keymap.c 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330
  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _ADJUST 16
  21. enum planck_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. COLEMAK,
  24. DVORAK,
  25. PLOVER,
  26. LOWER,
  27. RAISE,
  28. BACKLIT,
  29. EXT_PLV
  30. };
  31. // Tap Dance Declarations
  32. enum {
  33. TD_ESC_CAPS = 0
  34. };
  35. // Tap Dance Definitions
  36. qk_tap_dance_action_t tape_dance_actions[] = {
  37. //Tap once for Esc, twice for Caps Lock
  38. [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
  39. // Other declarations would go here, separated by commas, if you have them
  40. };
  41. // Fillers to make layering more clear
  42. #define _______ KC_TRNS
  43. #define XXXXXXX KC_NO
  44. // Dylan's additions
  45. #define C_A_DEL LALT(LCTL(KC_DEL))
  46. #define C_A_INS LALT(LCTL(KC_INS))
  47. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  48. /* Qwerty
  49. * ,-----------------------------------------------------------------------------------.
  50. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  51. * |------+------+------+------+------+-------------+------+------+------+------+------|
  52. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  53. * |------+------+------+------+------+------|------+------+------+------+------+------|
  54. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  57. * `-----------------------------------------------------------------------------------'
  58. */
  59. [_QWERTY] = {
  60. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  61. {TD(TD_ESC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  62. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
  63. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  64. },
  65. /* Colemak
  66. * ,-----------------------------------------------------------------------------------.
  67. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  68. * |------+------+------+------+------+-------------+------+------+------+------+------|
  69. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  70. * |------+------+------+------+------+------|------+------+------+------+------+------|
  71. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  74. * `-----------------------------------------------------------------------------------'
  75. */
  76. [_COLEMAK] = {
  77. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  78. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  79. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  80. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  81. },
  82. /* Dvorak
  83. * ,-----------------------------------------------------------------------------------.
  84. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  85. * |------+------+------+------+------+-------------+------+------+------+------+------|
  86. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  87. * |------+------+------+------+------+------|------+------+------+------+------+------|
  88. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  91. * `-----------------------------------------------------------------------------------'
  92. */
  93. [_DVORAK] = {
  94. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  95. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  96. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  97. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  98. },
  99. /* Lower
  100. * ,-----------------------------------------------------------------------------------.
  101. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  102. * |------+------+------+------+------+-------------+------+------+------+------+------|
  103. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  104. * |------+------+------+------+------+------|------+------+------+------+------+------|
  105. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | | | | | | | | Next | Vol- | Vol+ | Play |
  108. * `-----------------------------------------------------------------------------------'
  109. */
  110. [_LOWER] = {
  111. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  112. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  113. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
  114. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  115. },
  116. /* Raise
  117. * ,-----------------------------------------------------------------------------------.
  118. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  119. * |------+------+------+------+------+-------------+------+------+------+------+------|
  120. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  121. * |------+------+------+------+------+------|------+------+------+------+------+------|
  122. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  123. * |------+------+------+------+------+------+------+------+------+------+------+------|
  124. * | | | | | | | | Next | Vol- | Vol+ | Play |
  125. * `-----------------------------------------------------------------------------------'
  126. */
  127. [_RAISE] = {
  128. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  129. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  130. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
  131. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  132. },
  133. /* Plover layer (http://opensteno.org)
  134. * ,-----------------------------------------------------------------------------------.
  135. * | # | # | # | # | # | # | # | # | # | # | # | # |
  136. * |------+------+------+------+------+-------------+------+------+------+------+------|
  137. * | | S | T | P | H | * | * | F | P | L | T | D |
  138. * |------+------+------+------+------+------|------+------+------+------+------+------|
  139. * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
  140. * |------+------+------+------+------+------+------+------+------+------+------+------|
  141. * | Exit | | | A | O | | E | U | | | |
  142. * `-----------------------------------------------------------------------------------'
  143. */
  144. [_PLOVER] = {
  145. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  146. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  147. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  148. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  149. },
  150. /* Adjust (Lower + Raise)
  151. * ,-----------------------------------------------------------------------------------.
