keymap.c 15 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. extern keymap_config_t keymap_config;
  8. #ifdef RGBLIGHT_ENABLE
  9. //Following line allows macro to read current RGB settings
  10. extern rgblight_config_t rgblight_config;
  11. #endif
  12. extern uint8_t is_master;
  13. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  14. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  15. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  16. // entirely and just use numbers.
  17. enum layer_number {
  18. _QWERTY = 0,
  19. _COLEMAK,
  20. _FN,
  21. _ADJ
  22. };
  23. enum custom_keycodes {
  24. QWERTY = SAFE_RANGE,
  25. COLEMAK,
  26. FN,
  27. ADJ,
  28. BACKLIT,
  29. RGBRST
  30. };
  31. enum macro_keycodes {
  32. KC_SAMPLEMACRO,
  33. };
  34. #define FN_ESC LT(_FN, KC_ESC)
  35. #define FN_CAPS LT(_FN, KC_CAPS)
  36. // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
  37. /* Base Layout
  38. * ,------------------------------------------------. ,------------------------------------------------.
  39. * | GESC | | | | | | - | | = | | | | | | BkSp |
  40. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  41. * | Tab | | | | | | [ | | ] | | | | | | \ |
  42. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  43. * |FN(CAPS)| | | | | | ( | | ) | | | | | | ' |
  44. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  45. * |Shift | | | | | | { | | } | | | | | |Shift |
  46. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  47. * | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
  48. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  49. * | Space| DEL | | Enter| Space|
  50. * `-------------' `-------------'
  51. */
  52. #define BASE_LAYOUT( \
  53. _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
  54. _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
  55. _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
  56. ) \
  57. LAYOUT( \
  58. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  59. KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \
  60. FN_CAPS, _10, _11, _12, _13, _14, KC_LPRN, KC_RPRN, _15, _16, _17, _18, _19, KC_QUOT, \
  61. KC_LSFT, _20, _21, _22, _23, _24, KC_LCBR, KC_RCBR, _25, _26, _27, _28, _29, KC_ENT, \
  62. KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, \
  63. KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
  64. )
  65. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  66. /* Qwerty
  67. * ,------------------------------------------------. ,------------------------------------------------.
  68. * | | | | | | | | | | | | | | | |
  69. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  70. * | | Q | W | E | R | T | | | | Y | U | I | O | P | |
  71. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  72. * | | A | S | D | F | G | | | | H | J | K | L | ; | |
  73. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  74. * | | Z | X | C | V | B | | | | N | M | , | . | / | |
  75. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  76. * | | | | | | | | | | | | | | | |
  77. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  78. * | | | | | |
  79. * `-------------' `--------=----'
  80. */
  81. [_QWERTY] = BASE_LAYOUT( \
  82. KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
  83. KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
  84. KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
  85. ),
  86. /* Colemak
  87. * ,------------------------------------------------. ,------------------------------------------------.
  88. * | | | | | | | | | | | | | | | |
  89. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  90. * | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
  91. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  92. * | | A | R | S | T | D | | | | H | N | E | I | O | |
  93. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  94. * | | Z | X | C | V | B | | | | K | M | , | . | / | |
  95. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  96. * | | | | | | | | | | | | | | | |
  97. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  98. * | | | | | |
  99. * `-------------' `--------=----'
  100. */
  101. [_COLEMAK] = BASE_LAYOUT( \
  102. KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
  103. KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
  104. KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
  105. ),
  106. /* FN
  107. * ,------------------------------------------------. ,------------------------------------------------.
  108. * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
  109. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  110. * | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
  111. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  112. * | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
  113. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  114. * | | | | | | | | | | | | | | | |
  115. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  116. * | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
  117. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  118. * | | | | | |
  119. * `-------------' `-------------'
  120. */
  121. [_FN] = LAYOUT( \
  122. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  123. _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
  124. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
  125. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  126. _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
  127. KC_VOLU, KC_VOLD, _______, _______, _______, _______, KC_VOLU, KC_VOLD \
  128. ),
  129. /* ADJ
  130. * ,------------------------------------------------. ,------------------------------------------------.
