, _______, _______, QWERTY, GAME, _______, _______, _______, _______, RESET, \
  59. _______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
  60. _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, TG_NKRO, _______, _______, _______, _______, _______, \
  61. _______, _______, _______, _______, _______, _______, DVORAK, _______, _______, _______, _______, _______ \
  62. )
  63. };
  64. void persistent_default_layer_set(uint16_t default_layer) {
  65. eeconfig_update_default_layer(default_layer);
  66. default_layer_set(default_layer);
  67. }
  68. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  69. switch (keycode) {
  70. case QWERTY:
  71. if (record->event.pressed) {
  72. persistent_default_layer_set(1UL<<_QWERTY);
  73. }
  74. return false;
  75. break;
  76. case DVORAK:
  77. if (record->event.pressed) {
  78. persistent_default_layer_set(1UL<<_DVORAK);
  79. }
  80. return false;
  81. break;
  82. case GAME:
  83. if (record->event.pressed) {
  84. persistent_default_layer_set(1UL<<_GAME);
  85. }
  86. return false;
  87. break;
  88. case LEFTY:
  89. if (record->event.pressed) {
  90. layer_on(_LEFTY);
  91. update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
  92. } else {
  93. layer_off(_LEFTY);
  94. update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
  95. }
  96. return false;
  97. break;
  98. case RIGHTY:
  99. if (record->event.pressed) {
  100. layer_on(_RIGHTY);
  101. update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
  102. } else {
  103. layer_off(_RIGHTY);
  104. update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
  105. }
  106. return false;
  107. break;
  108. case DUAL:
  109. if (record->event.pressed) {
  110. layer_on(_DUAL);
  111. } else {
  112. layer_off(_DUAL);
  113. }
  114. return false;
  115. break;
  116. }
  117. return true;
  118. }