  152. * | | Reset| | | | | | | | | | Del |
  153. * |------+------+------+------+------+-------------+------+------+------+------+------|
  154. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  155. * |------+------+------+------+------+------|------+------+------+------+------+------|
  156. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  157. * |------+------+------+------+------+------+------+------+------+------+------+------|
  158. * | | | | | | | | | | | |
  159. * `-----------------------------------------------------------------------------------'
  160. */
  161. [_ADJUST] = {
  162. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  163. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  164. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  165. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_A_INS, C_A_DEL}
  166. }
  167. };
  168. #ifdef AUDIO_ENABLE
  169. float tone_startup[][2] = SONG(SONIC_RING); //plug in
  170. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  171. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  172. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  173. float tone_plover[][2] = SONG(PLOVER_SOUND);
  174. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  175. float music_scale[][2] = SONG(ZELDA_PUZZLE); //music mode
  176. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  177. #endif
  178. void persistant_default_layer_set(uint16_t default_layer) {
  179. eeconfig_update_default_layer(default_layer);
  180. default_layer_set(default_layer);
  181. }
  182. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  183. switch (keycode) {
  184. case QWERTY:
  185. if (record->event.pressed) {
  186. #ifdef AUDIO_ENABLE
  187. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  188. #endif
  189. persistant_default_layer_set(1UL<<_QWERTY);
  190. }
  191. return false;
  192. break;
  193. case COLEMAK:
  194. if (record->event.pressed) {
  195. #ifdef AUDIO_ENABLE
  196. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  197. #endif
  198. persistant_default_layer_set(1UL<<_COLEMAK);
  199. }
  200. return false;
  201. break;
  202. case DVORAK:
  203. if (record->event.pressed) {
  204. #ifdef AUDIO_ENABLE
  205. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  206. #endif
  207. persistant_default_layer_set(1UL<<_DVORAK);
  208. }
  209. return false;
  210. break;
  211. case LOWER:
  212. if (record->event.pressed) {
  213. layer_on(_LOWER);
  214. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  215. } else {
  216. layer_off(_LOWER);
  217. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  218. }
  219. return false;
  220. break;
  221. case RAISE:
  222. if (record->event.pressed) {
  223. layer_on(_RAISE);
  224. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  225. } else {
  226. layer_off(_RAISE);
  227. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  228. }
  229. return false;
  230. break;
  231. case BACKLIT:
  232. if (record->event.pressed) {
  233. register_code(KC_RSFT);
  234. #ifdef BACKLIGHT_ENABLE
  235. backlight_step();
  236. #endif
  237. } else {
  238. unregister_code(KC_RSFT);
  239. }
  240. return false;
  241. break;
  242. case PLOVER:
  243. if (record->event.pressed) {
  244. #ifdef AUDIO_ENABLE
  245. stop_all_notes();
  246. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  247. #endif
  248. layer_off(_RAISE);
  249. layer_off(_LOWER);
  250. layer_off(_ADJUST);
  251. layer_on(_PLOVER);
  252. if (!eeconfig_is_enabled()) {
  253. eeconfig_init();
  254. }
  255. keymap_config.raw = eeconfig_read_keymap();
  256. keymap_config.nkro = 1;
  257. eeconfig_update_keymap(keymap_config.raw);
  258. }
  259. return false;
  260. break;
  261. case EXT_PLV:
  262. if (record->event.pressed) {
  263. #ifdef AUDIO_ENABLE
  264. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  265. #endif
  266. layer_off(_PLOVER);
  267. }
  268. return false;
  269. break;
  270. }
  271. return true;
  272. }
  273. void matrix_init_user(void) {
  274. #ifdef AUDIO_ENABLE
  275. startup_user();
  276. #endif
  277. }
  278. #ifdef AUDIO_ENABLE
  279. void startup_user()
  280. {
  281. _delay_ms(20); // gets rid of tick
  282. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  283. }
  284. void shutdown_user()
  285. {
  286. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  287. _delay_ms(150);
  288. stop_all_notes();
  289. }
  290. void music_on_user(void)
  291. {
  292. music_scale_user();
  293. }
  294. void music_scale_user(void)
  295. {
  296. PLAY_NOTE_ARRAY(music_scale, false, 0);
  297. }
  298. #endif