  131. * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
  132. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  133. * | | SAD | VAI | SAI | RESET| | | | | | | | | | |
  134. * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
  135. * | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | |
  136. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  137. * | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
  138. * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  139. * | | | |RGBMOD(| | | | | | | |RGBRMOD| HUD | SAD | VAD |
  140. * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
  141. * | | | | | |
  142. * `-------------' `-------------'
  143. */
  144. [_ADJ] = LAYOUT( \
  145. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  146. _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  147. _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
  148. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  149. _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
  150. KC_VOLU, KC_VOLD, _______, _______, _______, _______, KC_VOLU, KC_VOLD \
  151. )
  152. };
  153. // define variables for reactive RGB
  154. bool TOG_STATUS = false;
  155. int RGB_current_mode;
  156. // Setting ADJ layer RGB back to default
  157. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  158. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  159. #ifdef RGBLIGHT_ENABLE
  160. //rgblight_mode(RGB_current_mode);
  161. #endif
  162. layer_on(layer3);
  163. } else {
  164. layer_off(layer3);
  165. }
  166. }
  167. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  168. //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  169. switch (keycode) {
  170. case QWERTY:
  171. if (record->event.pressed) {
  172. set_single_persistent_default_layer(_QWERTY);
  173. }
  174. return false;
  175. break;
  176. case COLEMAK:
  177. if(record->event.pressed) {
  178. set_single_persistent_default_layer(_COLEMAK);
  179. }
  180. return false;
  181. break;
  182. case FN:
  183. if (record->event.pressed) {
  184. //not sure how to have keyboard check mode and set it to a variable, so my work around
  185. //uses another variable that would be set to true after the first time a reactive key is pressed.
  186. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  187. } else {
  188. TOG_STATUS = !TOG_STATUS;
  189. #ifdef RGBLIGHT_ENABLE
  190. //rgblight_mode(15);
  191. #endif
  192. }
  193. layer_on(_FN);
  194. } else {
  195. #ifdef RGBLIGHT_ENABLE
  196. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  197. #endif
  198. layer_off(_FN);
  199. TOG_STATUS = false;
  200. }
  201. return false;
  202. break;
  203. case ADJ:
  204. if (record->event.pressed) {
  205. layer_on(_ADJ);
  206. } else {
  207. layer_off(_ADJ);
  208. }
  209. return false;
  210. break;
  211. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  212. case RGBRST:
  213. #ifdef RGBLIGHT_ENABLE
  214. if (record->event.pressed) {
  215. eeconfig_update_rgblight_default();
  216. rgblight_enable();
  217. RGB_current_mode = rgblight_config.mode;
  218. }
  219. #endif
  220. break;
  221. }
  222. return true;
  223. }
  224. void matrix_init_user(void) {
  225. #ifdef RGBLIGHT_ENABLE
  226. RGB_current_mode = rgblight_config.mode;
  227. #endif
  228. }
  229. // OLED Driver Logic
  230. #ifdef OLED_DRIVER_ENABLE
  231. uint8_t oled_init_user(uint8_t rotation) {
  232. if (!has_usb())
  233. return OLED_ROTATION_180; // flip 180 for offhand
  234. return rotation;
  235. }
  236. static void render_logo(void) {
  237. static const char PROGMEM sol_logo[] = {
  238. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  239. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  240. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
  241. oled_write_P(sol_logo, false);
  242. }
  243. //assign the right code to your layers for OLED display
  244. #define L_BASE 0
  245. #define L_FN (1<<_FN)
  246. #define L_ADJ (1<<_ADJ)
  247. #define L_ADJ_TRI (L_ADJ|L_FN)
  248. static void render_status(void) {
  249. // Render to mode icon
  250. static const char PROGMEM mode_logo[4][4] = {
  251. {0x95,0x96,0x0a,0},
  252. {0xb5,0xb6,0x0a,0},
  253. {0x97,0x98,0x0a,0},
  254. {0xb7,0xb8,0x0a,0} };
  255. if (keymap_config.swap_lalt_lgui != false) {
  256. oled_write_P(mode_logo[0], false);
  257. oled_write_P(mode_logo[1], false);
  258. } else {
  259. oled_write_P(mode_logo[2], false);
  260. oled_write_P(mode_logo[3], false);
  261. }
  262. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  263. oled_write_P(PSTR("Layer: "), false);
  264. switch (layer_state) {
  265. case L_BASE:
  266. oled_write_P(PSTR("Default\n"), false);
  267. break;
  268. case L_FN:
  269. oled_write_P(PSTR("FN \n"), false);
  270. break;
  271. case L_ADJ:
  272. case L_ADJ_TRI:
  273. oled_write_P(PSTR("ADJ \n"), false);
  274. break;
  275. default:
  276. oled_write_P(PSTR("UNDEF \n"), false);
  277. }
  278. // Host Keyboard LED Status
  279. uint8_t led_usb_state = host_keyboard_leds();
  280. oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
  281. oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
  282. oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
  283. }
  284. void oled_task_user(void) {
  285. if (is_master)
  286. render_status();
  287. else
  288. render_logo();
  289. }
  290. #endif